View Full Version : Mies - Indiana Jones - Cortez Dezorez
Hey guys,
Im gonna make something to. Sofar i just started with the concept and not sure what to think of it. Its my first serius atempt to a concept drawing and it needs alot of work. please tear it apart.
Ok, some progres. Guys help me to improve it :)
chichiri
04-04-2010, 06:13 AM
The concept is great but I think he would need a gun and a backpack.
im working on those items as we speak, Any comment on improving my drawing / concept sketch?
Cordero
04-04-2010, 10:07 AM
Check out some youtube videos. type in "speed painting" you will see some nice stuff there. I also suggest you to learn anatomy, which will improve your humanoid character drawing significantly. I also suggest you to learn about perspective, and shading.
Overall human proportions should be learned as well.
I would also suggest you to think like you were the character. Would you go to find treasures with a little knife, and a "sidepack"?
No you wouldn't!
I also suggest you to learn about highlights. Metal items have "hotspots" i don't know how you call it. Right now, the sword has the same shading as your skins have. That would improve your drawing a lot again.
What could help, is that you use big burshes at the start (about the size of the head of the character you want) and then, as time goes on, add new layers, and on those layers, use smaller brushes, painting on the big, overall shaped layers.
You can find anatomy, and some proportions by typing in "anatomy" in google, or search this forum's "Traditional Art" section, where is a thread, which contains some great anatomy drawings.
As for the highlights. Go to your kitchen, grab a knife, put it next to your arm, and start to rotate both around together. You will see that the knife reflects the light differently then your skin.
Good luck with these things.
So, Anatomy, perspective and shading and human proportion..
Can u show me where the human proportions are off? i thought i was pretty close there.
Wich specifick parts need most work in ur opinion? (skip the blade im still working on it and shouldnt have shown it in this pic).
Cordero
04-04-2010, 04:36 PM
I searched the net for pictures to show you.
So here is the proportions of the human body, showing it as the guy ages. The baby's got a huge head compared to their body...
Notice, that the final adult guy is about 8 head tall.
Your guy on the other hand, is about 5 and a half head tall. If you look at the prop. picture i attached, you can see that a 5 year old boy has this kind of proportions. And if you look at your character, he has a mustache. So he can't be 5 year old.
The head is 5 eye wide, and the eyes should be in the "middle" of the head. Yours now is a little bit lower then those should be.
I also think, that his forehead is huge, compared to the other parts of the head.
The jaw line is rounded on you drawing. Man's jaw line is strong, "square" shaped, and angular. Girls have this kind of rounded head.
I would also flash out his hands, if its possible. Or draw him in a position, where the fingers doesn't show.
The neck is also way too thin. Look at the picture, i attached. The neck is as wide as the head itself.
So i suggest you to scale down the head drastically, that should solve some problems.
I also am not good at drawing. If you did those disorientation on purpose, then its fine. But first, you need to learn the rules, to successfully bend them. (i read it somewhere, cool eh?:D)
My drawing in this challenge is an example for this. i wanted to draw a guy with humanoid look, but i changed the proportions a bit to reach "cartoony" look. It turned out to be not that bad.
I am merely trying to help you, so if you are finding my posts disturbing, its because i'm not good at English :D
You could of course, avoid what i said, and try to look at references from the net. compare photos to your drawing. The solutions will be right in front of your eyes if you are doing this.
also try to add some equipment to him. He could be now the next prince of persia :D
edit: good luck!:D
ok wip stuff comment please
Crevasse
08-04-2010, 12:56 AM
Chest seems a little short to me. I'd move everything done a bit. lower the abdomen. The box representing genitalia (I expect anyway) would be lower overlapping the legs a little. Though I doubt you're modeling genitalia so no worries. Other than the chest/ab length i expect other changes could easily be made during modeling so I'd get started if you haven't
Thank you for ur reply Crevasse, Are u sure the chest is to high? its exactly on the second head..
Crevasse
08-04-2010, 04:56 PM
haha ignore my comment, I brought into photoshop and threw in some guidelines to check how it lined up with the heads and it seems fine. Not sure what I was thinking. sorry.
Crevasse: No, no, in my last image i move his, pecks i beleave they are called down abit, and u were 100 pct correct. Im very gratefull for ur advice cuz u really see even the smallest details. :) now i have to learn to draw it in a pose and draw cloths on him ^^ lets see how that goes.
Cordero
08-04-2010, 09:51 PM
Well, as far as i know, its impolite to ignore someone's post on a forum. I wrote you a little essay, reacting to your previous problems. Now, you didn't even said a word, if you found it useful or not.
If you think, that my comment was crap, say it.
If you used it, and it served you well, you could at least say thanks, or something:D
I wont even waste my time again to try to help you.
But you know whatever:D
Good luck to you.
bakuryu06
08-04-2010, 09:55 PM
Well, as far as i know, its impolite to ignore someone's post on a forum. I wrote you a little essay, reacting to your previous problems. Now, you didn't even said a word, if you found it useful or not.
If you think, that my comment was crap, say it.
If you used it, and it served you well, you could at least say thanks, or something:D
I wont even waste my time again to try to help you.
But you know whatever:D
Good luck to you.
I downloaded that image. Printed it and posted it on my wall so i can always remember. I care. I. Care.
Likwidmotive
08-04-2010, 10:54 PM
Thanks Cordero.... im rendering you some gold stars and shipping them to you :) (Cause I to found a cozy place for it in a binder that has all of this kinda of stuff.
Crevasse
09-04-2010, 03:59 AM
When drawing in a pose I suggest using guides then fleshing it out. http://www.foxprints.com/tracy/misc/tutorial/fig4.jpg
http://www.foxprints.com/tracy/misc/tutorial/dustin_b.jpg
This website had a good little guide to how to do it. There's different techniques to for everyone but it's a good example.
http://www.foxprints.com/tracy/misc/tutorial/char_drawing.html
Wow thanks :) i was thinking of "the thinker pose" on an rock but then sligtly more relaxed than the statue. Im gonna start this evening on this and i like those lines also b4 i start drawing :) thnx again for your help!
Cordero: Ive been reading back and u are absolutely right. I found ur suggestions most helpfull! and i hope u can see the results in what i posted sofar. Thank you for taking the time to not only look at my drawing but also to give me this very detailed suggestions. And im sorry for ignoring you, i didnt mean anything by it, and especialy not that ur advice would be crap. cuz its gold to me! keep up the good work!
Bananaman
09-04-2010, 02:31 PM
Lol Cordero... I think you over reacted a bit there. Seeing how he complete ditched his old concept and started over with reference you gave him and making sure his anatomy was correct before continuing with the next step.
Just because he forgot to add a thank you in his post doesn't mean he just ignored it.
@ Mies, good progress so far, anatomy is looking much better :) Be carefull not to follow the generic measurements TO much tho, a character needs character. ;) Give him some unique features to set him apart from other characters.
Crevasse
11-04-2010, 05:29 AM
Can't wait to see your progress.
Cordero
11-04-2010, 07:37 PM
Same here, looking forward on your progress! :)
poopipe
12-04-2010, 03:42 PM
[QUOTE=Bananaman;782825]
Be carefull not to follow the generic measurements TO much tho, a character needs character.[ /QUOTE]
^^ That
pay attention to that.
If you still like your original concept go back to it and mess with the proportions tili they're interesting using the liquify tool in photoshop.
Don't measure heads or any of that stuff when getting ideas down - it screws up your flow.
draw out stick men as shown above to get a pose sorted - the spine curve, angle of shoulders and planting of feet are key to defining weight distribution - if you get them wrong the pose will look wrong and ruin everything else.
I find it pays to remember these things and distort them to purpose...
elbows happen at vaguely waist level.
the torso is about half the length of a leg.
heads are between 1/2 and 1/3 of body width
necks aren't as long as you think.
the inner ankle joint is higher up than the outer one.
anyways,
rant over, get some more work up :D
I wanna thank al you guys for taking the time to look at my work and give me such good advice. I need to draw and draw till i drop i have been trying some more lately. It feels like every single line is wrong, and i find it hard to continu a drawing when i realize it isnt perfect. But it should be wrong to learn from it right? So what can i learn from this one? any thoughts on this guys? (very much appriciated). feel free to tear it apart.
xxxcubanxxx
12-04-2010, 10:22 PM
I would love to see some dirty ass drawings. Correct me if I'm wrong, but what you're trying to do here is concept art right? I don't like super extra clean line work on a concept. If a drawing is not coming up the right way keep going, scribble, erase, add until you're happy with it.
Stick figures are fine for getting the basic feel of a pose, but don't forget to do some gesture drawings to get the feel of the weight, size, etc of the character.
If it's not coming out right, try harder.
looking forward to seeing what you got.
poopipe
13-04-2010, 11:06 AM
agreed on the messy front - especially when getting ideas down. Work as fast and loose as you can in the early stages.
I spend upwards of half an hour drawing little thumbnails quickly before I find my flow and can start to knock out anything worth looking at.
as to what you've done...
Your stick man is carrying good weight etc. his proportions are plausible except the left leg ( the shin bone is too short and the thigh too long) so just a couple of small alterations and you're in a position where you can start fleshing out the bulk.
I'm not sure how good a pose that is for concept work - a lot of his body is hidden so you're obscuring information you'll need for modelling later.
Thats fine if you're going to do more drawings that cover the details and you're just trying to get an overall form and mood going on. I'd certainly continue with that sketch to a point where you've got everything laid out roughly though.
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