View Full Version : Likwidmotive - Indiana Jones - Scarlet Jones
06-04-2010, 02:09 AM
This is my first competition. I am aiming for a low poly mesh to be used for the UDK. I'll be Using Photoshop CS4, 3DStudio Max, Zbrush, and the Unreal development kit.
06-04-2010, 02:57 AM
Welcome to the forums and good luck, hope to see more soon.
06-04-2010, 01:24 PM
Welcome to the forums.....beautiful concept sketch! Pretty cool start so far, hope to see some updates pretty soon :)
06-04-2010, 03:16 PM
Hi! I really love the sketch, it's awesome!
You said earlier, that you want to try out zspheres II.
Check out this link. There is the section called "Sketching with ZSpheres Basics". I think it would help you a lot, if you are willing to move on to 3.5 ;)
Good luck with it!
06-04-2010, 03:19 PM
Oh I know how to use them, but I have my limitations when it comes to certain parts like hands and such. Its just I'm not comfortable enough to jump right into a competition with what I know. But I may use them soon...like when I get back from school, I may just go to town with zbrush 3.5
07-04-2010, 01:12 PM
I decided against zshperes II for this challenge, but if I finish early I may enter the sculpting challenge, so I'll use them then.
07-04-2010, 01:28 PM
Good start man, biggest issue for me is her feet are TINY.
07-04-2010, 02:22 PM
**** eh, you're right. There is a lot of work to be done with this. I had to redo the clothing, I was soooo pissed about that. The power went out and studio max didn't recover the file.
09-04-2010, 02:40 AM
I didn't have much time to work on this today, but it might be interesting to see the steps.
09-04-2010, 06:31 AM
great progress, keep it up :)
09-04-2010, 04:04 PM
you may want to take a good look at the feet. They have a pointy, boxy feel to them, maybe try rounding them out a bit. Also, and this could just be the angle, but the feel look as if they are being pulled down.
09-04-2010, 04:43 PM
Hey thanks a lot man, i'm gonna be fixing it right now. The actual sculpting is going really well. I'm going beyond my original sketch, and adding things to the clothes, Which I think is going to make this mesh stand out.
09-04-2010, 08:03 PM
THe concept looks ace.
Let see how this turns out :)
10-04-2010, 07:04 PM
well I started sculpting this. I figured I'd show what I have thus far so when I post another one, you can see the difference. I am aware of the folds btw. This to me, is still a sketch. I go back and I polish everything in my work flow. It shows me what the mesh could look like.
10-04-2010, 07:10 PM
Make sure the legs don't turn out to straight...
Larger screens would also be nice to see what is actually happening...
10-04-2010, 07:13 PM
Thanks for the constructive crit.
As for the res, i'll make it bigger when I start adding the stiching, pockets, and patterns intend to do with this model I'm going to go beyond the sketch I had made for this, and really go to town on the sculpting/texturing. I want her to have a sort of ancient aztec looking costume, but still retain that Indiana Jones feel.
10-04-2010, 08:12 PM
Sounds cool :).
But a bit higher res is still wanted as it shows a LOT more of your sculpting technique..
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