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tradedaemon
14-06-2003, 02:09 AM
Was wondering if the cut scenes for games like Playstation and Xbox, and even the comp, required anything special, than modeling in the normal way, texturing good, and adding a whole lot of pixels. Also, which smoother is the best for this on human and organic models?

Though I won't use this now (Like I could) just was wondering and seeing if I need to steer toward or away from anything.

FutureMan
14-06-2003, 03:27 AM
As far as I know there is nothing different from the cutscenes and anything you can render out in a 3d program, except maybe the quality the pro scenes will have.

I suck at organic modelling so I can't help you with the smooth question.