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ARSA
14-06-2003, 04:23 AM
Hi, I am Alex. The first thing I am going to say is: "English is not my primary language", so if you notice any grammar errors, please bare with me ok.

This is a model I have been working in the past few days, like 7 to 10 days, I don’t know exactly the poly count for it. But when I go to the utilities menu (the hammer, max 5.0) and run the poly count, it says around 1200. The mesh is not weld yet, and still as an edit poly mesh. So please can somebody let me know if this is my accurate count or not?

I added a lot of detail in the face, for facial animation, and I think I should work the joints, but I am not sure, since this is more like my second try, making a game model.

http://arsagames.homestead.com/files/nude_male_front.jpg
http://arsagames.homestead.com/files/nude_male_back.jpg
http://arsagames.homestead.com/files/nude_male_side.jpg
http://arsagames.homestead.com/files/nude_male_pers.jpg
http://arsagames.homestead.com/files/nude_male_lines.jpg

Thanxs! :D

X5.
14-06-2003, 03:05 PM
if its ment for a game then u would what to count it in tris ... to do that add a turn to poly modifier to ur mesh then cheack it to limit sides to 3 ...

then ur poly counter will giv u the correct number

ARSA
14-06-2003, 03:49 PM
--- EDIT ---

I found the turn to poly modifier already, thanxs :) it says 2386... I think that is bad, right?

ARSA
14-06-2003, 07:55 PM
Well, now I did some reduction work, and the model is 990 polycount. I think is looking great by now (need some opinions), I have not added the ears to the character, and I am working on that now. But I will try to make some more reductions in the count, because I think there are some places I can re-do. So I left almost all the detail in the face,
http://arsagames.homestead.com/files/nude_male_front_990.jpg
http://arsagames.homestead.com/files/nude_male_lines_20001.jpg

Emperor
14-06-2003, 10:48 PM
NOOO thats not bad at all...actually thats what games are like nowdays. At least 1 person and 3rd person like JKw...If ur talking UT2003 then u can add an other 1000 polys to him...u can make him look like he got clothes n props n stuff like that.

Nice model man...GOGOGO! :D

ARSA
14-06-2003, 11:46 PM
But I have a question, about the count... Let say, I am using dark basic, to create a little game, how many polygons could a character have, for an RPG kind of game. Not adventure, more like turn based fighting style... I do not eally know much about, how many poly you can put in the same scene, or stuff like, that. I have readed a lot of matirial about the subject, but still somehow conffused. I will like any suggestions about this matter.

About the clothe, of the character. I will create the clothe based on the character proportions, so I will delete or strude from the base form (nude character) This way I can design varius style of clothe using one character :)

Stingray
15-06-2003, 04:11 AM
Max polycount isn't something we can really give you a figure on as it depends on a bunch of different factors like:

- Amount of scenery
- Number of characters on screen
- Target hardware
- Efficiency of the engine

As far as the model goes, looking nice, personally I'd add a bit more thickness to the hips though, kinda looks like a really skinny basketball player...

ARSA
15-06-2003, 04:32 AM
Stingray thanks for your time.

I made some re do in the triangulation of the mesh, also added some more to the hip, " hope is better" if not let me know ok...

About the final fantasy games? Does anybody know or have any information, on how many polygons the character use, for the battle sequence. I found something about this, one day, but I do not remember exactly where it was. "The point is" That this article, says that they used 5000 poly meshes... But that is kind of hard to believe... it will be like 15,ooo in characters, probably like 10 to 15,ooo more in enemies, 5 to 10 in scenery... somehow like 35 to 50,ooo polys in a battle scene... "Really hard to believe", but like I said before, I am kind of new to this subject, any information will, be good.

Thanks again :)

PS: If the hips don’t look right this time, please use a paint program and edit the picture in a red color, letting me know, how it would look better ok. :)

rob_beddall
16-06-2003, 08:34 AM
hey!!
looks ok so far... here are my crits.

1. head is out of proportion. you need to make your man between 6+8 heads high.

2. the hips need to be higher, your mans body looks very long and his legs look a little short. moving the hips will probably sort this out.

cheers!!

Stingray
16-06-2003, 09:27 AM
Heh, hadn't noticed the head, fixing that will probably make the other proportions look better over all. The hips is sorta a personal style thing, find someone in real life that you want your character to look like and look at the shape of their hips (Er, be discreet of course, lol). Even stand in front of the mirror naked and stare at yourself sometime (close your bedroom door too), as weird as it feels it wont take you long to get a better mental picture of what things should look like.

It's a good model so far, thiose little details can help it be a great model!

ARSA
16-06-2003, 11:15 AM
mmm... ok, I will work some more in the anatomy of the character. Thanxs for the crits. Hey Stingray, that really sounds freaky, but is true, from time to time the artist, modelers, most stare at your own body in order to figure so many things about the human anatomy... Thanxs again ! :)

ARSA
16-06-2003, 06:41 PM
I hope this version is better, I use this image as reference http://www.fineart.sk/page026.gif

This is the character with some improvements, I hope is better, so I can start working in the cloth :), up with the crits ok, keep them coming. Thanks a lot!

ARSA
16-06-2003, 06:53 PM
This is the side view of the model now...

Ragnar
16-06-2003, 11:59 PM
Nice model mate... I was woundering do you have a similar proportion guide for females? the male one is pretty good....

my crits:

The legs look fine, although I personally prefere to space the feet out a little more...

The chest area needs more definition, mainly around the pectoral area and also the ribcage...

The biceps need to be bulked up a little bit I think...

apart from that its great, I like the head, did you box or spline model it??

ARSA
17-06-2003, 12:06 AM
Ragnar Thanks for the crits... and yes, there is a guide for the females in this site. There are a lot of good stuff in this site HERE! (http://www.fineart.sk) Here is the female guide:
http://www.fineart.sk/page027.gif
Now about the crits, I will work them out... I use box modeling to work this model, in my personal opinion, I think is the best way I can do my models, also I am not good enough with splines :( even though I try... but I guess is just me... hehehe!

About your crits, can you please use a paint program and draw in a red color, the things you think should be changed.. I mean if is not much to ask...

Thanks a lot!

ARSA
17-06-2003, 12:22 AM
And by the way, I separete the feets a little bit, do it looks better?

Ragnar
18-06-2003, 12:34 AM
Cheers for that mate... I'll use it wisely....


I personally would have them further apart still, its more to do with making character rigging and envelopes easier to do if you get my meaning. I don't have any decent web space to upload to to show you what I mean.... but yeah.. :D

ARSA
18-06-2003, 07:14 PM
But do you mean, separated like this??? (see atachment)

No, problem about the web site :) :xyz:

Ragnar
18-06-2003, 09:21 PM
Yeah, thats the one mate... once you have put the bones in and come to editing the envelopes, you will have made it much easier on yourself.....

ARSA
18-06-2003, 09:23 PM
yeah, I remember doing a model once and I did not finished, because it was mess up, the legs were to close and I got frustrated... Thanxs for the tip... :cool:

ARSA
18-06-2003, 09:37 PM
here is the current work I have done...

I have worked:

It has more bulk in the arms.
work the chest (hope is better)
separate the legs.
remove some unesesary polygons. (etc)

:)

ARSA
19-06-2003, 11:29 PM
Here is the lastes update.

Add some more polies too bad the polycount is up a lot (1430) I will try to erase some polys later... or round it to 1500, I don't know yet.

The model is nude, so I will work the clothe later in the future. I will create a complete nude model, with texture and everything needed to make it a complete model.

Any ideas how to make the lowpoly ears anybody, the eassier way please, I think I have tried everything, but they just dont look right.?

ARSA
20-06-2003, 02:11 PM
Just testing my signature and avatar

----------------------------------------------------- EDIT!

Sorry, my apologies to the forum. But I was trying to use a picture from my web site, but it was not working... using the url of the picture, but it couldnt do it... the error message was "the picture you are trying to UPLOAD is not a valid .jpg or .gif image" or something similar...

Then i save the picture in my HD and uploaded, cuz is the only way I could put it on the site...

This is my reason...

SniperMaster
20-06-2003, 03:31 PM
no no no we dont do that here.
we dot just bump a thread to test our avatar/sig. if you upload it, it works, ok?

ARSA
20-06-2003, 04:19 PM
more progress in the creation of the character. Added some more details, and finished the ears. Any critics? The count is 1560 polys.:roll:

ARSA
21-06-2003, 12:19 AM
This is an example for the texture of this model... How it looks?

MR. BROWN
22-06-2003, 05:44 AM
I think his waist needs to be jacked up a little....other than that, it's lookin good.

jak3d
23-06-2003, 05:37 AM
one questiong, did you made the head texture in photoshop or is it a photograph,

tell me how you do it please:D
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Supervlieg
26-06-2003, 02:54 PM
I'd say the jawline needs more defining

ARSA
26-06-2003, 11:14 PM
For the texture I used photoshop... I made a mixture of pink and orange and burn some areas to mage the tones... for the eyes the same.

about the jaw.... what about it???