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Salamander
02-05-2010, 06:49 AM
Well i have it how i want, but the problem i am having now is that i cant render my alpha channel out because my matte/shadow and reflection material is giving me my alpha, but my hdri+sphere is giving my liquid the effect i want. Any suggestions on how to keep my reflections from the sphere but not have the actual geomatry render out?

Hope someone can help.