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Fleming
19-05-2010, 01:16 PM
Although 3D is just a hobby (I don't go to school for it, only followed some tutorials a few years ago) I do like to model some stuff occasionally when I'm bored or want something else to do instead of video-editing/special effects.

So, because it's summer, the weather is getting better and more sunny, I decided to try to model some Super Soakers. Here are the 3 I modeled:

This is the first model, it kinda sucks compared to the other 2 but it was a good start and had some good learning moments.
http://img121.imageshack.us/img121/1677/supersoaker.jpg


The second model already looks a bit better but also has a more simple structure.
http://img266.imageshack.us/img266/2279/supersoakerxp15.jpg

This is the third model, which is also the best (imo). It took me about 3 to 4 hours to model.
http://img84.imageshack.us/img84/520/supersoakerss2001.jpg
http://img693.imageshack.us/img693/9652/supersoakerss2002.jpg

And here is a version for my girlfriend with a colour scheme she choose (pink and silver)
http://img42.imageshack.us/img42/1129/suzysoaker.jpg
http://img29.imageshack.us/img29/6179/suzysoaker2.jpg

The topology isn't quite good or optimized on any of the models, but I will post wireframes later today or tomorrow so you guys can see for yourself. Tell me what you think and what can be improved :)

Edit: 3D Studio Max 9 for modeling, V-Ray 1.5 RC3 for rendering, no post-production or textures. The big parts on all models are made out of one object and for most of the geometry I just a cylinder with 12 sides as a starting point :) Also did a lot of chamfering along with turbosmooth for a nice rounded effect on all the edges (instead of hard edges, which you don't see that much on these things).

chunkymunky
19-05-2010, 02:57 PM
Not too bad at all, the plastic material looks just about spot on, some area's look a little too bright for my liking but mostly they are pretty cool renders. What's your polycount likes, wireframes, clays?

Nice job on all of them :)

Fleming
19-05-2010, 03:59 PM
Thnx chunkymunky! The material took some time to get perfect but I'm also very happy with the end result :). The Polycount for the last model (the most intense one geometry wise) is 10.844 and it has 9.256 verts unsmoothed and 158.428 polys, 80.752 verts for the smoothed version. Don't know if that's a good thing or not.

You can see a 3840x2160 wireframe render via this link (http://img97.imageshack.us/img97/1231/polyxx.jpg)

That's the unsmoothed version btw. I've also never folowed any tutorial on chamfering but imo it turned out quite good. Maybe the geometry can be optimized more, but I've never really learned how to do that. But I've got to say, the difference between model 1 and 3 is huge optimization wise. Will post the other 2 wires + polycount later this evening.