View Full Version : First Scene: My Bedroom
Aerics
17-06-2003, 10:12 PM
Hi, i have now start to model my room. I hope i and this projekt. There are lots of works and i need many helps on texture and lightning, because i have`t do this before in a scene which i mode before.
Here is the first table where stand my tv and radio on it. Don`t look on the textures and lightning.
http://www.realityworld.de/Forum/Zimmer/Fernsehtisch.gif
And here is the first try to model my radio.
http://www.realityworld.de/Forum/Zimmer/Radio.gif
Plz look sometimes in this thread and plz help me, if i need help, because i want to end this scene. I think i learn a lot of modeling with 3ds max after i have end this scene.
kribz
17-06-2003, 10:16 PM
not really much to comment on;)...but looks good so far
/kribz
Aerics
18-06-2003, 11:12 PM
Hi, i have start a new try to model my radio. At this time i have a big problem with the mesh, i can`t use the boolean operator on my mesh.
Here is one pic with a normal boolean mesh
http://www.realityworld.de/Forum/Fehler/NormalBoolean.gif
It`s a simple scene ;).
But here is a picture of my radio. I want to do the same on the first picture, but only with the radio mesh and the box.
http://www.realityworld.de/Forum/Fehler/RadioBooleanBug.gif
Here (http://www.realityworld.de/Forum/Fehler/Radio.rar) is the max file of this scene.
I hope sombody can look into it and say me after, whats wrong here. I need fast help, because i can`t go on.
Aerics
19-06-2003, 11:10 AM
Plz, i need hel. I think here are so some persons who know my problem. Plz download the may data and look and explain me, why i can`t use the boolean operator.
pinkz
19-06-2003, 11:34 AM
some objects dont take kindly to being booleaned - if it still doesnt work after optimising your mesh and welding vertices etc then make a box, invert the normals and attach it into the hole left by your boolen operation.
lillypusher
19-06-2003, 11:39 AM
if you built the radio out of polygons, then if you cut through then with the boolean, you see holes like the one u've got.
here i took a plane, extruded, and cut away - see? the hole is there, because the polygon is facing the other way.
http://www.geocities.com/mrpink562000/pic1.jpg
why not extrude the box of your radio, like this?
http://www.geocities.com/mrpink562000/pic2.jpg
i just extruded slightly, beveled the polygon down, pushed the polygon back, and extruded down - thus creating the hole.
or you could cut the polygons.
hope this helps
2 see the pics BTW, just copy paste the link into your address bar.
Aerics
19-06-2003, 11:55 AM
Hi, thx. With extrude the box, this way i right. But my problem is, i must cut into my radio a half ball. So i don`t knowa other way as make a boolean.
Here is a picture where you can see what and where i will cut into it and what is the result. What must i do O_o?
picture (http://www.realityworld.de/Forum/Fehler/RadioBooleanShow.gif)
rob_beddall
19-06-2003, 12:13 PM
hey!
deleting the history ( or collapsing the stack in max, i think) might help.
sorry havn't used max in years but i hope this helps.
cheers!!
Aerics
19-06-2003, 12:36 PM
I have test it all, but i don`t know what sucks here. Plz download the max file and take a look on it. PLZ
File (http://www.realityworld.de/Forum/Fehler/Radio.rar)
lillypusher
19-06-2003, 12:47 PM
sorry, it didn't find a DLL then crashed on me. what version are u using?
from what i can see, the mesh around the circle is a bit messy. have you been using booleans a lot? if you have the energy, i'd reccomend going over the whole thing again, just extruding and beveling polygons, not with booleans.
then u could extrude and bevel around that area to get the desired sphere shape.
Aerics
19-06-2003, 12:49 PM
I use max 5.1. I test it now.
lillypusher
19-06-2003, 12:59 PM
that's probably it, i'm using 4.2. sorry - but see what i mean about the mesh being messy?
Aerics
19-06-2003, 01:08 PM
Yes, but i`m a noob, i don`t now, if i do the right to fix it. So i hope somebody download the file and can say me what i must fix and how.
lillypusher
19-06-2003, 01:25 PM
put up a wireframe of the whole mesh.
Aerics
19-06-2003, 01:44 PM
Here (http://www.realityworld.de/Forum/Fehler/RadioWire.gif) is the wire now. I hope its enough to help me now :).
lillypusher
19-06-2003, 01:55 PM
ok, if you want 2 keep this model, try using 2-sided material - that's going to the material editor (M) selecting the material for the radio and checking 2-sided under the shader basic parameters rollout.
do the boolean and see if that works.
BTW how did you do all those slots in the mesh?
Aerics
19-06-2003, 02:06 PM
I habew test it with the 2-sided material. The same effect.
I have build a box with only one segment. After i go in to the front polygone of the radio and cut out it. So i have all the egdes which i need.
I don`t know, if that is the right technic to build a radio. You can see on the pictures how it show, the only thing whcih i must moddelinh is the round button to make the radio louder. What do you think how i can model this radio better?
lillypusher
19-06-2003, 02:10 PM
ok, why bother making the hole? just create a cylinder, stick it onto the radio, and voila! instant round button!
will that work?
Aerics
19-06-2003, 02:22 PM
Hehe,
on the first picture you can see this, what do you mean. I think it looks not really nice ;). On the second picture you can see after i have use the boolean what i need, to look it realistic. On the real radio is a hole and out of there comes a round button. I hope i one hour i have a digital cam, then i make a photo and show it to you.
Photo (http://www.realityworld.de/Forum/Fehler/RadioBeispiel.gif)
Aerics
19-06-2003, 05:51 PM
Hi, i have now a DigiCam :D .
I have make four pics and there you can see my radio. I hope now you can give me tip how i can model it
This (http://www.realityworld.de/Forum/Frage/DSCN1012.JPG) is the first picture, here you can see a overview obaut my radio.
Here (http://www.realityworld.de/Forum/Frage/DSCN1013.JPG) you can see the round button. For this one i need the boolean operator.
On this (http://www.realityworld.de/Forum/Frage/DSCN1014.jpg) picture you can see a close up of the left side form my radio.
And the (http://www.realityworld.de/Forum/Frage/DSCN1015.JPG) last one is a close up from the display with all the buttons under it.
Aerics
19-06-2003, 08:19 PM
And here is the next problem, grml. I want to build this flagg, bur i don`t know how i model something like this. The pole i have moddeling, but the flagg O_o.
Here are two pics, hope you can help me.
picture 1 (http://www.realityworld.de/Forum/Frage/Flagge01.jpg)
picture 2 (http://www.realityworld.de/Forum/Frage/Flagge02.jpg)
Aerics
20-06-2003, 12:48 AM
Hi, here is now a update. No light and no textures ;). But i need hep with the flagg and the radio, so read the other posts before this and help me plz.
http://www.realityworld.de/Forum/zimmer/Fernsehtisch01.gif
http://www.realityworld.de/Forum/Zimmer/Fernsehtisch02.gif
Aerics
20-06-2003, 10:49 AM
Nobody say something about my last update or help me. Whats up, all dead?
Aerics
20-06-2003, 12:52 PM
This Morning i have start my first try to texture something. What do you think about this?
http://www.realityworld.de/Forum/Zimmer/Fernsehtisch03.jpg
Make more poligons to PS2, will be more realist. But away Y better
make room, at first, then basic detal, windows, walls etc. And than put the light in scen, make radiosity, expereriment with light, shadows, and logarithmic control, regathering, after all , put Y models inside.:)
Aerics
20-06-2003, 04:46 PM
I have model fast my room, now. Its very simpel. The view isn`t a cammera, bacause i haven`t use this before. I don`t know whats better to use a cammera and how i use it. The lightning is the first time, where i use lights in a scene, so i think there is a lot of work to looks realistic. Hope you can give me tips. And the subwoofer sucks after the radiosity, i think the model isn`t good enaugh.
http://www.realityworld.de/Forum/Zimmer/Zimmer01.jpg
If Y want to get clian models in render tern on refining in radiosity rol., about 5 for all scen. or in propert. in adv light refining fore selected obj. Basicly I use only day light, and area shadows. Ad. Y
can use arealight, to lightinin Y room, but first in arealights prop. in adv light rol. turn off store direct ilum. if Y want shadows after radiosity.
Aerics
20-06-2003, 11:33 PM
Hi,
if i put a point light into my scene i get the shadows.The shadows on the picture over this post is from the same light. If i delete this light and have oly a sky/sunlight, i haven`t got any shadows. I don`t know what i must di, i have checked the box with shadows on, the same how on the other light, but i cant see shadows :(. And whats up with the subwoofer, i don`t know.
Radical Dude
21-06-2003, 12:16 AM
Is that a feckin syringe beside the discs!?
Aerics
21-06-2003, 09:25 AM
First i have model a disc, but i`m to stupid to put the texture on it :(. Now its a box with the disc texture and with a opazität(i don`t know the english word, sorry).
Here is a picture from the subwoofer, i think you can help me what i must fix, to get a nice light on it.
http://www.realityworld.de/Forum/Frage/subwoofer.gif
Aerics
27-06-2003, 04:40 PM
Nobody can help me with the subwoofer? Now its weekend and i can modeling :) . Tomorrow i work and show updates.
Aerics
27-06-2003, 07:42 PM
I have make a test render with VRay, what do you think?
http://www.realityworld.de/Forum/Zimmer/vrayrender.jpg
pinkz
27-06-2003, 10:10 PM
Hey Radical Dude - good to see another Highlander on the boards,
Andy from Evanton
[X]treme
28-06-2003, 05:39 AM
the subwoofer polygon structure looks really odd to me. maybe that's just not the way i tend to model.
maybe a description of how u modelled it would help.
also... i personally avoid booleans altogether because they often result in messy meshes that tend to act very oddly when u return to editing them.
lookin good so far
Thomas Mahler
28-06-2003, 09:17 AM
Alright, Aeryics:
If you really want to learn 3d, buy some handy books. I can recommend "3d Studio Max 5 Fundamentals" by Ted Boardman. Read this and you´ll be able to make MUCH better models than this one.
Well, there are two types of Polygons. Three Sided (Tris) and Four Sided (Quads). You should really use Quads. Look at your subwoofer. Dont want to get you crying, but it´s absolutely wrong modeled. For a newbie, I love your motivation behind that, but try to understand the principles behind modeling and you´ll be able to model everything you want - If you´ve got enough patience.
Throw VRay or any other high end render engines out of the window for now, just concentrate on learning to model. The best way´s the simple one, remember that.
As far as I see, you wont get a decent result with your models. The booleans destroyed nearly every mesh you created. Booleans can be very handy, but just use them if you REALLY have to, especially in Max. Refining the mesh would take much longer than creating new, bettter ones.
As I said, buy a few books about 3d, read them, learn them. Dont expect to be a great 3d Artist over night. Learn, learn, learn and you´ll get better results in no-time.
Aerics
28-06-2003, 09:57 AM
Thx Thomas Mahler.
You are right. My Problem is, i don`t work with 3D, i have another Job @ mom. So i haven`t much time. The second i`m alone. I must learn all alone, all who i can ask is here, in this forum and here is the problem i must speak all the time english and i have my probs to explain what i mean, because i`m german.
Is this (http://www.amazon.de/exec/obidos/ASIN/0735713189/xximedia/302-4858241-2195264) the right book?
[X]treme
I have make a box and after i cut a cylinder with boolean through it. I don`t know how i model something like this without boolean. And i can`t ask someone who can show me and explain it me :(.
Here is a new picture, but the desk have some model probs and so there are many texture misstakse.
Neer the subwoofer is a disk, is a quader with an opt map. But look at the shadow, is a quader, this sucks ;). How i get a round shadow, something like the render model of the disk?
http://www.realityworld.de/Forum/Zimmer/Zimmer02.jpg
Chris-3DT
28-06-2003, 02:51 PM
aerics, since your english is really not too great (no offense) you might want to try a germany-based forum, where you could speak your mothertounge. :)
about your image: slap a "raytrace"-material on the steelpipes of that phono shelf with a photo of your room (or something else) in the enviroment slot.
PM me if you need help in german. :)
Thomas Mahler
28-06-2003, 06:05 PM
Originally posted by Aerics
[B]Thx Thomas Mahler.
You are right. My Problem is, i don`t work with 3D, i have another Job @ mom. So i haven`t much time.
After all, who´s got much time? :-) Because of that, if you REALLY want to learn 3d, you have to learn how to model fast and efficent. No one can do that from one day to another. It takes weeks, years... Imagine what you could accomplish if you work a few years with 3d Programs... At least, that´s my motivation, if I stumble around, hehe.
The second i`m alone. I must learn all alone,
Hey, that´s not that bad. I also learn "alone". I buy books, read them in every single free minute I´ve got and try to understand every single word...
all who i can ask is here, in this forum and here is the problem i must speak all the time english and i have my probs to explain what i mean, because i`m german.
Well, you should try some boards in your native language, if you´ve problems with english... There are a lot of german boards out there. Go search!
Besides: Nicht jeder hier spricht nur Englisch! ;-)
Vertrau mir, du solltest dir wirklich Bücher kaufen, die 3d anbelangen. So lernst du bei Weitem am Meisten, du verstehst die Prinzipien hinter dem, was du tust und modelst nicht einfach vor dich hin.
So wie du derzeit mit Smax arbeitest, vergeudest du wichtige Ressourcen und wirst irgendwann zu einem Punkt ankommen, an dem du alles über den Haufen werfen musst. Also lern´ lieber (auch wenn man dafür viel Motivation braucht) die Regeln, Prinzpien, die Basis von 3d, bevor du tatsächlich damit arbeitest. Wenn dir das keinen Spaß macht, bzw. dich nicht motiviert, frage dich, ob du wirklich mit 3d arbeiten willst!
Doktoren müssen ja auch erstmal Medizin studieren, bevor sie operieren dürfen... :-)
Is this (http://www.amazon.de/exec/obidos/ASIN/0735713189/xximedia/302-4858241-2195264) the right book?
Yeah, but you should really be able to speak english quite well before you buy english books! There are enough 3d books out there written in german...
[X]treme
I have make a box and after i cut a cylinder with boolean through it. I don`t know how i model something like this without boolean. And i can`t ask someone who can show me and explain it me :(.
B O O K S! ;-) Well, in fact you should convert the Box to an Editable Poly and then work with it. Give Extrude and Bevel a try. Use Modifiers! Learn, how the Modifier Stack works! Learn every single modeling tool to model everything you imagine with ease! Just learn how to use the program you´re working with.
Here is a new picture, but the desk have some model probs and so there are many texture misstakse.
Neer the subwoofer is a disk, is a quader with an opt map. But look at the shadow, is a quader, this sucks ;). How i get a round shadow, something like the render model of the disk?
That´s the wrong question. Nobody could explain how to improvie your scene just like that. At least, that would not be the right way for you. There are books that concern ONLY this topics... :-)
So, just to lead you to the right path: Buy books and learn to get better and better.
And try: http://www.3dbuzz.com - That´s THE place for newbies and semi-pros.
Chris-3DT
28-06-2003, 06:34 PM
Thomas, have you got a bookstore? you are obsessed man! :p
Thomas Mahler
28-06-2003, 07:19 PM
Hell, I wish I had one! ;-)
It´s the easiest way to learn, imo, so give it a try!
LoGiY
28-06-2003, 09:00 PM
start looking sweet
Aerics
29-06-2003, 01:57 AM
Hi, here is a pic which i have model for fun in 30 min.
http://www.realityworld.de/Forum/primitivmodel.jpg
Chris-3DT
29-06-2003, 10:32 AM
Originally posted by Thomas Mahler
Hell, I wish I had one! ;-)
It´s the easiest way to learn, imo, so give it a try!
actually i'm thinking of opening a bookstore together with a friend. give me some time though. three years or so :)
aerics, the proportions are way off. that fence seems far too small for the climbing thing
Thomas Mahler
29-06-2003, 12:41 PM
Originally posted by Chris-3DT
actually i'm thinking of opening a bookstore together with a friend. give me some time though. three years or so :)
That´d be great. It´s so hard to find a bookstore that actually sells books about 3d in Germany/Austria. As a result, I´m now buying all my books at Amazon.com - Sadly, the Shipping and Handling takes quite a while...
aerics, the proportions are way off. that fence seems far too small for the climbing thing
That´s right. If you want to model realistic things, try to change the unit setup from generic to metric.
That´s how you do it:
Customize -> Units Setup -> check mark at metric -> Meters Rollout;
Tada, ready to go. Hope that helps!
Chris-3DT
29-06-2003, 10:01 PM
thomas, you can generally order every book in every bookstore.
find the ISBN on the title or the author (ideally all three) on amazon and carry that info to your bookstore of trust. they'll order it for you. :)
Thomas Mahler
29-06-2003, 10:28 PM
You´re sure right, but before I have to go to my local bookstore and order a book, I prefer ordering at Amazon and get the book delivered directly in front of my house door cause time´s money, lad! :-)
Aerics
01-07-2003, 07:40 PM
Here is the new start of my radio. All things finished, but i don`t know how i get the button in in.
Here (http://www.realityworld.de/Forum/Frage/DSCN1013.JPG) is a picture of the real radio button. How i can model this into my radio? Here (http://www.realityworld.de/Forum/Zimmer/RadioNewRenderWire.gif) you can see the wire.
http://www.realityworld.de/Forum/Zimmer/RadioNewRender.jpg
lillypusher
01-07-2003, 08:22 PM
i know that this is probably the third time u've modeled it, but try a different approach. i think the best way (and feel free to correct me, anyone) would be to draw the front of the radio in 2-d :
a big rectangle for all the front, then small rectangles for each button, and a circle for the radio button hole.
then right click anyone of the 2d objects, convert to editable spline, and attach all the rest. extrude - and voila, u have instant radio front.
then you could model the rest of a radio using a simple box, either attaching the two together, or leaving it as is.
Aerics
01-07-2003, 08:42 PM
And where is the different with this way? I have make a polygne and split it for every bottun. So i draw it and extrude it, i think its the same mesh. But i can test it, if i have time.
lillypusher
01-07-2003, 09:13 PM
this is the easiest and i think the best wy to make a hole for the round button.
Aerics
01-07-2003, 09:15 PM
Hi, this is the first try to model something with splines. I have model a big rectangle for all the front and then small rectangles for all the holes where are the buttons. But i don`t know how i model the splines, that i have after all the buttons and not only the holes. After i have attach all splines. i have use the modificator extrude surface. Is this right? Plz help me how i do model with splines the radio, which you can see on the photos on page 2.
http://www.realityworld.de/Forum/Zimmer/RadioSplineModel.gif
lillypusher
01-07-2003, 09:26 PM
ok, i'm not sure about this, but u don't have to model EVERYTHING from just one box. u can make just the front of the radio, and make another box for one button, another box for the second, and go on from there. u have the front, fine. make seperate objects for each button.
is that what u mean?
Aerics
01-07-2003, 09:35 PM
Ok, if you say the model looks good, i think so too. But if i look on the second picture i think this sucks, but ok.
I model a big box, the radio and after, how i attach this front which the box? And what do you mean with make another box for all button. I think i make a box with the right size of the button and attach this with the front on the same way which i attach the front on the radio box? Is that right? So plz say me how i attach it :). I go bed now, must work tomorrow.
I try it tomorrow evening, n8.
lillypusher
01-07-2003, 09:41 PM
u don't have to attach everything. u can have 2 seperate boxes in the scene (call one radio_front, and the other radio_button_01 or whatever). and just plave them in respect with one another so they make a radio.
and the mesh may not be the cleanest, but the radio isn't going anywhere. you're not gonna animate it dancing the cha-cha, so it shouldn't bother you.
Aerics
02-07-2003, 03:37 PM
Hi, here is my new and i think last try to model the radio. For the last trys i have model 3 hours, to model with the splines i have model 30 min. Thx a lot for this great tip.
http://www.realityworld.de/Forum/Zimmer/RadioNewTry.jpg
Aerics
03-07-2003, 05:37 AM
Here is a small update. But i think the light sucks. I have the free brazil and vray now. In the scene is one normal light, thats all. i don`t know how i make it realistic :(.
http://www.realityworld.de/Forum/Zimmer/Zimmer03.jpg
Rump Dreggel
03-07-2003, 09:00 AM
GJ! Ikea släng dig i väggen!!! :D
Aerics
03-07-2003, 10:04 AM
Hmpf, plz write english or german, but this sucks.
lillypusher
03-07-2003, 10:15 AM
*lol*
i think his intentions were good. look, there's a thumb up!
Aerics
03-07-2003, 08:47 PM
Hi, in this (http://forums.3dtotal.com/showthread.php?s=&threadid=8076) thread you can read my light, shadow problem. I hope somebody can help me now, to make a realistic lightning.
rubberduck
03-07-2003, 09:01 PM
Looks good, but you're right about the light, it could be better.
Can't help you with it though, because I don't use Max:o
Aerics
04-07-2003, 02:50 PM
Hi, here is a closeup of my radio, but without shadows. Plz help me, how i get area-shadows with brazil omni light. I can only render with brazil shadow.
http://www.realityworld.de/Forum/Zimmer/Zimmer04.jpg
Chris-3DT
04-07-2003, 04:20 PM
easy man, go step by step.
if you ask me, you should forget about brazil for a whole while until you understood a larger deal of max.
:halo:
Aerics
04-07-2003, 04:30 PM
Originally posted by Chris-3DT
easy man, go step by step.
But which steps? I i chose area-shadows at the light, the render is without shadows. The renderings is slower then withput shadows, so he msut do something, but i can't see the shadows ^^. If i chose to brazil shadows, is can see them all, but they are to black, to hard, or can i change the to make the same like area-shadows?
area-shadows = flächenschatten, is das richtig?
im not sure but i think hes trying to say that since a room is such a big project, you should take it really slowly...
first you build the roomand like a layout of everything and where it will go
after you have all that done, then you work on the details of the models
the next step i think would probably be texturing
and the very last would be lighting, so theres no need to worry about it right now
Chris-3DT
04-07-2003, 04:49 PM
yep, what sarN said :)
Aerics
04-07-2003, 05:07 PM
Jop, ok. I think thats right sarN. That what i think is, to make a better light, to have a better result at the pictures which i post here all the time.
This weekend i can`t modeling at my room because i`m staying with my pc at a friend now. So i can`t the my room :). I think i test some textures or model some other things.
Aerics
04-07-2003, 06:17 PM
Hi, one question. I want to render a wire, but how i make this with brazil? i can do this with the standart rendere, but this one can`t render with the brazil light. But if i say on the mat, wire, then the brazil renderer render only the standart mat, but without the wire. Plz help.
Chris-3DT
04-07-2003, 07:30 PM
again: why use brazil? you don't need brazil.
work with the standards for now and worry about the add ons later. my opinion.
as for your question: use a lofeted spline as our cable. (see manual for details)
Aerics
05-07-2003, 11:46 AM
Hi, here is a fun render, which i have make over the night.
http://www.realityworld.de/Forum/Zimmer/Zimmer05.jpg
Aerics
07-07-2003, 04:06 PM
Hi, is stop this project now and try to model now my second car. After i model this scene again (weiter ^^).
Here (http://forums.3dtotal.com/showthread.php?s=&threadid=8213) is the link from my car.
Aerics
22-09-2003, 09:53 PM
Hi, now i have time whch i can spent to rework on my project here. What do you think about this. How i fixe the light, because the one half is to dark.
http://www.realityworld.de/Forum/Zimmer/Zimmer06.jpg
/edit Why is the IMG only he link text? i have write this:
[IM G]http://www.realityworld.de/Forum/Zimmer/Zimmer06.jpg[/IM G]. So whats wrong here O_o?
Aerics
23-09-2003, 09:28 PM
Plz say me how i post the pic and not the link.
And the light. I have only one target spotlight in the scene. The light shine nice through the window, that you can see on the last picture. But the room is to dark. How i fix it, that all the room loks like a sunny day?
Aerics
24-09-2003, 06:45 PM
In this (http://forums.3dtotal.com/showthread.php?s=&threadid=10543) thread you can see how i render the scene. I hope now someone can help me with the light.
Radarhead
24-09-2003, 06:57 PM
Regarding attaching images instead of linking: Just attach the file you've saved to your harddrive when you reply.
Aerics
25-09-2003, 05:55 PM
Some tips, how i model this part? I test it with polygone or with splines, but all results sucks.
Aerics
25-09-2003, 07:52 PM
Here is a small update on a big picture :D:
http://www.realityworld.de/Forum/Zimmer/Zimmer07.jpg
Aerics
17-05-2004, 12:33 PM
On this evening i have relight my old scene. I want to try to make a realistic lighning. The result is mucht better then in the past.
What do you think about it?
I have use one directional light for the sun and one omni in the room.
Aerics
18-05-2004, 04:50 AM
I have restart the scene on this day. This is, what i have done so far. What do you think about it?
Aerics
18-05-2004, 07:18 AM
Last update for this day.
Aerics
18-05-2004, 11:54 AM
Is it so bad?
Aerics
19-05-2004, 04:35 AM
I think i`m finished with the modeling part of this site from my room. Now i start to modeling the window, the bed usw.
Aerics
19-05-2004, 07:04 AM
Update.
I have model the window and the garderobe.
Dridon
19-05-2004, 07:45 AM
Looks good, coossey bedroom you have their :). Only this looks a little weird.
Aerics
19-05-2004, 07:57 AM
I know :(.
On the second post on this site i have shown i picute of this garderobe. But nobody have answer, how i model this. I have no idear, how i get a nice result without to many polygones.
Buonarroti
19-05-2004, 12:16 PM
Aerics....splines should actually work very well for that......and if you need to have some curve to it...you can just use a bend modifier on it.
Aerics
19-05-2004, 12:36 PM
In maya was this a quick thing, to model it. Only create 3+ splines and loft.
But in max sucks it on this way. I haven`t work enough with splines in max to understand how i make something like this.
Can someone please draw a quick wire, how i must draw the splines, to get a nice result. I have no idear :(.
Here is a quick update for this night. I go sleeping now.
Buonarroti
19-05-2004, 02:45 PM
Here`s something I made quickly using splines.....
Aerics
20-05-2004, 12:08 AM
This looks fine. But how we get the vut into the wood. Its not so hard, if there is only one cut, but on the top of this wood are two cuts. Don`t know how i get this result with these cuts.
Aerics
20-05-2004, 12:19 AM
I think with this pictures is it easyier to understand what i mean.
Aerics
20-05-2004, 03:25 AM
First update for this day.
Aerics
20-05-2004, 05:16 AM
I have done a quick texture test on a picture. But i have a problem with it.
I have one box with the picture texture. Onother box is in front of it with a glas texture.
If i use the fR-Glass mat with the default settings, i have a small reflection. If i change the specular level tu 147 and the gloissiness to 60, i have the problem, that the texture reflect too. I see see texture double. Its nor the same result, if i look to the picture in rl. In rl i have the picture, in front of them a glas and the glas reflect the enviroment for about 30-40%.
How i make a mat, that look like the same how in rl?
Aerics
03-06-2004, 11:51 AM
I haven`t got much time at moment :(.
I have spend some time to play around with the light. What do you think? What i need to do better?
And i need help to model the wood at the garderobe ;(.
Aerics
04-06-2004, 08:01 AM
First try to adding textures...
http://people.freenet.de/DeadlyAppearance/14.jpg
/edit
change the picture for a new version. I have change the light a little bit.
Aerics
17-06-2004, 02:08 AM
New render engine and the first time, where i create my own shaders.
http://people.freenet.de/DeadlyAppearance/16.jpg
Aerics
17-06-2004, 05:14 AM
Last update for this day.
http://people.freenet.de/DeadlyAppearance/17.jpg
jawahar
17-06-2004, 06:00 AM
coming along well.i think the wooden shelves lack sufficient shadow detail.the floor is too dark,missing a lot of detail there.the wooden texture on the side cupboard is repeatng itself.the hooks on the wall also need to be tweaked,the shadows look a bit too spread out.the wall texture on teh white wall is too big(the grit on the wall i mean).
but i am sure u will work on these aspects.waiting for updates.:)
Aerics
17-06-2004, 07:48 AM
Thx for your critic. I look tomorrow, what i can fix :):
Aerics
27-07-2004, 06:01 PM
I have no time for this project. I have play a little bit with the light. The textures are only placeholders.
What do you think?
Aerics
02-02-2005, 11:51 PM
I rerenderand retexture the scene now with maxwell.
http://people.freenet.de/DeadlyAppearance/MaxwellAquarium.jpg
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