View Full Version : Movie Mashup - Mad Max meets Dukes Of Hazard - DarkBoost
14-06-2010, 12:47 PM
Nice challenge, I have been wanting to model both the Interceptor and the General Lee for a long time... now I have a reason!
Here is the first looks of the Interceptor... lots of work to do.
I have refined a base shape and started adding detail to the front and side, moving onto the windows and rear next.
14-06-2010, 01:09 PM
Oh now that is cool :) Good luck with this, superb start already!
14-06-2010, 06:41 PM
17-06-2010, 01:06 PM
have not had alot of time this week... worked a little more on the engine, shaped the bonet vents and front windscreen.
17-06-2010, 02:24 PM
Loving that engine, looking sweet! :)
17-06-2010, 03:33 PM
Nice stuff here. Mad max is one of the best movies out there! Your car is pretty impressive, i think i'll update mine too :D
23-06-2010, 02:13 PM
Thanks for all the positive comments!
Here is some more progress... Its a great car to model, lots of challenges, love the movie and during research for references I discovered that a new Mad Max film is in the works!
24-06-2010, 09:18 AM
Looking good :) Do you plan on modelling the tire treads? and will this car be beaten up a little :)
24-06-2010, 10:32 AM
@chunkymunky thanks buddy, I am happy my progress is being enjoyed by others. Regarding Tire Tread I will use a displacement map which when setup correctly can look just as good as being modelled. Also saves on poly count which is much needed as currently with TurboSmooth set to Iterations: 2 is 1.8Million polys!
24-06-2010, 01:47 PM
unwrapped the tire tread and playing around with some textures and displacement.
24-06-2010, 03:12 PM
Oh Wow yes! That works a treat! :0
25-06-2010, 09:03 AM
@chunkymunky thank you... you have lots of posts but no entries, you working on something for the competition?
25-06-2010, 03:38 PM
Nah, I like to comment :) But don't have the time to take part and not entirely sure my work would be up to standard.
26-06-2010, 06:38 AM
some more updates...
26-06-2010, 07:17 AM
Looking good, do u have wires for the petrol tank?
26-06-2010, 08:14 AM
You're progressing beautifully with this project, stunning modelling :)
26-06-2010, 09:05 AM
Yeah post up the wireframes for that petrol canistor if you can, looks really great. Such cool modelling so far.
26-06-2010, 09:48 AM
Thanks for the kind words. Here are the wires of the last post, still just work in progress so be nice :shy:
26-06-2010, 04:54 PM
Looking good there, clever construction :)
28-06-2010, 03:18 AM
Just so people know where I am going with this... my car will be a combination of the Mad Max 1 and Mad Max 2 vehicle as I really want to include the Front Bumper (MM1) and love the detail of the fuel tank in the boot (MM2). The color scheme (I know is blasphemy) will be the General Lee displayed in a Dukes of Hazard mid-air jump scene. However this may be subject to change ;)
28-06-2010, 09:59 AM
It will certainly be a big change is colour seeing the red car with the white stripe down the middle applied to this car :)
29-06-2010, 03:25 AM
Chunky Munky... I think you are thinking Starsky and Hutch... they had a red and white Gran Torino. Dukes of Hazzard had the orange Charger
29-06-2010, 04:05 AM
Here is The General Lee in all its glory...
The car's name is a reference to the Confederate general Robert E. Lee, and indeed the vehicle embodies the Southern United States,
bearing as it does a Confederate Battle flag on its roof and a horn which plays a bar from the song "Dixie". - wikipedia
29-06-2010, 04:11 PM
Ahha yes I was mixed up lol, now I remember this one :)
30-06-2010, 02:22 PM
Here are the first looks at the rear bumper, still working on it but need to stop for sleep.
30-06-2010, 02:38 PM
Looking really good there, superb modelling :)
30-06-2010, 11:01 PM
@ClassicGamer-3DT Thank you, I aim to really improve on this model towards the end during the final tweaking stage. I am enjoying watching the progress of your Back to the Future/Pixar entry also, although at first glance I would not think Pixar it is still a nice cartoon style scene which your progressing nicely with.
01-07-2010, 06:16 AM
Nice car, he looks great, good luck for the next.
01-07-2010, 10:02 AM
I think you can still do a little tweaking on few polygons that are not exactly flat (like those on the rear roof, front/rear fender, and door) by altering the triangulation. That would make smoothing result more perfect. Nice progress so far...
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