View Full Version : Movie Mashup - Star Wars meets City of the Lost Children - Zlatovous
07-07-2010, 08:27 AM
it's time for me to jump in. After few ideas I am finally settled with this one. I want to do R2-D2 Steampunk style. Going for low-poly version with 2048x2048 maps and 10-12k tris.
Here is the start on hi-poly.
Got eight day to finish, so I will try to be quick
08-07-2010, 12:01 AM
Oh yeah, update!
Changed the legs (arms?), added details... Tommorow I have day off, so I am going to finish the hi-poly and do low-poly
08-07-2010, 09:39 PM
So, finished the hi-poly, going for low-poly
Sorry for the big big image
09-07-2010, 02:15 PM
Did low-poly version with 9,759 tris, which is good - I wanted to squeeze it below 10k. Going to unwrap and use 2048x2048 maps
09-07-2010, 06:14 PM
Really cool to see a steampunk R2D2 :) you must be really quick. Good luck!
10-07-2010, 12:43 AM
Looks really cool!
But why are you so keen on making it lowpoly?
10-07-2010, 07:52 AM
Thanks dudes, glad to hear, hopefully I will be able to finish it in time. I just need to pack the UVs right now and I can bake normals/AO and texture.
And the reason why I want it low-poly is - I low doing low-poly, plus I want to use it for my low-poly folio. Imho this will be good piece to show up :-)
10-07-2010, 04:54 PM
Update. After struggling with Unwrapping Projecting and rendering I finally got something that can be called AO and NM maps. Of course, it needs a lot of cleaning up, but pretty satisfied with it. Now, texturing, only less than five days to go
10-07-2010, 06:45 PM
I dig it, the norms are looking good. Should be a easy fix to paint out the 'artifact waves' in PS. Keep cracking away at it, hope to see him all textured up.
10-07-2010, 09:20 PM
You know, now that I saw this I feel like that's the way R2D2 was always meant to be. It never occurred to me how steampunkey he was...very fitting. I like it.
11-07-2010, 02:49 PM
Very nice work so far, like the steampunk feel
11-07-2010, 07:10 PM
Thanks guys, really glad to hear :-)
Here is another update - finished blocking out the colours and fixed major problems (like wavy artifacts and so on). Now for more serious business - giving it metallic look and dirtying it up :evil:
The grey area on the hull is going to be filled with texture of wood from photos, so I left it out. Also, the back isn't very perfect and maybe I will leave it as it is, because of the lack of time... We will see. The final shot will be from side/front view, so it's ok
11-07-2010, 09:58 PM
It's looking cool, I love the style.
11-07-2010, 10:04 PM
cool, what u going to render it in?
11-07-2010, 11:21 PM
Thanks. I am going to render it within some real-time engine - most probably Xoliul shader or Marmoset toolbag. I shall see what gives me better result.
It's been a while since I used VRay and I donĘt want to experiment with it - it takes quite a time to set everything up, plus test renders... These real-time engines are just what I need. Of course there will be some postproduction for the final image - I am planning to do some little presentation
11-07-2010, 11:26 PM
okay cool. I'm not a fan of the real time render programs, maybe bc I'm not very good at isinglass them lol. U could always Photoshop some steam in the background or something, just a thought
11-07-2010, 11:47 PM
Yep, that's the plan :-) Some hanging chains, gear wheels... I will come up with something. Now I am 75% done with Diffuse, tommorow I will have fully finished model, so that will leave me with two days for finishing it up
12-07-2010, 03:27 AM
After fifteen hours straight 3D job, with breaks for WC and food I am happy to present you something that might be called a finished model. I might revise it later when I get some sleep. It defo needs some cleaning up of artifatcs.
Anyway, good night
12-07-2010, 06:32 PM
Spent few hours tuning up the textures. I also changed the engine from Marmoset Toolbag to Xoliul shader which gives me far better control over lightning. And also with the updated texture, the metal parts pop out more. I like that :-)
Anyway, there are few minor things that needs to be changed with textures, but overall it got finished look.
Now for some piedestal
12-07-2010, 09:21 PM
very nice steampunk))
13-07-2010, 11:32 AM
Not yet there :-) Will be there
Anyway, finished hi-poly of piedestal. I decided to go for typical low-poly presentation. Low-poly is in progress now, hopefully I will have it textured by the end of the day
And I will probably loose the ramp... Looks like lego piece now and I don't really like it
13-07-2010, 01:28 PM
this looks awesome...good luck
13-07-2010, 08:36 PM
Thanks dude, I will surely need it.
Anyway, finished low-poly, unwrapped, set cage, baked... and it needs a lot of cleaning up.
This is raw version. I want to optimize the maps and paint textures before I go to sleep, thus leaving me like 1-2 days to poliszh everything up and make presentation sheet
14-07-2010, 12:50 AM
Looks nice so far!
Even though It's a pity you're not using the high poly version in the final :)
14-07-2010, 01:03 PM
Well, I am low-poly freak and this will be cool piece for my folio, so :-) And I know I am somewhat cutting branch beneath me, since I will be competing with hi-poly/digital paintings, but meh :-) Folio is more important, plus I gained so much experience with this project that I wouldn't mind ending last :-)
Anyway, here is update. I scraped some low-poly parts and modeled it again with higher density so it captures all details better. There are still some little waves that I need to take care off, but first I need to finish the diffuse and specular. So now for some serious dirting
14-07-2010, 07:29 PM
Now looking at it, going to make it more contrast and desaturated. Also going to fix some seams and whee, straight to final composition. Can't wait :-)
14-07-2010, 08:15 PM
a liitle problem with my eyes - i don't see dirty and shadows ((
15-07-2010, 01:17 AM
Just submitted my final entry. I rendered AO for shadows and it worked like maic. So I hope you like it
15-07-2010, 08:57 AM
15-07-2010, 06:16 PM
Excellent work, I love the style.
15-07-2010, 07:48 PM
great concept!!! well done!
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