Nuttbusta
24-08-2010, 03:05 AM
G'day All,
I'm quite new to 3d art and design and I have been focusing on low-poly modelling mainly in 3DS
As I grow and my modelling gets better I'm starting to add more detail to my work.
I wanted to ask some gurus about their workflow for creating highly detailed models/scenes?
What is the process? Does everything start out low-poly? Then imported into something like zbrush for adding detail?
How much transformation/changes are done on the high-detail models? Or is it all done on the low-poly, then a mesh-smooth or NURMS applied?
Any information, direction or sledging appreciated :)
Cheers.
I'm quite new to 3d art and design and I have been focusing on low-poly modelling mainly in 3DS
As I grow and my modelling gets better I'm starting to add more detail to my work.
I wanted to ask some gurus about their workflow for creating highly detailed models/scenes?
What is the process? Does everything start out low-poly? Then imported into something like zbrush for adding detail?
How much transformation/changes are done on the high-detail models? Or is it all done on the low-poly, then a mesh-smooth or NURMS applied?
Any information, direction or sledging appreciated :)
Cheers.