View Full Version : Summer Time Girl
26-06-2003, 05:51 PM
Been working on this low poly girl for an adult "SIMS" type game or I may add some more detail and a big gun for an "Unreal" type game. Can decide. Still needs some work....but let me know your thoughts.
she is at 1291 polys, used 3ds Max.
26-06-2003, 06:13 PM
if its for a sims style game maybe lower the polycount somehow to 900
not a bad mesh at all :)
don˘Ąt think it would work in an unreal type game though
26-06-2003, 06:58 PM
Im with ya Sniper
Mac1 - yea, i would have to add about 1000 polys of detial for an Unreal Character.
I may do both and show the updates.
26-06-2003, 11:02 PM
1279 polys now
26-06-2003, 11:46 PM
looks good... I like the hair... my one crit is that the thighs look a bit too skinny... but maybe thats just personal preference ;) hehe good work!
not bad at all maybe a little work on the face would improve it a lot
29-06-2003, 12:45 AM
instead of use material color make a texture for her and unify some smoot groups.mesh grups differences with theyr hard edges underine the low number of polys.
Use it only when necessary es problem with lighting.
have you tesselized te jonts for animations?doesn't seem.
post a wireframe pic
01-07-2003, 06:12 PM
thanks for the comments, i used the material color only for something to get by until she was textured. I used some smoothing groups for the shirt and undies. Here is the wire frame she is 1303 polys now.
01-07-2003, 06:16 PM
here she is mostly textured, onto some details then biped her up.
01-07-2003, 06:36 PM
i like the texture but make leg visible not opaque stockings try to make net stockings i think work well with your model.
try to make also nipples or bra under her t-shirt.
view the result with ati n-patch like i have do for my soccer player.
01-07-2003, 06:36 PM
01-07-2003, 06:44 PM
Thank you again, good idea on the stockings. Ill give it a try.....they hair does have a texture on it...its just a bit light. Ill update in a bit and post a new pic.
lamer_T -- yea lets make her nasty!
03-07-2003, 01:56 AM
10-07-2003, 11:38 PM
Heres the finished. Its time to move on to the next model.
Thank you everyone for the input.
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