View Full Version : UT2003 Level
Vitor
26-06-2003, 06:47 PM
This is the first time I import a model to a game. I wan't to make a level. This still a WIP as you can see.
Meaby this could have more polys, but I want to add some chairs and tables, so it's better keep the polycout low.
Here is a screen shot ingame. Sorry for the low quality ;)
looking sweeeeet, but as u said, add something cause it looks empty!!!
good work
Vitor
26-06-2003, 09:03 PM
Thanks a lot Rage :D
I will work today on the tables and the chairs.
I'm planing to do a capture the flag level. It will be a kind of catedral (I think it's called like that in english). Maeby I will post a sketch.
LoGiY
26-06-2003, 09:19 PM
yea looks good keep it up
Gijinka
26-06-2003, 10:34 PM
Looks good. how did you make the model and how did you get it into the game???
Danny1152
26-06-2003, 11:14 PM
Hi looks good so fare,
but i dont like the archway in the wall and how the texture of the brick work round the rim is projected on the cealing aswell. looks odd. thats all i can say! what software are you using the make it a game?
Vitor
27-06-2003, 12:23 AM
Thanks a lot for your comments :D
I'm still working on the next update. I'm having some problems with the materials and creating shaders, but tomorrow I think I'll fix that. To creat this level I'm using 3DsMax 5 for the models, Corel PhotoPaint 10 for the textures and the UT2003 Editor ( :roll: )
Gijinka-> To put my models in the game I import them as a static mesh. Just export them as a *ase (with max) and import them in the static mesh browser (in the editor).
Now I go sleep ;)
Vitor
27-06-2003, 10:06 AM
Dows someone know hoe to use opacity maps in the UT engine? :???: I creat a new shader than I put an alpha map in the opacity, but nothing happens. I was seeing the UT standard textures and they don't use apha maps in the opacity, but a map similar/or even the same as diffuse. Could someone explain this to me? It would be a great help ;)
Vitor
27-06-2003, 10:53 AM
I got it. So I'll post an update soon :D :D
Vitor
27-06-2003, 12:26 PM
So here is a new update. Didn't make much, 'cause I spend a lot of time trying to figguer out how soes the opacity maps work.
Meaby i will redo the texture of the building. Corrently it's 1024*1024, but I think I'll do 2048*2048. And maeby the model itself, with more detail.
Vitor
27-06-2003, 12:26 PM
...and another one.
Vitor
27-06-2003, 07:56 PM
None comment :(
But here is another update. I redone the building model and the texture (now it's 2048*2048)
Vitor
27-06-2003, 07:57 PM
...and anotehr one.
Vitor
28-06-2003, 12:33 PM
No comments again :( but here is another update.
I started the main building, the Catedral. New a lot of more work to do.
Vitor
28-06-2003, 02:15 PM
And here is another one:
Gunblade87
28-06-2003, 02:27 PM
thats really amazing vitor,
and the good thing with the UT2003 engine is that it can handle loads of polys, so knock yourself out and make what you want with it ;)
are you reading a tutorial for this, like, the collision detection, and texture mapping?
thanks,
Gunblade
Vitor
29-06-2003, 02:32 PM
Thanks a lot Gunblade. :D And no, I'm not reading a tutorial.
Here is another update. There are lots of mesh problems, but I'll fix them soon. And I'll add more details.
Vitor
01-07-2003, 01:50 PM
Here is another update.
Vitor
01-07-2003, 01:52 PM
...and another one...
Downup
01-07-2003, 06:01 PM
looking good
are you making this in ut editor?
Daniel
03-07-2003, 01:54 AM
Really awesome. do you know if this can be done with Maya? and how do you go to import the models and textures in there? I'm really interested, I'd apreciate any info you can give me on this. :D
Torlok2002
03-07-2003, 06:35 AM
wow, i really would like to get into the mod community, for me there is nothing as exciting as playing a game in a level that you have made...
How much is UT2k3 now?
Vitor
03-07-2003, 09:07 AM
Thanks a lot for your comments. This projected is stoped for some time, because I'm not likeing much how it is becoming. I should return to it soon.
Daniel- I belive maya can export files to UnrealEd, but don't hve any idea how. ;) Make a search in Google or Altavista, I'm sure you'll find some tutorials. In Max I just export my scene in a ACSII file (*ASE), and import it in the editor.
Emperor
03-07-2003, 07:00 PM
seenig as UT2003 was made with maya you shoulndt have a problem. a version of Maya PLE even comes with the game hehe :D!
Nice leve Vitor :D! I'd like to try it when u finish..but first I gotta get the game..tis on retali now::D mebeh I will...is it fun to play btw?
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