walkerism
22-11-2010, 03:00 PM
I'm currently building a rig where I want to place a hand control at an angle that follows the rotation of the hand. The problem is, I want to reset the transformations on that hand, so rotate x, y and z are all set to 0, but maintain the rotation on the pivot point. When I freeze transformations, it resets the pivot point for that object resulting in the following.
http://i52.tinypic.com/30vymgj.jpg
One Freeze Transformations later
http://i53.tinypic.com/9k9pis.jpg
Is there a way I could simply reset the values of rotate X, Y and Z without loosing that pivot point?
Cheers.
http://i52.tinypic.com/30vymgj.jpg
One Freeze Transformations later
http://i53.tinypic.com/9k9pis.jpg
Is there a way I could simply reset the values of rotate X, Y and Z without loosing that pivot point?
Cheers.