Tjakalen
20-12-2010, 07:23 AM
Okay, here's the deal, Say I have a skeleton set up, but for some reason I need to use a c-studio biped to animate. How can I match all the joints of the biped to the exact location of the skeleton joints?
I thought I'd be able to just align them, but working with biped in figure-mode only allow me to scale bones. I really don't like working with C-studio skeletons :(, but I do not have a choice in this.
Edit: I've discovered a solution that works, it has a high probability to drive one nuts though... Using the 'tape helper' or distance script you can measure the length of each bone in the skeleton. Then using tape helper again measure the bones of the biped, use a calculator to figure out by what factor you need to scale the bone with in order for that bone to get a length of 100 units, scale the bip bone to that scale and then just paste the length of the bone from your target skeleton. I've done the hip and the thigh using this method - I'm seriously looking forward to the fingers, yep, it's gonna be so much fun.
I thought I'd be able to just align them, but working with biped in figure-mode only allow me to scale bones. I really don't like working with C-studio skeletons :(, but I do not have a choice in this.
Edit: I've discovered a solution that works, it has a high probability to drive one nuts though... Using the 'tape helper' or distance script you can measure the length of each bone in the skeleton. Then using tape helper again measure the bones of the biped, use a calculator to figure out by what factor you need to scale the bone with in order for that bone to get a length of 100 units, scale the bip bone to that scale and then just paste the length of the bone from your target skeleton. I've done the hip and the thigh using this method - I'm seriously looking forward to the fingers, yep, it's gonna be so much fun.