View Full Version : Wiimote
JoeLaFrite007
01-01-2011, 10:13 AM
Hi all,
Before everything, i wish you all an happy new year !!!
Here's a final render of a project made in 3 little days of work. I used Max 9.0 for the modelisation and V-Ray for rendering.
Cheers
Really realistic! The shadows on the unit itself look off though, almost like the white shader is a light source.
The first render is by far the best.
If I was to mention another small niggle, it'd be that the hole for the power button looks a bit stretched (on the 3rd render at least), and the bounces on the A button could have been increased to make it brighter.
Other than that though, you have created a very good model in a very short time. Well done :)
Just do the model a favor and fix the little rendering issues :D
lebaje
01-01-2011, 04:27 PM
really clean!!
rocneasta
01-01-2011, 04:32 PM
did you model the rubber that's protecting the remote and furniture? :)
Novak
01-01-2011, 06:00 PM
Nice and clean. Looks good to me.
Greetz?
Novak3D
JoeLaFrite007
02-01-2011, 07:12 PM
Thanks you all for these comments !
@Kage : I'm ok with you concerning the power button hole : i've got to "flat" it a little bit.
About the A button, the point of view doesn't help : in the 2nd render, the "effect" is better (i think). maybe i should increase a very little bit the height of the button ?
And i'm okay with you, i'll make cleaner renders, just to sublimate my work lol !
@rocneasta : no, the rubber protection is not modelled... ;P... is that really necessary ??!! :wall:
:) The height looks fine to me. I think you need to honestly increase the bounces, so more light rays get through and back out.
The first render is still by far the best to my eyes, composition wise
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