View Full Version : Groggthorr the Jaggernaut
11-09-2003, 03:27 AM
very cool stuff, but her hands look a bit too masculine. Don't know if Max has that, but you could do an average vertices, it would make em smoother and more femine looking. As for the dress, if you don't have a cloth simulator, you could probably use soft body dynamics could you not? So the skinned body would push the dress and make it seem like cloth.
11-09-2003, 11:20 PM
I didnt notice it, but the hands do look a bit rough and large.
12-09-2003, 12:26 AM
She is a peasant woman and she had to have harsh hand, hardened working the land and cutting wood.
viragoLDR, to be honest I was planning to skin the nightgown separatly but Daniel's ideea is much better aldo I suck doing cloth simulations. They always shacke like they are possesed or something and I cannot find the cause.
DanielB, thanks for the ideea buddy, I will try it for sure. Liquid X see the answer up.
Anybody, can you give me a reference for a peasant night hat? I mean for her, for the woman. The hair does not work on her as good as it did on the man so I plan to make a hat of somekind and just a few strand of hair around it. What do you say?
12-09-2003, 12:32 AM
if you dont want to completely give up on the hair, you could use the joan of arc tut to get a better idea and learn to do it better.
18-06-2004, 01:37 PM
Here you go. I dug it up for ya.;)
19-06-2004, 04:23 AM
:)I'm sure gonna watch this one *grab popcorn*.
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