PDA

View Full Version : needse's wip


Pages : 1 2 [3] 4 5 6 7

MStandar
07-01-2012, 07:53 PM
Oh looking nice mate, This is really what i call some serious detailing.
Cant even understand how you can keep this pace up, But it sure does look good :haha:

Is the bee car personal work?

needse
07-01-2012, 08:22 PM
thanks MStandar mate

:max: its hard work trust me im having a break now:wall:

yeah the bee thingy's is personal project, i will BEE getting back to that soon ;P

most of the things i do are personal projects. i need work doing this stuff but it's tuff getting ya foot in the door.:wave:

Fynn
08-01-2012, 04:53 PM
you're just to fast for us to comment :D
great updates
can't wait to see it finished but i think i will not have to wait so long ^^

needse
08-01-2012, 05:10 PM
lol !dead lines dead lines!

McFly
08-01-2012, 07:00 PM
Sweet ride! Know what? I've always thought it would be nice to model the one we have. Not sure I could see the end of it but you're doing great.

Do you work off blueprints for commissioned work?

needse
08-01-2012, 07:22 PM
thanks
no photo reference mate its a nightmare lol

McFly
08-01-2012, 08:55 PM
I can imagine ... Good luck!

needse
09-01-2012, 12:17 PM
more fun bits

needse
09-01-2012, 01:24 PM
a handle what fun

needse
09-01-2012, 01:28 PM
handle 2

ClassicGamer-3DT
09-01-2012, 03:01 PM
I wanna model, i wanna model........... just buggered if I know what lol.

Seriously it's been said before but dude you are a modelling machine, there's some deceivingly hard meshes there too! i'm gonna have to model something again soon, I miss it :)

Will the pram/buggy tires have grips/treads? if yes I bet you'd rather model them that texture with a bump map :)

TekNeek
09-01-2012, 03:04 PM
May I eat your brain?

needse
09-01-2012, 03:11 PM
I wanna model, i wanna model........... just buggered if I know what lol.

Seriously it's been said before but dude you are a modelling machine, there's some deceivingly hard meshes there too! i'm gonna have to model something again soon, I miss it :)

Will the pram/buggy tires have grips/treads? if yes I bet you'd rather model them that texture with a bump map :)

thanks Classic Gamer
it means alot coming from you guys ;P
im having real problems modeling the treads to be honest so it may have to be a normal map :ugh:

and i haven't even started the hard bits yet lol

needse
09-01-2012, 03:11 PM
May I eat your brain?

go for it lol

ClassicGamer-3DT
09-01-2012, 04:25 PM
A good tip I learn't for modelling the treads is to just model one tiny section of it.... flat etc then place that single mesh into a cloner of some sorts set to the axis you require making sure that the centre for the clones is dead set in the middle, then simple increase how many clones you need, then if needed you can make the whole lot editable as one solid mesh for further tweaks such as deflating the tire slightly due to weight etc.

http://i281.photobucket.com/albums/kk208/classicgamer-3dt/TireTest.jpg

That's how I tackle it anyway :)

needse
09-01-2012, 06:44 PM
thanks man

that was sort of what i tried but i was having trouble the treads are at difficult angles for me to smooth them

needse
09-01-2012, 06:51 PM
also im a nightmare coz i like to keep everything in one mesh (no Boolean/intersecting geo if possible ;)

MStandar
10-01-2012, 07:51 PM
ooh looks sweet man :)

How many quadrillion polys are you up to :D
btw i like the retopology of the seat, Good job looks much cleaner now.

needse
10-01-2012, 07:55 PM
thanks man
ive cleaned it some more now as well im on around 2 million but ive not cleaned up a lot of stuff coz i haven't got the time

trust me that seat was a nightmare

paulius-st
10-01-2012, 08:30 PM
looks good and looks like self torture.
ceep it up.

needse
10-01-2012, 08:32 PM
lol cheers dude

no im getting paid for this one

needse
10-01-2012, 08:41 PM
some old stuff

needse
10-01-2012, 08:42 PM
more

ClassicGamer-3DT
10-01-2012, 08:53 PM
Sweet work :)

paulius-st
10-01-2012, 09:24 PM
damn it. was looking at these awesome ships (especialy submarine) and boom - this baby carriage stuff :( . couldnt they just order a fighter submarine baby carriage design with a few tomahawks and a pair of haublitz guns??
hmmmm... something like this.

needse
10-01-2012, 09:34 PM
lol paulius quality

im gonna model that next

sorry if yous have had enough of the push chair lol

i just like to keep the inorganic thread ticking

needse
10-01-2012, 09:58 PM
lol that better

parleee
10-01-2012, 11:55 PM
When I make tires like that, I build the smallest tileable portion I can, but leave it completely flat. Then just mirror it and duplicate it as many times as you need to to form the tire. (Merging verts as you go.) Then deform it to the profile of the tire, and spline wrap it all around. That's how I did the Fairlane tires (Tread is one mesh, sidewall is separate.), and the ones on the bike. Keeps everything to one mesh, and I find it easier to manage that kind of detail if I can build it flat first.

Hope that makes sense.

Looks sweet by the way, bleepton of details.

needse
11-01-2012, 12:00 AM
thanks parlee

i will give it another go i if get more time :wall:

still want that horse doing ready for the end of month if ya still up for it mate ?

parleee
11-01-2012, 12:18 AM
Hey, sorry about not sending you an update in a while, I had a bit of an unexpected week, so progress was a bit slow. It's about 2/3 done now, I'll send you an update when I can render. (Rendering a big moving shot for a new reel atm, I can model but not render anything else until it's done.)

The diagonal tread is going to be a pain, but I figure the same process should do it if you don't mind some tedious clicky work. (Which you evidently don't.)

needse
11-01-2012, 12:22 AM
ok cheers parlee no worries no rush

yeah the diagonals was what was giving me the nightmares when i smoothed it

MStandar
11-01-2012, 10:50 AM
Render looks nice.

hmm that is definitely a tricky tire pattern to get right.
But i gave it a try. Hope its ok. As you can see my modelling isnt that good. But i think it worked ok. Well it wont bend to a circle, because i forgot to make horizontal edges :p

http://img265.imageshack.us/img265/8197/tirebarnvagn.jpg
http://img577.imageshack.us/img577/610/tirebarnvagnwire01.jpg
http://img815.imageshack.us/img815/8349/tirebarnvagnwire02.jpg

and yeah the wire is a complete mess but anyways. hope it will be somewhat helpful.

needse
11-01-2012, 11:02 AM
thanks man

nice job mstander that was similar to the topo i had and same problem i didn't put any horizontal edges in either so when it came to smoothing it around a circle it just freaked out lol got alot done last night so i may have time to have another go ;)

needse
12-01-2012, 02:08 PM
still at it

MStandar
12-01-2012, 05:58 PM
Woha looks very nice mate.
Pretty realistic material on those renders.

btw do you have wires for that part you posted? Looks so smooth and clean :)

needse
12-01-2012, 06:02 PM
yeah sure 2 secs mate

needse
12-01-2012, 06:13 PM
lowpoly wire

needse
12-01-2012, 06:21 PM
lol thanks

MStandar
12-01-2012, 06:35 PM
In low poly it looks so simple and easy in someway, but yet so damn hard.
but it does look very clean

I really enjoy looking at those smoothed wires, its something about them, they looks so complex, But still elegant and relaxed at the same time :haha:

Hmm wonder how the relaxed part fits in.

needse
12-01-2012, 06:38 PM
lol i know what ya mean its like cg porn

needse
12-01-2012, 06:40 PM
the key is thinking about the model before you start modeling and start with as low poly as possible 8 segments for cylinders ect

McFly
13-01-2012, 07:29 AM
I feel like quoting the Merovingian here but let's just listen to him instead:
http://www.youtube.com/watch?feature=player_detailpage&v=HfnmkgmUDW4#t=14s

Sweet $ss model you have here needse. Very clean and efficient toppology.

needse
13-01-2012, 10:52 AM
I feel like quoting the Merovingian here but let's just listen to him instead:
http://www.youtube.com/watch?feature=player_detailpage&v=HfnmkgmUDW4#t=14s

Sweet $ss model you have here needse. Very clean and efficient toppology.

lol funny as **** mate cheers

needse
13-01-2012, 04:08 PM
haha finished that buggy cant post cause of textures etc SORRY DUDES

now wheres that SKYRIM :dance:

lebaje
13-01-2012, 04:19 PM
This is for witch company ?

if your allows to tell

needse
13-01-2012, 04:25 PM
no sorry

McFly
17-01-2012, 10:55 AM
I just jeezed on my k/b.

Aramor
26-01-2012, 12:07 PM
Hmm... I'm going with "goldfish"!

paulius-st
26-01-2012, 12:27 PM
my gues would be its a nuclear submarine or just a super mamoth tank like we see in red alert games.

needse
26-01-2012, 12:31 PM
yeah sorry about are battle we had planned paulius but i couldn't make a teapot last week lol i think the buggy/push chair took it all out of me

paulius-st
26-01-2012, 01:15 PM
same for me . thought i'll have some time but was wrong. working on a realy intence project for now so free time is like a christmas present to me :D

but its a realy nice printer you have :) . maybe a little lighter image would make my eyes rest for a minute :)

needse
26-01-2012, 01:19 PM
yeah i will brighten them up on the next posts thanks man

McFly
26-01-2012, 02:15 PM
I knew you missed your printers. :D

ClassicGamer-3DT
26-01-2012, 04:10 PM
Some truelly gorgeous edge flow & well thought out meshes there, really clean wires it's really great stuff :)

needse
26-01-2012, 04:36 PM
thanks alot man

yeah there's alot of thinking and looking at the ref involved when doing work like this:max:

paulius-st
26-01-2012, 05:03 PM
yeah. these wires are like japanese gardens - beauty and harmony lies with in them

paulius-st
26-01-2012, 06:20 PM
no, not me :) . its a nice techinque but i realy like to take all of my models like a tank and model them straight from low poly and then refine them and make high poly. it saves me time.

paulius-st
26-01-2012, 08:17 PM
nice updates :) .
sometimes i think that you are like your printers - printing model one after another just like printers are printing documents . and there are times when i think that you are a big mainfraime machine that does not sleep or eat - just model all day long . and there are allso times when i think of butterflies and cute pink ponies but they are wery wery rare times.
youknow i can only wish you streangth in this :)

needse
26-01-2012, 08:25 PM
pmsl yeah i feel like it sometimes
thanks for your kind word's paulius
hopefully one day someone will see my work and offer me a job at a kool studio making sci fi kinda stuff that's the dream (keep dreaming ay)

paulius-st
26-01-2012, 08:33 PM
if you will work hard and do such great job as now ou will see a better future. as for sci -fi well if you would make some sci fi stuff it would be closer to your dream. and as i allways do - make an extra mile.

McFly
26-01-2012, 09:49 PM
Why do I love staring at wireframes? Is that wrong?

Great updates needse, always a treat.

I printed out some stuff the other day and as I picked up my document, I looked at my laser printer and thought it would be great to model it. Now Yoda would say "needse is strong in this one". :D

paulius-st
26-01-2012, 09:58 PM
we all love staring at wireframes. its like porn for cgi artists. you know us cg guys - we arent normal artists lieke traditional painters or fassion photographers where you can stare at a naked sexy chick all day long, get paid a sh$# load of money for that and in the end of a day you get some sexy time with this chick - nooo we sit on our lether chairs, stair at two big screens, look at a bunch of wireframes, think that this is a great creation and jerk a mouse all day long, get paid cookeys and peanuts for that and in the end of night you end up laying on a keyboard with your face on it . :D.

needse
26-01-2012, 10:43 PM
lol funny mcfly cheers dude and paulius too true mate lol
and paulius how come your getting cookies as well as peanuts iam only on peanuts lol

MStandar
26-01-2012, 10:46 PM
damn you man. now i have to stay up and watch those wires all night :haha:
And what paulius said is true, this is some hardcore cg porn.

OT, Back on the printers i see. It looks good, So what ever you are doing keep it up :)

needse
26-01-2012, 10:51 PM
thanks alot dude

paulius-st
26-01-2012, 10:57 PM
lol funny mcfly cheers dude and paulius too true mate lol
and paulius how come your getting cookies as well as peanuts iam only on peanuts lol

i work fast :) . i allso get some cash so i could buy my self some very cheap cola :P

needse
27-01-2012, 03:49 PM
a still from a music video im working on for a friend ive done around 5 aniamted cg backgrounds will post more when i get back to it lol

needse
27-01-2012, 03:53 PM
early concept in ae

needse
27-01-2012, 04:42 PM
so far we done the whole video for £300 lol

Fynn
28-01-2012, 03:30 PM
like a machine!
great work

needse
28-01-2012, 03:56 PM
thanks man

McFly
28-01-2012, 07:20 PM
* drool

Great stuff man, great indeed. I think you'll be banned from 3DT cause you use too much bandwith with your updates. :)

needse
28-01-2012, 08:10 PM
haha just keeping the ingornic thread alive and kicking ;)

noyb
29-01-2012, 12:42 AM
Your amazing modeling makes me sad.

needse
29-01-2012, 09:46 AM
o sorry about that lol

astroAJ
29-01-2012, 10:27 AM
needse u better quit now, ur modelling is making people sad :P

Nice printer by the way.

needse
29-01-2012, 11:05 AM
its terrible, i know these printers are depressing but there's no need to kill ya self over it ;)

Kage
29-01-2012, 07:53 PM
I'm really amazed at how you do all that modeling. I'd get confused as to where to start

McFly
30-01-2012, 07:21 AM
You won't get away with this needse. There seems to be some pinching and it is unacceptable.

needse
30-01-2012, 09:24 AM
lol thanks for pinching that out mcfly will add another loop in there lol

McFly
30-01-2012, 12:01 PM
Dat's ma boy. :)

ClassicGamer-3DT
30-01-2012, 01:50 PM
What i'd like to know matey is do you have this printer in real form? Or lots of photo's.

I was trying to model a printer a few weeks back for personal projects but unless you can get exact (and more importantly) high res photo's of all sides of the printer is a bit difficult to model correctly.

needse
30-01-2012, 01:53 PM
yeah just photo ref mate although its still pretty difficult because i never get sharp photos or every angle .so it can become a nightmare sometimes

ClassicGamer-3DT
30-01-2012, 02:18 PM
Ah right, that's what I was wondering because I noticed you'd gone to the trouble of modelling the rear of the printer and most ref pictures on the net are small or nowhere near the res you'd prefer.

needse
30-01-2012, 02:34 PM
it all good having high rez photos but if there not 100% straight 90 degrees ect it can become a real nightmare lining everything up so it functions correctly doors opening flaps closing. you can never get it 100% accurate

paulius-st
30-01-2012, 05:00 PM
it would be nicer if they had given you actual printer and fridges - by now you could have opened house hold and office stuff shop :D . but getting high res photos as reference is heaven - i allways get thumbnails 200X200 as reference and have to do photoreal models :D .

needse
31-01-2012, 11:23 AM
it would be nicer if they had given you actual printer and fridges - by now you could have opened house hold and office stuff shop :D . but getting high res photos as reference is heaven - i allways get thumbnails 200X200 as reference and have to do photoreal models :D .

lol yeah i know and 200x200 i would like to see a photo real model modeled from one of them lol that's impossible

paulius-st
31-01-2012, 12:59 PM
well maybe i exagurated a little. some of them were a few pixels bigger :D . up to 500x200 :D . but the image qualitie was terrible. most of reference i had to search for my self. and there arent too much of them.
here is a example of one of gigs for this client. sorry for the low detail version and for watter mark but this client is paranoic so that someone could steal these images and use them for their own busyness :D .
and some of wagons i had to do i had to go and take photos my self cause the client didnt have ebough reference. the funny part is that this client is a realy big logistic companie witch have these wagons by them self on the tracks and didnt let me go and take some photos at their teritorie soi had to climb throuh big fences and like some kind of paparaci or james bond take some spy pictures. and do it fast cause guards have guns and vicious dogs :D
but the most fun part is i charged them hell lot of cash for this order :D

Kage
31-01-2012, 02:48 PM
One thing I've noticed with really high complexity models, is edge sharpening. My controller for example. I'm modeling the inside of the battery compartment, and keeping it quads is simply impossible. There are far too many edges that need control edges, and then those control edges need control edges. I just end up forcing them to end in a triangle to get it done quick. There is no way to really control it in a time limit

McFly
31-01-2012, 03:14 PM
I see no problems in having tris on flat surfaces.

Kage
31-01-2012, 04:04 PM
I see no problems in having tris on flat surfaces.

True, but it looks a state

needse
31-01-2012, 04:53 PM
yeah all my models are 100% quads it is difficult, but i just stick at it and if i need to add a load of edges then i do lol ;)


i take that back most of them lol

needse
31-01-2012, 04:57 PM
sorry paulius didn't see ya there

nice train for what you had ;)

the problem with having high rez photos is it forces you to model every little detail that is sometimes not needed so it's hard to keep within the time frame :wall:

Kage
31-01-2012, 05:20 PM
The more edges you have though, the harder it is to control the mesh. Its really difficult to balance.

needse
31-01-2012, 05:25 PM
yeah your right kage it can get messy
maybe im stuck in my ways and need to try different methods abit more

Kage
31-01-2012, 07:02 PM
I've basically gone back a day in work to improve the flow of my model now, as I got annoyed at myself for letting it get out of control.

You may infact need that many edges for your model needsee as it is a very sharp edged object, and many inorganics tend to be that way.

I'm going to watch my polygon count shoot up again in no time I'm sure.

McFly
01-02-2012, 07:39 AM
Well you may need many support edges for, say, indents, but there's no need for these edges to run all along your model. It just adds to the poly count and does not bring anything useful to the model itself. I just add a tri and remove extra edges. Then again, I'm a developer, not a 3D artist so don't listen to me. :D

needse
01-02-2012, 07:48 AM
yeah ya right

i will go over the model eliminating edges if i got time but needs to be done today so prop wont have time :(
roll on next mission

paulius-st
01-02-2012, 08:59 AM
well there is tons of edges that realy does nothing but waste preciuos resourses but what metters is that model fits in to clients needs and is made in time :) .
yesterday i got a video on you tube about badgers (http://www.youtube.com/watch?v=EIyixC9NsLI) and instantly thought of your thread: printer printer printer big fridge priter printer printer washing machine..... :D

needse
01-02-2012, 09:17 AM
lol weird video printer printer fridge fridge snake snake lol

believe it or not all the edges are doing something just not optimized

needse
01-02-2012, 01:11 PM
now its free time :dance::dance::dance::dance::dance::dance::dance:: dance::dance::dance::dance::dance::dance::dance::d ance::dance::dance::dance::dance::dance:

astroAJ
01-02-2012, 01:30 PM
U did it!!!!! :dance: :dance: :dance: :dance: :dance: :dance:

Now u can move onto a harder one... say a newspaper printer? :)
http://farm4.static.flickr.com/3330/3655984913_ddef7b0013.jpg

needse
01-02-2012, 01:34 PM
pmsl thanks man ( no chance lol )

few days off now i think

paulius-st
01-02-2012, 01:34 PM
congrats (http://www.youtube.com/watch?v=vu1XCIev3Cc&feature=related) man. now you can go and see how the out side of your house looks :) . you know - sun, sky, dog poop you just steped in to, trees, real people(not printers). :) .
and go model some gun or other manly stuff .

needse
01-02-2012, 01:35 PM
thanks dude thats the plan lol

astroAJ
01-02-2012, 01:38 PM
Ur backyard probably looks like a post-apocalyptic waste land by now, so u might as well model that to for the stylised challenge :)

needse
01-02-2012, 01:41 PM
lol your not wrong astro
im off to run through the street naked with a flower in my hair lol

and yeah my enter that as well

Kage
01-02-2012, 03:42 PM
Congrats :D

needse
10-02-2012, 08:15 AM
the push chair in action ;)


http://www.youtube.com/watch?v=boahQMe8QAA&feature=player_embedded

paulius-st
10-02-2012, 11:15 AM
nice but made me sleapy with its animations - a little too slow for me :) .
your job was only modeling or you allso shaded , riged, animated and redered it? :)
knowing you getting married i would suggest you to ask for some discounts for one of those chairs - you'll need it. trust me :) .

TekNeek
10-02-2012, 11:41 AM
Only that cuts this short of awesome, is the animation loop on the hind wheels on the cart for te first 20 seconds of the commercial.

There´s a bad key in the somewhere.

McFly
10-02-2012, 12:07 PM
Nice job needse! u happy with what they've done with your model?

needse
10-02-2012, 01:18 PM
paulist yeah just modelling and abit of shading from me the rest was done by the company and my kids are grown up now 16 and 15 so no more minime's for me lol

i know what ya saying tekneek defo somein going on there. just pretend you never saw it ;)

mcfly yeah im please with how it all turned out only i cant use it for demoreels etc which sucks :(

paulius-st
15-02-2012, 02:02 PM
now your reels is starting to take shepe :)
. but i would like ot see its rotation a little slower. cause now it spins realy fast.

xxxcubanxxx
15-02-2012, 02:04 PM
Very clean hard surfaces dude, thumbs up.

astroAJ
15-02-2012, 02:05 PM
Probably wouldn't make the whites absolutely white in the clay render. Would make them a slightly bit grey so there not so harsh on the eyes.

It’s fun watching u make ur showreel, I know I'll have to create one at the end of the year to, as its my final yr of studies... not that I learn much from uni lol -_-

needse
15-02-2012, 02:07 PM
1

needse
15-02-2012, 02:11 PM
how many frames would yous say a rotation should be ?

paulius-st
15-02-2012, 02:26 PM
well i usualy mesure it by time. for a basic turntable i allways ame for 5-6 seconds. so you can render it in lets say 30frames and leanghen it in efter efects. thus you would lower your render time.:)

needse
15-02-2012, 02:41 PM
tank turntable


http://www.youtube.com/watch?v=5Ni02xJiXGM&feature=youtu.be

needse
15-02-2012, 02:56 PM
wire not very good nut never mind

McKronic
15-02-2012, 03:35 PM
I'm not sure how people view modeling reels but I think you could pull back the camera a little bit on the tank turntable so the tank stays in frame as it spins. There also seems to be some shadow artifacts flickering and some aliasing issues on the back vent. I know it's tedious to fix little things like that but if it draws my attention right away there's a potential employers will look at it as well and won't be focusing on the awesome modeling.

McFly
15-02-2012, 08:52 PM
Printer looks good with a nice clay render. Looking forward to your complete reel. Any ideas about music yet?

needse
15-02-2012, 08:55 PM
no not really mate
im using "tyhco the walk" at the moment but im not feeling it really. you got some ideas ?

once ive rendered everything out and come to putting it all together things may change

needse
16-02-2012, 10:07 PM
update on some rendering out this is the NOT FINAL REEL by any means

more like a bunch of clips chucked together
ive still got a ton of bits rendering out now so i will put it all toghether when they are all done and need to slow speed up the clips and wire's etc

not as easy as i thought this demo reel malarcky

feedback/com's/crits/HELP welcome as all ways

http://www.youtube.com/watch?v=75N4Zwu9qKw&feature=youtu.be

astroAJ
17-02-2012, 07:36 AM
Would place the first printer in the centre, even if while it is rotating it goes a bit off the screen, it will look better.

U need more coloured stuff!!!!!!!!!!! Even though ur a modeller I just feel as though the work doesn't feel as finished and beauty passes make ur work more presentable. This could be something to consider for future works :)

McFly
17-02-2012, 08:23 AM
I didn't expect a rigged printer to look so bad ass. Excellent opening to your reel even though there's a slight lag when the small panel on the top opens.

Camera movement towards your second model seems shaky, it kinda bounces side ways a little.
I would also place it in the center of the circle. Zoom closer in another shot if you want to show more details.

U going to include wireframes too?

needse
17-02-2012, 10:27 AM
im prob goona do a rotate on each model with a wire shimmer across then when the models stop a flash of color maybe for a few second this way i only have to render out 1 frame of beauty

needse
17-02-2012, 11:20 AM
anyone got ant ideas for any music this tune i starting to drive me nuts lol

i think i need something thats not to heavy abit chilled out (easy listening) maybe ?

astroAJ
17-02-2012, 11:26 AM
This place is always a good place to start finding free music.
http://www.jamendo.com/en/

needse
17-02-2012, 11:35 AM
thanks dude

needse
17-02-2012, 01:23 PM
another update got some issues with flickering so need to rerender some of these :(

http://www.youtube.com/watch?v=_ThNzFwNjO0&feature=youtu.be

should i be using irradiance maps coz im using brute force at the moment with high animation setting but still getting flickering :wall::wall::wall::wall:

im gonna put another £50 on rebus today so i need to get this sorted before i hit render this time lol


still just smashed together at the moe

needse
17-02-2012, 02:16 PM
R35 clay

Tycane3D
17-02-2012, 05:21 PM
another update got some issues with flickering so need to rerender some of these :(

http://www.youtube.com/watch?v=_ThNzFwNjO0&feature=youtu.be

should i be using irradiance maps coz im using brute force at the moment with high animation setting but still getting flickering :wall::wall::wall::wall:

im gonna put another £50 on rebus today so i need to get this sorted before i hit render this time lol


still just smashed together at the moe

maybe this could help, your using a farm to render, right? so if you are getting flickering, you render out your irradiance map on 1 computer before hand, and then use the irradiance output file from that to render the animation accros the farm, so in vray 2 that would be animation pre-pass as mode, and then when u submit to the farm use "from file" and point to that file, you dont have to set the settings superhigh, medium animation should be fine.

For some reason vray tends to calculate GI slightly different on each computer, resulting in flickering, if you use one computer to render the Gi the output will be stable, thats the whole reason for even having those settings in vray.

I like the reel btw. next step shading ;)

needse
17-02-2012, 05:31 PM
yeah cheers tycane
thats what i should be doing yeah but that means rendering them out twice, so i was trying to trick it by whacking the settings on high animation and bumping up the noise threshold with no joy :(
im running out of pennies for the farm now so looks like some long rendering times from now on

another update coming in a moe


yep shading and wires are on the list although i pretty much suck at it lol

also anyone got any thoughts on the tune ok or shat?

Tycane3D
17-02-2012, 05:35 PM
Maybe you could render the clay renders with the light tracer?, it might be more stable, or mental ray, the clay shader from mental ray renders faster and is more stable., there's no real reason to stick to vray to make clays.

http://www.youtube.com/watch?v=h9bH1mlXPZU

Personally i like the tune.

needse
17-02-2012, 05:39 PM
http://www.youtube.com/watch?v=1_0R58kXC_c&feature=youtu.be

update complete with flicker no wires no shading and generally bad camera angles and over bright models

enjoy

needse
17-02-2012, 05:40 PM
ok mate i will give that a go thanks

needse
17-02-2012, 05:41 PM
i did try light cache (vray) on high settings as well with no joy

Tycane3D
17-02-2012, 05:43 PM
Well, when everything else fails, i have free access to the renderfarm at our studio as long as nothing else is rendering, so if you prepare the scenes and tweak them till your happy, i am willing to render it for you, so you don't have to worry about the money aspect of it all.

needse
17-02-2012, 05:46 PM
****ing hell mate nice one i may take you up on that

very kind

needse
17-02-2012, 05:52 PM
does the size of objects effect lighting because one scene looks fine so i imported another scene into it and keep setting but one flickers the other dosent ?

needse
17-02-2012, 06:18 PM
http://www.youtube.com/watch?v=1_0R58kXC_c

Kage
18-02-2012, 12:35 AM
Awesome work! I can't see a fault in the shading at all to be honest.
I was too blown away by the details. Especially in the earlier models.

NinthJake
18-02-2012, 12:55 AM
Mind = Blown!

You have an eye for details man, amazing work :D

Freespace-3DT
18-02-2012, 01:30 AM
Awesome, that's shaping up into a solid modeling reel!

Here are some ideas that might give it more kick:

- put the army truck with robots and the artillery at the very front of your reel;
- keep it at 2 minutes;
- consider adding a sci-fi interface (that doesn't overlap the models), that says what each model is and polycount; ( Fridge - 240,000 tris; Army Rover - 340,000 tris; Droid - 165,000 tris )
- the music works great, make sure you have the right to use it (asking for permission from creator might be a good idea; then stating that in the video description and at the end of the reel where you should have your name and contact info visible again, as you would have at the start)
- remember to keep the text of your name and contact info clean, and don't rub it in the viewer's face for longer than needed; he can pause the video if he's a slow reader and really needs your email or phone number;

needse
18-02-2012, 01:57 AM
cheers freespace
advice noted ;)

needse
18-02-2012, 09:18 AM
should i put the clients names down chelsea/sharp/epson/vovlo etc as well or is that being a bit cheesy and should the poly counts be unsmoothed counts coz these printers are like 2 million polys ?

needse
18-02-2012, 09:34 AM
volvo clip may or may not use it ?

http://www.youtube.com/watch?v=orJOj8Ye7mk

paulius-st
18-02-2012, 09:45 AM
- consider adding a sci-fi interface (that doesn't overlap the models), that says what each model is and polycount; ( Fridge - 240,000 tris; Army Rover - 340,000 tris; Droid - 165,000 tris )
;

if these models arent low poly so whats the point of showing polycount ? people who look at them allready know that they arent low poly ones and that they are a bit chunkey when it comes to size. these numbers just distract the atention from models and makes people laugh just like file names like "super mega awesome, final ,render.... .jpg" . i remember we with art director had a look at one modelers that aplied for job reel and sent images that have names like "final.jpg, awesome.jpg...." and in his reel was allso somewhat like polycount on high poly models - we allmost sh#$ our pants form laughter.

so my thought about reels are: keep ir simple, straight forward(if its modeling reel than models, wireframes, and if you made it fast - time spent making it), and professional. if you are weak at tetures, shading than dont show it, if your good at rigging your object - its a pluss - show it. as freespace told - ceep it short cause after first minute most of people that will look at it will be scroling your video . about music - dont worrie - most of viewers will not listen to it :) .

needse
18-02-2012, 09:55 AM
thanks for tips again paulius

although it contradicts master freespace's words of wisdom

don't worry there wont be any awesome jpeg killer tank.png etc even though there's something like that on my old reel lol and yeah that was my thought on poly count because they are so high on some of these models like 2-3 million

needse
18-02-2012, 09:59 AM
also the wires are so dense on some they look to messy even though there clean :hmm:

paulius-st
18-02-2012, 10:09 AM
about contradicting (i had to google for a minute to find a translation to this word :D) freespace opinion - we have 7bilion people on earth and there a re 7 bilion opinions . he's wright , i'm wright, you're wright :).
as for wires - show them without turbosmoth ()ou know - with isoline displau checked). and if they are dence befor smoothing - it shows your models arent just a boxes with cylinders.

needse
18-02-2012, 10:18 AM
lol yeah i surpose

yeah kool ok i have isoline checked and still dense all my models are modeled from a single plane ;) except cylinders of course :)

Kage
18-02-2012, 10:25 AM
I would still mention unsmoothed and smoothed counts purely as showing off status to be honest.

As for showing the companies they were for, I guess you could but I'm not 100% sure myself. Though a studio might see your work above the rest if they know it was more than just personal work, which it could be otherwise.

paulius-st
18-02-2012, 10:48 AM
this unsmoothed and smoothed polygon count showing reminded me of this best reel of all time :D .
http://vimeo.com/19368587

needse
18-02-2012, 10:50 AM
pmsl i quit

that should be plugged lol

paulius-st
18-02-2012, 11:09 AM
this reel was the reason of my depression . but then one day i grabbed my self in to my hands and swared to be as good as this guy :) .

Freespace-3DT
18-02-2012, 02:24 PM
needse: While the boat looks good, I think you have stronger works than it. A demoreel should be about your absolute best, not about cramming as much stuff into it as possible.

paulius: I can see your point, and I agree/disagree with it. :) I have a personal preference with cool interfaces, although it might be overkill in a demoreel. I honestly have no idea what would be best. But like you said, we all have opinions and whoever sees a demoreel will experience it in a subjective manner. I would maybe make a test with only one model. Not necessarily write down polycount for high poly models then, but basic information like the model's name. Just a thought. If the test scene doesn't work with the sci-fi interface text, drop the idea completely.

I remember that Dono demoreel. I almost quit CG and living the day I first saw it. Slowly getting back into it now.

needse
18-02-2012, 02:41 PM
any links to what your up to freespace ?

needse
19-02-2012, 10:53 PM
update on the reel

still only grey scale at the moment with no text but i think ive got the basics laid out now, so time to do some wire and texture overlay's to brighten it up abit

comment's needed :)


http://www.youtube.com/watch?v=lOf1gYINZGo&feature=youtu.be

needse
21-02-2012, 05:27 AM
hmmm no comments thats worrying

ive been having a go at texturing some of my bits and bobs and heres what ive come up with for the tank

http://www.youtube.com/watch?v=hO1Ig0kaES4&feature=youtu.be

im not 100% happy with it
should i put this in my reel ?

TekNeek
21-02-2012, 07:33 AM
If you´re not happy with it, don´t put it in the reel :)

Just to be blunt, where the tank is now, nah.

I´d spend some more time on the textures. Dunno if you´ve seen this gem but -- here -- (http://forums.cgsociety.org/showthread.php?t=373024) is a splendid method of approaching mechanical texturing.

Also, I´d sexy up the lighting of that scene also, and look more into the shaders.

With the clay renders, the light setup works since it's just shades of grey. But I think that with the textures, you'd at least have to change the background color ( a grey gradient or something) since the dark colors are kinda bleeding into the background.


You're renddering the Alpha of everything also, right ?

needse
21-02-2012, 07:42 AM
ok kool thanks for the feedback man will work on it some more :)

that link rocks nice one im gonna have a go at that now

yeah im rendering out alphas so backgrounds can be changed if needed ;)

astroAJ
21-02-2012, 08:22 AM
Lighting looks a bit too dark and it’s very difficult to see what’s going on in the scene. Would make the background a dark grey or another dark colour.

If ur willing to spend a bit of money on a tutorial, "Hard Surface Shading and Texturing" (http://www.thegnomonworkshop.com/store/product/542/Hard-Surface-Shading-and-Texturing) is the one to look at. It deals a lot with texturing hundreds of objects in a short amount of time and u will get very good results. :)

TekNeek
21-02-2012, 08:32 AM
And, it's by Neil Blevins, so it's sure to be gold!

ClassicGamer-3DT
21-02-2012, 08:40 AM
When I get paid i'm buying it :) Even though it's not for Cinema 4D there's a wealth of knowledge to acquire from it. A friend bought it and showed me the first few videos...... he had to chuck me out as I wanted to watch the rest lol.

needse
21-02-2012, 09:58 AM
yeah kool nice one that is now on the purcase list ;)

needse
21-02-2012, 01:30 PM
lovely managed to muster up some extra pennies so ive bought that dvd

gonna give it a watch tonight so i should be a texture master by the end of the week lol

also set up the kiddies laptop for rendering :evil:

i need to get this reel done as fast a possible coz ive got no work lined up at the moe so im starting getting worried now :hmm: i cant keep sending out my old reel :ugh:

ClassicGamer-3DT
21-02-2012, 02:03 PM
I'm hearing you on FM brother :)

LostSoul
21-02-2012, 08:49 PM
I think part of what feels off in the video you showed is that the lighting suggests two different setups. It's dark, but the lights suggest brighter daylight conditions. You got very dark shadows at one end of the spectrum and very bright lighting on the other. They don't really mix well.

needse
21-02-2012, 09:24 PM
ok thanks bud

needse
22-02-2012, 07:57 AM
well i watched the dvd last night. its ok not what i though but still learnt some trcks from it not sure it worth £40 and over half the dvd was theory which i all ready knew so just giving the heads up on that :)

i think maybe this tut is a little old plus he uses Brazil materials and a couple of scripts and plugins which was a pain in the arse so i could follow lol

basically this tut is about making layered procedural materials using blend maps and using a baked AO maps with some noise added to use as masks for the paint chips

astroAJ
22-02-2012, 08:36 AM
Sorry the dvd wasn't what u where looking for :ugh:
That’s the last time I give advice on buying a dvd -_-
But I hope u learned something from it... even if it is, don't listen to AJ lol.

needse
22-02-2012, 08:46 AM
lol no don't get me wrong its a good dvd

don't blame ya self mate i would have brought it anyway if i had seen it lol plus still learn some bits and bobs from it so all goood ;)

needse
22-02-2012, 05:08 PM
posted reel to one company and had a email back with interest in 5 mins :dance:

MStandar
22-02-2012, 05:18 PM
way to go mate :dance:
Well who could turn down that reel?, You do have some insane modeling in that one :haha:

Kage
22-02-2012, 05:18 PM
posted reel to one company and had a email back with interest in 5 mins :dance:

Well done! :D

paulius-st
22-02-2012, 05:38 PM
way to go (http://gifb.in/SEsV) http://gifb.in/SEsV

needse
22-02-2012, 05:42 PM
pmsl paulius nice one

ClassicGamer-3DT
22-02-2012, 07:44 PM
Supern news! I hope everything goes well for you, the best of luck :)

Fynn
22-02-2012, 07:51 PM
Congratulation needse :)

McKronic
22-02-2012, 08:46 PM
Awesome job man!, keep us posted on how that turns out

astroAJ
22-02-2012, 11:40 PM
:dance::dance::dance::dance::dance:
good luck, weel keep our fingers crossed that everything turns out well.

needse
24-02-2012, 05:20 PM
been told i cant use the printers/fridge/buggy in my reel so back to the drawing board on that one :ugh:

needse
26-02-2012, 04:58 PM
start of a lowpoly chopper

McFly
27-02-2012, 11:02 AM
Say, where's your reel at now?! I was afk for 10 days and now your videos are gone. DOODE!

NinthJake
27-02-2012, 11:16 AM
I saw your reel and had to go see a doctor for my loose jaw, why did you have to remove those models from it? :(

TekNeek
27-02-2012, 11:40 AM
You could optimise the chopper a bit.

Oh, and in max viewport setting, switch from polis to tris. Then you´ll get the correct polycount (everything realtime's tris)

needse
27-02-2012, 08:25 PM
yeah the company didnt want me using them in my reel coz of the client's maybe but i thought it would be fine used like that :ugh:. its nightmare i spent alot of money getting that rendered

now im paranoid to post anything but onwards and upwards :dance:

as for the optimize i will do that once i got my basic shape down and and got the tri count active now ;)

Kage
27-02-2012, 09:13 PM
Ah thats so annoying!!! :(

You will just have to work towards creating other objects and such as personal work.

What happened with that company that got in contact with you then?

xxxcubanxxx
27-02-2012, 09:56 PM
copyright is a bitch on steroids!!!

Tycane3D
28-02-2012, 07:39 AM
yeah the company didnt want me using them in my reel coz of the client's maybe but i thought it would be fine used like that :ugh:. its nightmare i spent alot of money getting that rendered

now im paranoid to post anything but onwards and upwards :dance:

as for the optimize i will do that once i got my basic shape down and and got the tri count active now ;)

Wut, but you can still use it for your offline reel tho.
I cant use the stuff i make @ work for on online reel (unless the client puts it online themselves), but i can still put it in a reel to send to studio's if i want, so can you methink.

McFly
28-02-2012, 07:44 AM
+1 Tycane. Just have your reel hidden on Youtube and send the link to studios (and to me cos I haven't seen it yet!).

TekNeek
28-02-2012, 11:17 AM
Hurr?

Durr??

Dafuq ?!

Dude!! Don´t you even take bathroom breaks ?!

:dance:

But - Comments

Good rule of thums, for polyoptimizations.

A cylinder should rarely go below 8 sides, and unless it´s big, shouldn´t go over 12.

I am refering, to the antennae on the top, they could easily start out as a 10 sided cylinders, and where they get really thin, could be just 5 sided. (or start 12 and end 6 sided.. but it´s unneccesary for them to have the same amount of sides all the way through)

Also, I´m guessing the bottom - stand - thingy (no idea what it´s called) is a bit generous of segments also.

But of course, I still think a 6,5k mesh is lots.. so nevermind me.

needse
28-02-2012, 11:25 AM
kool thanks for the tips dude

never modeled like this before so still learning the tri thingy

do i ever take a break the answer is no not really mate my brain needs to be active all the time :wall::max:

yeah them antennas have gotta go and will start making some more tris up out of quads and eliminate some edges
just sorting out the rotors first so i know what ive got to play with

astroAJ
28-02-2012, 01:09 PM
sweet. U work fast... u have no life, but I understand???

needse
28-02-2012, 01:41 PM
lol i didnt do anything for three days before this pmsl

Kage
28-02-2012, 02:25 PM
Great work. For something low polygon, I'm loving the shading/texture work.
For example, you would never know looking at some of the detail you've added in texture like the doors, etc.

xxxcubanxxx
28-02-2012, 02:43 PM
looking sweet, make those rotors pop

needse
28-02-2012, 07:34 PM
Q = should i be using smoothing groups when doing game models anyone know ?

needse
28-02-2012, 07:43 PM
example

paulius-st
28-02-2012, 08:18 PM
smotthing grooups is a "MUST" thing in game models . see how crappy a model looks unsmoothed and how awesome it looks wit smoothing groups.

TekNeek
28-02-2012, 08:24 PM
Without a doubt.

needse
28-02-2012, 08:26 PM
:hmm:kool nice one paulius
bit tricky though smoothing groups im having trouble getting one polygon to smooth the rest of the mesh is smoothing fine





hmmm better do some homework on smoothing groups then


why do they have buttons that say AUTO SMOOTH and it just doesnt work:hmm:

LostSoul
28-02-2012, 08:33 PM
I'm not sure if its still true, but there were ways that normal maps and smoothing groups interracted when rendered. I don't recall the exact info at this moment but I think smoothing groups interfered with getting normal maps to render their surface details properly (which is to say, assign everything to a single smoothing group).

Been a while since I've had to test it though. However, I'm not seeing any normal maps in use (as of yet) but I thought I'd drop that here since you were asking about smoothing groups (and particularly in relation to low poly assets).

paulius-st
28-02-2012, 08:34 PM
glad i was helpfull.
as for your polygon check if it doesnt have more smoothing groups aplied to it. i usualy clear all smoothing groups and smoothe them manualy cause autosmooth likes to put some wrong groups where you dont need them. post your image of that area with this polygon :) . we'll fix this thing :)

needse
28-02-2012, 08:42 PM
thanks lostsoul

thanks dude but i think ive fixed that bit now i just random clicked everything and done it by accident lol only another 50 piece's to go

gonna have a read up about smoothing and normals so i understand it better i think

cheers every one for ya help :)

needse
29-02-2012, 01:16 PM
been tetsing my mesh in marmoset and im getting these funny triangles and white ares any one got i idea whats causing this to happen ?

needse
29-02-2012, 01:27 PM
is this a smoothing group issue

NinthJake
29-02-2012, 01:28 PM
Flipped normals or internal face perhaps?

Did you triangulate the mesh when you exported it?

EDIT: Oh derp.

needse
29-02-2012, 01:33 PM
ok thanks jake i will the normals now

needse
29-02-2012, 01:40 PM
aha internal face top job ninthjake

TekNeek
29-02-2012, 02:33 PM
.. Because I find Max's cut tool to be a bit soddy, I've actually have a rule of thumb, to put a Vertex Weld modifier, and leave the threshold at something like 0,001 or 0,002 bevore collapsing and exporting the model.

This leaves out all them rouge vertices and fubar geometry that´s bound to happen when you're not careful enough.

Just a brotip.

needse
29-02-2012, 06:16 PM
yeah cheers tekneek that helped alot :)

needse
01-03-2012, 06:23 PM
don't ya just love unwrapping man it takes longer than the modeling

needse
01-03-2012, 06:25 PM
hmmmm now to fit this mes in a nice neat little 2000 texture sheet :wall:

MStandar
01-03-2012, 07:03 PM
Hmm that looks lika a good way to get a very bad headache :haha:

The model looks good and your old "test" textures looked nice too.

needse
01-03-2012, 08:30 PM
think im done that took exactly 2 hours to sort out

lebaje
01-03-2012, 08:33 PM
Look very clean indead!

needse
01-03-2012, 08:49 PM
;)

needse
01-03-2012, 08:53 PM
cockpit

needse
01-03-2012, 08:55 PM
side

astroAJ
02-03-2012, 06:57 AM
uv's are looking good there needse, can't wait to see it textured :)

TekNeek
02-03-2012, 07:24 AM
Brought tears to my eyes

paulius-st
02-03-2012, 08:28 AM
uvw'ing - this is one of those rare moments when checkers looks cool and makes you feel like a real man (http://images.search.conduit.com/ImagePreview/?q=mr%20t&ctid=CT2790392&searchsource=3&start=0&pos=1).

TekNeek
02-03-2012, 10:07 AM
-- Now you're a MAAAAAAAAyUUUUN (http://www.youtube.com/watch?v=oiXaT_1I-vw) --

needse
02-03-2012, 01:33 PM
pmsl cheers dudes yeah uvmapping in a slag but i kind enjoyed it ;)

slight update on texture maroset render

astroAJ
02-03-2012, 01:39 PM
dam, every time I go on this thread u post something awesome!!!
some of the cylinders need some smoothing.

needse
02-03-2012, 02:13 PM
lol thanks man and yeah ya right about the smoothing will sort that out ;)

needse
02-03-2012, 02:35 PM
just wondered if anyone knew how i would go about making a transparent map for the windows using a tga with alphas ?

needse
04-03-2012, 01:43 AM
low poly rg35 plus unwrap ;)

needse
04-03-2012, 01:45 AM
inside

needse
04-03-2012, 01:55 AM
2

Fynn
04-03-2012, 08:51 AM
great work!

Untamed
04-03-2012, 10:39 PM
Nice chopper man!

ThunderLight
04-03-2012, 11:33 PM
man , you rock

needse
14-03-2012, 07:57 PM
my thread was on the other page so im bumping it up with some fluid tests ;)

http://www.youtube.com/watch?v=zgCmoGGQekY

i will be starting some modeling this week so stay tuned

needse
14-03-2012, 08:31 PM
heli in game

copyright vbs2

Untamed
14-03-2012, 08:44 PM
Intense thread you have going on here man. Nice work on the game model!

needse
14-03-2012, 08:49 PM
cheers bud
texture looks abit off looks like they removed the ao pass from the uv map never mind

needse
18-03-2012, 05:28 PM
still playing about trying to learn new stuff

here's a hotdog i did lol

and here's the animation
http://www.youtube.com/watch?v=ItQ_ffD9Gcw&feature=youtu.be

paulius-st
18-03-2012, 05:51 PM
hot dogs ....... aaaaahhhhhhhhh .
i wondered where you have been gone. now it all makes cents - you've been making hot dogs.

needse
18-03-2012, 05:53 PM
lol yeah ive been working but paranoid about posting anything work related now
so i will just be posting my personal bits and bobs from now on will do something epic soon just trying to learn some different programs then put it all together ;)

paulius-st
18-03-2012, 06:07 PM
been doing more printers? you should do a microwawe - it would help you with your hotdogs :D .
as for work related stuf in public forums - i never post my work related stuff. i only show it in reviews. either way work related stuff is borring and not funny or jaw breaking unless you work at blur or weta or blizzard.... as a senior artist :D .

needse
18-03-2012, 06:17 PM
na no more printers for me for a while mate not working there no more been doing a house and some more army vehicles for vbs2

needse
18-03-2012, 06:18 PM
that pics gave me a idea might do a homer head and sim the dribble lol

needse
18-03-2012, 07:18 PM
quick test render on the hotdog

ClassicGamer-3DT
18-03-2012, 07:58 PM
The hotdog sausage needs work but nice bread texturing :)

parleee
18-03-2012, 08:12 PM
Fluid animations look nice, especially the waves a while back.