View Full Version : Archi_V-Ray
09-02-2011, 03:05 AM
This is an old model I had for a while, but I finaly got the time to finish it.
HIGH RES (http://4.bp.blogspot.com/_CQwzkKVy80k/TVFVI1q5KNI/AAAAAAAAAPg/gXXqb04ncV0/s1600/House_Comp03.jpg)
09-02-2011, 04:52 AM
I love it !!!
Does the interior exists ? I'd like to see it ;P
09-02-2011, 06:59 AM
Cant you see that BG completly doesnt fit the scene? Is way to dark
11-02-2011, 07:43 AM
Thanks joe glad you like it.
You r right keraj37, I played too much with the comp and got carried away.
I should have posted it on the work in progress, anyway here s another, I modeled a few more things, but not much.
HIGH RES (http://1.bp.blogspot.com/_CQwzkKVy80k/TVT2Ga6Z97I/AAAAAAAAAPo/syYt78mmaJ4/s1600/Comp01.jpg)
11-02-2011, 08:40 AM
i canīt believe that keraj37 is making comments about colors and saturation. priceless :D
11-02-2011, 09:27 AM
good thing you added that extra detailing work, really brings out the shape and makes certain shadows in areas that previously appeared to be flat and overexposed
11-02-2011, 10:31 AM
Psycho Mantis: it is my democrating right, even if I know **** about that matter:)
Now it looks way much better. Try to play more with grass - it has to strong balck shadows, and I would also desaturate the greens on the final.
11-02-2011, 08:36 PM
Thanks, yeah adding more details help a bit thats for sure, I would love to add some plants or stuff n the grass, but it look weird if I render them in Max.
I ll try to do something with the grass, thanks guys.
11-02-2011, 08:46 PM
Why not try shortening the grass and saturating it a bit. Just my thoughts, as currently the grass is attracting the most attention in the scene.
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