View Full Version : week #10 - St James Church, Long Marston, UK
Tom-3DT
10-02-2011, 05:26 PM
Hi All,
Managed to dig out an old set we havent done yet (we started with the gateway if you remember a few months back) Well here is the big one, the church itself.
http://freetextures.3dtotal.com/index.php?iset=1447&pp=
The object is to make your render as close to the photos as possible, no grass, trees, graves etc just the church is needed.
BT-3dt has set the limits and will be hopefully judging this one too, 1024 tri limit, and a 1024 texture sheet, any textures are cool, normals, specs etc to make it look as near to the photo as possible! As this is how they will be judged.
Please post your wire, clay, texture sheets and final render in this thread, wip and on topic chat is also fine here too, these challenges are supposed to be fun and we are not too strict on the rules. The prizes are a gold, silver and bronze awards handed out each week. http://forums.3dtotal.com/picture.php?albumid=1291&pictureid=10526http://forums.3dtotal.com/picture.php?albumid=1291&pictureid=10525http://forums.3dtotal.com/picture.php?albumid=1291&pictureid=10524
We will also post out a couple of t-shirts for 1st and 2nd places.
This one will run for 1 week and the deadline will be Friday 18th Feb 2011 at midday GMT
Also please note that one of the reasons for these challenges is to help grow our free resource libraries, so the model donations at some point in the future when our system is ready would make us very happy and give a new dimension to the free image library we are building up every week.
Tom-3DT
10-02-2011, 05:37 PM
The satellite view might be interesting too, get your footprint dimentions...play with the little orange man etc etc
http://maps.google.co.uk/maps?q=52.13118,-1.778326&um=1&ie=UTF-8&sa=N&hl=en&tab=wl
McKronic
10-02-2011, 06:41 PM
sweet, I haven't done a building in a very long time, this should be fun. The satellite view is an awesome idea :D
Slayer89
10-02-2011, 07:33 PM
Sweet, I actually have time to do this one.
Um. The link for the photo set goes to the boat, instead of the church
Here is the actual link: Church (http://freetextures.3dtotal.com/index.php?iset=1447&pp=)
Slayer89
10-02-2011, 08:49 PM
Here's my WIP so far, 206 tris. Got the basic shape done. Going to start adding the brick extrusions on the front and sides
http://i139.photobucket.com/albums/q287/scro89/Church_WIP_1.jpg
astroAJ
11-02-2011, 02:11 AM
I'm going to give this one a shot :)
XTCMatrix
11-02-2011, 08:32 AM
I will try my best to model this one :). Keeping it that polycount will be tough for me, same with the texturing, but It's good practice and a great cause :).
Antor
11-02-2011, 10:58 AM
Until now.
Slayer89
11-02-2011, 12:34 PM
Added the brick extrusions on all sides of the church. Starting on the windows.
http://i139.photobucket.com/albums/q287/scro89/Church_WIP_2.jpg
XTCMatrix
12-02-2011, 06:36 AM
Getting there, the proportions are probably not the best.
http://i55.tinypic.com/5c0ebd.png
Antor
12-02-2011, 07:19 AM
Even so. It's hard to figure out the proportions of churches. It has some strange lens that camera.
Xypher
12-02-2011, 10:54 AM
Hi there,
i'd like to give this one a try.
I hope i can, at least, keep up with you all.
Here is my approach:
Antor
12-02-2011, 11:10 AM
Until now.
Slayer89
12-02-2011, 07:03 PM
Current WIP. Majority of things have been added. Got a little under a hundred tri's to spare.
http://i139.photobucket.com/albums/q287/scro89/Church_WIP_3.jpg
Silico
13-02-2011, 12:24 AM
Excellent, I've been waiting for one of these to start. Quick question however, do we create the whole church or just the angle we can see in the photo?
Excellent, I've been waiting for one of these to start. Quick question however, do we create the whole church or just the angle we can see in the photo?
If you check out the link in the OP you'll see that there are many more angles, so it's the whole church me thinks.
Slayer89
13-02-2011, 03:17 AM
Yes, you model the whole church, within the limits of the challenge
Teetime
13-02-2011, 11:04 AM
My church so far. think im done with the model. maybe ill do some tweeks. but im going on to texturing now
Warin-3DT
13-02-2011, 11:07 AM
great models so far!
Silico
13-02-2011, 12:39 PM
Thanks for the quick responses chaps, going to get started right away.
Slayer89
13-02-2011, 01:06 PM
My church so far. think im done with the model. maybe ill do some tweeks. but im going on to texturing now
Got the windows on the other side of the church, but besides that it looks great
Teetime
13-02-2011, 03:13 PM
Got the windows on the other side of the church, but besides that it looks great
think ill do that later today=) allmost forgot that:P
needse
13-02-2011, 03:37 PM
done with modeling i think used all me tri's up so on to texturing now oh the joy
Teetime
13-02-2011, 03:45 PM
A little update: Now the windows and the stuff on the other side is in place=)
needse
13-02-2011, 04:05 PM
added abit more detail and cleaned up abit
XTCMatrix
13-02-2011, 04:21 PM
Lagging behind a bit, nice progress everyone!
Triangles, Triangles everywhere.
http://i52.tinypic.com/r87e6t.png
http://img517.imageshack.us/img517/7721/ss20110213132508.png
http://img517.imageshack.us/img517/4981/ss20110213132640.png
http://img546.imageshack.us/img546/1189/ss20110213132716.png
have i modeled enough of the church? do we have to do the surroundings or whatever?
needse
13-02-2011, 05:58 PM
all uwraped now just gotta try and pack it hmmmmmmm
needse
13-02-2011, 06:40 PM
heres my sheet
Slayer89
13-02-2011, 07:23 PM
have i modeled enough of the church? do we have to do the surroundings or whatever?
Only need to worry about the church. Next step would be unwrapping and texturing
already unwrapping it. unwrapping is not fun.
needse
13-02-2011, 09:11 PM
sheet update still playing with though, and well done everyone so far
i could of use the space abit better but oh well i aint unwrapping it again
i wouldn't mind seeing a picture of how that looks on the church.
and i'm personally in the process of unwrapping mine.
needse
13-02-2011, 09:23 PM
texturing aint my strong point really but getting better
looks pretty good i'd say, but hopefully mine will look better.
Silico
13-02-2011, 10:39 PM
My model thus far, just over a thousand triangles so my back windows will have to be textures only. :hmm:
http://i52.tinypic.com/2dc7u51.jpeg
http://i51.tinypic.com/2hodx7c.jpg
well it only took the whole day, but UVs.
http://img140.imageshack.us/img140/7439/ss20110213191802.png
JHarford
13-02-2011, 11:51 PM
looking good so far!.. If it's for a game res I suggest grabbing the 3pointshader. It's great for max viewport screenshots with normal maps, shadows, etc. Very flexible.
astroAJ
14-02-2011, 08:01 AM
Kybe did U manually unwrap all the UV's (using planer mapping etc) becuase a whole day to unwrap sounds very long on quite a low poly model?? :eek:
Alonzo
14-02-2011, 09:05 AM
i'm also in, in this one... made the basic shape of the church (worktime: apr. 30min in blender). Didn't use blender that often and forgot the shortcuts :hmm:
http://img526.imageshack.us/img526/2230/wip01basicshape.jpg (http://img526.imageshack.us/i/wip01basicshape.jpg/)
SanderDL
14-02-2011, 04:23 PM
It was a slow day at school today and one of my class mates (who is also a member here) convinced me to join in on this.
http://i56.tinypic.com/2134pqv.jpg
http://i53.tinypic.com/2ew02g7.jpg
Tom-3DT
14-02-2011, 04:24 PM
great to see so many entries
Kybe did U manually unwrap all the UV's (using planer mapping etc) becuase a whole day to unwrap sounds very long on quite a low poly model?? :eek:
Yeah I sort of did. Is that bad? I'll admit I didn't have the best work ethic through the day, but lets face it, UVs are boring.
needse
14-02-2011, 06:51 PM
had fun with this, not great but aint got the time to improve it really
defo gotta work on my uv's
Fredddy
14-02-2011, 07:53 PM
Here is my attempt.
969 tri's.
Will start UV's and textures tomorrow.
As Tom has already said, it's really good to see so many entries.
Good luck to all.
here is what I have so far, 116 tris at the moment, main shape, details in a bit...
nice entries so far!!!
Hi Kybe! :dance:
um, hello, whoever you are.
http://img717.imageshack.us/img717/6042/ss20110214165415.png
anyway, started texturing. on a 8192x8192 map. it will be shrunk later.
XTCMatrix
15-02-2011, 04:33 AM
Some awesome updates, hope I can finish!! Lot's of homework lately :(
i got about 1/3rd of my texture done in one day, can't do anything tomorrow because skiing, which only leaves me wednesday and thursday, plus i have to do the bumps and normals, and this is all on top of school work. i'm a bit worried about finishing this on time.
astroAJ
15-02-2011, 06:28 AM
Kybe: Yeah a whole day does seem a bit long on UV mapping but its easy to get fast at. Try to research as much as possible about different UV mapping techniques becuase it really helps to become fast at it, so that u don't have to spend the whole day doing it and u can continue with the creative process. I use automatic mapping in Maya and that speeds things up, as well as duplicating objects after they have been mapped (I'm not sure what software ur using).
hope that helps ;)
ransomInK
15-02-2011, 11:08 AM
hey, this challenge looks awesome. i'm definitely gonna attempt to finish this in time--fingers crossed. i have about 400tri's to play with, and i still need to add the windows on both buildings for the front and back. think i still have enuff to make 'em look pretty tho. here's an update of what i have so far...
i kinda feel my model is too big tho; as if its too tall cuz i can't get the size of the entrance to look correct. i have a 6' biped in the right-corner of the church in the first image for size comparison if anyone has any tips...
http://img189.imageshack.us/img189/7531/stjchurchwip01.png (http://img189.imageshack.us/i/stjchurchwip01.png/)
http://img684.imageshack.us/img684/2930/stjchurchwip02.png (http://img684.imageshack.us/i/stjchurchwip02.png/)
Fredddy
15-02-2011, 06:04 PM
About all I can do on this one.
Working away from home for the rest of the week so no more time for me. :hmm:
Anyway, here is my render with diffuse, bump and normal maps.
needse
15-02-2011, 07:35 PM
render
tex
spec
normal
screen grab
cheers everyone had fun with this one and good luck to all
McKronic
15-02-2011, 10:03 PM
wow great entries so far congrats to everyone who has already finished, I haven't even had time to finish the modeling yet, hopefully I can find the time to finish this one.
jpageau
15-02-2011, 10:47 PM
Hello I am just getting started on this.
I have about 400 tris to work with. Any comments?
http://img600.imageshack.us/img600/1994/28366670.jpg
jpageau
15-02-2011, 10:51 PM
hey, this challenge looks awesome. i'm definitely gonna attempt to finish this in time--fingers crossed. i have about 400tri's to play with, and i still need to add the windows on both buildings for the front and back. think i still have enuff to make 'em look pretty tho. here's an update of what i have so far...
i kinda feel my model is too big tho; as if its too tall cuz i can't get the size of the entrance to look correct. i have a 6' biped in the right-corner of the church in the first image for size comparison if anyone has any tips...
http://img189.imageshack.us/img189/7531/stjchurchwip01.png (http://img189.imageshack.us/i/stjchurchwip01.png/)
http://img684.imageshack.us/img684/2930/stjchurchwip02.png (http://img684.imageshack.us/i/stjchurchwip02.png/)
I would suggest not using bolean operation for cutting out the windows. It seems to be destroying your geometry
Arkhar
15-02-2011, 11:52 PM
Here's my WIP so far, 922 tris. Got the modeling done, need unwrapping and texturing now. Hope I can finish this in time :dance:
http://img713.imageshack.us/img713/1006/churchf.jpg
Slayer89
16-02-2011, 01:23 AM
Here is my entry:
http://forums.3dtotal.com/picture.php?albumid=1540&pictureid=12472
http://forums.3dtotal.com/picture.php?albumid=1540&pictureid=12473
http://forums.3dtotal.com/picture.php?albumid=1540&pictureid=12474
Texture Sheet:
http://forums.3dtotal.com/picture.php?albumid=1540&pictureid=12475
Screen grab to show tri count:
http://forums.3dtotal.com/picture.php?albumid=1540&pictureid=12476
Kybe : sorry, I thought I knew you...wrong person
Nice entries evryone, heres my WIP so far, modeling done, 1023 tris...uv and texture now
BiG ToE-3DT
16-02-2011, 01:53 AM
a ton of good stuff in here. Wish I could put it in baggies and sell it on the street.
Tom-3DT
16-02-2011, 07:23 AM
a ton of good stuff in here. Wish I could put it in baggies and sell it on the street.
are you ok to judge again please BT? Deadline is Friday...
BiG ToE-3DT
16-02-2011, 06:35 PM
yep.
question: how can we render out the final presentation of the image thing? can it be done in VRay? does VRay even support normal mapping/specular? i'm still new to 3d.
needse
16-02-2011, 11:12 PM
yeah vray does support normal/spec kybe, not sure about the render though i think its fine don't quote me on that though
SanderDL
17-02-2011, 09:57 AM
Here's my final entry:
http://img571.imageshack.us/img571/3180/final1a.jpg
http://img11.imageshack.us/img11/1602/final2as.jpg
http://img638.imageshack.us/img638/6847/wires2s.jpg
http://img146.imageshack.us/img146/8118/diffusec.jpg
http://img683.imageshack.us/img683/5184/spece.jpg
http://img143.imageshack.us/img143/42/normalba.jpg
Nocturn8
17-02-2011, 10:46 AM
oh dear... missed another one. anyway, great work guys. really amazing entries
SanderDL just owned my textures.
needse
17-02-2011, 01:23 PM
lol
needse
17-02-2011, 01:25 PM
where are the speed modeling challanges and a like or is there just none running at the moe ?
Slayer89
17-02-2011, 02:30 PM
SanderDL just owned my textures.
SanderDL owned everyone's textures
needse
17-02-2011, 02:59 PM
someones got a big head
http://filesmelt.com/dl/churchR1.jpg
http://filesmelt.com/dl/churchR2.jpg
http://filesmelt.com/dl/churchR3.jpg
this is pretty much final, i might do some reflection maps for the windows or maybe an interior sorta. quick question though, can i sell this model without any legal hassles from using the provided pictures for texture info?
needse
17-02-2011, 03:40 PM
lol again
SanderDL
17-02-2011, 03:46 PM
If you are thinking about selling you should have a look at this:
http://freetextures.3dtotal.com/index.php?la=1
If I understand correctly you can sell models that use these photo's as long as they are modified for the meshes.
Thanks for the comments btw :wave:
Slayer89
17-02-2011, 05:22 PM
That, and you need to have purchased a license for the software (i.e it can't be a student version)
Teetime
17-02-2011, 07:20 PM
My entry=) not so pleased with the textures=( when i made it to 1024px it got kinda blurred:P should have done my texturemap more like sander:P! (AWSOME work by the way!)
My entry.
http://img407.imageshack.us/img407/6186/presenation.jpg
Antor
17-02-2011, 10:46 PM
My final entry:
Antor
17-02-2011, 10:50 PM
Wire
Arkhar
18-02-2011, 01:28 AM
Here is my final entry
http://img707.imageshack.us/img707/5083/3dtotaly.jpghttp://img834.imageshack.us/img834/2844/textured.jpg
Nocturn8
18-02-2011, 12:45 PM
ooohhh! keep em coming. really stunning works
Tom-3DT
18-02-2011, 12:54 PM
Times up people! Our most successful photo-modelling challenge to date I think. Well done everyone who finished, great work.
Ok over to the BigT to announce 1st, 2nd and 3rd
1st and 2nd please write to Jo(a)3dtotal.com with your address and 't' size
1st, 2nd & 3rd please claim your awards (link in my sig)
Thanks!
rocneasta
18-02-2011, 01:17 PM
excellent job guys, some really impressive work to be seen
heres my final...I thought it was 12:00 here, it still 9:30...
I had fun
1022 tris, scanline render
Tom-3DT
18-02-2011, 01:52 PM
That's cool h2k1, these challenges are pretty relaxed, so no worries on your time mix up. (Unless BT's already started judging that is)
Tom-3DT
18-02-2011, 01:57 PM
If you are thinking about selling you should have a look at this:
http://freetextures.3dtotal.com/index.php?la=1
If I understand correctly you can sell models that use these photo's as long as they are modified for the meshes.
Thanks for the comments btw :wave:
Yep that's fine, sell away! our image library has a very open licence and this usage is fine.
Real 3D
18-02-2011, 02:22 PM
ohh man, i was just abt to complete my entry.... :(
I'm pretty sure you can still submit a last minute entry.
Teetime
18-02-2011, 02:34 PM
many nice looking churches:D good work everyone=)
Silico
18-02-2011, 03:15 PM
It's been a busy week so I didn't finish by the deadline, here's it is anyway. Some great entries posted, reminds me how much I need to work on my texturing!
http://img253.imageshack.us/img253/7687/churchrender.png (http://imageshack.us/photo/my-images/253/churchrender.png/)
http://img4.imageshack.us/img4/1439/churchnormal.png (http://imageshack.us/photo/my-images/4/churchnormal.png/)
http://img210.imageshack.us/img210/6476/churchdiffuse.png (http://imageshack.us/photo/my-images/210/churchdiffuse.png/)
That's cool h2k1, these challenges are pretty relaxed, so no worries on your time mix up. (Unless BT's already started judging that is)
Awesome, thanks!! :D
needse
18-02-2011, 06:32 PM
wot time the winners being announce
Real 3D
18-02-2011, 09:48 PM
Some Pretty Good entries this time, hope this will continue on always :D
I know its late now but heck i lost track of time n was just abt to complete my entry, so now maybe it wont be considered for competition, but i'll post it anyways. Tris: 981
Best of luck to all, 3dtotal forever...
BiG ToE-3DT
18-02-2011, 11:19 PM
This might have been the hardest thing I ever had to judge
1st place: SanderDL
2nd place: Kybe
3rd place: Antor
a huge thumbs up to Real 3D, your tri count was too high and your entry was late. But you did a great job.
needse
18-02-2011, 11:27 PM
well done everyone see ya next time:dance:
Times up people! Our most successful photo-modelling challenge to date I think. Well done everyone who finished, great work.
Ok over to the BigT to announce 1st, 2nd and 3rd
1st and 2nd please write to Jo(a)3dtotal.com with your address and 't' size
1st, 2nd & 3rd please claim your awards (link in my sig)
Thanks!
great job to everyone who competed, etc etc. my UVs could have been far better, and i think i had some inaccuracies with the roof.
how do i claim my t?
astroAJ
19-02-2011, 01:56 AM
Brilliant stuff everyone, I really enjoyed watching u guys make these.
If U don't mind me suggesting but maybe for the next one could U guys select an image with some vegetation in it becuase I really want to have a shot at a scene with low poly vegetation. but its just a thought :)
Real 3D
19-02-2011, 04:13 AM
Thank you BigT and Congrats to the winners, i really dint think that 981 Tri count was too high, i thought i have more room to take it to 1024, taking into mind i started yesterday only :lame:
oh well it was late already, but tell you guys this was really really fun.
Congrats n cu next time. :wave:
SanderDL
19-02-2011, 07:27 AM
Wow this challenge was great. Many good entries. Thanks for the judging Big Toe. I was looking through this thread the other day and was thinking how many entries there actually are. :haha:
Anyway good job everyone! I look forward to joining one of these again in the future ;)
Teetime
19-02-2011, 08:14 AM
Congratz to the winners=) awsome job everyone!
dantrodgers
19-02-2011, 10:14 AM
when's the next one?
I really want to have a bash at one of these challenges, but every time i see the thread there is only 1 day left
Chris.Y
19-02-2011, 11:09 AM
Mhen I'm gonna join the next comp! :3
Antor
19-02-2011, 11:16 AM
Congrats to all that participated. Many good entries.
Real 3D wow
nice challenge and nice entries everyone...waiting for next one! hopefully I wont get messed up with time :dance:
DarkBoost
22-02-2011, 11:33 PM
Congratulations winners...!
Would it be possible when announcing the winners to provide a link to their entries? It would be nice to quickly see them without having to go through pages of submissions to admire the winning entry.
Nocturn8
23-02-2011, 04:30 AM
Congratulations to the Winners and great job to everyone
dantrodgers
23-02-2011, 06:58 AM
congratulations winners...!
Would it be possible when announcing the winners to provide a link to their entries? It would be nice to quickly see them without having to go through pages of submissions to admire the winning entry.
+1
ransomInK
01-03-2011, 02:13 AM
i promised myself i'd post more and join any challenge i could--wish i had more than a couple days to work on this--so i decided to finish this up, regardless...
so here's my stuff; just a screengrab and renders. the huge, individual renders near the bottom have a hi(gher?) rez than the collage used for the competition. i had fun doing this project and decided to make it look pretty!
http://img9.imageshack.us/img9/6210/stjchurchcollage.png (http://img9.imageshack.us/i/stjchurchcollage.png/)
http://img607.imageshack.us/img607/6329/stjchurchpolycount.png (http://img607.imageshack.us/i/stjchurchpolycount.png/)
SHOT1- hi-rez texture!
http://img29.imageshack.us/img29/4049/stjchurchwip09a.png (http://img29.imageshack.us/i/stjchurchwip09a.png/)
SHOT2- hi-rez texture!
http://img708.imageshack.us/img708/1507/stjchurchwip10b.png (http://img708.imageshack.us/i/stjchurchwip10b.png/)
SHOT3- hi-rez texture!
http://img819.imageshack.us/img819/9890/stjchurchwip08a.png (http://img819.imageshack.us/i/stjchurchwip08a.png/)
SHOT4- hi-rez texture!
http://img571.imageshack.us/img571/6995/stjchurchwip12a.png (http://img571.imageshack.us/i/stjchurchwip12a.png/)
GaretJaxSozap
04-03-2011, 02:48 PM
Hey,
I'm extremely new to this program. I did this for a class, and wanted some feedback. I'm not educated in how to use sub-objects yet, and so did this mostly to learn about the basic shapes of objects and understand the relationship of one object in a scene to another. This also exemplified the concept of using triangles and using only so many. I'm not really sure what type of feedback I'm looking for, but any tips or suggestions as well as critiques would be nice. Thanks
Real 3D
05-03-2011, 04:58 PM
So when's the new one starting off....????
zenjawa
11-03-2011, 07:00 PM
i am wondering the something , i have been checking for a while now is this weekly as in every week or weekly as in a week long thing once a month or something ?
ransomInK
12-03-2011, 03:37 AM
each competition is only a week long but sometimes it takes a while for the next one to start up. They usually have to find pictures from the reference library--they create themselves--for the next challenge. other challenges start faster than earlier, so just check back every week...that's what i do
if you want you could start from the beginning and do all the previous challenges. it'll be something to do while you wait :)
SanderDL
12-03-2011, 07:48 AM
Can someone come in and suggest a new challange? Perhaps even provide references. Would that be helpfull?
ransomInK
13-03-2011, 04:18 AM
maybe we could look through the references and try to find something that could be used for the next challenge. i think the problem may stem from the fact that we use the references provided for the textures. since its a photo modeling challenge, everyone is using the same material (and textures) to re-create the image.
If we provide the reference, we would need to provide the textures as well to keep the comp balanced between all parties. I do like that idea of yours...tho i'm pretty bad at picking stuff like that
BiG ToE-3DT
13-03-2011, 04:22 AM
if you guys can find an image set, or make one of your own, I'll hook yall up with a place to duke it out. Just give me a heads up or a pm.
zenjawa
13-03-2011, 04:46 AM
i was going to find one from free high-res ref and texture library but i keep getting(The page you are looking for is temporarily unavailable. Please try again later.) so if anyone have another resource to go through let me know or we just have to wait until its back up again .
OnePieceMan
27-12-2011, 05:02 AM
have a look here
ransomInK
27-12-2011, 06:18 AM
ummm, have a look at what?
Real 3D
27-12-2011, 06:44 AM
This used to be my favorite places of all, now i hardly find any reason to come back to it just because of the delays and laziness in competition and other stuff, many times i post things for weeks i dont even get a single reply.
i used to write 'Threedy' forever. :ugh:
ransomInK
27-12-2011, 07:02 AM
i understand what you mean. i used to come here at lot to view and comment on pplz work but it has slowed to a crawl. ppl hardly update their work or show anything anymore...i just recently started competing in competitions with this entry and wanted to learn/do more but that's when everything seemed to stop
Real 3D
27-12-2011, 08:14 AM
Yes i moved from these forums over to Turbosquid, i sell my models online and people there give real opinion, unlike here where ppl just want to SEE awesome work but never help you improve or update.
needse
01-01-2012, 02:21 AM
stop moaning and put up some artwork then lads lol
Tom-3DT
03-01-2012, 09:54 AM
This used to be my favorite places of all, now i hardly find any reason to come back to it just because of the delays and laziness in competition and other stuff, many times i post things for weeks i dont even get a single reply.
i used to write 'Threedy' forever. :ugh:
We will see what we can do, we have put a lot of time and money into the main site over the last 12 months. Some new challenges have just started to (organized by very dedicated volunteers I might add) and we have plans to boost the forums this year also.
cheers
Tom
wil_himura
18-01-2012, 10:39 AM
Congrats to the winners! I see a lot of ppl got involved on this contest.
I'd love to see something from my city modelled by you guys, I can provide better references images but just so you can get an idea:
http://photos.worldisround.com/photos/26/384/67_o.jpg
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