View Full Version : Tyrannosaurus Rex
07-07-2003, 03:39 AM
Well, there really isn't much to show at this point. I'm just blocking things out. But I always like to see peoples progression on a model so I figured I'd start posting this stuff early so you can see its progression. I'm using a sketch from the making of Jurassic Park book. Its not the true proportions of the t-rex, but I always liked the way it looked. Plus this was the movie that after seeing I decided to go into animation, way back when I was 12 years old. So I should have a lot of fun modeling this beast. Let me know what you think so far.
07-07-2003, 03:40 AM
07-07-2003, 04:17 AM
Looks great starting off. One thing though, the head needs to be deeper if you're going for super accuracy. From the proportions of the head and jaws, it almost makes me think of an Albertosaurus. Their heads weren't as deep as a T-Rex. One thing to remember also is that T-Rexes had binocular vision so the snout would be a good bit narrower that the back of the head where the eyes are. But looks like you have that, hard to tell unless there was a straight-on shot.
Other than that, what I see so far rocks!
07-07-2003, 04:36 AM
Hey, thanks Rc2000. Thats exactlyt he advice I need at this stage into it. I'm not exactly sure what you mean by deeper though. Do you mean the width of the head, the features of the face or the area where the neck meets the head? Sounds like you really know your dinosaurs. Mind if I call on you for some advice if I need it?
Here is the drawing I'm working off of. Unfortunately I have to front or top reference. If anyway knows where I can get some please let me know. I'm specifically looking for the Jurassic Park model any has them.
07-07-2003, 05:23 AM
Welllllllllll, what happened was I tried my hand at modeling and animating a T-Rex not too long ago and used pics from a book I have. I tried to get it right, but I don't think I was absolutley accurate on the thing. But it wasn't too horrible. (grin)
I have a Dinosaur site I did a while back with drawings I did of em so I kinda got my feet wet so to speak on these fantastic animals.
Here's the vertex of the head I did. You can see how the snout is narrow and how much wider the back of the head is. It's not accurate, but close.
I took a bunch of screen captures of modeling that T-Rex and was trying to come up with a tutorial or something on it, but never did it.
I posted it in my forum if you want to see some pics of it and the animation.
3D T-REX (http://www.monsters4u.com/cgi-bin/ikonboard/ikonboard.cgi?;act=ST;f=73;t=1)
What I was talking about was the depth of the head itself, from top to bottom, like this ---
I'll try to find that book and see if I can capture some pics of the skull from the top. Here's one of the body. This was scanned at work out of the book and that's why the right edge goes kinda screwy.
07-07-2003, 02:19 PM
This is some great stuff you are showing me Rc2000. I thank you very much. After seeing that image pointing out what you meant by the depth of the head, it just became glaringly obvious how wrong it was. Funny how you can trick yourself into not seeing things like that. I think your model of the t-rex is great. If you were to put a highly detailed map on it, it would be amazing. The animation was good too, but I just couldn't see his weight transferring to each leg as he walked. But still very nice. Any reference images you can send my way would be much appreciated. Even front and top views of your model would help. I just got home from work now and am gonna get some rest, but I'll try to get some work done and posted later on.
08-07-2003, 01:06 AM
Quick update. I didn't get too much done on it. Just started adding in some details. I have tri's all over the place right now, I'm gonna have to find a way to get rid of them.
08-07-2003, 01:59 AM
Thanks on the good words about the T-Rex I did. Thing is, it's my first real try at vertex modeling, doing my own texture maps, and animating using bones. I might go back to it sometime and work on it more.
Here's a link to a folder at my site with a list of pics of my T-Rex. I figured it'd be better putting them ther instead of hogging your topic.
T-Rex pics (http://www.monsters4u.com/rc2000art/trex)
But these you might not object too and they may be more of what you really need.
I finally found that book and two JP T-Rexes. They're a bit worse for wear though. Been up in the attic for a couple of years. There are more pics of these in that folder, and close-ups of the heads.
One thing I just noticed was the skin flap that stretches between the jaws. You think it might be better to be further back, closer to the back of the jaws?
That's the thing about doing dinosaurs. All we have to go by are skeletons and reconstructions someone's done of em and not the real thing.
19-08-2003, 08:19 PM
I started working on this old guy again. Still tweaking the head. It's taking a while to get the proportions of the head just right. But I'm getting closer though. I've closed the mouth mostly, thats for modeling reasons. It should be easier to get the bottom jaw to fit in easier if I model it in that position.
What do you guys think so far?
And thanks Rc2000 for those last references you posted there.
19-08-2003, 08:20 PM
Wow, it's really starting to look just like the movie did. That's great. So what are your final plans for this project? Are you going to do an animation or is it just modeling practice?
i love jurassic park!
your t rex looks right on target, and with some textures on that head it would be movie quality :D
do you know where i could find any good like, raptor blueprints? love... raptors :D
i love seein new things around here besides the usual cars (even though thats all ive been doing lol)
19-08-2003, 11:57 PM
Hey, thanks guys.
I really want to go all out on the textures on this guy. That was sorta my main reason for choosing to do this model (other than the fact thats its just way fun!). But I'm sure once I get him all textured up I'll just have to rig/skin and animate him. I just won't be able to resist. Plus, I am going to school for animation so I see it as my duty to animate him :D
SarN - I have found some halfway decent shots of a raptor in a book I have: "The Makingo f Jurassic Park." I don't have a scanner at home, but I can scan them for you tomorrow when I get to school. Its no trouble, plus I'll probably end up using them too. I'll just post them here in this thread so keep an eye out!
awesome! yeah i was gonna say, as long as its no trouble to ya :D
thanks, ill be glued to this thread hehe
i love dinosaurs and all their bigness
20-08-2003, 10:41 AM
This is awsome man. I like these "tiny" creatures a lot.
I can't wait till he has some blood on his teeth.
wow, you should send it to discovery channel, it's awesome man
20-08-2003, 02:14 PM
rc2000 your model is going superine and from the beginning of this thread u have shown great improvement. i have only one comment, you should make his scull a bit more edgy.
k man great model and keep us updated.
21-08-2003, 01:01 AM
Thanks all. I couldn't get too much done on it today since I had school to go to. I'll see what I can get done tomorrow.
sarN - I scanned these in much smaller than I wanted. You could probably use these for overall body proportions, but maybe not for real close detail. You could do a search on google to get ideas for details on the head though I'm sure. I hope these help buddy. If not, I can try to rescan them bigger.
Yanik - I can't wait for that either. Heck, I can't wait to see him walking around now. But how about I finish modeling him first before jumping into the textures and such? One step at a time.
n00b - That's a great compliment, thank you. Somehow I don't think they would be too terribly impressed though. But, hey, you never know.
Doperman - Man, all this hard work I'm doing and you give the credit to the wrong dude. Unless, you actually meant to compliment rc2000, which he does deserve such compliments... Hmmm, maybe we can both take the compliments, we'll be nice and share them :D
thanks a TON vertigo!
those will do great :D
any updates on your t rex? i really wana see it
thanks again, and a question, are you modelling some of the larger bumps (ie around the mouth) on the t rex? or are you gonna texture and bump map it all?
21-08-2003, 01:49 AM
Your welcome sarN. I didn't get much done on it today so I didn't think to update anything. I'm playing around with different ways to do some of the larger bumps. Here is a test I did. But they look too mushsmoothed. I'm not sure if a bump map on top of them can take that look away or not. I'm open to ideas on this one.
those look good to me :D
could we see an unsmoothed wire? (so i can see how you modelled some parts lol)
I love the t-rex. my fav dino. Coming out good so far. can't find anything to crit so keep it up!
21-08-2003, 02:50 AM
Thanks for the kudos guys, here is a wire from just before I added the boney bumps around the eyes.
21-08-2003, 03:58 AM
Nice modeling job:D Going to look great when it's finished
Strange... noone posted a note about the bumps :roll:
I guess all you have to do is adding more detail to the bumps and later use bump mapping to make it more irregular.
I read something about increasing vertex weights, so MeshSmooth will smooth it less, but I haven't tried that.
Anyways, your T-Rex does look like a T-Rex. Very good work so far.
21-08-2003, 01:47 PM
:roll: i know you do alot 3d cartoon ,,. will this be cartoon or mor Real?... I have not read everthing.. so if i repeat it sry:!!!:
21-08-2003, 02:13 PM
Rubberduck - Thanks bud, I hope it does turn out looking good too :D
FCR - yeah, I have used vertex weights before. They are very helpful. Especially in character modeling for getting tight curves without having to put two segments close to each other. Saves on poly count that way. I'm gonna play with the weights on the bumps and also try moving some verts under different control levels in meshsmooth. I'll let you know how it turns out. Thanks for the opinion on the bump.
IDownupI - I want this guy to be real looking. Or I should probably say, I want it to be a believable T-rex. I plan on putting a lot of effort into the shaders for him. Though a cartoon one would be fun :D I'll have to put that on my HUGE to do list.
Sorry no updates at the moment. I just got back from work and am exhausted. I'm gonna get some rest then hopefully work on blocking out the body today.
22-08-2003, 01:27 AM
Well, I started blocking out the body and attached it to the head. It doesn't look very impressive, but I think the proportions are coming out right.
22-08-2003, 05:00 PM
I started on the feet. I'm kinda working from the toes up so you can see the details starts to slowly deminish the further you get from the toes. Still a lot of work to be done on them though. Like make the claws more defined and add more muscle definition and the little web of skin betwee the toes. Its a start though.
22-08-2003, 09:54 PM
Slowly but surely working my way from the toes up through the legs and starting to get into the body. I call this detail pass one. After that done I'll do detail pass two for the small details. Then finally cleanup pass where I eliminate as many leftover tri's as possible and make it more animation friendly. Anyway, crits and welcome. Don't start getting shy on me. I know feet aren't very exciting, but they are necessary.
22-08-2003, 10:22 PM
Just a full body render I thought I'd throw up here with that last render. I promise arms will come soon!
edit: I added some base arms real quick. Just thought I'd replace that last render real quick since they are basically the same.
22-08-2003, 11:53 PM
Great detail. Looking forward to updates.
god damn vertigo! you model fast
and too well...
havent been responding much since i havent been on my comp a lot
finally finished driving shcool
i think it was the most boring thing ive ever done
great job though, cant wait for more :p
very nice model Vertigo :)
keep up the good work
I guess you aren't happy with the upper body, yet. Cuz I weren't.
What is this thing running from the neck over the arm down to the stomach area? Doesn't make much sense to me for now.
Great modelling though. Keep it up.
23-08-2003, 01:33 PM
Thanks for the replies everybody!
ido and RickStefani - thanks for the compliments. I'll try getting some more work done and update soon. I have a 6 hours class on Saturdays so that will take most of my time today though.
SarN - LOL, thank you man. I was surprised how quick this was going too, seeing as I never did anything this high poly before. I've found out that the hardest part is just working with the basics though. Once you get the proportion down the details are actually easy to do. Congratulations on finishing drivering school, by the way!!
FCR - I am happy with the way the upper body is going, but it still has a LONG way to go. I have barely begun on it. Most of my time yesterday was spent on the feet and legs and I just started getting the polys to flow in the right way on the upper body. That is going to be a wrinkle of skin flowing down along the body. It needs a lot of work and as I cut more detail into the upper body it will become more defined and random. I can't find a good ref pic to show you what it will eventually look like. But I can tell you it will be more subtle than it is now. That was more of a test to see if I should even attempt it. I hope that helps you understand it better. Thanks for the critique. If you see anything else that looks odd to you please let me know.
24-08-2003, 07:00 AM
Okay, not much new things done to him that you can actually see. Most of my time was spent adjusting the flow of the polys in the chest area. I added the fingers and some muscle definition in the arms. They still need more work though. And I also started to show some ribs on his sides, which also need tweaking still.
24-08-2003, 07:03 AM
this beasty is starting to really come along man
my only crit so far is to soften the lateral line that's running down its sides above the arms and toward the top of the hips
also some areas have uneven muscle detail like the arms vs the legs, but i'm sure that's cuz you haven't gotten to detail there yet.
coming along really well man, lookin forward to updates.
29-08-2003, 02:15 PM
Sorry for the lack of replies here guys, I haven't been feeling all too well this week so unfortunately I wasn't able to get much done on the T-rex. I did get a start on a rig for him though, so the week wasn't a complete loss. I'll try to get going on the model again either tonight or tomorrow.
Kuman - Thanks for the suggestions and compliments. I agree that the wrinkle of skin needs to be less bold and more, well wrinkly. I'll probably add a couple more less prominent ones that will just run along his throat too. I did add more detail to the arm and rib area. Although in doing so I think I may have made the arms look too beafy. I want him more toned than buff, especially the nearly useless arms. So that will probably need some work. Here is a body shot of where I left off. Like I said, I hope to pick up work on him again soon. (I didn't get a chance to fix that neck yet)
29-08-2003, 02:37 PM
wow, this rex is coming along very quickly and looks damn good.
I like the detail of it all. this is going to look superb when it's textured. i've always loathed going into the texturing part. UV maps don't specifically like me.
29-08-2003, 05:56 PM
Looks awsome. The only crit I have is the tail does not seem thick enough. It should have enough weight to conter balance his body but from the picture it looks like he would fall on his face. Other than that I am still loving the detail.
awesome vertigo, i love all the detail you have on him, especially on his face :D
i think rick may be right, but it could just be the angle making it look thinner (or maybe im on crack?)
i cant wait till hes done :D
29-08-2003, 08:44 PM
Thanks for the encouragement. I promise to try to get an actual update at some point during this weekend. Today I have other homework that needs to be done though.
bIOHZRd - I agree that UV Unwrapping isn't the most rewarding part of 3D. And I certainly don't look forward to it. But once you get past that, the actual painting of the bump and texture, I think, is terrifically fun. So we'll just have to keep our sights on the gold at the end of the long dark twisted rainbow.
RickSefani - Thanks for the observation. I think it may be the perspective of the view thats throwing you off though. Here is right view. Does he still look unbalanced to you? I modeled him almost exactly to the ref I got from the Jurassic Park book. So it shouldn't look off. (I posted that ref on the first page of this thread, fourth post down)
sarN - Thanks bud. I actually want to go back and add more detail into the face. And tweak the shape around the eye more. Not to mention I still need to model the gums, tongue, and throat on him. What do you think about the balance issue after seeing this side view?
29-08-2003, 09:24 PM
The length looks good. I think it does need to be a bit thicker at the base. Especially because your body is thicker. This maybe is a nitpick and I am sorry but if I did not say it I do not think I would be giving propper C & C. The model is awsome but this is one thing that came to my attension. The back is more of a direct line as in the pink. The lower body has a bigger sag and distinct profile do to the pelvic such as a bird has shown in yellow and blue. Look back at the bones picture. The spine ( white ) only has a slight curve to it. This is your picture posted again. Again beautiful model and sorry for the nitpick.
29-08-2003, 10:18 PM
Thank RickStefani. And you shouldn't apologize. I think I am in the stage where it is coming down to nitpicking. I actually new that I didn't model in that pelvic girdle (or whatever it is called, I'm not up on my anatomy). The bottom of the neck, belly on through to the underside of the tail is the last part for me to go over before going back and adding in the small details. Though the pelvic girdle isn't actually thick, it will make the base of the tail area look thicker. I'm glad you noticed it. It means you are really looking at my model and not glancing at it. I'm surpised you noticed that and didn't notice that the knee is too low compared to the drawing... Thanks again Rick.
30-08-2003, 12:18 AM
andoo45 - that was one of the most confusing posts I've ever read LOL. I think I know what you are talking about though. I tend to think of that "backwards knee" as his ankle and he just walks on his toes. I went back and pulled the knee and calf up, and increased the size of the foot slightly. I think it very close proportion wise now. It was a quick fix, I still need to go in and fix the flow of the muscles and adjust the ankle. I just noticed his toes need to be a little bigger vertically. I'm glad you guys are really getting into this. Any other mistakes that you guys can see?
Here are the fixed legs...
30-08-2003, 03:05 AM
I can't seem to find any faults myself, it's an awesome model. *looks at his leg* I don't think I have a backward knee myself, although It would probably be interesting.
Great looking model. Nice detail on the muscles. Nothing wrong that I can see, except its missing flesh hanging out of his/her mouth. :D
31-08-2003, 02:32 AM
he seems to be missing his manhood as well :!!!:
31-08-2003, 08:32 AM
Maybe it's a female T-rex!
Hmm, not quite as vicious maybe? Until you get near her little cute baby t-wexes...
Model is looking great. Still looking forward to the texturing part. Ooohh man, this could be damn good if pulled off correctly. It's definitely come a long way since that first image you posted!
31-08-2003, 11:00 AM
The model looks quite well modelled, detailed and the proportions are laid out great. :)
Though could you provide a render from a pespective angle or atleast lit by a light of some sort, instead of max's default lighting.
Now some muscles (the big one on the neck nad some of the ones on the leg) look really flat. Not sure wether they really are.
Great work, overall.
10-09-2003, 01:19 AM
Thanks for all the replies guys! Sorry for the lack of updates lately. I have a couple outher projects I needed to get some work done on too. I managed to add in his gums and tongue and made his arms smaller.
Thanks for all the compliments on my model. And yes, I was thinking this was a female T-rex, again like in the movie Jurassic Park. Well, at least those rexes started as female. Then they had the whole amphibian DNA thing which allowed them to change sexes and.... well...... yeah. What was my point again?? oh yeah, its a female :D
Anyway, I think the model itself is finished. Their may still be a couple of tweaks left here and there. But I don't think I'll have to cut or add anymore detail. Unless you guys see anything wrong with it still. I hope to start Unwrapping it soon and get the texturing process underway as well as finish my rig and start skinning.
Here are links to a bunch of renders. And insect666, I'm gonna wait until he's textured and rigged before spending more time on better lighting and composition of shots, sorry. I hope these renders will suffice for now.
Here is the link to the many renders, be patient there are six big images. (http://amcmahon.250free.com/trex/index.htm)
10-09-2003, 01:40 AM
Really nice renders and good modeling job too:D
10-09-2003, 02:37 AM
Thank you Rubberduck.
Here is the final wire. Unmeshsmoothed.
10-09-2003, 01:18 PM
SHWOISHH thats Cool..
Wow! That is without MeshSmooth? You must have taken your modeling technique right out of the MeshSmooth script ;)
Mind writing a short tutorial how you create your meshes?
Btw, his arms seem too muscular for not being used IMO.
10-09-2003, 07:11 PM
Thank you IDownupI. And a SHWOISHH back to you. ????? :D
FCR - The arms are something I've been struggling with. I keep going back and forth between shrinking them down and buffing them back up. I think I'm gonna see how it looks after I texture it before I play with it more. Sometimes you loose definition after you texture it. I'm not sure about a tutorial. Maybe during my one week off between quarters of school. A big hint though, play with the "Connect" tool in polymodeling under the edge subobject in Max. It saves a lot of time. Also edge contraints in vertex sub onject is helpful.
10-09-2003, 08:10 PM
imprtessive work, can't wait to see it textured
11-09-2003, 04:50 PM
DO YOU WANT A DINO EYE TEXTURE??????????
the full one is on 526kb and 1024x1024 =/
This is turning out really good. I liked the idea back when you started, and I'm glad you've done so well and didn't let us down. Great job!
12-09-2003, 02:08 PM
DanielB and Bre - Thanks for the compliments and support. It helps keep me excited about my projects and gives me a incentive to keep working at it. I've started the unwrapping process so I hope to be texturing soon. I'm looking forward to adding a bump map to this dino, or even playing with a displacement a little.
IDownupI - I'm always interested in gathering textures. Especially eyes. This one looks like it could be very useful. I'll PM you with my e-mail address, I'd like to see the full size one if I could. Thanks a lot!!
12-09-2003, 03:46 PM
hey you Vertigo..
cant send to your email.. dunno why
Well i have over 10mb dino texture so if you want all .. come to mirc or msn hmm.. dunno why i cant send the files to you:???:
I wish i could model like that.
Ohwell, it will inspire me to greater heights:crazy:
16-09-2003, 02:40 PM
Thanks again IDownupI for the textures. They're great!
Borg - Thanks for the compliment. And you'll be able to model like this soon. I've seen your batman and it coming out pretty well. I haven't even been modeling a year yet so I have a lot of improving to do myself. But I'll be happy if my model inspires you to challenge yourself and model more. Good luck and have fun modeling!
16-09-2003, 06:46 PM
Any updates/renders of this dino of yours with some textures on it?:D
17-09-2003, 12:08 AM
Rubberduck - Sorry, no updates just yet. It might be a little while before I can start texturing her. I am concentrating on my Frankenstein animation mostly for the next week. I promise that it won't be too long before I get back this this project. I am anxious to texture her and get her walking. I just have some more urgent projects to work on at the moment.
27-09-2003, 06:52 AM
Well, I'm still concentrating most of my time on my Frankenstein animation, but I took a break from it for a couple hours and started skinning the t-rex. It still has a lot of tweaking to do, but I thought I'd show you what I have so far. As for textures, I've only unwrapped his back half so far, from the tail up to the ankles. I hope to get more time to dedicate to this project soon, but for now, I can only do a little here and there.
27-09-2003, 06:54 AM
Another render, this time with the mouth closed. I'm happy with the way the upper and lower jaw ended up fitting together. I don't think I'll have to tweak it all that much.
27-09-2003, 08:15 AM
very good one man.. i like this model, wud look cool textured :D
Hehe, I like that last picture. There she almost looks cute.
When you have finally textured her, please make a shot in a real environment. Just to see, if it's convincing.
27-09-2003, 03:38 PM
wow man! its gr8 and if you put the front pose here...it wud certainly get real and pop out of my big screen
totally sweet vertigo, its beautiful :D
27-09-2003, 10:04 PM
Thanks for the compliments everybody.
Gl2en - Thank you, and I plan on doing a really great texture for her. Keep an eye out for updates...
FCR - I was thinking the same thing, about that second pic. Its amazing the different moods you can convey just in the pose. And I don't think I could resist trying to composite her into a photo after I texture her. But thats still a ways down the road...
sarN - Thanks, as always. Hey, did you ever start that raptor model??? :D
geoMan - I'm glad you like it. And here is a front shot for you. As you can see there are still a lot of skinning issues to correct. Especially in the leg. Its getting there though, slowly but surely...
27-09-2003, 11:44 PM
hahah..... his hands look really funny, but theyr correct.
28-09-2003, 12:56 AM
He is very cute. .. can i keep him as my pet?:p
28-09-2003, 09:28 PM
FireJin3 - Yeah, I haven't skinned them fully yet. I think they'll look better when I have them sort of tucked in closer to the body.
IDownupI - Sure, but he isn't house broken :D
28-09-2003, 11:37 PM
She looks like a mom! Y'know? Like a mother Tyrano. She has a lot of appeal :) Surprisingly feminine, although I have know idea how you could define a feminine looking tyrannosaurus rex.
Maybe you could model her some eggs, or even some baby Tyranos. That would be cool.
In the render where she is roaring, you could put the caption:
"Eat your vegetables!"
LOL, like I said, she looks like a mom.
04-10-2003, 02:36 PM
I haven't been by in a good while. My Aliens RPG and 3d has been keeping me very busy.
Just found this and GREAT JOB!
My Rex wasn't too bad, but this is flat out awesome. Most of my detailing was bump maps but you've went further on yours and sculpted tendons, muscles bumps and all.
Your T-Rex is gonna definatley be a King Tyrant.
13-10-2003, 05:02 AM
You did a great job on this one, great model, but still waiting to see it textured:o ;) How's the Frankenstein project going?
13-10-2003, 03:15 PM
fantastic model me thinks.
i don't know if it hasbn said because i can't remember but have you added bones to it yet.
p.s can i have him?
16-10-2003, 08:58 PM
Hey guys, sorry for the lack of updates. I've just been exceedingly busy lately and haven't had much free time. I've managed to unwrap everything but the head at this point, though I still need to tweak the arms. So once I get some more time I should be able to finish the unwrap and start the actual texturing. Again, sorry for the delay. I'm glad you guys are excited to see updates though. I'm just as anxious to get back to this as you are to see updates on it. In the meantime I did manage to get a barebones website up. Its just a start and only the WIP section is working so far. There are other trex renders there as well as a couple other characters if you care to check it out.
Its at ]http://www.adammcmahon.com (http://www.adammcmahon.com)
You can send any crits about the site to this thread (http://forums.3dtotal.com/showthread.php?s=&threadid=8329&perpage=15&pagenumber=2)
seth raad - Thanks for the compliments. I think she has that feminine look to her too, though I'm not sure how I managed to do that exactly :D . I'm wondering how the texture will affect the overall look. We'll see soon enough I suppose.
Rc2000 - Glad to hear from you again, I was wondering where you went to. Thanks for all the enthusiasm over my project. I hope to impress you just as much with the texture.
rubberduck - thanks, and sorry for not having any texture done yet. It will come soon though. I just need to find some spare time. The Frankenstein project is really coming along nicely. Though max keeps crashing on me as I animate. Its so frustrating. Once I'm satisfied enough with that animation I'll have to find a way to get it small enough so you guys can download it and critique it.
nendo - Thank you for the reply. And yes, she does have a bone system set up. But I have a new one I'm gonna try and replace it with. The new one has stretchy bones that I hope will deform the mess to look like muscle flex. And sorry, you cannot have her since I have her trained to obey only me, I fear that she would lose control around you and eat you for lunch.
16-10-2003, 10:29 PM
No problem:D Website looking good too
23-11-2003, 11:03 PM
Just thought I'd take the opportunity to announce that the T-rex is now finally, fully unwrapped. I'm planning to get some major work done on her in the next couple of weeks. I'm planning on doing the bump map first and then use that as a base to do the diffuse and specular. This is the first time I've used Texporter and I have to say that I love it. I don't know how I would have done this map without it. Here is the default colors that texporter gave me. Aren't they pretty? I'll try and get an update of the start of the actual texture up soon.
24-11-2003, 02:58 AM
sweet. Does texporter work for maya? I'm always stuck unwrapping the long way, manually, lol.
*edit* nvm I checked on the net, stupid Maxer's with all the plugins, they make everything so easy for you!!! :p lol Wish maya had all sorts of plugins too, haha
24-11-2003, 03:32 AM
All texporter lets you do is render out the unwrapped UVs in any size that you want. Thats instead of just doing a print screen and pasting that into photoshop which can give you a big mess if you have a dense model. But I thought Maya had that feature built in?? Maybe I'm wrong, I have used maya all that much. But texporter doesn't help you unwrap at all. I wish there was something to help Unwrap though, that would be sweet.
hey vertigo! im happy to hear that its fully unwrapped :D
ive been working on inorganic stuff recently.... i shoudl try drawing concepts then doing organic work like you...
anyway, i just know that the texture will be as killer as the model, cant wait :D
24-11-2003, 04:17 AM
Looking forward to see this baby textured;)
24-11-2003, 09:28 AM
incredible modeling !!!
i hope the skinning will be in the same order !
25-11-2003, 08:20 AM
very very nice!
25-11-2003, 04:31 PM
graarr graaarrrrrr garrr have hard time connecting brain things.
-I think people should do more dinos from now on
-are you going to animate it?
-It would be even cooler after some zbrushing
25-11-2003, 04:45 PM
Little word of incouragement. Great model, now do not screw it up on the textures. Haha, Just kidding. I am sure it is going to look awsome. If not, we will tell you. haha.
Nice modeling vertigo.:cool: I just find out this thread. Thank god I didnít miss it completely.
Are you skin the dino yet. Can you show how you create the bone structure. Are you going to give some iks to it. I ask too many questions.:o
I am gluing my self to this thread.
27-11-2003, 03:21 PM
27-07-2004, 11:16 AM
Well, in this long slow evolution of my t-rex project, it seems there is a new twist. First of all, I am not a texturing guy at all. I find it difficult to paint things the way I want them to turn out. Especially when painting on a 2d surface vaguely resembling a character (the UVmap). But in the last couple of days I have found a treasure which may help me out tremendously, both in painting my textures as well as adding that extra level of detail. That treasure is Zbrush. I'm still getting to know my way around it, but after only a few hours of use this is what I've come up with. So I imagine after some major usage I should know my way around this program enough to finally paint a good texture/ bump map/displacement map for this old gal. Here is my first test images in what I'm sure will be a long string of tests.
27-07-2004, 11:20 AM
and the displacement, a few steps back
27-07-2004, 01:06 PM
Very nice Vertigo!!! I'm glad to see you went back to this!
I'm not sure what it is, but that texture seems extremely out of focus or simply a low-res texture. I dunno, something bothers me about it, it's like you can't notice the finer details, could be just lighting or something else. The displacement is excellent though!
27-07-2004, 08:57 PM
Yes, that is exactly one of my biggest issues right now Drew. And that is simply a RAM issue. All this time I've been making all my models with 256 ram, which was sufficient. But with Zbrush you actually model in all the bumps and creases first, then you go in a make a low poly version and have the program calculate a displacement to approximate the details you added in the higher res versions. So its easy to get into the 2 million poly range. But there's no way my computer can handle that many polys right now, so everything is looking blury. But no worries, I as of yesterday I have ordered 1GB of memory, so in another week or so I should be set to rebuild all this detail plus more and it should look more crisp. In the meantime I'll just keep practicing, and try to improve my texturing skills.
27-07-2004, 09:09 PM
Great modeling.But the textures are extreamly unrealistic.I hope you will fix that.
27-07-2004, 09:35 PM
yes, I am aware of how much the texture sucks. This is not anything permanent. Just practice. In the end I will use the below image for ref and try to match it as much as I can.
I won't be happy with myself until it looks incredibly close to this. So I've got a lot of learning to do.
Right now I need to do two things, learn how to paint in the computer and learn more about how to use Zbrush. So it'll be a while I'm sure before I get anything good enough that I actually decide to keep it.
well it's is coming along really great so far. just don't get discouraged. just push those textures and you'll have a really great peice. If you have the cash this is a really good book to help learn to make textures. i recomend it to anyone.
28-07-2004, 05:43 AM
This T-rex is off the hook.
Hey Vertigo you convinced me to try out Z Brush. I've been hearing alot of good stuff about it.
Nice work on the T-Rex, Very Nice :D
28-07-2004, 11:57 AM
Originally posted by goat-3DT
[B]well it's is coming along really great so far. just don't get discouraged. just push those textures and you'll have a really great peice.
Yes, I agree too:) Great modeling job
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