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View Full Version : SMC #02 "Fill 'Her Up" - Petrol/Gas Stations


ClassicGamer-3DT
11-03-2011, 09:01 PM
http://i281.photobucket.com/albums/kk208/classicgamer-3dt/Classic-Gamer---2D-SMC-02-Brief-Artwork.jpg

The Challenge Rules

1). Each challenge we'll post a subject for you to model along with a time limit on how long you should spend on it. Spend no longer than the allocated time then post a render of your model. No cheating, we are relying on your honesty here and the idea of speed modeling is to simulate a "real world" environment. If you are working on a project and asked to show a concept model you'll need to be able to get somewhere near the target in the allocated time. Your submission should be a model created especially for this challenge and not one you have stored on your hard drive. How you interpret the brief is up to you as long as the final model conforms to what we have asked for. Any images of models that do not match the brief can be removed and the poster disqualified.

2). You may enter as many times as you like as long as each model is completely new and uses no components from other entries. Entries using models which are not original will be removed and the poster disqualified.

3). Your entry may contain as many views of your model as you like and must include a clear and easy to see wireframe of the mesh before any smoothing/subdivision has been applied. Wire renders/ Cell Shaded or Screengrab wireframes are acceptable. Any wireframes we cannot see correctly will be disqualified. The key is for us to be able to see the wireframes clearly to ascertain how you modelled the subject matter.

4). You MUST include the following details with each submission:

A). Software used
B). Time spent creating the model.

Any further information is voluntary but posts not containing the required information can be removed and the poster disqualified.

5). Post TWO images per entry which must be no larger than 1280x1024 pixels in either landscape or portrait format with a file size of no more than 195k.
1 image for your wireframes and 1 for your clay combined with a optional beauty render.
These images must be uploaded to our servers using the "browse" button on the forum reply page.
Do not link to external images files. Images larger than the maximum size or posts containing links to external images (other than for reference materials)
will be removed and the poster disqualified.

6). The creation of displacement maps, normal maps and any splines drawn out in an external program other than your modeling software are to be included in your modeling time.

7). Time spent on rendering or texturing or building a scene in which to display your model is not included in the allocated period to allow those with slower machines to participate on an even playing field. What we are looking for is the quality of the models you can produce "under pressure". If your model is not complete, you can still post it as long as it's recognizable.

8). Posting the same entry twice in a challenge is considered to be double posting and will result in a disqualification. When asked to fix a previous post due to DQ or any other reason, you must fix the first post, or delete it altogether and create a new one.

9). The Winner must email jo@3dtotal.com to claim their prize.

10). Only 1st place & 2nd place (i.e. the runner up) can claim a prize.

These rules apply to everybody taking part there will be NO exceptions!

Subject: Petrol/Gas Sations
Deadline - 10:00PM GMT Friday 18th March 2011
Description: A Petrol Station, also known as a Fueling Station, Garage, Gasbar, Gas Station (U.S.), Petrol Bunk (India), Petrol Pump, Petrol Garage, or service station, is a facility which sells fuel and lubricants for motor vehicles. In this challenge you can choose to model an entire station, the exterior, the interior, old style pumps, future filling stations with next gen bio fuels, the choice is yours. Since 1888, filling stations of this kind have been available the world over, now here's your chance to create your own. You can choose to make this as easy or difficult as you like...... either way you have a good time limit for this one.
Modelling Time: 120 Mins.

Prizes: 1st Place will get you £30 worth of downloadable products, 2nd Place will get you £10 worth of downloadable products.

Above All Else Have Fun & Good Luck!

My Starter

http://i281.photobucket.com/albums/kk208/classicgamer-3dt/CG-SMC2-WireClay.jpg

http://i281.photobucket.com/albums/kk208/classicgamer-3dt/CG-SMC02-Renders.jpg

I wanted to do a much better entry than this, I modelled really REALLY slow I can model so much more than this normally but got kinda lazy with this entry, expect ALOT more geometry in my next entry. Also i'm not happy with the modelling really or the texturing but it's just the starter so nevermind lol.

Psycho Mantis
11-03-2011, 09:25 PM
interesting topic. we never had some "functional architecture" in the smcs. its hard to gove those things a personal twist, so the challnege here would be, to make it look real. gonna love this.

ClassicGamer-3DT
11-03-2011, 09:30 PM
Yeah that's what I thought, but remember you don't have to model the entire thing, you could model a Las Vegas gas sign if you wished or the cashier's cash register and snacks desk inside, there's so many element to this challenge and so many ways you could go with this, heck you could even do a Galaxy High/Jetsons style space fuel station if you wanted, there's a huge amount of choice here so enjoy :)

Psycho Mantis
11-03-2011, 09:41 PM
oh ok, then i think will go detailcrazy on a given object, rather then building a whole scene... i hope next week i have more time.

Rachel vd M
11-03-2011, 11:03 PM
crazy subject, im in!

maybe i can make something silly.

Im thinking about making the Dinoco station from the first Toystory movie

pables
11-03-2011, 11:13 PM
Sooo great!!! I like this topic a lot more than the previous one. I'll start monday though.

Good luck and happy modelling to all!

astroAJ
12-03-2011, 12:54 AM
:dance: another one, I'm so happy

The SMC's are like a virus once they get into your blood stream u just wanna keep doing more and more and more!!!

Great topic 2 :)

rocneasta
12-03-2011, 01:29 AM
busy weekend but i will think about the topic - come monday i shall warm my fingers

ClassicGamer-3DT
12-03-2011, 06:27 AM
crazy subject, im in!

maybe i can make something silly.

Im thinking about making the Dinoco station from the first Toystory movie

Yeah I was hoping someone would try that one, it's one of the main reasons I considered this challenge. I was also thinking about the excellent ones at night featured in Pixar's Cars :)

rocneasta
12-03-2011, 06:52 AM
if not going out of the box with this one, it will prove to be a difficult task of deciding what to model

ClassicGamer-3DT
12-03-2011, 07:46 AM
if not going out of the box with this one, it will prove to be a difficult task of deciding what to model

But you could go out of the box if you wished? You could have an animal filling station where they fill up on snacks lol Or an alien filling station where they feast on human noses. It really is up to you, and up to you how complicated you make it for yourself.

rocneasta
12-03-2011, 08:03 AM
i agree - still looking for the right approach

newhere
12-03-2011, 08:45 AM
QUOTE: SMC #02 "Fill 'Her Up" - Petrol/Gas Stations

"fill 'her up" huh?.......ummm...i don't thing you would even want the concept i have for this comp :)

rocneasta
12-03-2011, 08:55 AM
judging by the lunch box, it would be provocative to say the least.

honestly the second i say you posted something under the SMC with this title above your name i burst into laughter :)

but hey, let your imagination run wild

Neil_F01
12-03-2011, 11:10 AM
cool

Rachel vd M
12-03-2011, 12:36 PM
I was also thinking about the excellent ones at night featured in Pixar's Cars :)

you mean this one?

Flo's V8 cafe
http://lh3.ggpht.com/_t2yqUycP0-U/SJI94pxeXuI/AAAAAAAABIQ/e2rjPlbDogM/PDVD_042.jpg

That one looks nice, though hard to pull off or to light properly.
someone might make it, if not maybe ill try it as a second entry ;)

pables
12-03-2011, 12:42 PM
mmm I might give that a try.

rocneasta
12-03-2011, 12:43 PM
that pillars are so cool! most impressive thing

ClassicGamer-3DT
12-03-2011, 12:50 PM
Yeah that's the one love it.

I toyed with the title Fill It Up but thought using her would provoke a reaction...... it didn't take long for someone to react lol :)

I'm gathering reference images and the like for a proper go at this with LOADS of modelling. Not sure about texturing but i'm in the mood to model :)

pables
12-03-2011, 12:56 PM
CG- Is there any problem if some of us try to do that same model? If affirmative, I have no problem in going for something different.

rocneasta
12-03-2011, 01:17 PM
i've decided on making an entire scene with this. Can't really get any good reference so i can get all the details out - but a scene is gonna have to do... Old texas gas station FTW

ClassicGamer-3DT
12-03-2011, 01:48 PM
CG- Is there any problem if some of us try to do that same model? If affirmative, I have no problem in going for something different.

No problem at all..... in fact it's quite nice to see how others tackle the same models.... after all, each person models differently and at their own pace, we all have our custom shortcuts and tools to help us achieve the desired model(s).

havoc373
12-03-2011, 03:58 PM
cool subject,
i got some idea's i think i'm gonna stick with a disney style gas station

Edwiersma
12-03-2011, 06:00 PM
Just two simple questions:

First:

1 image for your wireframes and 1 for your clay combined with a optional beauty render.
In your example you combined wireframes and clay and did a full picture for your beauty render or may we mix those as well?

Second:
I still want a Threedy T-shirt can't we exchange the $30 price for a shirt? I dont want to buy the shirt I wanna win the shirt! You know "WINNING" like Charlie Sheen does.

Anyways my first entry is on its way and I failed already, I was at 40 min's thinking I could never finish all the details I wanted within 1 hour so I kept it simple. Later on I found out this one was 2 hours so I do a better one later.


(edit)
And here it is (Seems my text doesn't like JPG compression):
The entry can be found: Here. (http://forums.3dtotal.com/showthread.php?p=844920#post844920)

ClassicGamer-3DT
12-03-2011, 06:49 PM
Hi Edwiersma in response to your questions. With the 2x composites, all we need is two images, 1x image with wireframes, clays, closeups of the meshes etc. and then another with either a basic lit render or a beauty render, you can mix up either just as long as you have two composited images :)

Regarding the T-Shirts i'm afraid not, you may be able to negotiate but that will be something to discuss with 3Dtotal if/and when you win.

Good entry by the way :)

pables
12-03-2011, 07:25 PM
Edwiersma, you need to specify also in your images the software you used, I know it's Modo, but we don't want you disqualified for nothing, you can simply edit it and you're done.

Nice entry, but I'm pretty sure your next entry will be a lot better, as you only used half the time!

rocneasta
12-03-2011, 07:35 PM
visiting really close friends after we've been apart for almost 3 years, and i'm sneaking and looking at SMC :)

Good stuff:max::max::max:

Edwiersma
12-03-2011, 09:03 PM
Edwiersma, you need to specify also in your images the software you used, I know it's Modo, but we don't want you disqualified for nothing, you can simply edit it and you're done.

Nice entry, but I'm pretty sure your next entry will be a lot better, as you only used half the time!

Ohyea, stupid I forgot about that... I'm probably gonna drop this entry and redo a 2 hour version. I textured lot's of things that would be much better when modelled I think.

Hi Edwiersma in response to your questions. With the 2x composites, all we need is two images, 1x image with wireframes, clays, closeups of the meshes etc. and then another with either a basic lit render or a beauty render, you can mix up either just as long as you have two composited images :)

Regarding the T-Shirts i'm afraid not, you may be able to negotiate but that will be something to discuss with 3Dtotal if/and when you win.

Good entry by the way :)

Thanks for your reply, then I'll next time trow the Clay and wire's in one and make a nice and big beauty one (just like you did). Presuming if won already I'll start writing down some lines which will get me a shirt for sure! :dance::dance::dance:

silverflame
13-03-2011, 06:34 PM
Wow tough topic :) makes it more fun.. here's my entry, plan on texturing it sometime soon. Would have like to get some more accessories in the scene ie. discarded tires, maybe some gas bottles.

ClassicGamer-3DT
13-03-2011, 11:02 PM
OK well I really went all out with this one. Only just managed to get the basics done in the full 120 minutes. The buildings to the sides are the same, with corrugated iron sheets they are just cylinders with 6 segments and layer with the mograph cloner, made editable and then shaped. The petrol pumps are all the same apart from the middle which i've tried to destroy a little. Ran out of time as I wanted to add smashed windows and shattered glass everywhere and rubbish etc. Modelled the Coca Cola drinks dispenser first in an easy 12 mins. The mograph cloner was used for alot of the roofing sections, girders etc. I really enjoyed modelling this and i'm fairly happy with the lighting and renders, they could be better though. Love the warmer sunny render but with the colder reflections most noticably on the car I put in there for fun. The Coca Cola machine was actually UV mapped and textured in photoshop, i've not UV'd something properly like that for ages.

I've definately slowed down, back in 2008-9 I used to be able to model twice as much as this in 2 hours, kinda had to re-educate my mind to all the labour saving shortcuts etc to really cut down the wasted energy trying to find things in menu's etc.

Hope you like anyway.

CG

Neil_F01
13-03-2011, 11:05 PM
love the second beauty render mate..

Neil_F01
13-03-2011, 11:06 PM
so hopei can get road to taking part this week.. looks like a real challenge...

GeekyPanda
14-03-2011, 03:09 AM
Well my first try was a complete fail so here is my second attempt.
Still quite slow at modelling so only basic but I still wanted to give it a go :)

Nocturn8
14-03-2011, 06:41 AM
CG: It's a good thing you're a moderator otherwise we'd e banging our heads with your entries. really superb quality models and render. Never been rusty ei?

Silverflame: Love it dude, the renders really eye-catching

everyone else: fantastic entries, keep em coming!

URs3D.net
14-03-2011, 03:15 PM
Hello.
Today I found some time to enter this very interesting SMC. I really love this topic because of the two hours modeling time. Plenty of time for detailing and adding features.
So here is my entry. All relevant information on the picture.

ClassicGamer-3DT
14-03-2011, 03:17 PM
Love it! Superb modelling, gorgeous clay render and fabulous beauty renders, really inspiring retro entry :)

GaretJaxSozap
14-03-2011, 05:05 PM
Hey,
Kinda in a bind. How do you clay render something on 3ds max? specifically the 2011 version? Any help is appreciated...
Thanks

silverflame
14-03-2011, 05:07 PM
Hey,
Kinda in a bind. How do you clay render something on 3ds max? specifically the 2011 version? Any help is appreciated...
Thanks

There's a guide in this section of the board

http://forums.3dtotal.com/showthread.php?t=82388

GaretJaxSozap
14-03-2011, 05:12 PM
yah I saw that but I can't find that on my version. Maybe because we have it so it looks like the 2009 version of 3ds. Any help now that you have that info?

ClassicGamer-3DT
14-03-2011, 05:12 PM
Cheers silverflame you beat me to it. That thread should help you out with your clay renders GaretJaxSozap :)

EDIT: If you can't get a clay render just go for either a really neutral render with soft area lights or an ambient occlusion render, i'm not a max user so i'm sorry I can't help you further. I'm sure there's max users who are using the same version as you that will be able to help you out.

GaretJaxSozap
14-03-2011, 05:27 PM
I hope I did what you meant by soft lighting...
Unsure of how to get the words on the pics but this was done in 3d Studios Max. I created it in about 1 hour and 28 minutes...

dantrodgers
14-03-2011, 06:21 PM
I hope I did what you meant by soft lighting...
Unsure of how to get the words on the pics but this was done in 3d Studios Max. I created it in about 1 hour and 28 minutes...

Try putting it on a plane and changing your background colour to match the colour of the plane. This is a pretty good tutorial for clay rendering, nice and simple
http://www.secondpicture.com/tutorials/3d/clay_render_in_3ds_max.html
its the one i used, only took a matter of minutes to work through.

There's a link at the bottom of the page on how to clay render with mental ray once you have set up your scene.

rocneasta
14-03-2011, 07:59 PM
I hope I did what you meant by soft lighting...
Unsure of how to get the words on the pics but this was done in 3d Studios Max. I created it in about 1 hour and 28 minutes...

you can always go to Create command panel > Systems > Daylight. Upon creating compass and the sun, change the sun's parameters (modify panel) to mr Sun and mr Sky. Say yes to every question that occurs, assign mental ray as default renderer and press F9 to render. Voila, soft shadows and everything is light through the wonders of GI

Vitrux
14-03-2011, 10:05 PM
Hello Everybody!
Nice entries!

Good luck!:dance:

Rachel vd M
15-03-2011, 01:41 AM
i just finished modelling the Dinoco station,
Actually when i looked at the movie for reference i was actually a bit amazed by the simplicity of all the models and textures. Though i guess it was state of the art back then.

Now its just texturing, lighting and rendering it.

ClassicGamer-3DT
15-03-2011, 06:00 AM
i just finished modelling the Dinoco station,
Actually when i looked at the movie for reference i was actually a bit amazed by the simplicity of all the models and textures. Though i guess it was state of the art back then.

Now its just texturing, lighting and rendering it.

Oh I just know you're gonna ace that! Really looking forward to see it.

havoc373
15-03-2011, 06:27 AM
I finished my model yesterday. Its based on slappy squirrel's tree house from animaniacs. (I love that show)
more specificaly from this cartoon: http://www.youtube.com/watch?v=zwtVpOU_als
i'll probably post pic's in a few days I wanna see if I can find some time to whip up some textures

Edwiersma
15-03-2011, 06:58 AM
The final, I hope its aloud to use the same idea twice? Just because I didn't looked at the modeling of this challenge.

Rachel vd M
15-03-2011, 09:02 AM
hey ed, thats a dashing model u got there, though i think the proper etiquette is to edit your original post and replace those pictures.

Also you missed out with putting a "astro" nomical price per gallon on the meter. ;)

Edwiersma
15-03-2011, 09:59 AM
hey ed, thats a dashing model u got there, though i think the proper etiquette is to edit your original post and replace those pictures.

Also you missed out with putting a "astro" nomical price per gallon on the meter. ;)

Thanks, I just removed the old one instead redirecting it here.

Yea, I probably could have done some more on the advertising... Wanted to make a nice big billboard but ran out off time.

Khanos
15-03-2011, 07:10 PM
Well I've found my conept now to see if I can speed model yipe!!!

rocneasta
15-03-2011, 07:46 PM
Well I've found my conept now to see if I can speed model yipe!!!

Good luck!

Antor
15-03-2011, 08:16 PM
Here is my entry. Is not my concept.

ClassicGamer-3DT
15-03-2011, 08:55 PM
Very nice indeed, great style and lovely texturework on the texaco logo :)

Neil_F01
15-03-2011, 09:52 PM
yeah love that last entry is really cool...

pables
15-03-2011, 10:36 PM
I'm taking some Joomla classes till 21:30 pm, and arrived home and had dinner in a hurry just to model this before have some sleep (finally), I'm now death tired so forgive me for not make a better beauty render, I just used preset materials, cause I have not the time to unwrap and texture properly.

Time ran up and I couldn't detail it more, and couldn't make the light tubes that are missing, nor the 8 and Flo's....text.

In the wireframe shots, I've included only the part that I really modelled, then copied it several times.

I have a cool idea(at least I see it as cool :evil:) for another entry, I hope I'll make it.

Bed time for me, my back is starting to hurt badly.:hurt::ugh::hurt::hurt:

ClassicGamer-3DT
15-03-2011, 11:07 PM
excellent attempt there pables, lovely clay render and i really like what you managed to get done, if I get time I wouldn't mind having a go at this too.......... to see how close I can get it to the Pixar masters :)

Neil_F01
16-03-2011, 02:44 AM
yeah love it pables..

pables
16-03-2011, 07:22 AM
Thanks mateys, I'm glad you like it.

Is not as difficult as it may seem, but is a lot of work though. The most complicated shape are the pillars, I you make a try I would go for that first(just my opinion), because is the more time consuming, but one you've done it, the rest is comparatively easy and just a matter of how much time left you have.

rocneasta
16-03-2011, 07:41 AM
seeing your topology pables helps everyone model it right :)

pables
16-03-2011, 07:53 AM
seeing your topology pables helps everyone model it right :)

I hope so, I mean, I learned a lot since I started participating in the old speedies, so, if now I can help someone, I feel I'm returning the favor:haha:.

rocneasta
16-03-2011, 07:54 AM
I hope so, I mean, I learned a lot since I started participating in the old speedies, so, if now I can help someone, I feel I'm returning the favor:haha:.

Amen!

URs3D.net
16-03-2011, 12:34 PM
Hello People,

this is my second entry. Had enough time to model a surrounding for the scene. And old BP pump station
With the reference image at the bottom

GaretJaxSozap
16-03-2011, 12:56 PM
Thanks, that really worked well...

GaretJaxSozap
16-03-2011, 01:01 PM
oops. above commment is a little out of context. thanks to the help before. As for the above modeling... I think that its awesome

pables
16-03-2011, 01:25 PM
UR, that's a great entry, nice modelling and the render looks good!

Antor
16-03-2011, 01:55 PM
Here is my entry 2.

ClassicGamer-3DT
16-03-2011, 02:30 PM
Superb entries coming in, a little slow this week but solid entries at least :)

Whitewidow
16-03-2011, 05:31 PM
Am I right in thinking that texturing is not part of the time limit?

ClassicGamer-3DT
16-03-2011, 06:03 PM
Correct, you can texture for as long as you like.

Creation of normal/displacement maps are classed in the modelling time though.

rocneasta
16-03-2011, 07:46 PM
Superb entries coming in, a little slow this week but solid entries at least :)

hectic in real life, slow in speed modeling...

lonelymonk
16-03-2011, 09:21 PM
Hi Folks, My first time entering a 3D Total speed modelling competition, everyone's producing such amazing work. Here's my entry, it's based on a restored gas station that I think is in Portland. Look forward to next weeks now....

Rachel vd M
16-03-2011, 09:34 PM
Finally i got it finished, max didnt like the scene, renders took way too long :S
I tried to replicate the fuelstation from Toystory (1995) as close as possible.

It was possible to duplicate most objects for the entire scene.
also i noticed that pixar seemed to be fond of the "extrude spline" functions back then, so that was quite fun to discover (and easy to replicate)

The fuel hoses are made of 3dsmax "hose" objects, they are dynamic objects that couple to 2 specified points.
Both roofs are actually a spline that got extruded, shelled and then tweaked to have the indent using a "edit poly" modifier
The sidewalks and "islands" in the center are just splines with the bevel modifier.
The H beams are splines with a sweep modifier.

I hope you all like it, i've seen really great entries so far!

pables
16-03-2011, 10:16 PM
Lonelymonk- a warm welcome to the forum. Nice first entry! I personally don't like the DOF on one of the renders, it makes the gas station look really tiny, not a big deal, as the most important thing here is the model, wich is good.

Rachel - Great entry as expected, nice use of splines.

rocneasta
16-03-2011, 10:26 PM
cool entry Rach!

TheBat
17-03-2011, 08:08 AM
Great entries rolling in!

lonelymonk, great as a starter and welcome to the challenges. nice atmospheric beauty renders

Rachel: Cool, good work in such a short time!

lonelymonk
17-03-2011, 08:17 AM
Thanks for the comments, I've been lurking here for years, it's about time I joined in. I completely agree with pables about the DOF effect. To paraphrase Jeff Goldblum in Jurassic park, I spent too long wondering if I could, when I should have been wondering is I should.

GeekyPanda
17-03-2011, 10:38 AM
So much amazing work :)
I forgot to put in my first post but hi I'm new here as well. I saw all the work last week and got inspired to join in.

rocneasta
17-03-2011, 10:40 AM
So much amazing work :)
I forgot to put in my first post but hi I'm new here as well. I saw all the work last week and got inspired to join in.

welcome aboard, hope you stay for weeks and weeks to come

ClassicGamer-3DT
17-03-2011, 10:48 AM
Lonelymonk - A Warm welcome to the forums......and what a belter you bring to us for your first entry, seriously good modelling and nice presentation. Really looking forward to future entries from you.

GeekyPanda - Another Warm welcome to the forums.... once you're here it's hard to stop, this place is addictive (in a good way). Looking forward to seeing what you create in this and many future SMC's :)

Rachel Vd M - Holy Cow You did it! this is equal in my opinion to the Pixar counterpart, you did brilliantly, super modelling, fantastic use of the time limit and a gorgeous final render, honestly up there with some of your best work Rachel, really well done!

rocneasta
17-03-2011, 03:20 PM
i fear i'll only end up doing one entry this time :( still looking for references of old texas wooden houses, with wooden planks set one on top of each other in a slanted way

bgen
17-03-2011, 03:37 PM
awsome entries so far. i am glad to see the smc challanges back. to bad i dont have time to do a entry for this one. but next week i am all in.

ClassicGamer-3DT
17-03-2011, 03:53 PM
I've got a crackin' SMC for Friday....... it'll be a good one, huge scope for entries too, I might be as bold to say there's thousands of these objects of all diferent shapes and sizes to model so it'll be varied enough that's all i'm saying for now :)........ and it'll be a 90 min time limit!

silverflame
17-03-2011, 03:56 PM
I've got a crackin' SMC for Friday....... it'll be a good one, huge scope for entries too, I might be as bold to say there's thousands of these objects of all diferent shapes and sizes to model so it'll be varied enough that's all i'm saying for now :)........ and it'll be a 90 min time limit!

Ahhh nooo! I'm away all week :( better have a good one for the week after then :P

ClassicGamer-3DT
17-03-2011, 04:37 PM
Oh yeah got loads :)

rocneasta
17-03-2011, 04:59 PM
can't w8 to finish this one and start on another :) but weekend is hectic :(

Psycho Mantis
17-03-2011, 05:54 PM
I've got a crackin' SMC for Friday....... it'll be a good one, huge scope for entries too, I might be as bold to say there's thousands of these objects of all diferent shapes and sizes to model so it'll be varied enough that's all i'm saying for now :)........ and it'll be a 90 min time limit!

whats the plural of penis ?

rocneasta
17-03-2011, 06:04 PM
mondo d**ks

Psycho Mantis
17-03-2011, 06:26 PM
i always thougth peniae.. or penii :) never had latin in school.

rocneasta
17-03-2011, 07:11 PM
i did but we got as far as pediculis pubis

URs3D.net
17-03-2011, 07:59 PM
you guys are weird :D

rocneasta
17-03-2011, 08:33 PM
you guys are weird :D

i know that for a fact when it comes to me

Antor
17-03-2011, 10:53 PM
Here is my entry 3.

URs3D.net
18-03-2011, 12:36 AM
GREAT render Antor!

ClassicGamer-3DT
18-03-2011, 06:03 AM
Very cool Antor, lovely version of this gas station.

TheBat
18-03-2011, 06:41 AM
Hurray! Managed to finish an entry for this one as well. Didn't have time for a lot of details, but I am quite happy with the way everything turned out.

ClassicGamer-3DT
18-03-2011, 06:44 AM
Very nicely done :) Great modelling

Edwiersma
18-03-2011, 09:44 AM
Whoow, so much awesome entry's, it's good to see everybody still loves these challenges.

URs3D.net
18-03-2011, 11:55 AM
I have a question on the rating system..Is the Modeling Time considered when rating? What i want to say is, if two identical entries are posted, One modelled in 20 minutes the other in 60, will both entries win, or the fastest one?
I just made me think that otherwise there wouldnt be a need to rush when modelling..

rocneasta
18-03-2011, 11:58 AM
stupid question but can there be two identical models?

my take on things is do the max in the allotted time - that way you get your point across and stun with the amount of detail and concept value

Whitewidow
18-03-2011, 12:40 PM
Hey all, Found a little inspiration to open up studio max and I think this is my
1st 3dtotal challenge ever but it's been so long since I did anything 3D I can't remember.

I think I went a bit over-board on the number of models in this scene and should have just stuck to something smaller and more specific but hey, you live and learn eh!

Couldn't work out how to make a good wire render and ran out of time to experiment.

Liking the other entries a lot btw

Psycho Mantis
18-03-2011, 12:50 PM
heheh, the textured version made me giggle

rocneasta
18-03-2011, 01:01 PM
Couldn't work out how to make a good wire render and ran out of time to experiment.

render time is not calculated in the time limit. just saying you have time to do it right - there's a thread about clay LINK HERE (http://forums.3dtotal.com/showthread.php?t=82388) and wire you can just simply screen grab it.

Whitewidow
18-03-2011, 01:09 PM
Hi Rocneasta, I am at work and won't be able to spend any more time on it until after the deadline has passed. Looking at the wire now it does look poor...:(
Will find out how to do it for the next challenge though

rocneasta
18-03-2011, 01:27 PM
not a problem

dantrodgers
18-03-2011, 05:38 PM
can we use other scripts for creating things such as rocks etc? like this one: http://www.scriptspot.com/3ds-max/scripts/rock-generator

ClassicGamer-3DT
18-03-2011, 05:40 PM
Yeah but you will still need to include it in your modelling time.

ClassicGamer-3DT
18-03-2011, 05:43 PM
stupid question but can there be two identical models?

my take on things is do the max in the allotted time - that way you get your point across and stun with the amount of detail and concept value

I wouldn't think so no, because even though you are starting from scratch it's the same model and I don't see the point, just try to model the best you can with the entry you make....... practice makes perfect...... years ago i'd have a few test goes at creating models and time myself, then go for it from scratch when I feel I can model something confidently. Planning is the best tool your ever going to have, that and knowing your toolset.

dantrodgers
18-03-2011, 05:44 PM
Yeah but you will still need to include it in your modelling time.

ah right, cool. Dont know if i will or not, might be quicker to just do it myself.

Antor
18-03-2011, 06:59 PM
Just for fun 2 hours of The Jetsons.

Vitrux
18-03-2011, 07:04 PM
So Cool Antor!

rocneasta
18-03-2011, 07:22 PM
still have 35 min of modeling time left but i'm giving lecture until 21.40 - will be cutting it short (render will kill me)

rocneasta
18-03-2011, 07:25 PM
I wouldn't think so no, because even though you are starting from scratch it's the same model and I don't see the point, just try to model the best you can with the entry you make....... practice makes perfect...... years ago i'd have a few test goes at creating models and time myself, then go for it from scratch when I feel I can model something confidently. Planning is the best tool your ever going to have, that and knowing your toolset.

i think he was referring to "if two guys model the same thing, will you be judging them by their time that they did it in, if the models are done technically the same"

ClassicGamer-3DT
18-03-2011, 08:14 PM
I will be judging the quality of the modelling and the use of the time limit, regardless of whether the entries are the same style.

rocneasta
18-03-2011, 08:18 PM
I will be judging the quality of the modelling and the use of the time limit, regardless of whether the entries are the same style.

i guess that answers URsProductions's question

Garner
18-03-2011, 08:29 PM
Argggh wish i had spotted the Smc's were running again.

been learning modo so these challenges seem like a perfect reason to start seeing what the little programme can do. here is my very swift entry, sadly have run out of time with the lead up to the weekend

enjoy...

rocneasta
18-03-2011, 08:47 PM
posting wires for now, hoping to get a decent clay render within the next 14 min - have FG map saved, still lots of geometry my pc can't handle well @ render time...

ClassicGamer-3DT
18-03-2011, 08:52 PM
Loving those tires! Great entries coming in at the final few mins of the challenge :)

dantrodgers
18-03-2011, 08:59 PM
This took me under an hour then i got a little lost and didn't really know where to take it, thought i might as well submit it.

EDIT: I know its a bit late, not changed owt, just made it a little prettier. (really want to texture this sign over the next few days!!) :wall:

rocneasta
18-03-2011, 09:00 PM
Loving those tires! Great entries coming in at the final few mins of the challenge :)

Thanks but due to time management i know that i should have target welded loads of verticies at the sides - turbosmooth isn't loving them - i did however relax them a bit and i'm satisfied with the tyre (tire) tread.

ClassicGamer-3DT
18-03-2011, 09:01 PM
OK this challenge is now over, the next one will be up & running shortly. Thanks to all who participated.

lonelymonk
18-03-2011, 09:23 PM
Looking forward to the next one! away all weekend so hopefully I can find some time during the week.

Neil_F01
19-03-2011, 02:22 AM
aw man.. i was hoping to take part.. sucks being ill with the cold..

rocneasta
19-03-2011, 03:07 AM
aw man.. i was hoping to take part.. sucks being ill with the cold..

hoping you get better soon!

Neil_F01
19-03-2011, 04:07 AM
hoping you get better soon!

yeah thanks dude... i do still feel sorta rotten..

URs3D.net
19-03-2011, 11:48 AM
I just wanted to Know if there is a difference if a model is modelled fast, like in 20 minutes..or if just the quality of the modelling itself is rated.

rocneasta
19-03-2011, 01:11 PM
i can't speak on CG's behalf but i'm guessing both play equal part in the decision making.

recently i'm not happy with my modeling vs. speed since to have more speed you need to cut some topology corners - so the meshes aren't coming out as clean as possible... hoping i can improve on that

ClassicGamer-3DT
19-03-2011, 01:41 PM
It can depend on each and every entry really......... i take into account the complexity of the model, the time frame modelled but also cleaness, accuracy, interesting, clever uses of splines, point modelling, box modelling etc.

It really does depend on each entry, no single entry is the same.

pables
19-03-2011, 04:19 PM
It can depend on each and every entry really......... i take into account the complexity of the model, the time frame modelled but also cleaness, accuracy, interesting, clever uses of splines, point modelling, box modelling etc.

It really does depend on each entry, no single entry is the same.

I agree with CG, and that's precisely why I think is better mod judgement that public voting.

Otherwise I'm also not happy with my speed/quality ratio nowadays, and the speedies are perfect to train that.

ClassicGamer-3DT
24-03-2011, 11:27 AM
The results are in for this SMC here (http://forums.3dtotal.com/showthread.php?t=82947).

rocneasta
24-03-2011, 02:44 PM
any commentary coming up on the entries CG or?

ClassicGamer-3DT
24-03-2011, 02:58 PM
Afraid not got the time this week, sorry everyone :( Currently working on the next SMC artwork, brief text and starter amongst client work and running a home.