View Full Version : Dominance War V - 3D - Vigrahfn Bludstrum [God of the Reckoning] - Warlock 279
Warlock 279
17-03-2011, 09:21 PM
I've made some words! Now I make pictures! Then I make polygons!
Back story [Its a long one, sorry 'bout that, there's a summary at the bottom.]
Man became machine. Machine became god.
This story begins with the rumblings of war in the year 3006 on a primitive planet inhabited by the remnants of the human race that long ago ventured out to the stars. As tidings of the what would become the first great war for dominance made their way to this little planet, a young General from a race of proud warriors united clans far and wide and lead them to victory in defense of their home world. When the curtain drew to a close on the war, he was crowned King. His people prospered and his kingdom swelled. Times were good for many years, then came the machines.
The dawn of this second age brought a great threat, and the King was forced to once again take up arms and lead his mighty warriors into battle. The machines were a powerful foe though, too powerful. They killed many. They were relentless. The king prayed to his gods for victory. He prayed for the power to defeat the accursed metal creatures. He fought on, determined to find victory where it seemed only defeat loomed, counting on his gods to help. As the outcome looked ever grim, he grew weary, no mere human could continue to fight like this. He was eventually run through on one of the machines poisoned blades. Carried from the battlefield and his wounds treated, as best they could be, he wasn't able to continue the fight, and was forced to return home feeling disgraced, leaving the battle in the hands what remained of his warriors.
He prayed to his gods. As the war dragged on he received word as the mightiest of his remaining brethren fell to the machines one after another until none remained. Soon he began receiving word from the far reaches of his kingdom that the same fate was befalling his kingdom, and his people. Death for all it seemed, in the most grizzly of fashion at the claws of the machines. Were his prayers not heard? Was this the gods' answer? Had the gods forsaken them? Were there even gods?
By the time the machines reached the throne city, he was far too weak to fight, too weak to even leave his throne, so he watched, as all that remained of of his kingdom was slaughtered and razed. Tortured by his own inability to do anything, he was consumed with grief and anger, he swore he'd have his revenge, somehow, someday. He cursed the very gods he had prayed to, surely they must have forsaken his people. He vowed revenge. The machines moved on, leaving him to die in alone amidst the the wreckage of his kingdom.
In time he received word via a lone remaining messenger that the machines had mysteriously ceased functioning. He was already keenly aware of this tho, he had felt it, it felt as if a part of him had died as well. Was that feeling grief, because he was unable to fight? Was it anger that he been denied his revenge against the machines? Or was it something else altogether? That feeling slowly gave way to a dull ache, with that ache came a pleasant sort of numbness, a sense of detachment. The ache eventually consumed what the anger and grief hadn't, and the numbness consumed it all. This must be death. As the numbness grew to surreal levels, his mind grew cloudy, his name became lost. So many questions. So few answers. So little he could make sense of anymore. The years faded into decades and decades into centuries. If there was anything he could be sure of that, it was that this numbness was death, it had to be.
After far too many years to keep track of, a third age dawned, the age Magic, and with it came another great war. The machines had returned and with their return, his own strength did return. At this point, he didn't know what roused from his throne, or what spurred him to fight, he had nothing left to defend, not even a name, and certainly few would call what he had "life," but never the less he fought, mind clouded, body numb. The enemy was faceless to him but it was clear, anyone or anything that encroached on the land he could see from his thrown, met destruction.
His new found strength far exceeded that of a human. Beneath his skin no longer was there flesh but instead metal, cold and smooth, strong yet flexible. His strength was unmatched by even the most powerful of the machines. Beneath the metal burned a fire, a passion, an energy unlike anything the machines possessed, a soul. Not even the magic users could stand toe to toe with him, he was mighty, he was a force to be reckoned with, but he lacked direction, he lacked purpose. The machine tide was eventually stemmed and turned back and the magic users ceased their trespasses. It must have been victory, he felt empty as he returned to the silence of his throne, mind clouded, body numb.
A fourth era soon followed, and with it came the war against the demons. Again all those who dared set foot on his land, fell. He didn't necessarily seek battle, it seemed more like battle sought him, and the strength he possessed seemed reason enough for him to fight. The war drew on, or chanced by anyway. Days, weeks, years, he couldn't tell, everything beyond the destruction of whoever, or whatever stood before him was shrouded in a fog of confusion, of chaos. Eventually the fourth great War faded and his days of sitting on his throne in the vast emptiness and destruction wrought to his surroundings returned. Mind clouded, body numb.
After a great many years, countless false eras, and what seemed like an eternity for some, a fifth age finally dawned. With it came a new enemy, calling themselves "Gods." Gods? The word seemed familiar. Gods? The word kept ringing in his head. Gods. Gods? Gods! A small crack in that numbness that had so long consumed his very being began to form, and thru that crack the grief, the anger, and his vow for revenge began to seep. Gods! He knew that word well. The anger, the grief, his long forgotten vow, came pouring in, drowning the numbness, washing away the clouds. Gods! He loathed that word, he would destroy that word and all those who claimed it as their title.
Thus the once great king Vigrahfn Bludstrum was born anew, mind sharp and body strong as the "God of the Reckoning."
Here's a picture and a summary for you folks that didn't read all that [I don't blame you, I wouldn't have either].
Summary The great King Vigrahfn Bludstrum, infected by a nano machine virus while fighting the machines in the second dominance war, slowly transcended both human and machine over the following centuries, becoming what would be known as the "God of the Reckoning."
Lots of design elements to sort out yet, but the general idea goes something like this.
Novian
17-03-2011, 09:23 PM
Its good, but can you fit the 3DT logo anywhere? I don't see it ;P
Cheers~
washka
17-03-2011, 09:59 PM
Hey man, great to see you here, gl onto da big war. I've read your summary, but I'll read all your backstory, nice start concept so far!
TekNeek
17-03-2011, 10:04 PM
@Novian
it's the formation on the middle of his shield :)
Good concept dude!
Copper
18-03-2011, 02:20 AM
Love the background, you're a great storyteller. Your concept looks kind of like this (http://digital-art-gallery.com/picture/big/2001)(minus the oriental haircut). Also I love "after many false eras":haha: that's classic :haha:
Cozmo
mix_mash
18-03-2011, 09:35 AM
He looks pretty damn solid. The thing you really need to watch out for is making him look too much like a generic warrior (a solid one at that but generic nonetheless). He's gotta have something that definitely makes him look god-like. It could be the sense of giant-ness (like the Titans) or elements that people relate to as god-like (wings, halos, overly elaborate and rich costumes). Basically, he has to oversize all others either physically or visually. Rich royal garments (relative to the culture and style) may be a good start.
These are just my ideas you may want to consider.
I look forward to seeing you work in this comp, Warlock. I've seen your work in the past and it's great stuff.
Paul
(mix_mash)
Not sure I see the Machine side to him, but that may just be thus far... (and your image though comes up really dark on my displays, so it is hard to see the details.)
I really like the idea though and the sketch has a lot of potential.
Cordero
18-03-2011, 09:05 PM
great to see you join mate! cool concept, I'll read ur story when I'm not about to fall asleep :D
Will you make normal and stuff?
Warlock 279
19-03-2011, 08:37 AM
Thanks for the comments guys.
Love the background, you're a great storyteller. Also I love "after many false eras"
I spent way too long writing that up, so I'm really glad you liked it.
mix_mash - Thanks. Ya, making him god-like is going to be the trick, especially since he's "born" from a human. Without the back story, he really is just a plain warrior, and I'm willing to accept him as generic. in hopes of really polishing the model/texture.
dhin - Don't look too hard for the machine bits, there aren't gonna be any grears/nuts/bolts or the details in that sketch, I tend to scribble all over and pretend its a detailed concept. He's not gonna have the bolt on arms etc that generally come with the human/machine territory. He's gonna look largely human, and where the flesh is tearing away, its going to revel muscle fiber, except that muscle fiber is metal, he's a machine and a human, bonded at the very core, living metal.
Cordero - Yep, he'll get the full high poly baked to normal map treatment. It'll be my first go round with that, so hopefully I don't make too much of a mess out of the process.
Couple updates, spent last night and today sketching and playing with some ideas. The first are some armor concepts, I'll post them for the sake of posting them, but I think I'm pretty much locked in armor wise. There's a few shapes I like in there, but I'm looking for something that reads as very "viking" and all but a few of those read as "obnoxiously armored fantasy warrior #14012374017" so I'm probably going to stick close to where I started, and just refine that a bit more, unless somebody can make a really strong case for something of that sheet. The second image is a refinement of my first sketch, with some tweaks pulled from the armor concepts sheet. Cheers guys, thanks for stopping by.
Cordero
19-03-2011, 08:47 AM
well, nr8 is pretty good, but after I checked its pretty much ur initial idea, so I think you are on a good way!
SnappedStrings
19-03-2011, 09:03 AM
Really great exploration here. The number of different armors you came up with staggers me, I'd be hard pressed to come up with 5, letalone 20.
My only real concern is the similarity of your character to this (http://media.photobucket.com/image/sons+of+hodir+/plumberdude4u/WoWScrnShot_062309_235219.jpg). And, IMO, the further away you can get from any resemblance to a WoW creature, the better off you're going to be :-P
Additionally, I think you did so much great armor exploration, it'd be a shame to see it go to waste. Like Cordero said, number 8 is really good. Also, I find that 20 has this great flow to the armor. Some of the others like 17 and 14 have really nice silhouettes to them.
Hope these comments help, can't wait to see where this ends up!
Copper
19-03-2011, 10:20 AM
I like 8 or 12. However, why is the concept character so much more stout than the armor concepts? He looks may more generic when he is stout and way more godly with the extra height.
DeoxyWater
19-03-2011, 03:46 PM
one vote for 8, 10, 11
Vitrux
19-03-2011, 04:53 PM
12 body with 14 Head
washka
19-03-2011, 09:11 PM
2(lower part)-5 mix
12 and 17 are promising.
But your 3/4 concept sketch is already quite interesting so far!
gestis
19-03-2011, 09:43 PM
Nice idea with those sticking out huge shapes on armor - brokes odinary human silhouette. 18, 20 are my favorites. But at the end you should make your own decision.
tsabszy
19-03-2011, 10:16 PM
awsome story, nice start!
Warlock 279
20-03-2011, 08:43 PM
Cordero - Thanks.
SnappedStrings - Meh 20 variations isn't that hard, I never got to the point of "rolling" or there could easily have been 50. There's no such thing as waste, if I dropped them all and went a different direction, I'd have spent time sorting out 20 things I would then I know I didn't like. I'll see if I can't work some ideas from the concepts you liked in.
I'm not terribly concerned about similarities to WoW, because beyond basic shape [and stereotypical viking/barbarian garb], there shouldn't be much in common. Were talking, what, a diffuse/spec at 512² textures vs a full compliment of textures at 2048², and 2500 triangles vs 12.5k? Hopefully without sounding too arrogant, unless I really drop the ball somewhere along the way, my textures and model should be magnitudes more detailed/polished than that.
Copper - He's stout because I just tightened things up from the first concept sketch. :P I was actually in favor of the stout look to be honest tho, kinda thinking most people will be going with the "divine proportions" for their entries. We'll see, I'll play with the proportions some more yet before I lock anything down, I'll probably end up somewhere in the middle. Thanks for the feedback.
gestis - Thanks. I like some of the huge armor concepts too, but they deviate too much from what I'm looking, for I'll probably play it a little more plain.
tsabszy - I'm glad you liked the story.
Everyone Else - Thanks for your comments and votes, I'll play with mixing some of those ideas you all liked in as I refine the armor a little more.
Attached are the proportions I used for the armor concepts, and similar to what I'll probably end up with.
L3XICON
20-03-2011, 08:51 PM
wow! thats some excellent backstory, you have a real talent there!
The design is great for the character in your story, he sure looks ancient and battleworn, endless fighting over all the ages.
would be really cool to see some design elements that visualise the grief and vengeance he feels, maybe a tome or scrolls with the names of all those who died and who he seeks to get reckoning for, or tokens from loved ones long dead...
Warlock 279
21-03-2011, 02:00 AM
wow! thats some excellent backstory, you have a real talent there!
The design is great for the character in your story, he sure looks ancient and battleworn, endless fighting over all the ages.
would be really cool to see some design elements that visualise the grief and vengeance he feels, maybe a tome or scrolls with the names of all those who died and who he seeks to get reckoning for, or tokens from loved ones long dead...
Thanks, glad you liked the story. I'm definitely doing that tome thing. I've been toying with giving him a "pet" raven, might just have to have that raven carrying a scroll full of the dead.
I think this'll about do it for drawing for now, I've reached the ceiling on my drawing skills. and its starting to feel like I'm strangling the energy out of it. 8 was popular so I stuck closest to that. The armor needs a bit of an overall, detail wise, but the the shape'll do for now. I think its about time for some polygons.
DaddyDoom
21-03-2011, 08:26 AM
Viking Myth based stuff is always a great start!
Good luck for this dude :)
redonix76
21-03-2011, 08:36 AM
Agrees with DaddyDom. Viking stuff is really cool. Crazy helmets and shields would rock! Great concepts man, you're a pro! Can't wait to see more!
Novian
21-03-2011, 06:28 PM
I agree that the Raven carrying the scroll (read: reverse hit list) is a great idea. Good oppertunity for some nice poses at the end as well.
Cheers~
washka
21-03-2011, 06:32 PM
I've finally read all your backstory, really interesting one , like the 5 wars reference and the fact he becomes a machine too.
We don't know why the machines attack (their objective) or why finally the gods come? But the main chara is really well defined already, good job there.
I've got a trick question: :evil:
If he finds that he's a machine or a god, won't he destroy himself?
Keep it up! Great concept so far, I hope a lot of achievement for you!
Warlock 279
21-03-2011, 07:16 PM
Thanks guys.
Washka - Sure, he knows he's a machine, he knows he's a god, and that only adds fuel to his hate. Nothing like a little self loathing. When his mission is complete, I'm sure he'll find a way to do himself in, or perhaps, stand guard eternal and make sure machine nor god never return. He was once a compassionate and beloved king, maybe upon completion of his objective he can find a small sense of peace and return to that way of living, ever vigilant and benevolent, with the universe as his kingdom.
mix_mash
22-03-2011, 03:22 AM
Hey, I've thought of one thing that would make him more god-like: Glowing eyes (unblinking, of course). Maybe eyes that flame would be better as if he was leaking power. That way you can still make him a bulky muscular well-armed warrior and have that god-likeness about him. Just a thought.
Paul
(mix_mash)
chris_solo
22-03-2011, 08:48 AM
interesting concept and good work Warlock, looking forward the mod...
good luck mate.
Warlock 279
23-03-2011, 11:32 PM
mix_mash - I've actually been thinking of glossy/foggy/glazed over eyes for some reason. I might have to play with a glow to them as well, that could be a cool idea, thanks. I'd love to do some FX like flames, but I never have much luck with them, so I'll probably shy away from going too far down that road.
chris_solo - Hey Chris, good to see you around. Thanks. for stopping in, good luck to you as well. Hmmm, the link in your signature seems to be broken tho, its taking me to some forum, that isn't 3DT......... :evil:
Okay, so some puttering around with proportions, and mass, etc, and I think I've come to the conclusion [about the time I would have been drawing the side view in the second image], I'm going in the wrong direction. He's supposed to be a battle weary, haggard old king. He's not supposed to be a young divinely proportioned meat head. He was in the twilight of his days when he was infected with the virus and subsequently became a god, so his body and shape should reflect that. As such I think I'm dropping the 8 1/2 heads tall thing, and going back to the short stoutness I had in my first sketches.
Anyway, here's some studies, seems a little silly to post now [except for teh sake of chronicling the WIP process], since its not so much where I'm going, but where I'm coming from as I head back toward the "stout" proportions I started with. Also a quick bash at a base mesh and a sculpt.
Cordero
24-03-2011, 12:13 AM
nice stuff! I like they way u draw skeleton and all that inside the muscle!
My addition would be this: all of ur studies missing a lot of mass from the hand. right now, the hands melts together with the forearm too much.
What is missing is palms!
Also, if u touch ur thumb together with ur pinky finger (the smallest one on the hand :D not sure of the name) and u look between the thumb and point finger, u'll notice lots of meat. Also, if u keep ur hand like that, and look at ur palm, u'll see how much meat there is, and how they wrap around both thumb, and other fingers.
I hope its a good explanation, and u'll benefit from it ;)
keep rockin! :dance:
DaddyDoom
24-03-2011, 07:23 AM
Awesome start!
wil_himura
24-03-2011, 08:40 AM
I like the way you carry on with your workflow. Nice anatomical study here!!
mix_mash
24-03-2011, 10:22 AM
Hate to say this but your muscle anatomy is too simple. Muscles 'flow' around each other and connect to bones and tissue. The human anatomy is not a simple as bulging muscles out. They fit together like some sort of organic puzzle. Also, with the bones, you should realise that none of them should look or be straight. If we had any straight bones in the body, we wouldn't be able to balance ourselves. I suggest you find and download some Marvel Universe character sheets and find a character that has a similar body structure to your character. Pay close attention to the anatomy and how 'unstraight' it is. Also, relative to his size, some of his proportions are off.
Hate to lecture like this but a good base body is just as important as the overall look of him.
Paul
(mix_mash)
washka
24-03-2011, 07:47 PM
Starting props are good, I'll be waiting some more. :)
TMNI VISION
26-03-2011, 04:39 AM
awesome keep it up dude :).
miclepickle
26-03-2011, 03:02 PM
its too bad you dont like the 8.5 heads tall guy... because he is looking great :D
Puckducker
26-03-2011, 05:26 PM
Looks great Warlock, I'm loving the detailed layered work you're going into with your concepts. Viking stuff is always a plus too.
Proportionally, your dudes body reminds me a lot of Fixor's entry in DW4 (http://www.gameartisans.org/contests/dw/4/view_entries/finals_1_18135.html). That's not a bad thing, just thought it might be good ref for you if you haven't already looked it up.
I personally think his torso is going to be a little too big overall, considering your going to be strapping armor on top of him. Could always be adjusted as you go though, so it might be best just to stay with whatever comfy for you. Keep up the good work!
koyima
26-03-2011, 07:48 PM
I'm wondering, since you have started sculpting, why you haven't deleted more of the mesh on the mid section?
Warlock 279
31-03-2011, 09:43 AM
dhin, DaddyDoom, wil_himura, TMNI VISION, - Thanks guys. :)
Cordero - Yah, I really glossed over the hands a lot in those studies. I wasn't really sure how I wanted to handle them at all. Part of me wanted to do awesome mechanical hands, but that's wouldn't fit with way I was handling the rest, so I just put in something vaguely hand-ish and called it a day.
mix_mash - I was really just playing with mass and shape, trying to find some bulk and shape I liked, and then nitpick the proportions/details later. I don't have much experience with sculpting, so that was pretty much just an experiment.
washka - Thanks. Hopefully its worth the wait.
miclepickle - To be honest, I really do like the 8.5 and if I were making just any old monster of a man warrior dude, I'd definitely refine that and roll with that. But I fleshed out my story, and I'm confident in my story, so I really want to work the character so that he fits with that.
Puckducker - Thanks. Ya, Fixor really nailed a nice solid shape with his character, definitely worth checking out. Ya, the torso is kinda large, I'm going to be going pretty light on the armor tho, and none on the torso really, so I guess I was probably exaggerating the torso to balance the armor in other places. I'll keep that in mind tho, and might play with it once I get things refined some more.
koyima - I'm not really sure I follow what you mean about "deleting the mid section". Do you mean in terms of opening up the cavity that the 3DT logo/his soul/energy source sits in? If that's what you mean, then ya, I didn't really open it up as much as in the concept, really I got a bit carried away in the concepts with the "hole" and it'll have to reigned back in to work in 3D I think.
So, in light of previous proportions and mass exploration, and the realization that I was taking things way too far into heroic direction. I reigned things back in and had another go at things. Redid the concept sketch from the ground up, based on the new proportions. I'm looking to keep him around 7 heads tall, [he's an old man after all, he's lost height].
Included here are the new concept sketch, new character sheet, a another go at the sculpt. Don't know if go anywhere near as gnarled with the skin as I did in the concept drawing, I was having too much fun with it. It'll likely be larger more solid pieces of skin with gnarled bits between them and around the edges.
Initially this sculpt was meant as another throw away to familiarize myself some more with sculpting, but about half way thru I started thinking it might work. Keep in mind, this sculpt is sans skin, I'll sculpt that over top, so that the muscles show thru where the skin is worn/torn away, so the little hiccups in places, should be hidden by the skin in the end.
Also I'm playing with making hard edges/angular muscles as opposed to rounded muscles like a normal human has. The difference between the rounded and the angled is much more evident in 3D than it is here. :hmm:
I totally flubbed the proportions again when I transitioned from concept to orthos, and then again from orthos to sculpt, so I'll be poking those tomorrow. :wall:
And chrome...just because it looks cool, tho the red is much easier to see.
http://i179.photobucket.com/albums/w303/Warlock279/DWV/DWV%20-%20Main%20Event/th_Warlock279-Vigrahfn-SculptWIP_CA2.jpg (http://i179.photobucket.com/albums/w303/Warlock279/DWV/DWV%20-%20Main%20Event/Warlock279-Vigrahfn-SculptWIP_CA2.jpg) http://i179.photobucket.com/albums/w303/Warlock279/DWV/DWV%20-%20Main%20Event/th_Warlock279-Vigrahfn-SculptWIP_CA.jpg (http://i179.photobucket.com/albums/w303/Warlock279/DWV/DWV%20-%20Main%20Event/Warlock279-Vigrahfn-SculptWIP_CA.jpg)
wil_himura
31-03-2011, 10:19 AM
I'm not sure I like the concept, but execution looks quite good for now. It seems you're achieving your concepts proportion. I had no doubts you would... what a study of the model ffs!!!! ;) Are those muscle fibers? flesh?
washka
31-03-2011, 03:03 PM
About the first sketch from #39.
Two words: silence zone.
It'll emphasize the zone where you want the focus go.
Keep it up!
Crispy4004
31-03-2011, 09:12 PM
Looking good. Your design is really too the point, which I like. The simplicity is what is so appealing so just be careful not to go too heavy on the extra details.
koyima
31-03-2011, 10:55 PM
Yes, that is what I meant, but I see you have changed your concept (I prefered the missing torso though). Muscle block in looks good, except for forearm, there is some overlapping you avoided to do and some flows are incorrect. As long as they are smoothed out I wouldn't bother (although it would help), but if you are going to show them some more refs might be in order.
Puckducker
01-04-2011, 02:51 AM
Really solid work so far, I'm definitely digging the overall concept.
Great start on the sculpt too. Right now I feel like the muscles, particularly in the leg, aren't quite overlapping enough, and feel a little more like just painted over surface. But beyond that, it's looking good so far.
Warlock 279
12-04-2011, 09:45 AM
Thanks for the feed back guys
wil_himura - Those muscles are living metal, for lack of a better definition. Think normal muscle that's been converted to metal, but still functions the way muscle does. I'm taking some liberties with the pliability of metal, but he's a god, and its my universe.
washka - Hahaha, ya, that was a tangled mess of crazy. I'll definitely tighten things up in 3D.
Crispy4004 - Ya, going in, I decided I was gonna focus on keeping the design simple, so it'd work well in lowpoly but more importantly so I could really concentrate on making each element of it as best I can, rather than overwhelming myself with extraneous cool-for-the-sake-of-cool-detail, and having the overall quality diminish accordingly.
koyima - Ya, there's some stuff that could be nitpicked yet, but I'm hoping to cover up most of the flaws with the skin.
Puckducker - Ya, I really struggled with getting an "overlapping" look anywhere, it constantly feels like I'm carving in rather than building up form, hopefully that'll sort itself out once I get used to sculpting some.
I'm still working on it, kinda picking thru it no real logical direction tho. Trying to sort out some details.
Update on the body, I tried to work in some better overlapping in the muscles, but I think its too late for that now, the damage was already done. Started sculpting the skin, I didn't plan on making it as gnarly it is, but I found that it contrasts well with the smoothness of the muscles, so I think I'll probably stick with it.
Sword, worked on that a lot, probably about to call it done, minus some minor details, like a basic texture pass, to give it a bit of a "hammered" metal feel I think, and I'll clean out the design from the cracks, because is shouldn't be in there. I wanted an aged well worn, but still solid enough to be used look.
paulius-st
12-04-2011, 10:24 AM
looking good :) i like that muscle flesh detail. what are your plans about chainmail? i see you have stratching in center.
DaddyDoom
12-04-2011, 10:32 AM
Loving it!
I second the muscle and flesh details r looking good. on the sword I think u need some borders on the cross section between the handle and the blade. I think it's called a hilt, but im not sure. Anyway the design on there looks too disorderly atm. Creating a border should uniform the design a bit imo.
wil_himura
12-04-2011, 10:44 AM
That flesh really gives it a scary look. I like a lot the change, now I see the metal thing more clear ;)
The 3d logo rocks :D I'm still thinking where to put it or the site colors... :D
washka
12-04-2011, 10:45 AM
Gettin' nicezzz, like the torso part/arms and back too, those muscle parts are working really well, like da mood.
I was thinking about hands work last time, but now I'm not disapointed, great job there too!
Ok, so here are some tracks:
-Threedy logo there is not working imo, maybe put it on front band of the helmet?
-See this "claws" around the belly/abs, around the hole.
Count the 4 one that are top, ok you get those? Now go below those on each sides => See 3 ones on each sides, 3 right and 3 left? (Lateral ribcage parts)
==> Just fuse those together to get some bigger (larger) claws there.
Why? You'll create contraste (killin' a bit (boring) repetition with smaller "claws") and emphasize the strong effect because it'll give to it more solidity.
You could even keep 6 top and fuse two and two (on down sides) from the 8 top symetrical claws of this circular belt around hole. Test.
-I don't like da sword (personal opinion), I think a warhammer would fit better with the chara, he seems strong enought for that, and round part of the axe part on warhammer would fit nicely with the round buckler, I also think it'll give to him more might than a simple runed sword and give credits/originality. Again here there is other weapons than simple sword or even warhammer, test.
-A belt would be a nice accessorie on him, don't make some classical one but go for originality there, maybe lill' sides plates on it (sames as the ones you did on the boots) or made with big rings, I don't know, test.
Those are just tracks, and tests (:)), keep it up, start the head, if you continue like this you'll make a great entry.
washka
12-04-2011, 10:46 AM
And I want a threedy kilt under this chainmail!!! :dance: :dance: :dance:
Pockets
12-04-2011, 12:21 PM
I don't really have anything helpful to add, but it looks great!
Warlock 279
12-04-2011, 09:17 PM
paulius-st - Yeah, there's a lot of stretching in the chainmail, at the moment, I'm actually planning to cover about half of the chainmail, its really only serving as a base for other armor, but I wanted to get it bashed out and out of the way so I know what parts of the skin I can ignore. Glad you like it so far.
DaddyDoom - :dance:
E4sY - Ya, the design on the cross guard has been bothering me all along, and now that you mention it, the design around the 3DT logo could stand to be cleaned up as well. The "hilt" of a sword is all the parts of the handle, from the cross guard, to the handle to the pommel.
wil_himura - Thanks, glad you like it. I don't want him to be horrifying monster scary, but scary enough you wouldn't go pickin' a fight with him.
Pockets - Thanks. :)
washka - Yeah, the logo is a little odd there. I'll have to try harder to make it work I guess. I don't think I really want to [or even would know how to without re-sculpting the whole body] scrap that at this point, as putting the logo there was the reason for having the hole in his stomach. I was using the the logo as his core, his soul. I thought about putting it in his chest initially rather than his stomach [would make more sense there], but then it got lost in the beard. Maybe I'll just cover the hole up with some kind of armor, and call it at that. I've got the logo in a dozen other places so getting rid of that one wouldn't hurt.
You're completely right about the "claws", I will be combining some and mixing things up there a little bit. I'm planning to have some skin stretched across/around the opening of the hole, so I'll use that to break those up I reckon.
No sword? I thought about the hammer thing, but since I'm working with Viking elements, I wanted to stay as far away as possible from drawing any reference to Thor, and nothing screams Thor like a hammer. Thought about an axe as well, but with his short/wide proportions, and hopefully epic beard, I was afraid he might look too "dwarf" if he had an axe or the hammer even.
Yep, the plan is to do an "armor belt" just like the boots, with bits on the side just like you said. I've made about four so far, but its been giving me fits, so I'm ignoring it for the time being, and getting some other bits knocked out first. Hopefully I can establish a "style" with those bits, then carry that over to the belt, rather than the other way around like I've been trying.
Hahaha, ya he is long overdo for a proper head isn't he?
BiG ToE-3DT
12-04-2011, 10:04 PM
I like the way you work hard Warlock.
newhere
13-04-2011, 12:27 AM
good detailing
drained spirit
13-04-2011, 08:27 AM
WOW, what a model. Your modeling is fantastic. all the very best :)
washka
13-04-2011, 05:55 PM
Oow, I'm having same kind of problem with logo, I'll test with the pyramid one, gl with your, as you pointed, it doesn't mean further hole developement couldn't fit with it, hope you'll find da place.
Skin streches there seems a good idea imo.
Unfortunately, you're right about those Thor/dwar stereotype I agree, but if you wanna go sword, remake design or make it better, just a suggestion.
Have fun with de belt.
And threedy kilt is epic!
Kaiune3D
14-04-2011, 04:50 AM
Torunn the daughter of Thor has a similar design of sword
http://i298.photobucket.com/albums/mm266/Kakarotto87/TORUNN3.jpg
But that being said it fits the Norse look your going for. Though your proportions don't look dwarven at all if you decide to go the axe route. Plus a little glow map can go a long way in in making your sword stand out from its counter parts.
Its looking really good. Keep it up.
This is looking fantastic, love your concept!
Novian
15-04-2011, 02:11 PM
Well done sir, well done.
Warlock 279
20-04-2011, 08:20 AM
BiG ToE-3DT, newhere, drained spirit, Dim, Novian - Thanks for the support guys. :)
washka - Ya, I might play with the sword some yet. I'm kinda thinking I might go to a proper straight blade, more traditional.
Kaiune3D - Yeah, they're not too dwarven now, once I get an epic beard and the heavy armor on his waste tho, its possible he'll start looking a little squat. I might actually ditch the sword blade as it is now, and go back to a more traditional straight blade with a bit of a taper., more authentic looking Viking blade.
Quick update on my now....................God of Spaghetti Monsters. :P
Skin stuffs on the arms and legs [where needed]. Try not to let the horrendous skin-on-the-stomach paintover phase you too much, its just to get a rough idea of where I'm heading. Also seems I should address shoulders, must have missed those.
Made a shield, forgot to take a screen shot of that, but think dinner plate with scratches, and you'd be on the right track. It'll be perfect to put a spaghetti monster on, its all coming together beautifully! :P
Cheers!
DeadlyFreeze
20-04-2011, 08:51 AM
It's looking pretty badass so far. It might work better getting it all blocked in before cranking out all the high fidelity details. Never know what you might want to change when you see it all together, always sucks to do little details that end up getting covered.
washka
20-04-2011, 06:42 PM
Agree with DeadlyFreeze, but doesn't mean I don't like the anatomy work so war, it's a great one.
I think I can make some personal traduction about DF's words: "Go, go cover man!" :)
vBulletin® v3.7.4, Copyright ©2000-2013, Jelsoft Enterprises Ltd.