View Full Version : Dominance War V - 3D - Force - Bge
I think "Dominance War" is a spiritual symbol, it's means continuous improvement, sharing and fighting side by side.:)
my turn to enter
good luck everyone.:p
here is sketches
20-03-2011, 07:12 AM
hahaha:dance: expect .......
I made the base model for GIF.(the silhouette yet)
For the story:
would like to use the negotiations to quell the chaos that all had been impossible.
The world becomes increasingly chaotic.
Until today, we have only the God of War "Force" to calm all these errors.
Come join us this final battle!
For the skill: Force is a flight at any place and fighting God.
Shoulder weapons and supernatural magic artillery can destroy any opponent.
His" time the propeller" to bring him into any era. This time,
he will be the last war to quell the chaos of the world.
Finally, all will become calm, everything will end.
next step, polishing and adding details/objects.
thanks a lot :p
26-03-2011, 06:56 AM
You've been busy! Looks pretty cool, don't s'pose we can get a shaded version of to see what exactly is going on? Pretty crazy looking from the silhouette.
The figure's shape/form/anatomy looks solid, proportions look fine. [so much as I can tell from a spinning silhouette at least]
26-03-2011, 03:00 PM
looks pretty crazy, I too would like to see a shaded render :P
26-03-2011, 05:21 PM
Love the sketches, seems like a great place to start.
The sil you've posted is really interesting, though I the shape of the "backpack" is a little chaotic and hard to read. It feels odd having be a very similar size and shape as your character, taking up roughly the same space. I'd say chopping off the bottom bit might help it read more, or maybe just playing with the scales.
It's definitely a great start though, will definitely be looking forward to updates.
26-03-2011, 08:30 PM
don't s'pose we can get a shaded version of to see what exactly is going on? ]
yeah the silhouette isn't exactly working in this case, so a shaded view would be better.
27-03-2011, 10:13 AM
This one seems interesting, I'm a bit doubtful about the god concept but...
I like concept 5 and 6.
Turnaround => that's some fast work, I'm wondering what's there.
If he moves fast flying, & he gots big artillery, you could think about hight range sensor and how he take off / land.
Keep it up!
hello guys !
I got some time to upload simple mesh.
here is a quick simple mesh ...
next step, polishing and adding details :haha:
thanks a lot for the comments!!
01-04-2011, 05:05 AM
WOW, just amazed at your creativity and your approach to work. I was blown away at the silhouette approach. Your update WIP is crazy cool :)
all the best
03-04-2011, 03:48 AM
Wow,Here you are!Crazy man!:P
03-04-2011, 01:34 PM
Nice stuff, care with the flies in da mouth.
Oh but there is a protective part, it's ok then.
hi guys !
I comeback here , update the Zbrush head part.
here is a quick high mesh ...
I changed the glasses.(here glasses more like a power plant)
to Washka: the big mouth need to protect .I think so haha :haha:
thanks a lot for the comments!!! :evil:
04-04-2011, 02:50 AM
Dude the new eyes look a lot better. Keep it up.
04-04-2011, 03:44 AM
this is looking good, especially the last update
06-04-2011, 05:27 PM
Great base model and sculpt!
Don't overexceed with extra little details, like those little things you got on the gloves right now. He got massive gear and I think its better to keep it simpler. But that's just my opinion.
hi guys !
thanks alot for your opinion!! That will help me to make better my Model.
Here is Force's backpack, It consists of several parts.
(the blimp At the top,it's Used to collect the deceased their souls. It can be a separate activity.
the Fire system and the Power system)
I will try to keep pieces can be Sliding or Rotation.
colours are just to show the different masterials,they're not representative of some real colours.
next step, polishing and adding details on force's body to Zbrush.:haha:
08-04-2011, 06:19 AM
Well, clearly you've got modeling skillz to burn, and you're crazy fast. There's a load of cool details there. I'm not feeling the overall shape tho.
The green, is aces. That's got a nice sleek shape to it, nice profile, interesting silhouette, everything. That works, I really dig that bit.
The blue, kind of works, but its kind of blocky. I think it just needs refined with some some sleeker shapes.
The red, is committing silhouette genocide. Scale it down to 1/3 of the size it is now, or rip it off altogether. Not feelin' it. [Personally, I'd tear it off, and place one those cool circles with the 6 smaller circles and the 5 spoke widgets where it attached to the green bit, and call it a day.]
I'm not saying its bad, or the details on it are are bad, on the contrary its got nice details, and on its own, it would be an interesting...something, but as far it its influence on the overall design, I think it does more harm than it does good.
Just my two cents anyway.
Good stuff overall. Mad detailing, I look forward to more of that.
08-04-2011, 08:07 AM
+1 to the comment above, although the level of detail is huge here, I'm not seeing it flowing correctly.
Additionally, God's should be able to flly on their own imo hehehe nah, joking, but still I would give this backpack another purpose.
hi,dudes!it's really great advice!! thanks alot!! I will be gradually improved after other parts of the completed.;)
here is the transformation GIF .
12-04-2011, 02:26 AM
Transformers!? keep it up!:lurve:
looking forward to updates.
Here is upper part of the body.
next step, polishing the leg and weapon.
thanks a lot for the comments! :)
14-04-2011, 01:08 AM
14-04-2011, 08:09 AM
nice job dude! cant wait to see the weapon.
14-04-2011, 08:33 AM
great work dude :) . looking great :) . is it all done i zbrsuh?
some more maked in 3dmax except the soft parts.:p
Here is the High model for Armor and weapons.
I wil try to let some parts can be movable.
colours are just to show the different materials,
they're not representative of some real colours.
thanks a lot for the comments!
20-04-2011, 12:08 PM
He is such a bad ass. a kick-ass job!:lurve::dance:
20-04-2011, 04:29 PM
Looks terrific but one thing I thought of is how actually god-like he is... I mean he is a mean soldier that's for sure, perhaps he is a demigod, but I have a bit hard time right now picturing him next to Zeus (if you get my point :)).
Keep going, this is ace!
22-04-2011, 10:12 PM
His gear must be very hard to operate. He even has to carry the manual lolz.
25-04-2011, 05:01 PM
amazing.. i like it)
hey guys !
Maybe he really needs a operating instructions. I'll try it later.thanks alot!!!
I tried to make him look more like "god of war".thanks alot!:wall::wall::haha:
a update for baked normal&occlusion map.
Low mesh done. 12498 triangles.
next step Diffuse .
thanks a lot for the comments! :P
29-04-2011, 03:19 PM
clean bake. Good luck with diffuse
29-04-2011, 04:45 PM
29-04-2011, 05:14 PM
Huge, great work so far!
29-04-2011, 08:20 PM
great work..can`t wait to see the texture.
hey guys !
Thank you so much for your replies！ :p
update for tonight.
90 % of the texture work is done, still have to fixe seams.
after that i will spend time on the beauty shot, to get some interesting renders with MR.
18-05-2011, 11:27 PM
WWOW MAN..great work!!
19-05-2011, 04:05 AM
Nice work with the texture so far. I think a couple notes of strong accent colour would really help add some punch into the design, right now everything is uniformly muted.
Your designs have reminded me a lot of Sigma from the Mega Man X series, which I definitely like.
20-05-2011, 05:17 AM
OMG Great job so far!!!
hey guys !
Thank you so much for your replies！
I submitted my image :dance::dance::dance:
It was an incredible experience. thanks all for encouragement !
24-05-2011, 01:21 PM
Final renders turned out fantastic. Really feels like an awesome action figure that the 8 year old me is dying to get my hands on.
Congratulations on finishing up and good luck in the voting!
24-05-2011, 03:04 PM
Great job man! Congrats and good luck!
24-05-2011, 04:23 PM
Detail looks great :) .
25-05-2011, 12:45 PM
Congrats for this one, amazing work, good luck with voting.
4 stars from me. (Like arsenal/weaponery concept and realisation)
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