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View Full Version : SMC #03 "It's Play Time" - Toys


ClassicGamer-3DT
18-03-2011, 09:09 PM
http://i281.photobucket.com/albums/kk208/classicgamer-3dt/ClassicGamer-2DSMC03BriefArtwork-1.jpg
Made the above image myself with C4D & Photoshop, quite pleased with how it came out.

The Challenge Rules

1). Each challenge we'll post a subject for you to model along with a time limit on how long you should spend on it. Spend no longer than the allocated time then post a render of your model. No cheating, we are relying on your honesty here and the idea of speed modeling is to simulate a "real world" environment. If you are working on a project and asked to show a concept model you'll need to be able to get somewhere near the target in the allocated time. Your submission should be a model created especially for this challenge and not one you have stored on your hard drive. How you interpret the brief is up to you as long as the final model conforms to what we have asked for. Any images of models that do not match the brief can be removed and the poster disqualified.

2). You may enter as many times as you like as long as each model is completely new and uses no components from other entries. Entries using models which are not original will be removed and the poster disqualified.

3). Your entry may contain as many views of your model as you like and must include a clear and easy to see wireframe of the mesh before any smoothing/subdivision has been applied. Wire renders/ Cell Shaded or Screengrab wireframes are acceptable. Any wireframes we cannot see correctly will be disqualified. The key is for us to be able to see the wireframes clearly to ascertain how you modelled the subject matter.

4). You MUST include the following details with each submission:

A). Software used
B). Time spent creating the model.

Any further information is voluntary but posts not containing the required information can be removed and the poster disqualified.

5). Post TWO images per entry which must be no larger than 1280x1024 pixels in either landscape or portrait format with a file size of no more than 195k.
1 image for your wireframes and 1 for your clay combined with a optional beauty render.
These images must be uploaded to our servers using the "browse" button on the forum reply page.
Do not link to external images files. Images larger than the maximum size or posts containing links to external images (other than for reference materials)
will be removed and the poster disqualified.

6). The creation of displacement maps, normal maps and any splines drawn out in an external program other than your modeling software are to be included in your modeling time.

7). Time spent on rendering or texturing or building a scene in which to display your model is not included in the allocated period to allow those with slower machines to participate on an even playing field. What we are looking for is the quality of the models you can produce "under pressure". If your model is not complete, you can still post it as long as it's recognizable.

8). Posting the same entry twice in a challenge is considered to be double posting and will result in a disqualification. When asked to fix a previous post due to DQ or any other reason, you must fix the first post, or delete it altogether and create a new one.

9). The Winner must email jo@3dtotal.com to claim their prize.

10). Only 1st place & 2nd place (i.e. the runner up) can claim a prize.

These rules apply to everybody taking part there will be NO exceptions!

Subject: Toys
Deadline - 10:00PM GMT Friday 25th March 2011
Description: Toys..... they come in many many different shapes & sizes, there's plush toys, games, learning toys, construction toys the list is endless. You can make this as easy or as hard as you like, you could choose to model a basic early learning toy or a complex action figure. The choice is yours.
Modelling Time: 90 Mins.

Prizes:

1st Place - £30 worth of 3DTotal downloadable products & a gold award badge.
2nd Place - £10 worth of 3DTotal downloadable products & a silver award badge.
Honourable Mentions - Bronze Award Badges

Above All Else Have Fun & Good Luck!

My Starter

http://i281.photobucket.com/albums/kk208/classicgamer-3dt/CG-SMC03-Entry-02.jpg

http://i281.photobucket.com/albums/kk208/classicgamer-3dt/CG-SMC03-Entry-01.jpg

I will do a much better entry than this one later on, but just needed to get something modelled for a starter nice & quickly.

rocneasta
18-03-2011, 09:13 PM
I'm loving this one, but i'm fearing the worst - my entries will mostly be from the age 1-3 :) just have to borrow some of my baby boy toys and get cracking :)

wonderfull theme!!!! awesome and endless posibilities !!!

ClassicGamer-3DT
18-03-2011, 09:14 PM
OK well early start for me tommorow, so that's me off for now, any questions or comments I will answer tommorow asap. Enjoy everyone & get modelling :) There is also a possibility if this SMC is a popular one..... it could get extended to two weeks, we will see when it's Tuesday/Wednesday next week etc.

GeekyPanda
18-03-2011, 09:21 PM
ooo intresting subject gonna start my research right now

lonelymonk
18-03-2011, 09:25 PM
Wow, huge topic, loads of potential. Must clear some time to have a go.

rocneasta
18-03-2011, 09:27 PM
thinking about challenging my self to make some fluffy toys - more organic modeling... hmmm

Vitrux
18-03-2011, 10:01 PM
Wow, That challenge is so cool!! hehe i“ll try to get in for this one, last week a i had to much work.. but this week maybe i will be a little free. I hope

havoc373
18-03-2011, 10:32 PM
i kinda missed the deadline on the last one (finished the model but texturing/lighting and rendering took too long)

but this subject sounds really nice :)
starting research asap.

McFly
18-03-2011, 10:35 PM
Nice starter and poster CG! I too just have to check my kid's toys for reference but the hardest thing is probably to find time to model. :)

Will follow people's entries. Good luck everyone.

Rachel vd M
18-03-2011, 10:39 PM
Now thats a fun topic!

The hardest part is... WHAT TO PICK
so much options, so little time...
CG can we have this as a 2 week challenge please???

I could go for a obvious "BUZZ LIGHTYEAR TO THE RESQUE!!!!" and plant him in the gas station scene ;)

But then theres stuff like Rubixcubes, Neodymium Magnet balls, bouncing balls, wooden playing blocks, Marbles, Pingpong balls and more complicated objects to model.
Maybe ill make a toybox filled with as much as possible in the timelimit;)

NinthJake
19-03-2011, 12:41 AM
I can imagine what kind of toys newhere is gonna model :P

Lego is considered a toy right?

Neil_F01
19-03-2011, 02:23 AM
interesting subject..

capitan_popo
19-03-2011, 02:27 AM
That ala toy story header image looks great ClassicG, want to participate just cause of it...but not gonna have time cause of DW :(

CHAO5
19-03-2011, 03:57 AM
Hi...here is my shi tty color entry:lame:. old school meet modern plastic trash^^ hope u like it! cheers chaos:lame: modelled in C4D11.5 modellingtime:40 min rendertime: 10min

@classicgamer: Your entry looks nice:dance:

DaddyDoom
19-03-2011, 07:05 AM
Love what you did with the header. Love it to death.

rocneasta
19-03-2011, 09:23 AM
Hi...here is my shi tty color entry:lame:. old school meet modern plastic trash^^ hope u like it! cheers chaos:lame: modelled in C4D11.5 modellingtime:40 min rendertime: 10min

@classicgamer: Your entry looks nice:dance:

that ball is normal mapped or? nice effect

Edwiersma
19-03-2011, 11:47 AM
that ball is normal mapped or? nice effect

It seems to me it's modelled and extruded by part, a very nice effect indeed.

Great topic btw :)

CHAO5
19-03-2011, 12:53 PM
that ball is normal mapped or? nice effect

no normal maps... simple as hell :evil:

It seems to me it's modelled and extruded by part, a very nice effect indeed.

Great topic btw :)

correct... extruded parts small as possible and hypernurb

thanks for the comments
cheers chao5

rocneasta
19-03-2011, 01:08 PM
hehe yea that's the reason for geosphere :) wasn't thinking straight...

ClassicGamer-3DT
19-03-2011, 01:23 PM
Woah i'm so glad with this early positive response already! Lego can be considered but a 90 min time limit would be a hell of a challenge to make something aswell as the lego pieces themselves. I'd love to try a cuddly toy too but not sure how I'd tackle the softness/plush/felt etc.

As mentioned the challenge may get extended.... it's all depending on the popularity of this challenge etc. Sorry for my poor entry, looking at it fresh again today I've spotted some nasty artefacts, too much bump etc, i'll try a better entry later. :)

I was really pleased with the brief artwork, the font for story is actually Gill Sans and the Toy part is customised slightly by Pixar themselves which I managed with font splines :_ I really enjoyed making it.

Now go get modelling!

rocneasta
19-03-2011, 01:26 PM
**marches into the sunset carrying his polygon**

pables
19-03-2011, 04:24 PM
I'm anxious! But I won't be able to start until Monday. This is going to be a funny one. I think I'll try different approachs, as this is a subject with so many possibilities.

CG- I have an idea, if you like it, for this or future entries, maybe would be better in cases like this, instead of making a two weeks SMC, make different kinds, that would be for example.. wooden or mechanical toys(more like an inorganic challenge), plush toys(organic one) etc... dunno if its a good idea, just came into my mind.

ClassicGamer-3DT
19-03-2011, 05:19 PM
Hmmmmm maybe, but then again you could just model both :)

pables
19-03-2011, 05:24 PM
Yes of course, and that's what I want to do, I will model a inorganic one and another more plush like, just giving a suggestion/idea, for future challenges, not sure if appropiate though, it just came to my mind if it would be better that way, I really don't know.

bgen
19-03-2011, 05:24 PM
awsome topic, tomorrow i am gone start two or three toys.

pables
19-03-2011, 05:33 PM
Welcome back Baldur! Long time no see bro!

bgen
19-03-2011, 05:51 PM
cheers, glad to be back and finally to have some time to do CG again.
Can't wait to get started.

Rachel vd M
19-03-2011, 07:29 PM
i think i have my target
im gonna try to model a classical teddybear.

If possible im gonna try to make him look old and scruffy.
this is going to be some challenge for the fabric and probably ill have to see if i get some fur system to work properly.

EDIT:
CG does virtual "grooming" of the fur count in the modelling time?

ClassicGamer-3DT
20-03-2011, 06:06 AM
nah, as the fur will be an effect that will help the beauty render I don't think it should be included into the modelling time, class it as texturing :)

I've been trying to replicate fur/hair myself with very bad results, mainly because a plush toy has very short strands but lots of them.... even with fill hairs it looks poor, i'm looking into a procedural effect with bump & displacement instead.

rocneasta
20-03-2011, 07:34 AM
quick question - a slide, something for kids to climb on wouldn't fit into the description of a toy or? just crossed my mined

ClassicGamer-3DT
20-03-2011, 08:03 AM
Well technically it's a toy slide, it's enjoyed by children.......... if you make it i'll allow it, but primarily toys are indoor items that are "played with" rather than played on. But still i'll allow it.

I'm stuck with the plush materials at the moment so might just try something else. I can get a procedural bump ok, with a soft material, but it's getting the displacement right that's proving to be a headache. And the hair looks awful and too time consuming.

If anyone made Lotso i'd be really interested how they acheive the plush fur :)

rocneasta
20-03-2011, 10:00 AM
i hear you. still away from home - doing photography for a cookbook, have to model when i get back tonight

bgen
20-03-2011, 01:03 PM
made that today after waking up, I quite don't like modelling session went though.
but i like the render nethertheless.

CG, i will give it a shot with Lotso, he's awsome !!

HugMe Elmo

-modeling time :30min.
-texturing,posing and fur :30min
-rendering :7min
-software : Modo

ClassicGamer-3DT
20-03-2011, 02:00 PM
Woah that's a great Elmo bgen! Any tips to achieving the fur then?

bgen
20-03-2011, 02:23 PM
Cheers CG - well within modo, i simply used the fur material for a quick job, there is not much to it. to make it look good though, a nice lighting condition is still handy.

bgen
20-03-2011, 05:28 PM
CG about fur - you use C4D right ?
i just remembered that there is a good tutorial about fur for C4D from Rob Redman (http://www.pariahstudios.co.uk/tutorials/).
I have done that a long time ago, might be useful fo ya !

CHAO5
20-03-2011, 06:29 PM
made that today after waking up, I quite don't like modelling session went though.
but i like the render nethertheless.

CG, i will give it a shot with Lotso, he's awsome !!

HugMe Elmo

-modeling time :30min.
-texturing,posing and fur :30min
-rendering :7min
-software : Modo

he elmo looks great!

______________________________

Here is a second entry from me. As a child I hated that things. my english is too poor to designate these toy but I think you know it.;P all done in c4d 11.5 with ao and gi... and some spotlights.
modellingtime: 45min
texturing: 15min
render: 2min
hope u like it. cheers

rocneasta
20-03-2011, 06:33 PM
that's one stoned bird :)

bgen
20-03-2011, 07:21 PM
what a poor little birdie :D. stoned and all weary - perfect toy for all happy kids :evil:;P

looks great. weiter so.

Trash
20-03-2011, 10:06 PM
Time for me to start in this forum with a picture from a gyro and some wodden bricks. It's the first time, i do something for a challenge, and the time was still short for me. Most of the time i take for the textures - my favorite problem :(

and perhaps the time for creating the best picture from the scene ;)


Edit: Wireframe with no smooth/tesselate
Edit 2nd: Calibrate the pictures - always the same size

rocneasta
20-03-2011, 10:25 PM
that's probably for a child older than 10 - that needle seems sharp :)

CHAO5
20-03-2011, 10:40 PM
that's one stoned bird :)

what a poor little birdie :D. stoned and all weary - perfect toy for all happy kids :evil:;P

looks great. weiter so.

I think it is sad. no one plays with him. I guess it should with graffity smear ^ ^ and more dirt. thanks for the comments.

GeekyPanda
20-03-2011, 10:54 PM
Hi :) Here is my first attempt for this challenge. I hope to model something else but it all depends how much time I have left this week.
So for now have a pretty pink dollhouse

adam_kehoe
21-03-2011, 12:10 AM
Hey everyone

Well here is my entry. I went with the old metal spinning tops. Used Maya 2010 and spent about 60mins modeling. Hand full of that was spent trying to figure out why my bevel tool stopped working. All because of 1 little polygon :hurt:

Hope you like it.

Vitrux
21-03-2011, 03:22 AM
Time for me to start in this forum with a picture from a gyro and some wodden bricks. It's the first time, i do something for a challenge, and the time was still short for me. Most of the time i take for the textures - my favorite problem :(

and perhaps the time for creating the best picture from the scene ;)


Texturing your model is not included in the modelling time. You have 90mins for modelling and then you can take the time you need to texture it.

Just making sure you know that :dance:

ClassicGamer-3DT
21-03-2011, 08:09 AM
Some truelly fantastic entries coming in, thanks bgen for the link, I visit his site quite often and yet completely forgotten about Rob Redman's tut, will try his method out :)

terry1337
21-03-2011, 08:14 AM
my entry

Trash
21-03-2011, 10:19 AM
that's probably for a child older than 10 - that needle seems sharp :)

ups^^

@vitrux - i thought time is for all 90 minutes, without rendertime
next week i've more time for this ;)

Matticus-b
21-03-2011, 01:22 PM
Modelled in: 3D Studio Max
Modelling: 27 minutes
Texture time: 3 minutes
Render time: 10 minutes

Ruofan
21-03-2011, 08:09 PM
Hey everyone,
I'm new to this community, so I hope that im doing my first submission the right, by the rules that was set up by ClassicGamer.

I'ts too bad that I couldn't finish this project. I spend too much time fidling around combing the fur and spamming the render button, that I forgot to model his bowtie!

Anywayz, enjoy this model guys!

Modelling: 20 min.
Composition and Fur: 70 min.
Texturing: 20 min
Rendering: 20 min
Software: 3ds Max 2011

" EDIT: Forgot the pictures ._. and software "

rocneasta
21-03-2011, 08:59 PM
you forgot to state the software you're working in (3ds max obviously but just need to point it out)

Ruofan
21-03-2011, 09:19 PM
Aah, thanks for the heads up, rocneasta. Ive editted my previous post.

rocneasta
21-03-2011, 09:21 PM
Aah, thanks for the heads up, rocneasta. Ive editted my previous post.

np.

Vitrux
21-03-2011, 09:27 PM
Ruofan, Remember you have 90mins to model.. Time to texture it is not included in the 90s! you can spend what you need.

It is nice! so cute

Ruofan
21-03-2011, 09:34 PM
Ruofan, Remember you have 90mins to model.. Time to texture it is not included in the 90s! you can spend what you need.

It is nice! so cute

Thnx Vitrux:D
But.. ehm.. doesn't combing fur/hair count as modelling? Its moving the vertexes around in the fur.
Seems more logical to put that in the modelling section than rather the texturing one.

Vitrux
21-03-2011, 10:25 PM
Mmm Im not sure actually about that! you need to ask CG.

rocneasta
21-03-2011, 10:46 PM
Thnx Vitrux:D
But.. ehm.. doesn't combing fur/hair count as modelling? Its moving the vertexes around in the fur.
Seems more logical to put that in the modelling section than rather the texturing one.

no it's not counted in the modeling part - browse the thread towards the beginning :) or i can just quote CG

nah, as the fur will be an effect that will help the beauty render I don't think it should be included into the modelling time, class it as texturing :)

Mikleton
21-03-2011, 10:48 PM
Gah, Ruofan, why'd you have to make one of those things....Those..Creepy, creepy things. Looks good though!

Keep submitting moar! I need to feed my eyes.

Here goes mine, anyhoo:

Software: 3DS max 2010
Modelling time: 75 Minutes
Texturing time: 10 Minutes
Rendering time: 15 Minutes

EDIT: reuploaded the images to fit the rules better, but the .max file corrupted, so you have to settle for my crappy photoshop composition!

GeekyPanda
22-03-2011, 12:22 AM
so many great entries so far

bgen
22-03-2011, 06:11 AM
Mikleton - nice Brio train
dantrodgers - nice car, reminds me somehow of older mobster movies where they use a barrelgun in a driveby.

newhere
22-03-2011, 07:27 AM
Hey, i can make in 3d the toys i use to play with growing up...but then again, you might think i might of had bad parents :evil:

dantrodgers
22-03-2011, 10:50 AM
Mikleton - nice Brio train
dantrodgers - nice car, reminds me somehow of older mobster movies where they use a barrelgun in a driveby.

cheers mate, loving the Elmo Toy!

GaretJaxSozap
22-03-2011, 01:27 PM
Really great stuff everyone. Especially love the car. I'm more of a modern kid so I think I might try one or more video game machines... Maybe that's too simple, but I might submit another later that's more traditional.

lonelymonk
22-03-2011, 10:42 PM
Phew, found a bit of time tonight to model my entry. Just the texturing to sort out before I upload. Fingers crossed for tomorrow

rocneasta
23-03-2011, 01:44 AM
i'm afraid i didn't do it's justice but the time limit was reached - i did cut some corners - stitching is nothing more than extracted edges to shapes + added renderable width and turbosmooth without defining support edges - basically deforming the shape kinda like it's being stitched. What i failed to model due to time limit is the rubber tape that's keeping the entire model together, but will finish the model later on, since it's so cool

most of you know this, if you can't remember it's from bioshock - little sister's toy of big daddy that's shown in the end cinematic.


**ignore the texturing job, just something done in 20 min...

pables
23-03-2011, 08:22 AM
I made my entry yesterday after dinner, I was so happy with the results so far, but suddenly there was a blackout and now my cpu and source fan are overloaded, my pc seems like a plane taking off. So I don't know if I will finish texturing and rendering....:( dammit, someone is punishing me :(

rocneasta
23-03-2011, 08:41 AM
you can always post wires and clay, and if you make it, edit your post with the beauty render

pables
23-03-2011, 09:02 AM
Yes, you're right, no problem with the wires, but I was so happy with it that I wanted to render with the fur, and good lighting, and...some poses...humm...

CGamer- I have a question, if I model a "character", and I want to make some poses... does the posing time count as modelling, or just the T pose?

Trash
23-03-2011, 09:46 AM
@rocneasta what kind of toys is it? it looks like a puppet and my dog has play with it ;)

*smile* goodbye to the intact world, there're also broken toys :)

rocneasta
23-03-2011, 09:51 AM
@rocneasta what kind of toys is it? it looks like a puppet and my dog has play with it ;)

*smile* goodbye to the intact world, there're also broken toys :)

that one is a true gamers toy :) i reckon after i finish it totally i'll look into making a sculpture out of it - should look good on a shelf

Nocturn8
23-03-2011, 03:42 PM
Amazing Starter CG. Cool entries so far. Love the theme and here's my shot at it... inspired by my son's Rango windup toy which he got as a fastfood freebie. Full 90 minutes spent on modelling (had to cut on a few details though). Hope you all like it.

ClassicGamer-3DT
23-03-2011, 03:45 PM
Yes, you're right, no problem with the wires, but I was so happy with it that I wanted to render with the fur, and good lighting, and...some poses...humm...

CGamer- I have a question, if I model a "character", and I want to make some poses... does the posing time count as modelling, or just the T pose?

Nah you can pose for as long as you like, rigging something like that is effecting the geomoetry but not adding or taking anything away.

Nocturn8 - Superb cute little guy, that's brilliant :)

Nocturn8
23-03-2011, 03:49 PM
thanks CG. i'm happy you're always there to help and inspire! thanks again

dantrodgers
23-03-2011, 04:03 PM
...most of you know this, if you can't remember it's from bioshock - little sister's toy of big daddy that's shown in the end cinematic...

HA, this is mint! I'm still trying to think of something else to model..

bgen
23-03-2011, 04:12 PM
sweet model nocturne - i figure u have seen the movie then, any good ? wanna see it on the weekend.

lonelymonk
23-03-2011, 08:10 PM
Here's my entry. This chap was a toy that I had as a child and he still sits near my desk today. When this challenge came up I couldn't resist the chance to give him a go.

The whole thing was poly modelled and turbosmoothed, I resisted the urge to use splines (except for the string) and started each component from a single poly. I don't know if that was wise or not. Pretty straightforward shapes and lots of duplication, The most difficult parts were the feet and trying to tie a knot in a spline (drove me mad!). There are some noise modifiers in there to try to break up the geometry a little, I would have liked to have modelled the ageing a little more, especially to model the paper peeling off. I had intended to do this but ran out of time.

bgen
23-03-2011, 08:31 PM
awww poor little fellow :ugh: , i like him well done !.
i had a toy like that too, but mine was a ducky instead of a dog. :cool:

Mikleton
23-03-2011, 09:35 PM
Well, I think Lonelymonk should win simply for recreating a piece of my childhood. Fantasticly well, too!

rocneasta
24-03-2011, 12:26 AM
had fun with this one - did the table + chairs in 20 min (slow start). Did the wire labyrinth plus the beads in the next 55 min and finished it off with the last minutes spent on the last two rattle toys.

Couldn't have done it without path constrained bead to the spline path (renderable spline modifier for visibility) and using snapshot - makes the desired amount of beads on an animated constrained path movement.

llambertt
24-03-2011, 01:42 AM
Hello everyone,

well here's my entry. It is a tribute to one of the best movies I've watched. :haha:

I used to modelling the Softimage Xsi and Photoshop for texturing.

Hope you liked it. And feel free to comment!

Nocturn8
24-03-2011, 01:47 AM
bgen: thanks dude, the movie is hilarious, my kid loved it. tons of laugh.

lonelymonk: lovely entry. and awesome beauty pass. love the textures

rocneasta: now that's one hell of labyrinth. who's up for the challenge/. awesome entry.

llambertt: wow, love it. seems like a mr. potato head, buzz light year mix up. very very cute.

Neil_F01
24-03-2011, 03:14 AM
so i stuck with the star wars theme this time.. am so glad i managed to get a little time to put something together.. will psost up as soon as the renders finish.. great entries everyone.. love the lizard and the potatoe head.. the dogs cool too..

Neil_F01
24-03-2011, 04:03 AM
Not sure what i wanna write here. .but happy with my entry.. :wave:

grafi
24-03-2011, 05:02 AM
Hey Everyone!

This is my first 3DTotal Challenge, I was inspired by the challenge's cover art + one of the 3dtotal logos, so I mixed them together for my challenge entry :haha:
(you can find a rendition of the 3dtotal logo in the Clay/Wire shots)

I had a lot of fun creating this, hope you enjoy!

Made using 3dsMax :max:
Rendered in MentalRay

Modeling Time: 60 Minutes
- 15 minutes creating the Tetrahedron
- 35 minutes assembling & subdividing the Pyraminx shape
- 20 minutes extracting & Creating the Sticker Objects

Texturing & Rendering Time: 35 Minutes
- 20 minutes on Texturing & Materials
- 15 minutes Rendering

Sources:
- Pyraminx Refference: Wikipedia - http://en.wikipedia.org/wiki/Pyraminx
- Wood Textures: 3D Total Free Texture & Refference Library - http://freetextures.3dtotal.com/
- Sticker Textures: Procedurally built bump & color mapping inside 3dsMax


The Pyraminx - a puzzle toy similar to the Rubik's Cube:

Neil_F01
24-03-2011, 06:11 AM
Hello everyone,

well here's my entry. It is a tribute to one of the best movies I've watched. :haha:

I used to modelling the Softimage Xsi and Photoshop for texturing.

Hope you liked it. And feel free to comment!

There is no clay render.. i hate to be the guy to point it out.. but ya need to add one...

Neil_F01
24-03-2011, 06:34 AM
had fun with this one - did the table + chairs in 20 min (slow start). Did the wire labyrinth plus the beads in the next 55 min and finished it off with the last minutes spent on the last two rattle toys.

Couldn't have done it without path constrained bead to the spline path (renderable spline modifier for visibility) and using snapshot - makes the desired amount of beads on an animated constrained path movement.

again not to be a c0nt but

"Post TWO images per entry which must be no larger than 1280x1024 pixels in either landscape or portrait format with a file size of no more than 195k."

you have three for every entry so far..

be a shame that bioshock model is cool.. i like it.. not a fan of the game mind.. it just didnt inspire me.. but still the models cool..

rocneasta
24-03-2011, 06:46 AM
again not to be a c0nt but

"Post TWO images per entry which must be no larger than 1280x1024 pixels in either landscape or portrait format with a file size of no more than 195k."

you have three for every entry so far..

be a shame that bioshock model is cool.. i like it.. not a fan of the game mind.. it just didnt inspire me.. but still the models cool..

beauty is 3rd and is optional. At least it was way before and still to this date. I will correct every post made if it's necessary but i'll await for CG's word.

bgen: thanks dude, the movie is hilarious, my kid loved it. tons of laugh.

lonelymonk: lovely entry. and awesome beauty pass. love the textures

rocneasta: now that's one hell of labyrinth. who's up for the challenge/. awesome entry.

llambertt: wow, love it. seems like a mr. potato head, buzz light year mix up. very very cute.

Why thank you kindly sir!!!

Neil_F01
24-03-2011, 06:48 AM
beauty is 3rd and is optional. At least it was way before and still to this date. I will correct every post made if it's necessary but i'll await for CG's word.



Why thank you kindly sir!!!

well i'm hoping he sides with you on this one.. i always find it a pain trying to crack it all into two pics...

looks much nicers when you have to do a sheet for each...

ClassicGamer-3DT
24-03-2011, 07:40 AM
grafi - A Warm welcome to the forums and what a cool entry to start off with, some tricky but very clever geometry there, great entry.

rocneasta - I'm gonna allow you're entry i'm thinking I might amend the rules for an "optional" 3rd image...... we will see on the next one, these challenges are mine and I make the rules :)

rocneasta
24-03-2011, 07:46 AM
i did it only for clarity - but you can always make it with wire plus beauty/clay. If you do the beauty post it instead of clay, if not then just clay - i like the space, cause in many examples seeing topology is impossible. Especially if there are many objects - hence my 4 angles of camera for every challenge

Garner
24-03-2011, 12:11 PM
Can you Clarify something else for me as well CG, does the wire frame have to be un-smoothed (sub divided etc..) as it used to be in previous smc's or can we show the smoothed final result instead. only say this as i have noticed a few entries here which have smoothed wires?

lonelymonk
24-03-2011, 12:15 PM
Ahhhh, I have smoothed wires, should I re-upload a new screenshot? Sorry didn't realise.

ClassicGamer-3DT
24-03-2011, 12:30 PM
Oh yeah I need to have unsmoothed wireframes please, so please turn off all hypernurbs & meshsmoothings. I need to see the wireframes properly.

lonelymonk
24-03-2011, 01:45 PM
OK I've updated the images now, thanks for the heads up and the feedback. Great entries so far from everyone, really inspiring.

GaretJaxSozap
24-03-2011, 01:51 PM
Hey...
I finished my model. I finished in about 90 minutes give or take about 2 minutes because I did it over a span of two classes. Hope you like it, its probably my favorite piece so far. P.S. I used 3ds max

For everyone...
Amazing models. Rango looks like he just came out of the box. I was especially impressed by the kid toy on the table... not sure what to call it. Its that thing that I played with as a kid and it was awesome. good job.

I just added a new beauty render. If you guys aren't too busy do you mind giving me some pointers on the beauty... and I did customize it, the color and stuff. I was getting to know the procedure. Thanks

rocneasta
24-03-2011, 03:25 PM
I was especially impressed by the kid toy on the table... not sure what to call it. Its that thing that I played with as a kid and it was awesome. good job.

my kid has a smaller version of it - same can be found if you google "wooden labyrinth wires beads" and see Images.

Trash
24-03-2011, 06:50 PM
Oh yeah I need to have unsmoothed wireframes please, so please turn off all hypernurbs & meshsmoothings. I need to see the wireframes properly.

I've updated my picture, page 3

grafi
24-03-2011, 07:12 PM
grafi - A Warm welcome to the forums and what a cool entry to start off with, some tricky but very clever geometry there, great entry.


Thanks ClassicGamer!!! - Yeah, it was a very tricky model to make.
I had to make my own Tetrahedron primitive because the sides of the 3dsmax Tetrahedron's are not actually equal :blah:
Then I snapped each tetrahedron to it's neighboring edge midpoints, and rotated the right amount for each, with angle snapping turned on. :xyz:
Aand Finally, did a bunch of subdividing in various ways using slice planes and tessellation to get it looking right. :max:

It was also really nice to find that perfect wood texture for the floor from the: "Free Texture & Reference Image Library" - I'm looking forward to using that more often. :drool:

justus_jonas
24-03-2011, 07:23 PM
LOVE IT! The SMC is back! Hopefully i“ll find some time to join in.

Cheers

Vitrux
24-03-2011, 08:31 PM
Well... Finally I could finish my entry. When i Realized this challenge i thought this could be my chance to model my favorite toy from my childhood: Mr. Potato Head, combined with my favorite Transformer: Optimus Prime :dance:

Hope you to enjoy it.. Cheers

176766

176767

pables
24-03-2011, 08:34 PM
There we go! Finally I could fix my cpu fan by my own, the Bios had somehow set to defaults so I "only" had to configure it:wall::dance:. But I'm happy I could finish it and dedicate some time to work on the beauty render this time and I'm so happy with the results so far.

Now I'm going to make my second entry, inorganic this time.

As always, I only posted wireframes of the part I actually modeled, then applied symmetry. Hope you like it but, as always, crits and comments well received. I think you may know him:

lonelymonk
24-03-2011, 08:48 PM
Vitrux Love the concept. Great modelling and a really nice beauty render.

Pables Great organic model. Loads of character.

Vitrux
24-03-2011, 08:55 PM
GaretJaxSozap, you are getting very good quickly, your entry is good, keep going!

I like the dog! thats perfectly textured, LonelyMonk.

The piraminx is good as well. ....
Neil, your entry is so good.
And some others i really like too ... good job for everyone!

pables
24-03-2011, 09:17 PM
Vitrux whoa I was posting my entry and didn't see yours, cool entry, superb clean modeling, love that clayrender with wireframe overlayed. The materials are simple but top quality, that's an ace beauty render.

Lonelymonk that dog brings me memories haha. Nice efective modelling and the basset hound textures are well achieved.

Neil_F01
24-03-2011, 10:37 PM
love the potatoe head... looks awesome..

Vitrux
24-03-2011, 10:38 PM
Yeah, thanks Pables!! thanks a lot, your entry are really really good as well.! lol,... we were posting at the same time!

Peas
25-03-2011, 12:04 AM
Hi everyone :wave:.

This is my entry. When I was young I had a bike. Small bike. It were times when my best toy was my bicycle :-D.

Modeling Time: about 78minutes.

Beauty, Wireframe, Clay, Detail

Vitrux
25-03-2011, 12:09 AM
Hey Peas, where is the bike?

Peas
25-03-2011, 12:40 AM
I edited my post. I hope it is right now :).

Vitrux
25-03-2011, 12:54 AM
Yeaah!! thats really really good!, Congratz!

Hey, you should read the rules, because you need only two images, one with your beauty if you have one (in your case yes, you have) and other one with clay and wire..

llambertt
25-03-2011, 01:24 AM
Neil_F01

Thank you! I really had forgotten to post the clay image.

I edited my first post, and now is right! :haha:

Vitrux
25-03-2011, 02:41 AM
Hey, Last Entry ! A Spawn figure from my collection

176883

176808

Neil_F01
25-03-2011, 03:32 AM
Neil_F01

Thank you! I really had forgotten to post the clay image.

I edited my first post, and now is right! :haha:

yeah no worries..

Neil_F01
25-03-2011, 03:33 AM
love it great entry Vitrux

Neil_F01
25-03-2011, 03:36 AM
CG?? are you gonna do a run through of the models and what not.. am sure everyone would be interested if you do get the time to do your normal run through..

Neil_F01
25-03-2011, 03:43 AM
why is it that as soon as i put something up that i think. yeah that might win.. that everyone else in the comp goes out and pulls something out of the hat...

i might have to start looking into timing my entry.. lol.. :P

Neil_F01
25-03-2011, 03:46 AM
How about this for a toy.. would love to see if someone could actually turn it out..

question - if say i wanted to build the base mesh in zbrush. does that still count in the modelling time..

you know as well as i do that it would be the quickest way to turn out a toy like this..

ClassicGamer-3DT
25-03-2011, 06:11 AM
Woah outstanding entries. I've not had the time to write the comments page i'm afraid as i've got client work, creating the brief for the next SMC and creating the starter mixed in with running the home aswell so apologies for that, If I get time I will try but they usually take a good 2 hours to write.

Z brush is not allowed in the SMC's because it's a totally different tool. The SMC's are primarily "traditional modelling techniques" take pables & vitrus entries....... they would have been easier in Z Brush of Mudbox but the fact that they've modelled them from scratch this way shows alot more skill and talent to me. Don't get me wrong though you need talent to be a good sculpter but this is not a sculpting challenge :)

bgen
25-03-2011, 06:45 AM
Peas - really nice entry, what software was used ?
Vitrux - looks classy, that figure from Spawn could have jumped right out of a cartoon. And Mr. Potato had is just ace.
Pables - really well done Pablo. a lot character. I especially like how u have done the fur one him.

pables
25-03-2011, 07:19 AM
Thanks guys.

Baldur- Thank you, the truth is I did surprise myself with the fur material, the parameters are something like this: fur length 2 - 4 mm, fur spacing 400 um. 3 segments cylinder hairs. taper 100% All the jitters (grow, direction, etc between 50-60%). And then, the most important thing for this material I think is the clumps effect, which I set to 10% on 5mm. I do not have it now in front of me, but that's what I can remember right now.

Edwiersma
25-03-2011, 07:42 AM
I hope this one get's extended I only got time to make something this weekend.

rocneasta
25-03-2011, 07:43 AM
i'm honestly looking forward to the new one :)

lonelymonk
25-03-2011, 08:38 AM
me too, I've only entered two, but I think I am addicted.

Peas
25-03-2011, 08:46 AM
bgen: I used 3d studio max :).

Rachel vd M
25-03-2011, 09:45 AM
i hope this gets extended, i have started the SMC entry.
Though because of this abnormal busy week (lets leave it at that ;)), i didnt got the time to finish the model.

bgen
25-03-2011, 12:09 PM
i hope this gets extended, i have started the SMC entry.
Though because of this abnormal busy week (lets leave it at that ;)), i didnt got the time to finish the model.

i hope so as well that the challenge gets extended, want to model 2-3 things but ain't got time till next week monday.

havoc373
25-03-2011, 01:13 PM
an extension would be nice indeed, i got delayed due to shal we say similar circumstances as rachel :P

also does moving objects around and duplicating them inside a scene count in the modeling time?

rocneasta
25-03-2011, 01:13 PM
an extension would be nice indeed i got delyaed due to similar circumstances as rachel :P

also does moving objects around and duplicating them inside a scene count in the modeling time?

it does

havoc373
25-03-2011, 01:21 PM
it does

wel there goes my lego idea :P

grafi
25-03-2011, 01:42 PM
How about this for a toy.. would love to see if someone could actually turn it out..

question - if say i wanted to build the base mesh in zbrush. does that still count in the modelling time..

you know as well as i do that it would be the quickest way to turn out a toy like this..

I'm goin for it, I know it probably won't fit in the time limit for the challenge, but I mainly want to test myself on this one. (most likely wont get to materials, etc, so it will just be a clay, but I'll post it once i'm done :))

rocneasta
25-03-2011, 02:12 PM
wel there goes my lego idea :P

depending if you want to make a space ship or a toy castle :)

rocneasta
25-03-2011, 02:55 PM
welcome aboard Leonheart! cool entry :)

ClassicGamer-3DT
25-03-2011, 02:57 PM
OK well challenge extended to next Friday 1st April (April Fools Day)

I needed a little bit more time to gather things together so this would help me out also.

ClassicGamer-3DT
25-03-2011, 02:59 PM
Leonheart - A warm welcome to the forums, you're nearly all correct for your entry firstly your compositions should be 1280x1024 in either landscape or portrait fashion, your images need to be uploaded to the forums via the attachments button in the "go advanced" section on the post. Other than that you're off to a roaring start and look forward to seeing much from you in this and future SMCs' :)

CG.

Leonheart
25-03-2011, 03:02 PM
Sorry guys,
I really forgot about uploading the images on 3dtotal server :(
I'll re upload them now.
Im really sorry.
I have modified my entry, but I can't delete my previous one :(

Leonheart
25-03-2011, 03:04 PM
ClassicGamer-3DT : Should I use the exact resolution 1280*1024 ??
I have uploaded them on 3dtotal's server.
Please tell me, as I need to modify them ASAP if required.

Vitrux
25-03-2011, 03:22 PM
Good one Leonheart !:haha:

Mikleton
25-03-2011, 03:25 PM
Extension? Ooh yes! And Leonheart, great looking entry. It's making me want to model Hungry Hungry Hippos. Or Doh Nutters! I think the rules are up to 1280x1024.

Just attempted this one. Be prepared for the messiest wires you've ever seen!

Software: 3ds Max
Modelling time: 90 minutes
Rendering time: 5 minutes
Time being frustrated that I hit the limit before making it look better: about half an hour and a chicken sandwich.

EDIT: reuploaded larger images. Shadows went a bit screwy on the wire, but hopefully clear enough.

Edwiersma
25-03-2011, 04:04 PM
OK well challenge extended to next Friday 1st April (April Fools Day)

I needed a little bit more time to gather things together so this would help me out also.

Awesome!

ClassicGamer-3DT
25-03-2011, 05:25 PM
ClassicGamer-3DT : Should I use the exact resolution 1280*1024 ??
I have uploaded them on 3dtotal's server.
Please tell me, as I need to modify them ASAP if required.

Yes please, if everyone use the same resolutions it's better to showcase the models, their details, their wireframes etc.

If you need to know how to layout the composites look at my starter, it's not hard :)

aby arty
25-03-2011, 06:18 PM
challenge deadline extended ?seriously? cool thanks

Aramor
25-03-2011, 07:08 PM
Well, this was an easy choice, given my fondness for modelling Lego.

So, here's my entry. I couldn't spend much time on textures or making the compositions spiffy, due to a tight schedule, but I hope the modelling work and everything looks good.

Trash
25-03-2011, 07:54 PM
ah lego Star Wars ;) looks simple and good

rocneasta
25-03-2011, 10:18 PM
my kid's truck was cool to model. I took my time and used full 90 minutes...

stroggtank
25-03-2011, 10:41 PM
OK well challenge extended to next Friday 1st April (April Fools Day)

I needed a little bit more time to gather things together so this would help me out also.

Hell yeah!! I“ve already modeled a couple of my childhood toys but still no time to upload them, so, maybe tonight ;) thanks for the extension, awesome entries everybody!!!

grafi
26-03-2011, 12:00 AM
Alright so I did it, but I wish I had more time to put in some details and everything.
I'd also love to do this model as a roundrobin sometime. :max:

The Juggernaut:

Neil_F01
26-03-2011, 01:52 AM
nice.. impressive stuff there...

Neil_F01
26-03-2011, 02:29 AM
Not trying to over step but i thought i'd write some things about peoples entries.. i wont be cutting about them..

CHAO5 - Nice model but the wire frame view is unclear
Bgen - Lovely Elmo - but wire frame looks nurbs smoothed..
CHAO5 - Again looks like nurb smoothed for wireframe
Dantrodger - Nice model, but room for improvement.
Trash - Nice spin topper
GreekyPanda - Nice Entry
Adam_Kehoe - Good Entry, Nicely modelled
Terry1337 - Nice, like it..
Matticus-b - thats a lot of polys used for such a simple model..
Ruofan - i like this one, its a good effort..
Mikleton - Awesome Train. love it..
Rocneasta - first of your many i believe.. great model..
Nocturn8 - Never fun going up against you in these comps.. love the lizard..
Lonelymonk - Well modelled, and textured, really like this one.. the beauty shot looks cool too..
Rocneasta - i didnt like this one i'm afraid dude.. not your best effort.. cant fault the modelling mind.. but you know what i mean..
LLambertt - The first of the potatoe heads.. love it.. glad you sorted the clay render out..
Neil_F01 - I'm not that arrogant.. as to comment on myself.. but yeah it kicks ass.. lol..
Grafi - Is this a real toy, or something you came up with.. as i do like the idea of a pryimid rubic cube thing..
GaretJaxSozap - Good effort..
Vitrux - Great modelling, love the render..
Pables - Good old bert and ernie.. (tell me are you gonna make ernie).. love it..
Peas - Now correct me if i'm wrong, but that cover thing for the chain looks smoothed on wireframe mode.. (great job otherwise.. dont get me wrong).
Vitrux - damn you,, this model is so awesome...
Leoheart - Cool model.. wireframe is a little confusing.. perhaps next time you should try separating the individual pieces..
Mikleton - Cool was waiting for a playstation to pop up..
Aramor - You know if i didnt hate lego so much i'd like this entry.. so i'll just shut my mouth shall i.. lol.. :)
Rocneasta - Damn it.. love this model.. great use of time and what not on the detail of the model..
Grafi - awesome.. glad someone gave it a go..


Well hope i dont **** anyone off.. and if i'm right and your wireframes were nurb smoothed then you probably wanna change that now while you have a chance..

rocneasta
26-03-2011, 04:02 AM
thank you for kind words Neil, i woke up on the floor with my laptop still sitting in my lap to find em. Enough of modeling, time to get some shut eye :)

Trash
26-03-2011, 12:33 PM
Thx Neil_F01 for the nice words, but i've always problems with the textures.

modelling is a little bit easier and in the first model, too much twist ;)

but now, the 2nd run with some shoes

Edit: editing the pictures, size 1280*1024 is not possible, because the final render has more than 195 kb

ClassicGamer-3DT
26-03-2011, 01:04 PM
Please please please everyone check your entries, make them exactly the same size.

Look at mine & rocneasta's entries, if these aren't corrected they will be disqualified.

dantrodgers
26-03-2011, 01:22 PM
just updated my first entry with a beauty render.

http://forums.3dtotal.com/showpost.php?p=846914&postcount=40

ClassicGamer-3DT
26-03-2011, 02:02 PM
just updated my first entry with a beauty render.

http://forums.3dtotal.com/showpost.php?p=846914&postcount=40

Still not correct...... each composite/render/still whatever you wanna call it needs to be 1280x1024, the reason for this is to show off your wireframes, clays & beauty shots off at the best resolution possible. There's alot of entries at the moment that have large beauty shot renders and small clays, small wireframes :(

I will not say again................. if by the end of this week entries haven't been corrected they WILL be disqualified.

Don't worry if you can't delete the original post I can sort that out if needed.

Now get modelling!

rocneasta
26-03-2011, 02:06 PM
i'm negotiating with my kid so i can confiscate his toys a bit more... :)

dantrodgers
26-03-2011, 02:08 PM
Still not correct...... each composite/render/still whatever you wanna call it needs to be 1280x1024, the reason for this is to show off your wireframes, clays & beauty shots off at the best resolution possible. There's alot of entries at the moment that have large beauty shot renders and small clays, small wireframes :(

I will not say again................. if by the end of this week entries haven't been corrected they WILL be disqualified.

Don't worry if you can't delete the original post I can sort that out if needed.

Now get modelling!

so you want 1 image wires and a separate image with clay and then an optional 3rd beauty render?? Didn't think the size of the image mattered as long as it was under the limit.. but ill sort it out later

rocneasta
26-03-2011, 02:11 PM
the focus is clarity - the more the wires are visible the better is the view of topology, hence the non smoothed version and the more angles the better.

it can sometimes be time consuming i know, but it's worth to represent your model better.

Vitrux
26-03-2011, 04:45 PM
Are my entries right? there are little bit less than 1024, actually 1280x950 (only the clay/Wire).
I deleted some extra space under the text..

But everything is looking right, and that is the point, isnt it?... The renders are the bigest possible to fit in the format.

ClassicGamer-3DT
26-03-2011, 05:48 PM
Are my entries right? there are little bit less than 1024, actually 1280x950 (only the clay/Wire).
I deleted some extra space under the text..

But everything is looking right, and that is the point, isnt it?... The renders are the bigest possible to fit in the format.

Yeah there good :dance:

rocneasta
26-03-2011, 06:06 PM
my kid is asleep - it's time to model :)


hahaha

Vitrux
26-03-2011, 06:41 PM
my kid is asleep - it's time to model :)


hahaha

Take all his toys!! Quickly! hehe :dance:

rocneasta
26-03-2011, 06:42 PM
trying not to make too much noise :)

dantrodgers
26-03-2011, 07:24 PM
Reposting of my first entry with beauty render, just making the images for my second entry too.

Peas
26-03-2011, 07:25 PM
There are realy nice things :).

Neil_F01: I know what do you think :). And why it looks smoothed? I have done that cover (the most lowpoly as I could :D), but I had no time to done the hole inside with correct topology (because of 90min limit), so I smoothed it and used boolean tool in 3d studio max to cut it out with another object. And that tool made my smoothed model as lowest topology (:haha:).
Uf I hope you understand me (my english :D).

P.S.: There are a lot of rules about images :D. I hope I have correct entry images.

ClassicGamer-3DT
26-03-2011, 07:46 PM
dantrodgers - Spot On Images Now!

Peas - as long as you state that's why your mesh is that high poly then that's fine. I myself when I first started out on these SMC's used to use booleans and then make them editable with high poly gemoetry, I try to steer away from booleans if I can because they triangulate the goemetry but as long as it's state it's cool :)

dantrodgers
26-03-2011, 07:59 PM
This is my second entry, finished it the other day but only just had chance to sort out the images.

The mesh on the cap is really high poly for the same reason Peas said above, at some point i made it a boolean then converted back to an editable poly.

Neil_F01
26-03-2011, 08:48 PM
There are realy nice things :).

Neil_F01: I know what do you think :). And why it looks smoothed? I have done that cover (the most lowpoly as I could :D), but I had no time to done the hole inside with correct topology (because of 90min limit), so I smoothed it and used boolean tool in 3d studio max to cut it out with another object. And that tool made my smoothed model as lowest topology (:haha:).
Uf I hope you understand me (my english :D).

P.S.: There are a lot of rules about images :D. I hope I have correct entry images.

yeah CG is right.. i understand what you mean.. i used to use a similar method when i began.. here i'll do a vid..

heres the link

http://www.youtube.com/watch?v=VPQalKbwE14

rocneasta
26-03-2011, 08:50 PM
i just fear that if a girl/missus asks Neil if he loves her - i swear to God he'll do a vid!!!!

no pun intended great effort bud!

Neil_F01
26-03-2011, 09:06 PM
i just fear that if a girl/missus asks Neil if he loves her - i swear to God he'll do a vid!!!!

no pun intended great effort bud!

yeah thats true i would just flop it out and video it.. lol :dance:

rocneasta
26-03-2011, 09:07 PM
subscribed!

Neil_F01
26-03-2011, 09:09 PM
yeah cool.. cheers..

rocneasta
26-03-2011, 09:10 PM
np, it's just that i can keep track of your answers :)

Neil_F01
26-03-2011, 09:57 PM
cool

Neil_F01
27-03-2011, 02:58 AM
wheres old pysco mantis.. he normally does something i thought??

Neil_F01
27-03-2011, 06:20 AM
hey CG.. do you like my new entry into this comp.. i think yeah.. :P...

deadfish
27-03-2011, 09:36 AM
hey guys, quick noobie question,
what's the best method of getting a realistic plastic shader? (using mental ray and maya)

MStandar
27-03-2011, 10:36 AM
Looking good guys, i still got tons of schoolwork and much regular work to do, so no time for this :/, maybe next time.

ClassicGamer-3DT
27-03-2011, 02:23 PM
hey CG.. do you like my new entry into this comp.. i think yeah.. :P...

Gosh that's an old one, I'd forgotten i'd done that! :evil:

Ruofan
27-03-2011, 08:20 PM
@Vitrux: Lovely Optimus.. <3
@Neil: Dangerous lil' kid, weren't you.. playing with swords..
@Grafi's work: Awesome topology..

PS: That pyramid rubix exist. I've got one. (To awnser Neil's question)

Neil_F01
27-03-2011, 09:32 PM
cool cheers might look into getting one of those rubic cubes then... and nah i was more of a troublesome child rather than dangerous.. lol.. you just cant associate anger and aggression with a person who is a lazy and half hearted as i am.. lol...

CG - yeah is a brill model.. when i saw it in your profile i thought it should reappear..

dantrodgers
28-03-2011, 09:24 AM
Very surprised no one has made a dildo yet

Nocturn8
28-03-2011, 02:18 PM
oh dear... I'm lost... please help... Is my entry valid or not? thanks for your input... sorry I just got online today! hoping to be online tomorrow to make changes before it's too late! thanks again guys!

rocneasta
28-03-2011, 02:37 PM
oh dear... I'm lost... please help... Is my entry valid or not? thanks for your input... sorry I just got online today! hoping to be online tomorrow to make changes before it's too late! thanks again guys!

in my humble opinion, you're model is really simple topology wise and it's easy to see how you did it. However you could get rid of the reference photos, and include a much larger wire shots + the clay.

Beauty render that's optional could be larger so it fits 1280 max width, but if it's rendering for too long i think that should be counter against you.

Neil_F01
28-03-2011, 05:40 PM
well lets hope you all get disqualified.. and i end up winning... lol..

rocneasta
28-03-2011, 05:45 PM
lol

Vitrux
28-03-2011, 05:56 PM
oh dear... I'm lost... please help... Is my entry valid or not? thanks for your input... sorry I just got online today! hoping to be online tomorrow to make changes before it's too late! thanks again guys!

I think your entry is pretty good! although; you should resize your beauty at 1280x1024 as well.

And you could make your wire bigger so we can see the mesh much better.

Your model is very good :dance:

Nocturn8
29-03-2011, 12:32 AM
rocneasta & Vitrux: thanks for the help and the nice comments
Neil_F01: Lol

thanks for all your help guys! let's just hope I can be able to repost (just to be safe) and be online before the deadline. See ya! thanks again

ClassicGamer-3DT
29-03-2011, 12:27 PM
Thanks to everyone helping out, i've not been online for a day because I had to format my system yesterday evening. Just been the case of re-installing all my old programs again and i'm nearly back to normal :)

rocneasta
29-03-2011, 02:37 PM
if there was a dislike to the word "format" and "reinstall" i would give you one CG :)

Matticus-b
29-03-2011, 10:51 PM
OK well challenge extended to next Friday 1st April (April Fools Day)

I needed a little bit more time to gather things together so this would help me out also.

Also:

"These rules apply to everybody taking part there will be NO exceptions!

Subject: Toys
Deadline - 10:00PM GMT Friday 25th March 2011
Description: Toys..... they come in many many different shapes & sizes, there's plush toys, games, learning toys, construction toys the list is endless. You can make this as easy or as hard as you like, you could choose to model a basic early learning toy or a complex action figure. The choice is yours.
Modelling Time: 90 Mins"

I know I'm new to this but I thought the whole idea was to work to deadlines, you follow the rules so why not the deadline, we all have real life issues that need to be addressed and prioritising is key. This is of course my humble opinion but you model to the best of your ability within the 90 minutes time frame, so why not meet the deadline to?

If you can only enter a certain number of models for this one, it is okay, just wait for the next one. I do not see why you extended it, have you done this in the past two other SMC that you have hosted at the moment? Why start now?

All I am trying to say is that deadlines are made for a reason, we try, we do our best and at the end of the day other issues come before this so, as you have guessed, I don't see why you extended the deadline, neither do I believe it was a good choice.

**Editted for grammar

rocneasta
29-03-2011, 11:13 PM
Also:

"These rules apply to everybody taking part there will be NO exceptions!

Subject: Toys
Deadline - 10:00PM GMT Friday 25th March 2011
Description: Toys..... they come in many many different shapes & sizes, there's plush toys, games, learning toys, construction toys the list is endless. You can make this as easy or as hard as you like, you could choose to model a basic early learning toy or a complex action figure. The choice is yours.
Modelling Time: 90 Mins"

I know I'm new to this but I thought the whole idea was to work to deadlines, you follow the rules so why not the deadline, we all have real life issues that need to be addressed and prioritising is key. This is of course my humble opinion but you model to the best of your ability within the 90 minutes time frame, so why not meet the deadline to?

If you can only enter a certain number of models for this one, it is okay, just wait for the next one. I do not see why you extended it, have you done this in the past two other SMC that you have hosted at the moment? Why start now?

All I am trying to say is that deadlines are made for a reason, we try, we do our best and at the end of the day other issues come before this so, as you have guessed, I don't see why you extended the deadline, neither do I believe it was a good choice.

**Editted for grammar

I see this as a really valid point - such is life. All in all i can't remember that it happened in the past, but perhaps CG is feeling generous these days and letting it be more flexible.

Vitrux
29-03-2011, 11:32 PM
Same Feeling ! ...

Vitrux
29-03-2011, 11:35 PM
And, Not to much entries this week anyway! :ugh:

pables
30-03-2011, 07:23 AM
All I am trying to say is that deadlines are made for a reason, we try, we do our best and at the end of the day other issues come before this so, as you have guessed, I don't see why you extended the deadline, neither do I believe it was a good choice.


I understand your reasons. But you have to understand that Classic Gamer does this as a big favour to the community and specially for us (Speedies Fans). He isn't paid for this job, so we have to be grateful for that. If he needs to extend the deadline, whatever the reason, is not a problem, we simply have the time to make another entry, not really a big problem.

In addition, this last Smc is a funny one, so we must see this as an opportunity to more people to join in, and see lots of good and funny entries.;P

Neil_F01
30-03-2011, 07:26 AM
I understand your reasons. But you have to understand that Classic Gamer does this as a big favour to the community and specially for us (Speedies Fans). He isn't paid for this job, so we have to be grateful for that. If he needs to extend the deadline, whatever the reason, is not a problem, we simply have the time to make another entry, not really a big problem.

In addition, this last Smc is a funny one, so we must see this as an opportunity to more people to join in, and see lots of good and funny entries.;P

indeed:evil:

lonelymonk
30-03-2011, 12:23 PM
Interesting debate about the deadlines, I for one am grateful to the hard, unpaid work of the moderators, I think it's a great community here.

Beside it gave me time to create another entry. :haha:

Spent awhile planning this one before I started modelling, I knew it would be a challenge to do in the time. The whole things blocked out as a single shape and split into separate parts for detailing. Symmetry was used on pretty much everything. I spent some time last week trying to get my head around Max's new graphite modelling tools and they did really help with this, especially swift loop and paint connect, although my overuse of them probably also accounts for the shockingly poorly optimised topology. I also cheated and used the greeble modifier for those little fiddly bits and used edgechex to automatically add edge loops prior to smoothing.

Thanks that's it!

edit
Sorry about the floor texture!

lonelymonk
30-03-2011, 12:28 PM
I really had to compress those to get them under the file size limit!

Matticus-b
30-03-2011, 01:28 PM
I still stick by my argument that people aim for the initial deadline and try to fit it into their schedule. While I say that I do understand your points that it will allow for more entrants and more competition between everyone along with ClassicGamer doing this because they have work to do to.

I just simply expressing my point of view :) As I was always told, if you don't speak up you won't be heard.

GaretJaxSozap
30-03-2011, 01:59 PM
Hey guys,
quick question. I'm in the process of learning texturing... would I have to scratch my previous entry to re-post a somewhat beauty render of the ds?
Thanks

rocneasta
30-03-2011, 02:35 PM
Interesting debate about the deadlines, I for one am grateful to the hard, unpaid work of the moderators, I think it's a great community here.

Beside it gave me time to create another entry. :haha:

Spent awhile planning this one before I started modelling, I knew it would be a challenge to do in the time. The whole things blocked out as a single shape and split into separate parts for detailing. Symmetry was used on pretty much everything. I spent some time last week trying to get my head around Max's new graphite modelling tools and they did really help with this, especially swift loop and paint connect, although my overuse of them probably also accounts for the shockingly poorly optimised topology. I also cheated and used the greeble modifier for those little fiddly bits and used edgechex to automatically add edge loops prior to smoothing.

Thanks that's it!

edit
Sorry about the floor texture!

without the plugin (not sure how that counts towards modeling time since you aren't modeling :p) it's only the model as we see it, without the details of the headlights, side ones and the central circular shape?

Hey guys,
quick question. I'm in the process of learning texturing... would I have to scratch my previous entry to re-post a somewhat beauty render of the ds?
Thanks

just edit your post already made and add the beauty render

lonelymonk
30-03-2011, 03:41 PM
without the plugin (not sure how that counts towards modeling time since you aren't modeling :p) it's only the model as we see it, without the details of the headlights, side ones and the central circular shape?



I would probably count the modelling time for the plugin since I had to detach certain quads, tessellate them, then tinker with the modifier, essentially it just adds a random 2 stage height extrude and bevel to each poly. Its a grey area I guess.

rocneasta
30-03-2011, 04:10 PM
I would probably count the modelling time for the plugin since I had to detach certain quads, tessellate them, then tinker with the modifier, essentially it just adds a random 2 stage height extrude and bevel to each poly. Its a grey area I guess.

agreed

ClassicGamer-3DT
30-03-2011, 05:06 PM
Things are going a little bit wrong with my PC here at the moment, i'm getting a few CRC (Cyclic Redundancy Errors) on my main harddrive, thankfully everything I need is on my faithful 1TB external drive, but no HDD no operating system, no PC basically.

I'm looking into getting a new PC/Laptop anyway so i'm not sure. But hopefully this will behave itself for the next few days..... otherwise we might not have a new SMC this friday.

Just a heads up for you all...... if it seems the HDD is getting worse, the next SMC may be coming sooner than Friday..... watch this space.

Vitrux
30-03-2011, 05:23 PM
Good Look with your PC ! :dance:

:ugh: No SMC :ugh:

rocneasta
30-03-2011, 05:23 PM
Things are going a little bit wrong with my PC here at the moment, i'm getting a few CRC (Cyclic Redundancy Errors) on my main harddrive, thankfully everything I need is on my faithful 1TB external drive, but no HDD no operating system, no PC basically.

I'm looking into getting a new PC/Laptop anyway so i'm not sure. But hopefully this will behave itself for the next few days..... otherwise we might not have a new SMC this friday.

Just a heads up for you all...... if it seems the HDD is getting worse, the next SMC may be coming sooner than Friday..... watch this space.

you may always make the SMC without your ever so good starter :) just let us marble at our own creations

ClassicGamer-3DT
30-03-2011, 06:02 PM
Yeah, we will see, looking into a basic laptop on offer...... just need something that works and so far even the cheap laptops are better than my crummy PC..... although this PC is over 5 years old lol. We will see, I will keep you updated if things get any worse.

rocneasta
30-03-2011, 06:06 PM
hopefully it won't - at least this problem doesn't hurt as teeth :p

ClassicGamer-3DT
30-03-2011, 06:53 PM
Bought myself a nice cheap Dell Laptop

Inspiron N5030 (FCG04UK) - Cel900 (2.20 GHz, 1MB L2 Cache, 800MHz FSB)
Memory : 3072MB (1x1024 + 1x2048) 1333MHz DDR3 Dual Channel
Mobile Intel Graphics Media Accelerator (GMA) 4500MHD
Genuine Windows® 7 Home Premium, 64bit
Intel Celeron 900 Processor (2.20GHz,800MHz,1MB)
15.6" High Definition (1366x768) WLED Display with TrueLife

Not amazing but much much better than my current PC i'm writing this on :)

Hopeful it'll be here before the weekend :) :) :) :)

pables
30-03-2011, 10:37 PM
Hey, I casually found this while "googleing" for toy images. Initially found one with more pieces, but thought it will be too much for 90 minutes, so I found this one more simple. Didn't run too much, as it was a simple model, it took some time to tweak all the forms and made the round corners look nice though. As no unwrap was involved in the process, the render and shaders took me very little. I think its a nice image.

lonelymonk
30-03-2011, 10:44 PM
Pables Really nice model, I want to pick it up and play with it. Crying out to be animated being assembled.

pables
30-03-2011, 10:46 PM
Pables Really nice model, I want to pick it up and play with it. Crying out to be animated being assembled.

Agree, but I still don't know how to animate in Modo :wall:. Glad you like it.

Vitrux
30-03-2011, 10:56 PM
Pables Love it. nice render

bgen
31-03-2011, 05:59 AM
wow, nice one pablo ! nice modeling and rendering.
i will model something as well today, yesterday my hdd crashed and
all files gone including the last model i made for this smc. ;(.

rocneasta
31-03-2011, 06:35 AM
wow, nice one pablo ! nice modeling and rendering.
i will model something as well today, yesterday my hdd crashed and
all files gone including the last model i made for this smc. ;(.

ouch :(

pables
31-03-2011, 07:02 AM
Dammit, what's happening with hard drives this week. Hope you didn't loose too much. I expect you'll be able to make your entry Bal.

Thank you all for your comments!

bgen
31-03-2011, 09:04 AM
well it's crap that the hdd went 6 feet under. but most stuff i have on other 2 hdds as a backup...
except the latest stuff i am been working on etc...

Here is a quickie model, might have time in the evening the texture it real nice and make a beauty render.

rocneasta
31-03-2011, 09:10 AM
kids love to pull things - mine was pulling the keyboard and loves to play with it - i guess i should make that a keyboard :o

ClassicGamer-3DT
31-03-2011, 11:26 AM
Didn't lose a single thing, everything I need is backed up on the external HDD & CD's/DVD's

Loving the entries coming in, superb modelling all round :)

grafi
01-04-2011, 10:08 AM
Neil_F01: For the first one, yes it is a real toy that's out there, it's been out since the 80's & Thnks about the Juggernaut haha :dance:
Aaand sorry I haven't kept up with everyone, but here it goes:

Vitrux: Very Awesome Concept & Presentation of the Potato Head Transformer!!!
pables: one of my favorite characters from sesame street, well done! Very clean clay render : )
Peas: Nice Bike! I like the Render
Vitrux: Nice Spawn Figure, the AO really works well on this piece - I like the work on the "Cannons" & Joints
Leonheart: Very nicely well rounded piece, you got a lot of different types of modeling style in there, it turned out nice : )
Mikleton: Wires aren't tooo bad, could just straighten some of that out with the scale tool / edge constraints, but it is a speed modeling challenge at the same time : ) cool detail work on the ports, PS1 definitely brings me back...
Aramor: Cool Concept : ) Definitely nice to see some lego stuff
rocneasta: Very Nice, Clean Mesh & Render : ) I like the materials you used on the Beauty Pass
Trash: Old School Rollerblades, I like the idea, I think they could be beveled & rounded out a bit more though
dantrodgers: Very Clean, Nice Execution, and of course I'm always a fan of the wood background in this context :D
Neil_F01: ThunderCats? Classic and Awesome.
lonelymonk: Love the little detailing work you did on this one, very classic looking. Nice Job : )
pables: Nice Topology on this one and the Shag Carpet is a great addition haha :haha:
bgen: Beautiful Composition, also I like the cleanliness of the scene, even though this one was a short one, it turned out well

-G

P.S. Guys, I know it's too late, but some of these would have been awesome to model: http://www.cracked.com/article_19056_the-15-most-unintentionally-hilarious-bootleg-toys.html
- My personal Favorites are the "Super Transformable Tomas", "Titanic Bot", "Superman "Fly 'Em High", and last but not least the "Spider-Man Fisherman/Archer" haha, all great stuff :haha:

grafi
01-04-2011, 10:10 AM
Didn't lose a single thing, everything I need is backed up on the external HDD & CD's/DVD's

Loving the entries coming in, superb modelling all round :)


Good to hear everything was backed up :) I hate losing data due to HD issues / system failures.

I also agree, the entries are looking great!


-G

rocneasta
01-04-2011, 10:30 AM
thank you for your kind words grafi

been really busy this week, but if i find 2 hours i could model and render something, but unfortunately i doubt that

Trash
01-04-2011, 11:50 AM
thx grafi, but not enough time ;)

Leonheart
01-04-2011, 03:18 PM
Hello guys,
Really great entries so far :)
I would like to share with you my second entry and I'm glad I finished it on the last day as I had lot of work for Earth Day and I was busy :)

Model title: Foosball
Modeling Time: 80 Min
Rendering Time: 10 Min
Software: 3ds Max 2010

Tell me what you think ?
Here you go

Neil_F01
01-04-2011, 04:10 PM
cool.. looks good..

Neil_F01
01-04-2011, 04:12 PM
Neil_F01: For the first one, yes it is a real toy that's out there, it's been out since the 80's & Thnks about the Juggernaut haha :dance:
Neil_F01: ThunderCats? Classic and Awesome.


that thunder cats isnt mine... look at CG portfolio and you'l find it there...

ClassicGamer-3DT
01-04-2011, 08:07 PM
OK so sorry if anyone submits anymore entries but i'm closing this SMC now. This challenge is now over, the next one is up and running now.

Neil_F01
01-04-2011, 08:11 PM
nice roll on smc 4 then

rocneasta
01-04-2011, 08:22 PM
moving on slightly

ClassicGamer-3DT
07-04-2011, 06:29 AM
Results are in (http://forums.3dtotal.com/showthread.php?t=83300)