View Full Version : Dominace War V - 3D - Zohar, God of Restoration - Astaroth
19-03-2011, 03:42 PM
still have to decide a name, but i'm going for a god of restoration, still have to decide the size of him, if it should be tall like a human or big like a planet, btw, i think i'm going for something like this
i really don't know how i should dress him, i'm starting to ask me things like "how a god would dress himself?" and "does a god really needs a dress?", and i really can't find an answer O_ò
i'll think about it a little more :\
btw, he has an hourglass between his hands
20-03-2011, 01:18 PM
C&C are welcome XD
20-03-2011, 01:50 PM
just one proposal for name... Resthor ...
looks good :D
23-03-2011, 04:27 PM
thanks for the name suggestion, i'm still searching for a name that could suit on him
btw, little update
still have to detail him better, maybe i'll start to model and think about it later
always C&C are welcome
23-03-2011, 05:57 PM
This is a concept I did a few months ago, if it can help your inspiration, gl onto the comp' man:
23-03-2011, 07:09 PM
nice idea and looking great, especially like the spikey things around the waist!
Only suggestion, I would lose the shoulder pads, or try something different with them, they seem a bit too 'tank' for what is otherwise quite an elegant design in shape and form
24-03-2011, 11:59 AM
thanks for the ispiration washka, that surely will come in handy later
l3xicon, you think i should remove the pad on the shoulder and wings? maybe it's better if i change them with something with a more light design?
thanks for you comments btw ^^
24-03-2011, 02:58 PM
Yo Asta, was just the fist idea i got when i read your post, not even the best i admit... but sometimes acts like a detonator for the good one... waiting for more man... Peace
30-03-2011, 06:21 PM
i've changed the shoulder pad, so that they are more light, i will try something different for the ones on the wings too, i don't like them so much, please tell me if you like the new version, or it's bettere if i try again something else
30-03-2011, 09:11 PM
I think the new shoulder armor is a better fit size wise. I wonder if you couldn't simplify it further tho. What if it were just a half ring? Horizontal like the ones at his waist, without the spikes tho, or maybe two rings stacked on top of each other? You could carry that ring/half ring motif thru-out the rest of his design as well. I think it could give him a very elegant godly look.
I kinda like the first ones to be honest. L3x is completely right tho, they're a bit too much for the rest of the design, but I'd like to see you carry the nice curve you with them over to what ever you do for the new shoulder armor.
02-04-2011, 01:33 AM
thanks warlock, i tried what you said, using some half ring, here is what has come out
it's not bad but the design seem a little too weak this way to me, what do you think about it???
btw i think i'll use the half rings idea for the wings pads, remove that central part, and change a little the design, it should come out not so bad, and i will add some glowing stone instead of that too much mechanical look in the armor
02-04-2011, 04:02 AM
Yep, like the half rings better than the bulkier armor. I don't think it makes him look much weaker as it makes him look much more devious and clever.
02-04-2011, 04:25 PM
ok, thanks for the comment, i've taken the ring desigh a little further, changed the lower half ring on the shoulder with two quarter rings, and added another one to follow the shape of the body, changed a little that crown too, i didn't like it as it was, here is the update
let me know what you think about it, i still have to find a solution for the wings, just put up those two half ring, but it surely deserve something better
02-04-2011, 05:54 PM
More focus "to the head".
Keep it up.
02-04-2011, 11:15 PM
do you say i should detail more the face, or should i setup the things so that the attention is more attracted to the face??? i'm not an expert in character design, just draw something for myself, if you have some hints i will gladly listen to you ^__^
02-04-2011, 11:36 PM
should i setup the things so that the attention is more attracted to the face???
Use element dynamics, shapes, to point there.
No hint so far, I'll wait the first wires. Keep it up!
03-04-2011, 08:51 PM
ok, i followed your suggestion, here is what i've got
i've setup a gradient on top, cause i were thinking that in the texturing phase, i could try to shift color from dark to light as i come closer the head, this should focus the attention on the head more, or am i wrong??? O_ò
waiting for critique, maybe it's better if i start to model something now XD
03-04-2011, 09:00 PM
I like the drawing, I really do, but when I look at it I don't see God of Restoration. I see...God of Spiky Deviousness.
11-04-2011, 06:13 PM
thanks for your comment pockets, well i think you'are quite right btw, the character is pointing too much in that direction, maybe it's better if i change something and setup a more round design, right now, as it is, it's really too much spiky
btw i started to model the character, when the update will be relevant i'll post something, right now i've reopened photoshop to work again on the character, hoping some good idea will come out ^^
11-04-2011, 07:15 PM
Put some different flat tones on it (concept) on toshop, it can help.
12-04-2011, 04:29 PM
yeah, i've already done it, but since i were continuosly changing shape i had decided to color it at the end
here is a little update
i've removed some spike and blended something, i'm tempted to use gold instead of that silver material, but maybe that big golden ring wouldn't look too good
C&C are always welcome, and thank you for your help ^^
12-04-2011, 07:55 PM
Ooh, I think I like the new shoulder bit. He is a devious looking chap, no denying that.
22-04-2011, 03:04 AM
little update, i added some detail on the cloth, and changed a little more the metal parts
considering that remain less than a month i think i would not make in time probably however, so for now i will go on, and then see what could i get in the time remaining
23-04-2011, 08:44 AM
Or go 2D, rules?
23-04-2011, 03:15 PM
well, i don't think there could be a problem in changing to 2D, but considering there are really some 2D monsters out there i really don't think i have any chance, my drawing skill aren't so much good compared to them, if i go for 3D i can hope for entering the first 75 at least XD
26-04-2011, 02:03 PM
well, created the high poly mesh to sculpt, here it is
i'll adjust everything in zbrush, then, when it's done, i'll create the low poly on the sculpted mesh in max
i have to find a good way to render wings in low poly btw, if someone can point me to some low poly image, making of, or tutorial where there are wings it would be really appreciated, i've to study that thing XD
27-04-2011, 01:07 AM
started the sculpt
29-04-2011, 08:21 PM
You've got some interesting image approach on your 3d modeling, volume building, you're between bending flat surfaces, mosaique assembly and triangular dynamic patterns, that's quite rare, I mean uncommon. (Nothing to do with the competition)
KIU! (Time to hurry)
01-05-2011, 12:56 AM
well, i don't understand if what you said is a compliment or an observation, in any case thanks a lot XD
another little update
setup a little the lower part, and added some ornament on that spiky ring
btw can we use different uv set for different maps? it's not specified in the rules, but last years it was allowed :\
08-05-2011, 03:38 PM
ok, almost finished the symmetric part, have to had detail to the cloth, and then start creating the folds, then i'll have to texture everything, create a low poly, and a rig... ok, i'll never make it in time -.-'''
i should say i don't like much this soft deadline thing, i had preferred just like the other years, with one or two weeks extension :\
13-05-2011, 04:49 PM
i think i'm almost done with the sculpting, maybe i'll start with texturing the character now, here is an update
14-05-2011, 06:31 PM
new update on the textures
18-05-2011, 04:18 AM
18-05-2011, 06:52 PM
21-05-2011, 06:55 AM
created the low poly model, i've still something like 4k triangle till the limit, maybe i'll create the hourglass now, then see where i could use those poligons, they're really a lot :\
21-05-2011, 02:02 PM
23-05-2011, 07:50 AM
finished the texturing part in zbrush, i've to bake everything and work on them in photoshop, still have to create an uv map btw XD
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