View Full Version : Dominance War V - 3D - God of ... - MrFunk
20-03-2011, 05:12 PM
so i finally get to fight in the war :) i really hope i can pull this off in time.
i'm going to do a god of nature or forest...got the 3d blocking down so far, now it's time for some serious concepting.
good luck to you all :)
20-03-2011, 07:58 PM
Wow fast WIP. Gl onto the comp' man!
20-03-2011, 08:44 PM
nice start :)
be very nice to see the spirit and nature of the forest in the character, skin like bark? or moss and growth.. maybe.
Look forward to seeing how you take this forward
21-03-2011, 06:33 PM
@ L3XICON: thanks. there gonna be plenty of bark and moss...and flowers too :)
been playing around with some bark structure. not sure if i like it...have to think of somewhat, that makes him look more like a god and not some kind of a half wooden guy :)
21-03-2011, 07:07 PM
Cool stuff so far. I really like the bark look you've got going.
22-03-2011, 03:18 AM
Ooh, I like this. Are you going to give him something around his neck or on his right shoulder? It kind of looks bare in that area.
03-04-2011, 10:21 AM
decided to go with a different shape. the basemesh is almost finished...gonna start sculpting now
hope you like this new mesh :)
03-04-2011, 12:32 PM
Going nicely, like the satyr concept, flute?, keep it up!
12-04-2011, 10:24 PM
well...i changed my concept once again :) but that's definitively the last time^^ i hope
have been heavily inspired by boofis :D
gonna try and finish the 3d blockout tonight
13-04-2011, 08:18 AM
Nice design ^^ good work on catching up too! Maybe your God and my Godess may... nah ok ok :P
13-04-2011, 08:24 AM
great 3D blocking. You are so talented :) you have gone ahead and created a fullfledged 3D block of your work and following it up later with the 2D concept which also looks awesome. great going. Are you plannning to go for any weapons, or wand as such. Just asking :)
15-04-2011, 01:28 AM
@wil_himura: your goddes just got a rendezvous ;) but winning the war comes first :D
@drained spirit: thanks :) yeah gonna give him a wand later.
blocked in some anatomy and started to play around with his head.
15-04-2011, 01:59 AM
I have to say that he looks more like an imp than a god. Sorry, but I have to be honest.
Still, he looks good, though.
15-04-2011, 04:54 PM
all you need to do to make him more god like is show his scale. So, where you have the leafs and what not hanging off his body, make them trees, or something like that.
15-04-2011, 05:33 PM
Does a god really have to be that big(toe)?
Funk - Definitely stronger concept in the latest iteration, keep it up!
15-04-2011, 07:15 PM
I can see what they're saying about it looking a little impish. Perhaps, something of a beard, and maybe give him a staff, those both seem to be "godly" traits. Sculpt looks good so far.
15-04-2011, 07:30 PM
A bushy (lol) beard would look awesome on this concept.
15-04-2011, 10:41 PM
Just picked up on the posts in this thread and it got me thinking about what you said regarding scale BigToe. This is the one thing I'm finding hard to get a handle on. It seems easier to add scale to a male character as you can exagerate features a bit more but with a woman it seems more difficult. Any suggestions of how this can be achieved or can you think of other ways to make a character godlike without scale?
26-04-2011, 09:06 PM
well...we can clearly see now that everyone has totally different perceptions of a god. i for example just can't see a forest god being huge :) for me such a god should be much smaller( being a giant and living in a forest kinda doesn't work out for me^^) and look somewhat peaceful. and that's the direction i'm trying to follow
time for an update. made a new head and sculpted some wood :) there's still so much to do and the time's running :(
26-04-2011, 11:38 PM
Looks good, I like.
27-04-2011, 02:28 AM
loving that model!
27-04-2011, 04:23 AM
I don't think that Scale is what defines a god. Though it is probably the easiest thing to push. The really difficult thing with this DW is making the it look like a God not a follower. I think your heading in the right direction though I really love his face. I definitely think you are heading in the right direction.
29-04-2011, 02:11 AM
Looking really good...I love the birds just hanging out on him. I also think the scale is perfect, btw...
29-04-2011, 07:05 AM
i'm glad you like it guys :)
been playing around with skin details and did a small turntable gif
29-04-2011, 08:03 AM
nice sculpt! looking great, but in the future slow down the turntable a bit!
the only thing im not really sure of is the placement of the logo, it doesnt feel like it fits with the model as is.
29-04-2011, 08:09 AM
Wow, awesome details. Love the hands.
29-04-2011, 12:25 PM
very nice indeed, keep it up
29-04-2011, 12:53 PM
This looks great! Would love to the the wood integrated into the skin a little better though.
29-04-2011, 01:45 PM
Love the detailing so far! The bark looks great!
29-04-2011, 05:24 PM
Great entry so far, nice mood on it, keep it up, maybe texturing time?
29-04-2011, 10:29 PM
Great job! Move to the lowpoly. There isn't much time left.
30-04-2011, 02:03 AM
Really nice stuff, overall sculpt feels strong. I'd say he's a little too symmetrical overall for being composed so much of organic elements, but I'm sure you can tweak a lot of that in your low poly once it's built and you're not dealing with the sculpt.
08-05-2011, 05:14 PM
finished the lowpoly mesh and did a testbake. it's almost texturing time :)
08-05-2011, 06:04 PM
that is a real nice lookin fella you got there. looking forward to seeing the rest of the textures.
21-05-2011, 10:07 AM
progress on the diffuse map... the rig is finished and i'll probably have the pose finished by tomorrow.
22-05-2011, 10:11 PM
been playing around with marmosets posteffects and started to work on his pose. not that satisfied with it, but it will have to do if i run out of time.
still so much to do and practically no time left :hmm: no sleep this night then :)
23-05-2011, 12:37 AM
One of the best entries on this forum. Great job!
The blunt looks lighter and less saturated than the rest of the wooden pieces. Maybe its because of the light though.
23-05-2011, 07:37 PM
thanks martin, glad you like it. the blunt should be a little bit more saturated now.
new pose...wip podest
23-05-2011, 07:42 PM
25-05-2011, 06:39 AM
here are the final images
glad it's finally over and i can sleep longer than 4 hours a night again^^
time to get drunk:dance:
good luck everyone
25-05-2011, 08:11 AM
looks great man , but in the submission page can't see the final main image. Insteed of that its showing ur old thumbnail image . U should check this out .
25-05-2011, 10:59 AM
yeah...the beauty shot needs to get approved, but it's taking quite some time.
contacted fred a second ago...hopefully it get's fixed sooner than later
25-05-2011, 01:07 PM
Like the blue tits, impressive style/concept and work balance, great realisation, on my favorites, congrats and gl for voting.
Congrats and good luck! great job!:dance::dance::dance:
25-05-2011, 03:33 PM
Great entry! Very solid.
26-05-2011, 05:51 AM
you have a very solid piece there good luck :)
28-05-2011, 12:02 PM
28-05-2011, 09:11 PM
I really like your entry. Probably most memorable one, I would be happy to animate it. )
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