View Full Version : Dominance War V - 3D - God of Beetles - Pockets
20-03-2011, 07:19 PM
Hey everyone, here's my entry.
I hope I can make you all and threedy proud.
Here's my latest shot:
24-03-2011, 08:49 PM
I was playing with the idea of him being more of a samurai warrior. I started a 3d sculpt, and obviously still needs tons of work, but any comments or critiques are more than welcome, I made his middle set of arms more insect like, and those parts will be made out of some sorta chitin. Don't really have all that much to show..sorry :)
27-03-2011, 07:55 PM
Here's another update, worked more on the anatomy, changed the beetle arms a bit. I also started working on the beetle. I haven't started on any of the equipment, but I will after I work on the feet and face of the god.
04-04-2011, 12:31 PM
Okay so here's my update from continued work, I decided to cut the beetle itself in order to try and focus on the god himself and make him more epic. Worked on the god a lot more, added clothes and also worked on a weapon for him, thanks for viewing :)
04-04-2011, 05:55 PM
Nice work all along man, it's taking shape and getting interesting, continue like this.
05-04-2011, 02:46 AM
I like where your going with this. Are you keeping in the human elements or are you going to go all out bug with him?
05-04-2011, 08:40 AM
Thanks guys! I was planning on keeping him mostly human, bugging out just the lower arms, the horn, and his hair, and then texturing a gradual change between bug and human parts so it looks more like its all a part of him as opposed to like metal armor or something. I considered making him mostly or all bug, but I felt like people always tend to view a god as humanlike with possibly some animal characteristics (egyptian gods often had an animal head, ganesh has an elephant head, but always have human bodies and so on).
09-04-2011, 08:30 PM
Here's an update. I worked a good amount on the face n head, added a bunch of tertiary details, added more veiny thingys around the body to try an bring it together more. changed some parts of the clothing. I really need to work on the hair itself and figure out something for the feet, cuz man ive been ignoring those and thats bad mmk. herr it is:
I really like the design of this guy! On the sculpt, it seems like you might have gotten onto the tertiary detail a little too early. You may want to work on the secondary a bit more, particularly in the face. The forms could use a bit more definition, they seem a bit lumpy. The pinch tool will work wonders :)
Looks great though, and I'm really impressed with the mandible scythe!
10-04-2011, 07:13 AM
Thanks for the input, I'll try an fix that up. I agree I did jump into tertiary a little too quickly, but I started then got carried away... :D
10-04-2011, 12:47 PM
did something with the feet finally. my reference for the shoes is a pic of these sweet bear fur shoes i found
I also worked a tiny bit more on the face, nothing too much though, still trying to catch everything else up to the same level. detailed the rope cap pieces as well.
10-04-2011, 04:21 PM
Good work here, like that. Keep on this way!
10-04-2011, 06:28 PM
The shoes look nice. They don't quite get the fur look across (not exactly an easy thing to do in zBrush) but I think they have a look on their own that is working nicely.
10-04-2011, 07:40 PM
thanks washka! thanks puckducker, and i agree with you about the shoes, i planned on leaving that pretty much as is as a base and then laying alpha planes on top of it for the fur.
anyway heres a quick update showing the work ive done on the 'hair'
im a little stuck on what i should do for the hair tie, i dont really have a definite idea of what i want to do for it...as usual comments and critique are more than welcome!
10-04-2011, 09:26 PM
Looks pretty good. My only complaint is that the abs look a bit like abs just for the sake of having super developed abs on the model. Most of the lower torso is "beetled" but the abs are almost entirely human, so it feels a little out of place. I'd like to see you explore a more beetled approach to them, I really like how you're working in the beetle shell type stuff otherwise.
16-04-2011, 08:54 AM
so i tried rolling with warlock's suggestion and did work on the abs. ive only spent a bit of time on it to get out a concept, what do you guys think?
Hot damn Pockets! Loving the detail in there. The dreads are really cool :) You have a shot of the back?
16-04-2011, 10:54 AM
thanks a lot :), here's some of the back
06-05-2011, 07:01 PM
guh, im further behind than id like to be. this low poly took longer than i wanted, but oh well its at the point to either nut up or shut up. and im not done talkin. its not unwrapped yet so no bakes, but ill post em up when i get em done.
07-05-2011, 01:50 PM
unwrapped. baked. and also changed the low poly a little (its now exactly 12500 tris, what a twist!)
07-05-2011, 02:00 PM
WOW this looks amazing, I can see so much detail
07-05-2011, 09:13 PM
Great detail level, loving the weapon, specially the bell alike thing and also the ropes!! Nice low poly aswell!!
08-05-2011, 12:22 PM
thanks guys! glad you like it :dance:
been workin on diffuse texture and i got a question:
face paint or no?
08-05-2011, 05:41 PM
I don't really like the face paint however the face looks greatly detailed
12-05-2011, 09:27 AM
thanks for the input youngstatic! i appreciate it :D
heres some more work on the texturing:
15-05-2011, 11:14 AM
I think I'm onto a good pose here:
15-05-2011, 09:57 PM
Oh, that's not fair! I was going to use that pose for my character! :p
16-05-2011, 05:17 PM
muahahahaha i know, i totally stole the idea from you!
19-05-2011, 07:07 PM
uhhhhh, heres a real post test. there are some things I know Im changing specifically there are a few deformation issues, the bell right now is in a static position and ill be making that look a bit more dynamic. Same thing with the mass of hair, instead of all uniformly swaying it will be a bit more chaotic and dynamic.
any and every comment or critique are welcome :D
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