View Full Version : Dominace War V - 3D - God of Muse - LemonW
25-03-2011, 12:05 PM
I am in. Hope i have time to finish it.
I try to create a god with my favorite instruments, cello and violin.
do the concept and write the short story background first.
update them later.
02-04-2011, 02:06 PM
I tweak the concept this week, and draw the front view and side view, i am not good at 2d, they will be fixed in 3D. And i need a back view also, for the son.
03-04-2011, 03:47 AM
hows the model coming along??
04-04-2011, 06:23 AM
i am going to finish my atomhawk first, then continue this.
08-04-2011, 05:51 PM
I finally finished the concept.
And start the model in Mudbox with the basic human body. I will do some quick sculpt to get the shape i need and back to Maya. There are many hard surface. it is better to build it in Maya i think. There are not much time left. I hope i have time to finish it.
09-04-2011, 10:38 AM
a small update. Sculpting the front body
09-04-2011, 03:53 PM
Interestin' shapes, neck is big.
09-04-2011, 08:01 PM
interesting look, I shall like to see more, but please i beg of you to do something about those hands!
10-04-2011, 06:28 AM
ha, i will model the hands in Maya. now Just take the shapes of the body. never mind.
10-04-2011, 07:17 AM
aye aye cap'n
10-04-2011, 03:54 PM
a new update.
finished the basic sculpt. starting the rebuild
i will continue update next weekend
the five bad damn working days is coming!!:wall::wall::wall:
10-04-2011, 06:32 PM
It's a solid update, I like how your sculpt is coming along.
How are you planning on differentiating the two characters? One's the father and one's the son, it would be great if you could really illustrate that visually on the character so the viewer can tell that without even having to read the story.
Looking forward to more updates, sculpt is progressing well!
16-04-2011, 06:31 PM
a new update...a happy weekend..
still rebuilding the shapes in Maya
28-04-2011, 01:30 AM
a small update.
i am so sorry for the very small image. print by my small laptop. i will make another update this weekend.
and i have got a trouble about the helmet. A, B, C, which is better, or none of them. what do you think?
29-04-2011, 03:39 AM
different parts of the models
29-04-2011, 08:05 AM
Regarding the helmets, I think you should choose A. Personally, I don't like B. As for C, it too big, thus drawing attention to it rather than the whole model.
29-04-2011, 01:42 PM
Thank you, MemoNick . At last i am going to fix the C style. Make it shrt a little bit. I have got three days off. Trying to finish the high poly in this week. I will make another update after the high poly finished.
01-05-2011, 05:49 PM
the final model in Maya. i will export it to ZBrush to add some more small details. and i have build the main low poly. i found that is bad idea to turn this one to low poly:wall::wall::wall:, it kick my ass:wall::wall::wall::wall:
it is 9000+ tris now, and need some more elements. it will run to 11000+ i think. maybe i have not enough tris to build the cello and the violin. :wall::wall::wall::wall::wall::wall::wall
i will going to test the normal map first.
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