View Full Version : dantrodgers Works in Progress
dantrodgers
01-04-2011, 08:48 PM
Decided to make this thread and put all my works in progress here, instead of constantly creating new ones..
Here is what i am currently on with, its for a uni project. We had to design a building with a floor area of no more than 30m2 for a single student. I modelled it (badly) in sketchup and imported to max, so now got to sort out all the weird stuff that the import made, and then get on with texturing it.
Here are a couple of semi-clay renders.
http://img402.imageshack.us/img402/4342/spluclay1.jpg
http://img695.imageshack.us/img695/9264/spluclay2.jpg
Perspective floor-plan
http://img843.imageshack.us/img843/3066/spluclayfloorplan.jpg
Attached image of latest work.
I like it. I did it once, import from sketchup, I dont recomend it ;). But its good for making renders. I like the renders you did.
dantrodgers
08-04-2011, 04:51 PM
started texturing the building today
http://img26.imageshack.us/img26/6971/partc.jpg
Decided i would use this as some practice for uvw mapping seems as its a nice simple shape, but for some reason if i go out of the modifier stack and edit my model slightly on the edit poly modifier it completely resets all the uvw maps...
I read that this is a bug in 3ds max, and a quick fix for this is to put a Mesh Select mod under the unwrap uvw mod, but this hasn't had any effect. I wsa wondering how anyone else has worked around this problem??
cheers for any tips
http://dantrodgers.files.wordpress.com/2011/04/splu_exterior-textured1.jpg
dantrodgers
12-04-2011, 07:14 PM
couple of pretty small updates.
Started adding a few bits of furniture for the living room/kitchen area, textured the floor inside and outside the building, and changed the glass.
Still need to add grass around the outside, model a simple building behind, completely do the roof which is a brown roof system (logs, shrubs etc) and then try and make the wood cladding a little more weather and less climical..
http://img269.imageshack.us/img269/4971/spluexterkitchchairs2.jpg
http://img833.imageshack.us/img833/9430/spluexterkitchchairs.jpg
rocneasta
13-04-2011, 10:55 AM
you might wanna play a bit and adjust the glass material, since it's not quite clear are the glass panels open or closed, also the shadow is causing a distinct horizontal line which is almost impossible since the light will travel through the glass panel and hit the 3D surface inside the object causing different shadow effect
overall it's good, this should be lighting rendering tests or? Having said that if you need any help with modeling you need to post a bit more clearer object with wires etc :)
dantrodgers
13-04-2011, 01:08 PM
you might wanna play a bit and adjust the glass material, since it's not quite clear are the glass panels open or closed, also the shadow is causing a distinct horizontal line which is almost impossible since the light will travel through the glass panel and hit the 3D surface inside the object causing different shadow effect
overall it's good, this should be lighting rendering tests or? Having said that if you need any help with modeling you need to post a bit more clearer object with wires etc :)
cheers, once ive finished off the environment i'll start to sort out the lighting, at the minute i just have a daylight system with pretty much no parameters changed.
I completely agree with your comments about the glass, to be honest it was a fluke that i even managed to get it looking like that. Spent most of yesterday experimenting with different glass settings for the SMC, so i should be able to apply what i learned to this model over the next few days.
I'll more than likely post details of models that i make for the outside of the building eg. logs, maybe a bench etc, but as the model was originally made (badly) in sketchup the mesh is pretty crap, and some of the furniture is just downloaded and imported as im on a pretty tight schedule and got sh*te loads of other work to do . Though if you did want to see any wires, id happily upload some pics.
dantrodgers
13-04-2011, 09:11 PM
my latest SMC entry.
ClassicGamer-3DT
14-04-2011, 11:52 AM
You building is looking pretty nice, I like the sky backdrop. Glass is a tricky one to get right, especially archictectural window glass, but i'm confident you'll sort it.
dantrodgers
26-04-2011, 03:16 PM
My entries for last weeks speed modelling challenge
James Bond gun barrel
http://dantrodgers.files.wordpress.com/2011/04/007final.jpg
and.. Nightmare before Christmas, might mess about with this at a later date :hmm:
http://img577.imageshack.us/img577/8971/nightmarewipfinal.jpg
dantrodgers
06-05-2011, 10:19 AM
Made this for a speed modelling challenge the other week, but gona use it to learn how to properly unwrap uvw's.
Its a sweeper bot.
http://img171.imageshack.us/img171/2181/clay1s.jpg
http://img856.imageshack.us/img856/2602/clay2b.jpg
http://img135.imageshack.us/img135/7109/clay3.jpg
this is what its looking like textured so far..
http://img36.imageshack.us/img36/3728/bottexturewip.jpg
still needs a lot of work, but should have a bit more time from now on to spend on it seems as uni is comin to an end for this year..
any comments and/or tips for uvw unwraping in 3ds max would be appreciated :wall:
StefanC
19-05-2011, 02:07 PM
Heineken is dutch beer and in dutch you write beer as "bier" I noticed that you wrote the english word beer on there :P For the rest I think it all looks good ^^
dantrodgers
28-05-2011, 09:23 PM
Heineken is dutch beer and in dutch you write beer as "bier" I noticed that you wrote the english word beer on there :P For the rest I think it all looks good ^^
Cheers, heh in england Heineken bottles say 'beer' :)
This is another of my speed modelling challenge entries. Its an Othello hand blender.
http://img36.imageshack.us/img36/791/render1z.jpg
dantrodgers
09-06-2011, 02:21 PM
I'm going to start on a longer project now, a cartoony styled spaceship/flying saucer.
This is the basic shape that i have so far.
http://img847.imageshack.us/img847/3776/bubship.jpg
The legs have just been plonked on there to show what ive got in mind. I'm going to add rocket/missiles to the sides, maybe some sort of laser cannon to the front, then the rest is mainly detailing grills/vents/rivets and gauges etc
C&C would be great!
wires
http://img215.imageshack.us/img215/483/capturetmx.jpg
kazhad
11-06-2011, 02:05 PM
Hey, i like the spaceship. :)
The shape and style are very clean and simple, i like that. And i can see where this is going. Are you also planning to add an alien type character who is flying this ship?
I've got some tentacle and pink alien character on my mind.
dantrodgers
11-06-2011, 04:14 PM
not really sure at all about who or what is flying the ship, maybe a robot, maybe a very simple looking stylized character.. i really dont know as yet. If all else failed i'd even thought of making the glass pod mirrored
dantrodgers
19-11-2011, 07:06 PM
small update to the spaceship, added fuel tank and braces. Haven't touched this for ages and had a little play with it again today.
Still not 100% sure where its going as far as other details and weapons are concerned, any ideas would be appreciated.
sean_rodrigues
20-11-2011, 11:26 PM
Hey, these are really good renders!
Are you going to texture the blue robot?
Sean
dantrodgers
20-11-2011, 11:34 PM
Thanks, these renders are just the mental ray sun and sky in the daylight system :haha:
I'm not going to do anything else with the robot, it was a quick model for a speed modelling challenge, and i dont really like it anymore. I am prob going to model a robot after i finish this project off, been fancying doing one for a while..
I have sort of got a grasp of where i want to take this now, here are some basic screen grabs of what i am thinking
mini guns mounted on the sides, and (possibly) one bigger gun on the front, like a cannon.
http://img528.imageshack.us/img528/806/captureim.jpg
http://img97.imageshack.us/img97/6139/capture1lzl.jpg
Another little update ive done today
dantrodgers
18-01-2012, 03:10 PM
some simple renders of an ecoHouse designed for a uni project.
proper textures + composition to come when i get time
IGNORE THE FLOATING CAR LOL
dantrodgers
21-01-2012, 02:42 AM
decided to try vray instead of mental ray so i can use vrayproxies for grass and stuff. pretty weird to get used to imo.
oh yeah, the model was originally made in archicad 15 and taken into 3ds max.
dantrodgers
13-02-2012, 12:57 AM
finally had time for a bit of an update!
messed about in PS after, but not sure if i made it worse :wall: ah well..
dantrodgers
15-02-2012, 11:10 AM
Another update.
Anyone know why the images looks much better in the V-Ray render window that they do when i save or take into PS?? tried saving as a few different file types too..
dantrodgers
30-04-2012, 03:52 PM
thought id post a few updates of my work, its been a while.
Got my first freelance modelling job recently :dance: , so my personal work had to take a back seat.
Haven't really done much on this for a month or two, and it still needs a fair bit of work, but here's what the eco-house looks like atm
http://img835.imageshack.us/img835/1023/render3e.jpg
http://img100.imageshack.us/img100/9199/render31.jpg
http://img708.imageshack.us/img708/6762/render32.jpg
Some paper cut-out style models I did my my girlfriend.
http://img72.imageshack.us/img72/2157/final1qe.jpg
And a play with MassFX
http://img515.imageshack.us/img515/915/dofrendera.jpg
And my latest SMC entry - its Butch's watch from Pulp Fiction.. the one that lived in Walken's arse.
http://img256.imageshack.us/img256/7549/watchrender.jpg
c&c would be great :D
Aramor
01-05-2012, 07:33 AM
And my latest SMC entry - its Butch's watch from Pulp Fiction.. the one that lived in Walken's arse.
Is that why some of the numbers are brown?
rocneasta
01-05-2012, 11:33 AM
Is that why some of the numbers are brown?
lol aramor :p
dantrodgers
02-06-2012, 06:37 PM
Done a little bit more to the space ship.
Decided to have telescopic arms on the sides which will be a fair bit longer than in the pic now. I've also had a play with textures to get a grip on where i want the final design to go.
dantrodgers
04-06-2012, 07:33 PM
modelled the hand/claw today and added a few more details.
http://img521.imageshack.us/img521/2317/render5.jpg
http://img21.imageshack.us/img21/117/render51.jpg
dantrodgers
07-06-2012, 01:15 PM
few more updates.
Pretty much finished the rocket boosters and arm/claws now. Got a bit bored with modelling so though id have another play with Vray and PS
dantrodgers
13-06-2012, 12:05 AM
Had a break from the spaceship while i figure out where the design is heading so I had a play around with Vray proxies and made a new blog header.
http://img14.imageshack.us/img14/2052/headerzsr.jpg
http://img40.imageshack.us/img40/5017/fbheaderj.jpg
dantrodgers
20-06-2012, 05:15 PM
spaceship update.
I just want to get all the modelling finished now so i can start to unwrap it :evil:
http://img207.imageshack.us/img207/6168/img3aq.jpg
http://img11.imageshack.us/img11/8918/img2it.jpg
http://img850.imageshack.us/img850/4392/img1bp.jpg
McFly
20-06-2012, 07:33 PM
Hey man, good stuff. Header looks good, perfect for a blog/website indeed. Some clouds or a less uniform background would look nice.
Not sure bot's arm will bend properly as there's not much space between cylinders.
Keep at it man!
dantrodgers
21-06-2012, 11:29 PM
Hey man, good stuff. Header looks good, perfect for a blog/website indeed. Some clouds or a less uniform background would look nice.
Not sure bot's arm will bend properly as there's not much space between cylinders.
Keep at it man!
Cheers man. I hadn't really thought owt of the arms, but now you've mentioned it i can see what you mean. I'll prob start rigging them soon so i'll have to see what they look like, i imagine them being like Bender's.
Made a start on the drill earlier.
http://img600.imageshack.us/img600/3779/drillf.jpg
astroAJ
22-06-2012, 09:40 AM
Nice progress on the spaceship, the Vray renders are looking very good. Keep it up :)
bushmaster
22-06-2012, 08:07 PM
The card board monsters are top notch. The space ship has some really nice shader setup.
dantrodgers
05-07-2012, 09:02 AM
Thanks guys. Urgh its been a very annoying week with my PC. I decided to have a few days off from modelling and play through fallout 3, then after I came back to my PC it was absolutely ****ed! :hurt: So i haven't really got much to add yet and these few days away have made me change my mind again about the overall design lol. Serves me right for not planning this out properly before I made a start.. :hmm:
Anyway, heres what i have at the moment, I am thinking that the square lights on the front dont really fit in with the whole design anymore so I'm gona have to change them to a more circular design, but I dont really know what to add to the front middle section now.. any thoughts??
dantrodgers
05-07-2012, 01:19 PM
or round lights?
just a block out, ill mold them to the sides of the ship if i decide to go with this sort of style
dantrodgers
12-09-2012, 10:37 PM
spent today texturing an oldish speed modelling challenge entry.
Dirty Harry album cover
http://img819.imageshack.us/img819/305/finalrenderj.jpg
vBulletin® v3.7.4, Copyright ©2000-2013, Jelsoft Enterprises Ltd.