View Full Version : Dominance War V - God of Labor and Perseverance - arvinmoses
arvinmoses
20-04-2011, 05:15 PM
My starting concepts. Will upload pic of basemesh soon.
Update:
http://forums.3dtotal.com/attachment.php?attachmentid=180629&stc=1&d=1306254238
Update
http://forums.3dtotal.com/attachment.php?attachmentid=180178&stc=1&d=1305585466
http://forums.3dtotal.com/attachment.php?attachmentid=180179&stc=1&d=1305585472
Update 5/13
http://forums.3dtotal.com/attachment.php?attachmentid=180074&stc=1&d=1305305899
http://forums.3dtotal.com/attachment.php?attachmentid=180075&stc=1&d=1305305907
Update 5/5/2011
http://forums.3dtotal.com/attachment.php?attachmentid=179708&stc=1&d=1304604590
Update 5/3/2011
http://forums.3dtotal.com/attachment.php?attachmentid=179627&stc=1&d=1304452039
Update 5/2/2011
http://forums.3dtotal.com/attachment.php?attachmentid=179585&stc=1&d=1304346203
arvinmoses
20-04-2011, 05:57 PM
This is the a close-up of the gauntlet
Warlock 279
20-04-2011, 09:30 PM
Interesting proportions you've got. I kinda like them. The feet feel a little on the large side tho, might be worth playing with them some.
arvinmoses
20-04-2011, 10:39 PM
Thanks!!!
I think I'll make the base mesh and start messing with the proportions.
hulahuga
22-04-2011, 06:33 PM
Looks interesting! Let's see more of this :).
You should ask the mods to rename your thread btw...
arvinmoses
22-04-2011, 07:02 PM
How should it be titled?
Thanks for the encouraging comments. Here is a test I did, just playing around with the sculpt. I will most likely rebuild the base mesh.
washka
22-04-2011, 09:15 PM
Interesting start man, welcome and gl onto da comp'!
hulahuga
23-04-2011, 06:36 AM
Dominance War V - 3D - "Entry's Name" - "Your Nickname"
arvinmoses
02-05-2011, 02:24 PM
Update.
Need to break of hands and redo. Anyone have suggestions on how to do this?
Change my workflow on sculpting after watching some Ryan Kingslien videos to be a little more subtractive than additive.
scott242
02-05-2011, 09:05 PM
Change the hands for what purpose? You mean for retop-ing or sculpting or what? Lots of ways to break them off but it depends on what you're trying to do to them.
Good luck on the comp!
arvinmoses
02-05-2011, 09:40 PM
I'm not happy with the base mesh for the hands. The topo is hard to work with. What's a good way around it?
scott242
03-05-2011, 12:03 AM
Normally you'd probably want to export the lowest level of your mesh to Maya (or whatever 3D or retopology package you use), make the necessary changes to the topology (which is usually just a few poly splits or edge deletions), then reimport the new base mesh into the lowest level of your Zbrush sculpt. It will project all the detail onto the new topology so you don't lose your subdivisions/detail etc.
If your lowest subdiv is still pretty high resolution, you can try using reconstruct subdiv in the geometry palette to get something you can work with more easily.
If you're trying to do it all within Zbrush, I'm not sure quite how you'd do it...I've used Zbrush retop tools once or twice but the workflow seemed a little clunky so I never used them very much.
hulahuga
03-05-2011, 02:32 PM
+1 with scott. But unless your base mesh is all to hell then you can do a LOT more with the sculpt than what you have now before you do the retop.
Retopology is usually and end phase or redesigning phase in your project... :)
arvinmoses
03-05-2011, 07:46 PM
Thanks guys. Some stuff to consider. Everything is.. okay as far as topo. The hands are the only things I'm not too happy with, mostly around the thumb. Also I didn't bother to change lengths of the fingers while working on base mesh.
arvinmoses
04-05-2011, 11:38 PM
Getting there!!!
arvinmoses
05-05-2011, 02:08 PM
Beauty Render
arvinmoses
13-05-2011, 04:58 PM
Armor test
Puckducker
14-05-2011, 06:34 PM
I like the cut in hard details in the leg, look clean and strong.
The elongated arms aren't quite clicking for me yet, but if you can get the forearms looking right I think you'll nail the look down.
arvinmoses
16-05-2011, 10:38 PM
Updates!
arvinmoses
24-05-2011, 04:24 PM
Don't know if I'll make the deadline, but would like to finish.
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