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View Full Version : SMC #07 "Production Ready" - The Factory


ClassicGamer-3DT
22-04-2011, 09:01 PM
http://i281.photobucket.com/albums/kk208/classicgamer-3dt/ClassicGamer-2DSMC07BriefArtwork.jpg

The Challenge Rules

1). Each challenge we'll post a subject for you to model along with a time limit on how long you should spend on it. Spend no longer than the allocated time then post a render of your model. No cheating, we are relying on your honesty here and the idea of speed modeling is to simulate a "real world" environment. If you are working on a project and asked to show a concept model you'll need to be able to get somewhere near the target in the allocated time. Your submission should be a model created especially for this challenge and not one you have stored on your hard drive. How you interpret the brief is up to you as long as the final model conforms to what we have asked for. Any images of models that do not match the brief can be removed and the poster disqualified.

2). You may enter as many times as you like as long as each model is completely new and uses no components from other entries. Entries using models which are not original will be removed and the poster disqualified.

3). Your entry may contain as many views of your model as you like and must include a clear and easy to see wireframe of the mesh before any smoothing/subdivision has been applied. Wire renders/ Cell Shaded or Screengrab wireframes are acceptable. Any wireframes we cannot see correctly will be disqualified. The key is for us to be able to see the wireframes clearly to ascertain how you modelled the subject matter.

4). You MUST include the following details with each submission:

A). Software used
B). Time spent creating the model.

Any further information is voluntary but posts not containing the required information can be removed and the poster disqualified.

5). Post TWO images per entry which must be no larger than 1280x1024 pixels in either landscape or portrait format with a file size of no more than 195k.
1 image for your wireframes and 1 for your clay combined with a optional beauty render.
These images must be uploaded to our servers using the "browse" button on the forum reply page.
Do not link to external images files. Images larger than the maximum size or posts containing links to external images (other than for reference materials)
will be removed and the poster disqualified.

6). The creation of displacement maps, normal maps and any splines drawn out in an external program other than your modeling software are to be included in your modeling time.

7). Time spent on rendering or texturing or building a scene in which to display your model is not included in the allocated period to allow those with slower machines to participate on an even playing field. What we are looking for is the quality of the models you can produce "under pressure". If your model is not complete, you can still post it as long as it's recognizable.

8). Posting the same entry twice in a challenge is considered to be double posting and will result in a disqualification. When asked to fix a previous post due to DQ or any other reason, you must fix the first post, or delete it altogether and create a new one.

9). The Winner must email jo@3dtotal.com to claim their prize.

10). Only 1st place & 2nd place (i.e. the runner up) can claim a prize.

These rules apply to everybody taking part there will be NO exceptions!

Subject: The Factory
Deadline - 10:00PM GMT Friday 29th April 2011
Description: In this SMC we are looking at factories, you can choose to model a complete factory of any production such as a vehicle, food, mechanical, or you can model any of the machines that reside within said factories, you can create a factory infographics plan or a blood factory with deadly machines...... the choice is yours friends :)
Modelling Time: 90 Mins.

Prizes:

1st Place - £30 worth of 3DTotal downloadable products & a gold award badge.
2nd Place - £10 worth of 3DTotal downloadable products & a silver award badge.
Honourable Mentions - Bronze Award Badges

Above All Else Have Fun & Good Luck!

My Starter

http://i281.photobucket.com/albums/kk208/classicgamer-3dt/CG-Starter-Renders.jpg

http://i281.photobucket.com/albums/kk208/classicgamer-3dt/CG-Starter-Wires-1.jpg

rocneasta
22-04-2011, 09:16 PM
a world of possibilities

bgen
22-04-2011, 09:19 PM
a world of possibilities

indeed, this will be a really creative SMC with loads of diffrent result i can imagen.
me running to the sketchbook and thinking of cool ideas.. :dance::evil:

ClassicGamer-3DT
22-04-2011, 09:26 PM
indeed, this will be a really creative SMC with loads of diffrent result i can imagen.
me running to the sketchbook and thinking of cool ideas.. :dance::evil:

Good to know :dance:

I hope this one is a successful one

lonelymonk
22-04-2011, 10:39 PM
Something modular I think. Something big out of a few repeated parts..... Looking forward to this one.

Meauxable
23-04-2011, 12:09 AM
a world of possibilities

hitchhikers guide?

rocneasta
23-04-2011, 05:11 AM
hitchhikers guide?

Good book.

Meauxable
23-04-2011, 09:50 AM
Good book.

I was refering to the movie planet factory scene
:)

paulius-st
23-04-2011, 08:49 PM
nice topic. such a wide choise i cant even decied what to do :D . want to do somethis from si fi and allso want to do something from a industrialisation epoch. so i think i'll merge both and see what i will end up with :D .

CG - good one :) .

paulius-st
23-04-2011, 09:02 PM
hmm , just typed words "old factory" in to google search and thats what i got as one of results (http://www.flickr.com/photos/studiobild2/3453168908/#/photos/studiobild2/3453168908/lightbox/) . would like to pay a visit to this factory :D .

ocin
23-04-2011, 11:32 PM
k thats my topic! :D

bgen
24-04-2011, 03:47 PM
very good starter CG !
i am not happy with the result i got, but oh well better post it than trash it..
76min | modo.

rocneasta
24-04-2011, 03:53 PM
the first thing that came to mind when i read factory, was baby factory and my mind then drifted all the way to matrix - rushing back to reality and telling myself i was weird

hopefully not the only weird one :p

p.s. bgen, are babies playing nintendo?

bgen
24-04-2011, 04:00 PM
the first thing that came to mind when i read factory, was baby factory and my mind then drifted all the way to matrix - rushing back to reality and telling myself i was weird

hopefully not the only weird one :p

p.s. bgen, are babies playing nintendo?

:lame::evil: ye, they got the latest Nintendo 3ds.

ClassicGamer-3DT
24-04-2011, 05:24 PM
I wondered how long it would be until a matrix themed entry would surface, great entry bgen.

paulius-st
25-04-2011, 03:55 PM
bgen - a great entry. :)

here is my take on this one. had lots of ideas but all of them were too big to fit in the time limit so i just freestyled for 70minutes.
here are my clay and wire renders. beauty render will come in two days when i'll get home.

bgen
25-04-2011, 04:07 PM
CG- cheers matrix theme was the first thing that popped into my head.
paulius-st thx, don't know what kind of production it could be, but it looks good anyway ;). perhaps a stargate production.

timberwo7ves
25-04-2011, 09:04 PM
I was thinking of modelling a colon but that would be a bit of a crap factory..

on an actual note though, I noticed in the last challenge someone mentioned composition time - would this be referring to layout out the renders etc using Photoshop (or similar), or rather, having modelled different pieces/objects within the 90min, moving them around in a scene, composing them for a render?

e.g. could I spend the 90min modelling the pieces, then arrange them to form a scene? (specific example, modelling items on a desk, and placing them randomly in XYZ in my scene, then after modelled everything within 90min (no time left), spend time arranging the objects on and around a desk object so that it looks like a proper scene)

Bob Marley
25-04-2011, 11:40 PM
Hey timberwo7ves, I thought about that aswell, and I think positioning the object is not including in the modeling time, as it s more building a scene to show your modeling.

As it says in point 7:

Time spent on rendering or texturing or building a scene in which to display your model is not included in the allocated period to allow those with slower machines to participate on an even playing field. What we are looking for is the quality of the models you can produce "under pressure". If your model is not complete, you can still post it as long as it's recognizable.

But I might be wrong so its good you asked it as I was going too aswell : )

timberwo7ves
26-04-2011, 05:08 AM
cool, glad it wasn't an obvious one :D

A good clarification would be in the two cases:

-Modelling a (toy) piano - I would consider modelling one key AND duplicating it x times to be part of modelling time.

-In the case of bgen's above, or bob marley's smc#06 entry, I would consider building one baby+pouch or one spider as modelling time, with the duplicating across the scene to have multiple instances of them to be part of composition time and not the 90min.

rocneasta
26-04-2011, 07:25 AM
composition time to me is the time spent in photoshop - not duplicating it in max. You have a lot of duplicating going on, and positioning and spacing and adjusting, objects following advanced splines, snapshoting etc. So in my humble opinion that's modeling time.

bgen
26-04-2011, 08:14 AM
composition time to me is the time spent in photoshop - not duplicating it in max. You have a lot of duplicating going on, and positioning and spacing and adjusting, objects following advanced splines, snapshoting etc. So in my humble opinion that's modeling time.

ditto that !

timberwo7ves
26-04-2011, 08:16 AM
regardless of the decision, I think a super final clarification would be good (cough cg), so we know for this challenge, and for future :D

thanks for replies roc and bgen :)

lonelymonk
26-04-2011, 09:05 AM
I think it was me who originally used the word composition in SMC06, in my case I was referring to lighting, composing the shot, creating and layering render elements, and layout in Photoshop. It will be interesting to see where CG weighs in on this because I want to noodle on some modular components for this entry.

rocneasta
26-04-2011, 09:13 AM
SMC are intended to practise speed modeling in order to accomplish the speed needed to make stuff in RL in the same conditions. Like when you are asked to make a model by someone's concept in 60 min... you can't really show up after 120 min and say i modeled for 60 min those another 60 i used for positioning etc - it's just not logical.

Presentations are left to choices how much time each of us wants to spend, hence the clay render that needs no real philosophy to set up and render time is low due to material/texture/lighting conditions - all representing RL conditions of the deadline one would have to meet.

But this is up to CG and his decision, just voicing my opinion (as usual)

timberwo7ves
26-04-2011, 09:23 AM
I think I agree with rocneasta now - while it would be good to have a bit of extra time, it's probably not the point of these challenges, where the goal is to simulate a real deadline and brief.

with everyone on the same playing field, it works out fair, and if we want, we can continue with the models we began here into another WIP thread (yes?)

I started this question just for everyone else's sake; I've never modelled anything that could improve the scene with multiple instances of it :D

lonelymonk
26-04-2011, 09:30 AM
I think I agree with Roc, I had always worked on the assumption that duplication was part of the modelling time. I always work with lots of symmetry and many instances to try to speed things up.

timberwo7ves
26-04-2011, 09:35 AM
@lonelymonk
When I referred to duplication, I meant things like chairs in a room. The room is made of objects like chairs, but the chair isn't part of the room model, so I wondered should it be okay to duplicate the chair after the time was up, arranging the scene but not adding to or modifying any models.

Conversely, duplicating the legs of a chair would definitely be considered part of modelling time; you're modifying the chair model.

Regardless, roc's reasoning remains with regards to the aim of the SMCs :D

ClassicGamer-3DT
26-04-2011, 09:36 AM
Righto. If you are model one object and duplicating or instancing it several times it will count into the modelling time, because these extra models will still need to be moved, textured etc etc.

However if you copied a model and composited them around a scene in photoshop then that would be exempt as it would be classed as your texturing/compositing time which isn't counted in these challenges.

Stick to the rule that if you are copying/moving/duplicating/instancing anything in your 3d software of choice then that needs to be included in the time frame for the limit of he challenge.

Finally if you wish to "dress" the scene with more elements you of course can, years ago when I was creating my entries I used to model quite a fair bit of extra elements into a scene then of course you must make sure you only show what you modelled. For instance you could model car factory and have the final scene with 100 cars, but all you modelled was the robotic arms and the factory itself, as long as your clays and wires are only showing the factory and the robotic arms then that's ok.

But modelling outside of the time frame isn't allowed.

lonelymonk
26-04-2011, 09:41 AM
@Cg, thanks for the clarification , that seems pretty easy to understand.

Garner
26-04-2011, 10:17 AM
Just a query; does this have to be internal or are external views welcome. don't know if I'll get a chance to compete but it was the first thing I thought of as a question. thought it might help people with entries.

Trash
26-04-2011, 10:21 AM
Righto. If you are model one object and duplicating or instancing it several times it will count into the modelling time, because these extra models will still need to be moved, textured etc etc.

that means if i create an object, like a tube within 10 minutes and instance/duplicate it for 9 times. and the time grow to 10 minutes *9 oder just only 20 minutes for duplicate and positioning?

i'm clueless...

rocneasta
26-04-2011, 10:26 AM
nah you create one object and when you're done with him, your time is still running while you instance/clone it around the scene (applying moving rotating etc to each of the clones/instances)

timberwo7ves
26-04-2011, 10:26 AM
Just a query; does this have to be internal or are external views welcome. don't know if I'll get a chance to compete but it was the first thing I thought of as a question. thought it might help people with entries.
Garner, I think external view of factory will be allowed as long as it's clear it's a factory, and so meets the "recognisable" req :D

that means if i create an object, like a tube within 10 minutes and instance/duplicate it for 9 times. and the time grow to 10 minutes *9 oder just only 20 minutes for duplicate and positioning?

i'm clueless...

If you create your tube within 10 minutes, and duplicate it 9 times, and the time taken to duplicate (+position) the new tubes takes another 10 minutes... then the total modelling time so far = 20min.

CG was saying that any modelling/duplicating/positioning within the 3d package should be within the 90min. That said, after the 90 min (as long as you have your wire render, and clay render of what you've done in the 90 min), you can include a beauty render which has additional objects rendered out of time, which might complement your main subject.

The compositing time is meant for when you take your renders and edit them in photoshop or similar package. In here, you might cut around an object (a portion of the 2D render) and copy it across the 2D canvas; this is not included in modelling time, and so long as you meet the deadline, and have a clay and wire of what you've modelled, then your entry is valid (if it meets the subject and is recognisable as meeting the subject)

:D

Trash
26-04-2011, 11:36 AM
my brain goes really slow at time... the weather is to good for working and the sun is burning to hot for me ;) . thanks for explain it in mathematics :)

timberwo7ves
26-04-2011, 12:07 PM
the weather is to good for working

yes. yes it is :( roll on, 4pm!

I'm hoping to get started on my entry before class tonight :D

Trash
26-04-2011, 01:12 PM
ok, i'd some ideas and a full sketchbook about factories, but something takes to much time to complete it. And so, I decide for such a simple thing (after the post with duplicates etc.)

Cloning Factory - perhaps it look more than a laboratory :) (and full of clones^^)

in the claypic - i've cleared one column to see the clone inside

dantrodgers
26-04-2011, 03:24 PM
cool entries so far, especially like CG's starter, and the matrix one.

got about 4 ideas for this one.. which one(s) to choose...........:hmm:

ClassicGamer-3DT
26-04-2011, 04:28 PM
I've been working on another entry...... I suppose i've cheated slightly as I've already modelled the machine before so I knew what to expect when modelling it from scratch again. But i've really enjoyed modelling it all over again and it's a faithfull representation to the original. I've made mine into a factory machine toy....... more to come later when i've finished rendering.

Some of you might recognise it if you loved your 80's animated shows.

bgen
26-04-2011, 04:30 PM
modo | 90min. would have like to add more stuff to the stairs etc.. but anyhow.

looking forward to u're next entry CG !

ClassicGamer-3DT
26-04-2011, 04:35 PM
oh I like that one very much, excellent clean modelling:)

bgen
26-04-2011, 04:38 PM
oh I like that one very much, excellent clean modelling:)

cheers, beauty will follow.

Vitrux
26-04-2011, 05:36 PM
AH! come on guys! im talking about the modeling time, to late i think but it is what a think.

My boss tells me: Vitrux, i need a factory now, the client comes in one hour. So i start to model my factory.
In one hour my boss comes to me and tells me: Ok Vitrux give me your flashdrive the client is here.
Everything I´ve got in my max file until that moment is what the client is going to see, finished or not, duplicated or not, moved or not...
Of course, here in SMC we have the chance to make a good clay render. But everything you´ve got in your max file in one hour is what is taken into account in the modeling time.

Vitrux
26-04-2011, 05:41 PM
BGEN, like too much your entry

ClassicGamer-3DT
26-04-2011, 05:47 PM
AH! come on guys! im talking about the modeling time, to late i think but it is what a think.

My boss tells me: Vitrux, i need a factory now, the client comes in one hour. So i start to model my factory.
In one hour my boss comes to me and tells me: Ok Vitrux give me your flashdrive the client is here.
Everything I´ve got in my max file until that moment is what the client is going to see, finished or not, duplicated or not, moved or not...
Of course, here in SMC we have the chance to make a good clay render. But everything you´ve got in your max file in one hour is what is taken into account in the modeling time.

Been there and done it, I can speak from a real world client that asked for something done in an hour, I only had a clay render and the physical model done, no textures, no beauty shots nothing. But the model was looking fairly decent, the client was happy and understood the time and effort needed in order to create the finished piece. From that day it took 2 weeks to final design.

When a boss or client asks "Can you model a factory in an hour" It 99.9% of the time NEVER means the finished article, both boss and clientel know (and if they don't they ****** well should) that you cannot have a finished product in that time.

All they want is a basic representation which is usually a pre-requisite to getting the job in the first place, then if the man from Del Monte says yet you can go on from there :)

Vitrux
26-04-2011, 05:55 PM
ClassicGamer-3DT, yes, that was exactly what i meant. the conclusion is that everything you have in your max file in one hour is what is taken into account for your client to understand.

ClassicGamer-3DT
26-04-2011, 05:56 PM
yes indeedy matey :)

ClassicGamer-3DT
26-04-2011, 08:41 PM
I wonder how many people remember Bertha! Bertha was a stop motion animated children's television series about a factory machine. It was produced by Ivor Wood's company Woodland Animations. The factory was called Spottiswood and Company, and it was a small manufacturing plant which produced a wide range of goods ranging from cuckoo clocks to windmill money depository boxes. One of my favourite characters T.O.M (talk.operated.machine) isn't featured here as I ran out of time. As I mentioned earlier i'd made Bertha before a few months back and was still in the process of creating the original factory etc, so I started from scratch and re-built her again for this SMC in toy form and i'm pretty happy with the modelling. Not impressed by the renders really and I think my polystyrene could have looked better, I had to totally remake the Bertha titles as the reference pictures are far from high resolution on google. The text on the side of the toy box are the lyrics for the theme tune lol, so here it is :)

http://i281.photobucket.com/albums/kk208/classicgamer-3dt/ClassicGamer-2DBerthaBoxFront.jpg

http://i281.photobucket.com/albums/kk208/classicgamer-3dt/CG-Entry-2-Comp-02-1.jpg

http://i281.photobucket.com/albums/kk208/classicgamer-3dt/CG-Entry-2-Comp-01.jpg

http://i281.photobucket.com/albums/kk208/classicgamer-3dt/ClassicGamer-2DBerthaBoxSideArtwork.jpg

Link to bertha on youtube :) so you can see how close my modelling represents it.

Bertha Episode (http://www.youtube.com/watch?v=OjTEzyQtvU0)

Bertha Theme Tune (http://www.youtube.com/watch?v=F_V2GemStEw&feature=related)

rocneasta
26-04-2011, 08:45 PM
Never seen bertha, but she is hilarious!!!

ClassicGamer-3DT
26-04-2011, 08:52 PM
it's a classic from my childhood, check out the links in the post :)

The Narration was provided by Roy Kinnear, who also provided the voices for the characters, along with Sheila Walker.

The Main Title song was sung By Guy Fletcher.

This..... Postman Pat, Fireman Sam, Pigeon Street & Portland Bill were all created by Woodland Animations, usually shown on a lunchtime slot, I loved them when I was a child :)

Mithras
26-04-2011, 09:59 PM
@Classicgamer: Crazy machine, i love it!

Kind of Steamengine...I know that it won't work^^

bgen
27-04-2011, 05:03 AM
CG - man that entries reminds me of my childhood, right now i am sitting with a hugh smile infront of the computer screen :D - it's now officially my favorite entry, way to go CG.
Mithras - nice clean modeling - reminds me of a oil rig/pump !

SherifAlaa55
27-04-2011, 11:42 AM
Hello this is my first entry ... :) im still a beginner though

I've been interested in energy for some time ...
my idea was to creat a factory that also maxmizes the use of
renewable energy ...
modeled in 90 mins ... rendered in around 5 mins

hope you like it .... :D
Edit: Done in 3ds Max ...

rocneasta
27-04-2011, 11:47 AM
Hello this is my first entry ... :) im still a beginner though

I've been interested in energy for some time ...
my idea was to creat a factory that also maxmizes the use of
renewable energy ...
modeled in 90 mins ... rendered in around 5 mins

hope you like it .... :D

nice entry and welcome to SMC's

just one tip, please edit your post to show 1280x1024 wireframe and clay render and also don't forget to state the software you used to create the model (i believe it's max, but still you need to write it or include it in the pictures)

SherifAlaa55
27-04-2011, 11:52 AM
Thanks ... but do i have to make it 1280x1024 res.?

rocneasta
27-04-2011, 11:56 AM
if you can render it bigger, and the wireframe, just Alt+W to toggle the viewport and then sprint screen or screen grab it into a *.jpg

timberwo7ves
27-04-2011, 11:57 AM
Thanks ... but do i have to make it 1280x1024 res.?

Yes, it's part of the challenge rules; it also helps others see how you've constructed the geometry and provides a standard for the judges - it'd be unfair if some submitted hi-res renders, and others lo-res, though there are advantages to both depending how good your modelling is :D

edit: I'm well wrong. it's "no larger than..." but still would be nice to see larger as it looks good :D

SherifAlaa55
27-04-2011, 12:30 PM
Thanks Rocneasta, Timberwo7ves
I'll try to get better results in my 2nd entry ;)

lonelymonk
27-04-2011, 01:05 PM
Here's my entry, I tried to imagine how iPads are made, I think it might be something like this........

(I think i might be wrong)

One wall was instanced in a 3x3 grid so that as I worked all nine models updated. This helped me to ensure that the segments tile (which only partially worked.). The clay render shows this set up, but the wires only show the unique models. Unfortunately I collapsed the stack at one point when modelling so I can't show an unsmoothed wall module.

For the beauty pass I made Vray proxy objects from the models, added some walkways and some (kind of shoddy, don't look too closely!) textures.

timberwo7ves
27-04-2011, 01:12 PM
waaaht, that is crazy. superb entry lonelymonk.

I was going to add that it looks a little too clean near the top (I know it's not a texturing challenge :P) but the iPad factories are probably kept squeeky :D

ClassicGamer-3DT
27-04-2011, 01:50 PM
Superb idea and entry, very cool.

Garner
27-04-2011, 03:22 PM
will do a beauty render later if I get a chance too. heres my entry nothing special but did allow me to test alot of modo's ability in speed vs what I would usually achieve in max.

have to say I am slowly becoming a modonaught conversion

lonelymonk
27-04-2011, 03:47 PM
Nicely done Garner, heard so many good things about Modo, but I've been using Max for so long I'm scared of change!

bgen
27-04-2011, 04:04 PM
have to say I am slowly becoming a modonaught conversion

i really like that quote :evil:. really clean modelling 2 !!

Nicely done Garner, heard so many good things about Modo, but I've been using Max for so long I'm scared of change!

lonelymonk - try it and you will love it ! change is good. Why not use Modo and Max sidebyside. I use it sidebyside with Maya & C4D & Softimage.

ClassicGamer-3DT
27-04-2011, 04:09 PM
yeah great entry Garner

bgen
27-04-2011, 04:21 PM
hehe i just noticed Garner, it looks like there are stairs on the clay render, on the right side that is.
A Clay render with an optical illusion :p.

Garner
28-04-2011, 08:30 AM
@bgen, your right the shadows from the rail does make it look like stairs, freaky, will have to amend that in the beauty shot if I get one done

@ lonleymonk, bgen is right it is taking me a while to get used to the interface and the way it works but its speed and power is very impressive, I have used max and vray for over 10 years now and making the change is slow but proving very useful, I would say by intergrating modo into my pipeline I have saved half the time minium in the creation of my 3d modelling work. now if i just understand materials etc.. i may convert to modo only soon, plus a bonus is modo runs on macs too which in graphics is a huge bonus.

@classicgamer-3DT, thanks. I don't think i'll be able to enter all the comps but I will enter when I can, especially since I learnt most of my tricks from the 3dtotal forums and the old smc's,

rocneasta
28-04-2011, 09:16 AM
it's Thursday already? Need to make my entries, tomorrow i'm taking 3 certification exams and i'm guessing i'll be out of breath after those :)

timberwo7ves
28-04-2011, 09:18 AM
good luck :)

rocneasta
28-04-2011, 09:18 AM
hehe cheers

lonelymonk
28-04-2011, 09:42 AM
lonelymonk - try it and you will love it ! change is good. Why not use Modo and Max sidebyside. I use it sidebyside with Maya & C4D & Softimage.

Think I'll have to give it a go... Never known a company charge for the trial before though. :hmm:

bgen
28-04-2011, 11:06 AM
lonelymonk - scroll down - http://www.luxology.com/trymodo/
there are 2 trial version, one is for 25 bucks(extra content) and the other one is free.

lonelymonk
28-04-2011, 12:37 PM
Thanks Bgen, didn't spot that. Download is blocked at work so I'll give it a go when I get home.

Garner
28-04-2011, 12:54 PM
just don't be phased by the initial trials and errors, when i first opened it i thought WTF. but it takes a little while to sort things out and see how they have set up various bits and pieces, good thing is the terminology is pretty much standard

Honki
29-04-2011, 05:33 AM
Awesome entries everyone.

I think I'll enter this one if I get a few hours spare... I really want to focus on something simple, and spend the time getting the render looking really good. Probably not looking for a win on this one. Just a chance to fine tune some techniques.

pables
29-04-2011, 07:49 AM
I'm sorry I didn't join for the last two Smc's, I have no time to enter this one, I was not in the mood due to some problems at work. I've calmed myself down a bit, so I hope for the next week.

Anyway, I kept an eye on the previous and of course in this last Smc, I have to say you've done such great entries everyone! Good luck mates, see you on the next Smc!

rocneasta
29-04-2011, 08:18 AM
hope everything will turn out for the good pables.

pables
29-04-2011, 08:55 AM
Well, we're having a labour adjustment plan ( I think it's called that way in English), so I'll be semi-unemployed, I'll have to work half the hours I have now, and the other half of my salary will be paid by the government(social security) for an entire year. And unemployment rate is over 25% on my city, so, uncertain future for me hehe. Thanks for the wishes.

Sorry for the off-topic mates.

rocneasta
29-04-2011, 09:04 AM
sorry to hear that m8. I thought it was just rush hour time at work like here :(

hoping you can use wisely the extra hours and to pull through this unscathed

JAPO
29-04-2011, 05:51 PM
My entry for this week. A robotic arm, inspired by those from Starcraft 2. At first I intended to do entire room.... if you are reading this part of the sentence, you didnt die laughing. Ok, I underestimated it :D

Created in 3Ds Max 2008 in 86 minutes.

rocneasta
29-04-2011, 05:54 PM
it's the thought that counts, nice work JAPO

timberwo7ves
29-04-2011, 06:34 PM
can beauties be added after 10pm?

ClassicGamer-3DT
29-04-2011, 06:55 PM
yeah but remember you won't be judged on the beauties. :)

timberwo7ves
29-04-2011, 06:56 PM
yeah but remember you won't be judged on the beauties. :)

I know, I'm just in the middle of a UV mapping/texture dvd, and wanted to see if I'd actually learnt anything :D

dantrodgers
29-04-2011, 07:14 PM
JAPO - sick image, looks awesome!

My entry for this week, a 'Sweeper Bot'.. for sweeping the factory floor :dance:

part way through unwrapping the uvw's, but never really done it before so its takin AGES to get my head around properly, ill post the beauty render in my WIP thread when its done.

timberwo7ves
29-04-2011, 08:32 PM
Maya 2012, 89m
I started it again at 7 ish this evening, as my previous attempt was awful. as this is my entry, it gives some idea how bad the other one was :D there's only three levels of robots+product; it's already too small to see the lowest level :)

rocneasta
29-04-2011, 08:59 PM
LOOM

cutting it really tight

full 90 minutes (83 minutes on the loom, 7 minutes on two wires, instanced 147 times) 3ds max 2010 - wire and clay, will update the post with larger render as soon as it's done - still running

edit: updated the render
edit: i left SMC #01 instead of SMC #07 in the title... updated

ClassicGamer-3DT
29-04-2011, 09:00 PM
OK this challenge is now over, the next one is up and running.

ClassicGamer-3DT
12-05-2011, 06:59 PM
Results are In (http://forums.3dtotal.com/showthread.php?t=84127)