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View Full Version : 3ds 2012: why isn't my mesh moving with the rig?


spamhole
18-05-2011, 05:19 AM
I created my own humanoid/biped mesh & fitted it to the standard humanoid rig (all in 3DS Max 2012), skinned it, added bones & an animation layer, switched to animation mode, .....and something apparently went wrong.
The rig walked fine, but the model didn't move. It just stood there.

I tried it with a standard humanoid model from Mudbox, & it all worked fine. I tried it with a humanoid model I downloaded, & it all worked fine.

So, my question: What do those guys have that my guy doesn't?

My model is unfrozen, so that's not it. Am I missing some essential step in preparing my model for animation?

(why yes, I am sort of a noob.:wave:)

paulius-st
18-05-2011, 07:20 AM
i think you skined it to something but not the actual rig :). or you have acsedently turned the skin modifyer off :) . cant say for sure - never have encountered this issue.