View Full Version : UZI model
17-07-2003, 05:48 PM
I've just finished this model of a UZI sub machine gun. The model was made for a Half-Life 2 mod that I'm working on. The gun is about 2200 polygons and the hand 450.
C&C are more then welcome
Our mod is still looking for some talented (character) modellers, skinners, animators, etc... If you're interested, visit our website here (http://www.cama-killer.tk)
17-07-2003, 06:02 PM
That looks great it really does butaaa...2200 polys for a GUN? I don't know the limitations recomended for HL2 but that REALLY sounds like way too much.
17-07-2003, 06:06 PM
The Source engine (which HL 2 is build upon) recommends around 2000 polygons for a weapon.
Once we bring this weapon ingame, alot of the hidden polygons on the back will be deleted and the number will be reduced by about 35 %.
17-07-2003, 07:27 PM
yep, that looks like a MAC-10. good job! :)
17-07-2003, 08:03 PM
Ok then..in that case
I checked out ur page and looked at the render of the caracter u guys have..looks nice but..ears don't stick out the way they do on him. It looks odd to say the least.
19-07-2003, 03:35 AM
I agree with about the ears. I would try to make it all one mesh.
21-07-2003, 05:04 PM
looks good, but, you need to make it 2 handed.
other than that, good job
22-07-2003, 05:32 PM
Yeah, I'm probably gonna redo the mesh of the character.... He looks kinda to queer anyways...
Nice one Tycho! :)
Didn't know u was working on a new mod! Anyways i really dig the model! Good work!
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