View Full Version : Krallis - Battle Chess
07-07-2011, 10:52 AM
Just a placeholder for the now.
I have a concept in the works so that should be up soon.
07-07-2011, 09:13 PM
Heres my basic idea, im not sure what to use as its "propulsion system" though.
I personally like the middle one.
Anyone else have a preference?
07-07-2011, 09:25 PM
I like the far right one best, it seems like it would have a creepy, long gait that would still be fast.
11-07-2011, 01:44 AM
Trying to find a good design.
This is just one of a few ideas ive been looking at.
11-07-2011, 03:54 AM
I like where this is going..
I especially like that last concept :D See great potential in it as a monser
13-07-2011, 11:25 PM
Taking more time on this concept to get the design right.
Im happy with the wings but I need to change the body/caccoon part of him.
14-07-2011, 11:36 PM
Its getting better :)
Im glad I took my time on this one, its turning out well.
Still need to add the mask and respirator gear though.
15-07-2011, 03:40 PM
Looking better for sure, keep at it.
17-07-2011, 11:39 PM
Got the basic shape of the mask nailed. i want to alter its proportions and try some variations on the respirator design.
18-07-2011, 12:05 AM
Liking the new mask....can't wait to see the 3d! Keep it up.
19-07-2011, 11:55 PM
(symmetry is a tad off atm bu thats easily fixed)
23-07-2011, 01:58 AM
Practically finished, just needs some cleaning up in places :)
Thoughts on the design would be appreciated.
25-07-2011, 01:48 AM
Ive started hammering out a basic shape for the model.
Im designing the rear on the fly so that area is still very rough in its design.
Your thoughts on the design would be appreciated.
25-07-2011, 11:49 AM
I have watched this for some time now, and I never really had anything to say, because it is looking pretty well. I think that the connection of the arms to the shoulder are a little too thin (in the last concept drawing) OR the center part of the arms is too large, you know what I mean? In the first drawings the shoulders were definitely the larger part of the arms. But this I just squeezed out of my brain to say at least one thing, lol.
26-07-2011, 12:41 AM
Thanks for your opinion tony.
Let me just clarify that this in not a concept im sticking to religiously. If something doesnt look right when I model it then I'll change it.
I'll definately keep an eye on that part when I model it though, thanks for pointing it out :).
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