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El Hacedor
10-07-2011, 05:41 PM
Hi,
I've got a little trouble when modeling a vehicle, an old jaguar, in 3ds max. I started with blueprints and planes. I got the overall shapes with the different planes, that I plan to weld at a latter stage. Unfortunately, not all my vertices are nicely in line/curve with their neighbours'. I would like to get smoother and cleaner shapes, not irregular polygons. I post here pictures of this WIP. I hope someone can help me get the good habit, technique to get nice curvy or linear edges, not messy like those I have. You may better understand what I mean with the CU picture of the door. It's not my first attempt at modeling this car but I am still missing the technique that makes a work professional.
Thanks in advance
:wall:

Neil_F01
11-07-2011, 01:31 AM
hey was looking around.. and saw this... so yeah.. thought i'd try and give you a hand..

Neil_F01
11-07-2011, 02:33 AM
http://www.youtube.com/watch?v=AkGD5FnTgt0

hope that helps

TekNeek
11-07-2011, 03:11 AM
Check this videotutorial (http://vimeo.com/10941211) out.

K.I.S.S. dude.

(keep it simple stupid).. I would not have the mesh this dense, especially since you're still trying to get the shape correct.

El Hacedor
17-07-2011, 08:31 PM
Thanks for the replies and links. And sorry for the double post, I'll answer just here then. I'll check out these vids and try to improve my model. Maybe I'll post an update of it when it is a little more complete... and smoother :)
Cheers

TekNeek
18-07-2011, 01:57 AM
Cool man :)

But, please, post your progress. Listen to our comments and you'll progress much faster than figuring stuff out by yourself. Like I say, we bother because we care.

El Hacedor
18-07-2011, 01:55 PM
Being quite unexperienced with car modeling, I got a new question :
Should I make differents parts for the car as separated objects or should I attach them all (For example, attach the doors to the body and weld their vertices, and then extrude inward to create the illusion of their separatedness) ? Whats the best way ? (Sorry for my english... not my mother tongue)

Thanks for counselling

(same model as before, still modeling in 3ds max)

Tycane3D
18-07-2011, 02:47 PM
Personally i like modelling the car's segments into the model, and detaching them when everything is done. (meaning i draw the lines where the door welds will be, or the hood, but not detaching the panels just yet), when everything is done (1 solid model, but with all the edges in the right places) i use open chamfer to create the seams, re-enforce the edges and then detach the panels, that way if done right you should have all the vertexes aligned with each other, ensuring smooth reflections.

Neil_F01
18-07-2011, 05:45 PM
Personally i like modelling the car's segments into the model, and detaching them when everything is done. (meaning i draw the lines where the door welds will be, or the hood, but not detaching the panels just yet), when everything is done (1 solid model, but with all the edges in the right places) i use open chamfer to create the seams, re-enforce the edges and then detach the panels, that way if done right you should have all the vertexes aligned with each other, ensuring smooth reflections.

i know what you mean.. but i'm the otherway around.. i build the lines.. and then tackle each part separatly.. that way i can build the inside of the model....

have a look at my wip... its not finished work.. but you can see what i'm doing..

but at the end of the day.. at somepoint.. you'll find a method that works from you.. as there is no real correct way to do it.. when it comes to building it as one model or in separate parts.. you've just gotta try out different methods others have.. and develop them with your own Mantra of modelling..
:D