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ClassicGamer-3DT
15-07-2011, 09:00 PM
http://i281.photobucket.com/albums/kk208/classicgamer-3dt/brief_artwork.jpg

The Challenge Rules

1). Each challenge we'll post a subject for you to model along with a time limit on how long you should spend on it. Spend no longer than the allocated time then post a render of your model. No cheating, we are relying on your honesty here and the idea of speed modeling is to simulate a "real world" environment. If you are working on a project and asked to show a concept model you'll need to be able to get somewhere near the target in the allocated time. Your submission should be a model created especially for this challenge and not one you have stored on your hard drive. How you interpret the brief is up to you as long as the final model conforms to what we have asked for. Any images of models that do not match the brief can be removed and the poster disqualified.

2). You may enter as many times as you like as long as each model is completely new and uses no components from other entries. Entries using models which are not original will be removed and the poster disqualified.

3). Your entry may contain as many views of your model as you like and must include a clear and easy to see wireframe of the mesh before any smoothing/subdivision has been applied. Wire renders/ Cell Shaded or Screengrab wireframes are acceptable. Any wireframes we cannot see correctly will be disqualified. The key is for us to be able to see the wireframes clearly to ascertain how you modelled the subject matter.

4). You MUST include the following details with each submission:

A). Software used
B). Time spent creating the model.
C). A Clay Render of your models.

Any further information is voluntary but posts not containing the required information can be removed and the poster disqualified.

5). Post TWO images per entry which must be no larger than 1280x1024 pixels in either landscape or portrait format with a file size of no more than 195k.
1 image for your wireframes and 1 for your clay combined with a optional beauty render.
These images must be uploaded to our servers using the "browse" button on the forum reply page.
Do not link to external images files. Images larger than the maximum size or posts containing links to external images (other than for reference materials)
will be removed and the poster disqualified.

6). The creation of displacement maps, normal maps and any splines drawn out in an external program other than your modeling software are to be included in your modeling time.

7). Time spent on rendering or texturing or building a scene in which to display your model is not included in the allocated period to allow those with slower machines to participate on an even playing field. What we are looking for is the quality of the models you can produce "under pressure". If your model is not complete, you can still post it as long as it's recognizable.

8). Posting the same entry twice in a challenge is considered to be double posting and will result in a disqualification. When asked to fix a previous post due to DQ or any other reason, you must fix the first post, or delete it altogether and create a new one.

9). The Winner must email jo@3dtotal.com to claim their prize.

10). Only 1st place & 2nd place (i.e. the runner up) can claim a prize.

These rules apply to everybody taking part there will be NO exceptions!

Subject: On The Beach.
Deadline - 10:00PM GMT Friday 22nd July 2011
Description: The summer is here, the weather (occasionally) is nice & sunny, it's that time of year to get away, relax and enjoy the sun. This is your opportunity to create many things that are found on beaches across the world. Deck chairs, beach balls, volley balls, bucket & spades, beach huts, sun loungers, the beach itself and any sea life also, the choice is as always yours :)

Modelling Time: 60 Mins.

Prizes:

1st Place - £30 worth of 3DTotal downloadable products & a gold award badge.
2nd Place - £10 worth of 3DTotal downloadable products & a silver award badge.
Honourable Mentions - Bronze Award Badges

Above All Else Have Fun & Good Luck!


My Starter

http://i281.photobucket.com/albums/kk208/classicgamer-3dt/starter02-1.jpg

http://i281.photobucket.com/albums/kk208/classicgamer-3dt/starter01-1.jpg

ClassicGamer-3DT
15-07-2011, 09:01 PM
See you tommorow, up early in the morning. :)

SherifAlaa55
15-07-2011, 09:31 PM
Lovely... But what did you use for the sand material/texture?

Neil_F01
15-07-2011, 10:32 PM
i've so got a great idea for this one.. and my new mouse has arrived..

rocneasta
16-07-2011, 06:45 AM
i've so got a great idea for this one.. and my new mouse has arrived..

Which one did you get?

ClassicGamer-3DT
16-07-2011, 07:42 AM
Lovely... But what did you use for the sand material/texture?

The sand is a shader, utilising specular, subtle reflections, fresnels and the noise shaders :) I've got it so it looks wet at the right hand side and dry everywehre else just like real sand.

lunarion6
16-07-2011, 11:39 AM
The title of this competition reminds me of the like-named song ^^
http://www.youtube.com/watch?v=zc9wIzi96_E

Neil_F01
16-07-2011, 02:48 PM
Which one did you get?

its a trust mouse... not anything expensive or anything.. but at least it works... on the upside i managed to get some more down to my WIP yesterday..

ints
16-07-2011, 10:39 PM
Fishing on the beach.

Neil_F01
16-07-2011, 11:14 PM
great entry..

Neil_F01
17-07-2011, 03:15 AM
does anyone have any advice on setting up my vray up.. so i can do a toon render.. never done one before.. so need a spot of help

ints
17-07-2011, 06:58 AM
great entry..

Thanks, Neil_F01! Fishing is my dream to be in the coming days to try to realize the nearby Lake Aluksne (http://maps.google.com/maps?q=57.44458,27.078209&ll=57.429982,26.998558&spn=0.165414,0.496788&gl=lv&z=12&lci=com.panoramio.all)

RoDr1
17-07-2011, 06:48 PM
ints: Really nice entry, I love the boat.
Neil_F01: Sorry man, I never used vray with that porpouse, but I used final render (final toon) to make some test with toon render, you should try it, it“s not difficult at all and the results worth the time invested in lerning it.

Cheers

Neil_F01
17-07-2011, 09:37 PM
thanks.. i'll take a look into it..

needse
18-07-2011, 10:08 PM
Neil go to environment and effects tab and in environment add vray toon

Neil_F01
19-07-2011, 01:32 AM
hey all.. this my entry.. for this.. one... its probably a bit different to what you might have been expecting.. and i dont think i completely grasped this toon render part in vray.. but ah well.. at least i tried.. :D


have changed the background sky.. hope that looks better..

rocneasta
19-07-2011, 04:38 AM
the toon render is not that bad - but the background should be painted in - not a part of a real photo of sky

Neil_F01
19-07-2011, 06:00 PM
actually that was a toon sky... from 3dt textures disks.

3dsNinja
19-07-2011, 07:37 PM
Here's my 1st entry for these competetions... I got very lazy with the texturing, but here it is anyway.
Modeling Time: 51minutes
Texturing Time: 45minutes
Software Used: 3ds Max, Photoshop
http://i796.photobucket.com/albums/yy248/PeterMcW/Beauty.jpg
http://i796.photobucket.com/albums/yy248/PeterMcW/Clay.jpg
http://i796.photobucket.com/albums/yy248/PeterMcW/wire.jpg
-Pete
P.S. Am I supposed to put the details above on the image? Also, can I come back and edit the textures later?

rockyourteeth
20-07-2011, 07:26 AM
3dsninja, you can update your textures, cause the textured image doesn't count for the competition anyway (only the modelling), and it's optional.

rocneasta
20-07-2011, 09:30 AM
actually that was a toon sky... from 3dt textures disks.

looking at it in your composite it looks like low res photographed sky

Neil_F01
20-07-2011, 09:31 AM
looking at it in your composite it looks like low res photographed sky

yeah i know.. it didnt work very well.. lol.. :wall:

rocneasta
20-07-2011, 09:36 AM
yeah i know.. it didnt work very well.. lol.. :wall:

no point in hurting your head m8 :) If you have any experience in Illustrator/Corel or similar vector programs, just do a simple vector representation of sky and clouds in colour tone that you use for your model materials and voilą - perfect toon sky

Neil_F01
20-07-2011, 09:38 AM
lol... yeah the actual image isnt actually a bad picture.. it just didnt map out greatly...

Neil_F01
20-07-2011, 11:23 AM
no point in hurting your head m8 :) If you have any experience in Illustrator/Corel or similar vector programs, just do a simple vector representation of sky and clouds in colour tone that you use for your model materials and voilą - perfect toon sky

hey i changed the sky image... and updated my previous post..

kgsuraweera
20-07-2011, 12:00 PM
hey guys.....:wave:

Neil_F01
20-07-2011, 01:52 PM
thats cool..

JAPO
20-07-2011, 07:03 PM
I do not know if I will have time this week... but I am sorely tempted to do another of my... lets call it "fringe interpretation of the theme" :D

...edit: I am looking through reference pictures...

kgsuraweera
21-07-2011, 04:08 AM
thanks Neil_F01.... tell me more.......... :)

rockyourteeth
21-07-2011, 01:15 PM
Here's my summertime entry. My ambition was to create a whole set of these, with the snorkel and fins too. But I got hung up on some of the geometry and ended up just making the goggles.

Enjoy...

kgsuraweera
21-07-2011, 01:40 PM
nice entry.............. :)

Neil_F01
21-07-2011, 01:41 PM
nice model.. like it..

Rotterdam
21-07-2011, 06:36 PM
Here's my entry "Catch A Wave".
Software used: 3DS Max 2011
Modeling time: 60 mins

I barely had time enough to make her backside look something. From the front it looks like she had a bad encounter with a killershark :haha:

TheBat
22-07-2011, 01:08 PM
Heya!

Finally had some time to make another entry. Hope this is within the subject scope, but since you tend to see these things near coasts / beaches i thought this would be ok!

Cheers and hope to see you next week! Keep those competitions coming!

Neil_F01
22-07-2011, 01:08 PM
that looks cool..

ClassicGamer-3DT
22-07-2011, 05:37 PM
Very nice lighthouse!

ClassicGamer-3DT
22-07-2011, 09:00 PM
OK this challenge is now over, the next one is on it's way :)

ClassicGamer-3DT
09-08-2011, 06:31 PM
Results are in (http://forums.3dtotal.com/showthread.php?t=86181)