ThEoNeAnDoNlY
27-07-2011, 10:34 AM
Hello everyone.
I work in a small architectural visualization firm and we work on all sorts of things, from apartment blocks to housing projects.
We've decided that our main focus now should be on improving the speed of our modelling, and I'm here for some help and opinions.
At the moment we use Cinema4D, and illustrator. We take the elevations of said house/building into illustrator, and draw out splines for the walls and then import it all into Cinema4D, align it, and apply Extrude-Nurbs 'modifiers' to the surfaces and then apply tillable textures. Its a pretty fast workflow as there isn't any messing about with vertices etc. Its all pretty smooth.
But like I said, at the moment we're looking at any possible ways to improve this workflow, and generally speed things up.
Now, I personally am 3DS max born and raised, I've used a PC all my life but sadly we use Cinema4D and Macs at work. I'm slowly convincing the lead artist to switch to 3DS max, as I think, it would be faster.
Does anyone have any thoughts on possible improvements? Different software packages to look at? Is 3DS max a better alternative? (I personally think that the way you can drag-draw-create prims in 3ds max is far quicker and more efficient than drawing them in Illustrator, importing them into Cinema4D and then aligning them and applying a modifier.)
Please fire away!
Guy
I work in a small architectural visualization firm and we work on all sorts of things, from apartment blocks to housing projects.
We've decided that our main focus now should be on improving the speed of our modelling, and I'm here for some help and opinions.
At the moment we use Cinema4D, and illustrator. We take the elevations of said house/building into illustrator, and draw out splines for the walls and then import it all into Cinema4D, align it, and apply Extrude-Nurbs 'modifiers' to the surfaces and then apply tillable textures. Its a pretty fast workflow as there isn't any messing about with vertices etc. Its all pretty smooth.
But like I said, at the moment we're looking at any possible ways to improve this workflow, and generally speed things up.
Now, I personally am 3DS max born and raised, I've used a PC all my life but sadly we use Cinema4D and Macs at work. I'm slowly convincing the lead artist to switch to 3DS max, as I think, it would be faster.
Does anyone have any thoughts on possible improvements? Different software packages to look at? Is 3DS max a better alternative? (I personally think that the way you can drag-draw-create prims in 3ds max is far quicker and more efficient than drawing them in Illustrator, importing them into Cinema4D and then aligning them and applying a modifier.)
Please fire away!
Guy