BiG ToE-3DT
12-08-2011, 05:04 AM
Game Art Challenge 08
Subject – Ultimate Defense
http://i55.photobucket.com/albums/g129/DJBiGToE/Banners/UltimateDefense-1.png
Thread Naming: Your Name – Ultimate Defense
Keep all questions in this thread
All hands on deck, all hands on deck.
Threedy is under attack and with the main office away at Siggraph, the best thing we can do now is defend ourselves till they get back. We need to board up the windows and stock pile our weapons. The good news, our weapons or upgradable, as well as the structures we hide behind. Just need to figure out how these new razzle dazzle weapons work. Try not to shot your eye out.
Some may say we are scared little cowards for hiding, but I say, hiding is hard work. Lets make hiding, look good.
DUE DATE: September 11th, 11:59 pm GMT - SUNDAY
Idea:
Create a 3 stage weapon or 3 stage defensive structure. Your weapon or structure must be basic to start (example: a simple pistol or fence), then have 2 stages that increase their defensive power. Which you choose to create is up to you. What time frame these objects are from, is up to you. All stages must share the same texture sheet.
Poly limit:
10,000 Tris Total. You can do whatever you want with these, just don’t get carried away and don’t exceed the 10,000 Tri Limit. Remember, the limit tells you where to stop, there is no minimum, so use as much of the limit as you see fit.
Textures:
-1 x 1024 Color Map
-1 x 1024 Reflection Map
-1 x 1024 Specular Map
-1 x 1024 Specular Color Map
-1 x 1024 Normal Map
-1 x 1024 Bump Map
-1 x 1024 Opacity (transparency) Map
-1 x 1024 Glow map
-1 x 1024 Glossiness map.
You can not chop it up into multiple smaller textures.
Textures can be hand-painted or you can use photographic sources. Do what you do.
Pedestals/Stands:
You do not have to create one, but if you do, understand that there is no texture or tri limit. You can go as crazy as you want, or keep it basic.
Restrictions:
-Joint entries are prohibited for this challenge
-Your entry must be specifically created for this challenge. Do not use any pieces from previous personal works.
-There are no lighting restrictions.
-All Game/Render Engines are allowed.
-You must create a W.I.P Thread to show off your work in progress.
Final Pictures:
Required In The Final Post (1 post per entry):
- 1 x Winning shot. This image should consist of your piece depicted in its most awesome angle.
- 1 x Beauty shot of your piece. Feel free to put multiple angles of your piece or just one big version or your piece on this page. You are free to do whatever post effects you like on this image. Be careful how you do this though, simple is often better. It’s up to you.
- 1 x Construction shot of your piece. Feel free to put multiple wire frame shots or just one big wire frame shot on this page. It is up to you.
- 1 x Texture sheet that includes all your used sheets squeezed into "one" sheet.
- Concept Sheet (if you have one)
Good luck everyone!
BiG ToE.
Subject – Ultimate Defense
http://i55.photobucket.com/albums/g129/DJBiGToE/Banners/UltimateDefense-1.png
Thread Naming: Your Name – Ultimate Defense
Keep all questions in this thread
All hands on deck, all hands on deck.
Threedy is under attack and with the main office away at Siggraph, the best thing we can do now is defend ourselves till they get back. We need to board up the windows and stock pile our weapons. The good news, our weapons or upgradable, as well as the structures we hide behind. Just need to figure out how these new razzle dazzle weapons work. Try not to shot your eye out.
Some may say we are scared little cowards for hiding, but I say, hiding is hard work. Lets make hiding, look good.
DUE DATE: September 11th, 11:59 pm GMT - SUNDAY
Idea:
Create a 3 stage weapon or 3 stage defensive structure. Your weapon or structure must be basic to start (example: a simple pistol or fence), then have 2 stages that increase their defensive power. Which you choose to create is up to you. What time frame these objects are from, is up to you. All stages must share the same texture sheet.
Poly limit:
10,000 Tris Total. You can do whatever you want with these, just don’t get carried away and don’t exceed the 10,000 Tri Limit. Remember, the limit tells you where to stop, there is no minimum, so use as much of the limit as you see fit.
Textures:
-1 x 1024 Color Map
-1 x 1024 Reflection Map
-1 x 1024 Specular Map
-1 x 1024 Specular Color Map
-1 x 1024 Normal Map
-1 x 1024 Bump Map
-1 x 1024 Opacity (transparency) Map
-1 x 1024 Glow map
-1 x 1024 Glossiness map.
You can not chop it up into multiple smaller textures.
Textures can be hand-painted or you can use photographic sources. Do what you do.
Pedestals/Stands:
You do not have to create one, but if you do, understand that there is no texture or tri limit. You can go as crazy as you want, or keep it basic.
Restrictions:
-Joint entries are prohibited for this challenge
-Your entry must be specifically created for this challenge. Do not use any pieces from previous personal works.
-There are no lighting restrictions.
-All Game/Render Engines are allowed.
-You must create a W.I.P Thread to show off your work in progress.
Final Pictures:
Required In The Final Post (1 post per entry):
- 1 x Winning shot. This image should consist of your piece depicted in its most awesome angle.
- 1 x Beauty shot of your piece. Feel free to put multiple angles of your piece or just one big version or your piece on this page. You are free to do whatever post effects you like on this image. Be careful how you do this though, simple is often better. It’s up to you.
- 1 x Construction shot of your piece. Feel free to put multiple wire frame shots or just one big wire frame shot on this page. It is up to you.
- 1 x Texture sheet that includes all your used sheets squeezed into "one" sheet.
- Concept Sheet (if you have one)
Good luck everyone!
BiG ToE.