View Full Version : Ultimate Defense-AlucardAssassin
12-08-2011, 03:57 PM
Just a placeholder for now...will start work soon :haha:
Thinking along the lines of a sentry robot/turret. If that fails, will probably go with a wall :evil:
15-08-2011, 10:13 PM
Have begun sculpting....and I am currently debating whether to sculpt or hard-surface the mechanical bits. I'm leaning towards modeling....but I want to know what you guys think. All thoughts are appreciated!
15-08-2011, 10:31 PM
Well I have been playing with the hard surface sculpting in zbrush. It is great but! It might be a little difficult to bring down to low poly depending on how detailed you go and how many little bits and pieces you put in.
15-08-2011, 10:35 PM
Thanks for that, but I find Zbrush hard-surface rather difficult. Plus I'm bad at it! But yeah, I'm thinking just plain old hard-surface modeling. I need practice with that anyways.
Edit: I have come up with a name....it shall be christened the Fortified Artillery Tank Mech, or Fatman.
16-08-2011, 11:40 PM
what that in the middle? it looks interesting. :D
17-08-2011, 01:33 AM
That in the middle is the organic, or 'bio', part of the biomechanical combat system that is Fatman. :D
17-08-2011, 10:13 PM
nice name for Fatman. :D
If you use the clipping brushes in zbrush and a bit of the trim dynamic brush you can get some pretty good results as far as hardsurface.
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