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View Full Version : Rocketeer Critique Apprieciated


Harbinger
22-08-2011, 07:25 AM
My reference sheet

http://img807.imageshack.us/img807/3076/rocketeerrefs.jpg

My past WIP-


http://img808.imageshack.us/img808/3614/rocketeer.jpg

http://img696.imageshack.us/img696/5642/rocketeerflowupdate.jpg

http://img594.imageshack.us/img594/3315/wiprocketeer.jpg

Rocket Pack:

http://img846.imageshack.us/img846/284/x3rocketeerwipmesh.jpg

http://img585.imageshack.us/img585/3961/x3rocketeerwipwires.jpg

http://img339.imageshack.us/img339/4333/jetpack053011.jpg

My Current WIP:


http://img189.imageshack.us/img189/7990/wiprocketeer.png
http://img822.imageshack.us/img822/593/wiprocketeer02.png
http://img714.imageshack.us/img714/1656/wipcuhelmet.png
http://img856.imageshack.us/img856/1520/wipcuhelmet02.png

look at the model from a distance i plan remodeling the boots and pants.

What do you guys think I about the overall look?

Rych
22-08-2011, 11:46 AM
I looks Good, Nice and clean mesh I wills say though his helmet almost looks a bit "Thin" like the metal on it is not very thick and durable. Also it looks a bit wrinkly I think that has more to do with just straightening up your lines. Otherwise you are doing amazing, are you going to ZB this baby at all?

Krallis
22-08-2011, 12:45 PM
The "wings" should wrap a bit further round the helmet than you have at the moment, but its looking good, keep it up :D

Harbinger
22-08-2011, 06:14 PM
thanks Rych and Krallis. I will post more WIP. I will be zbrushing this. Thinking about giving him battle damage.

Harbinger
29-08-2011, 06:15 AM
Hey guys:

Here's an update. I decided that I'm going to modify the look of the original to the best of my creativity. I'm taking referenced parts and concepts from looks that I think would be a cool elements. Looking at the backpack, I'm think about adding some more elements to it. Also I changed the long boots to combat boots. I took away the parachute pants and thinking about giving him cargo pants. Let me know what you think about the direction this going.

http://img842.imageshack.us/img842/5385/wip07.png

http://img202.imageshack.us/img202/179/wip06.png

http://img13.imageshack.us/img13/7095/wip01d.png

http://img535.imageshack.us/img535/4241/wip02.png

http://img38.imageshack.us/img38/3886/wip03.png

http://img3.imageshack.us/img3/7176/wip04.png

http://img202.imageshack.us/img202/9932/wip08.png


This is leather jacket ref I'm using :

http://images.leatherup.com/imagesproc/L2ltYWdlcy9wcm9kdWN0L2xhcmdlL0I0NTIwLWJpa2VyLWprdC 0wMi5qcGc=_H_SW700.jpg

and the boots:

http://img5.imageshack.us/img5/4017/bootslm.jpg

kogen
01-09-2011, 09:43 AM
Cool progress. I like how you payed attention to all those tiny details.
Since you said you want to have some critism... here it is :D

First thing that bugged me visually is that modern clip at the side of his armor http://forums.3dtotal.com/attachment.php?attachmentid=184153&stc=1&d=1314869536
It's pretty well modeled, no doubt, but it doesn't match the time period of your character. Try to go more with a clip from the 30's.
Second thing that bugged me are theese ultra-crisp edges: http://forums.3dtotal.com/attachment.php?attachmentid=184154&stc=1&d=1314869773
Crisp, sharp edges are cool but if you make two edges beeing too close to eachother the whole cool look will drop away. I suggest to make either less edges or make the distance between two edgeloops that define a crisp edge a bit larger.
http://www.flatpyramid.com/uploads/imagecache/3d/3d-models/images/home_and_office_furniture/sofa_04-3d-model-25426-128469.jpg

This couch is a good example of what I mean. If you look at the sides of the couch the edges are close but not to close resulting in a very smooth transition that looks believable...

Hope that was a bit understandable.

Harbinger
09-09-2011, 06:11 PM
thank Kogen for the crit. I cool you say that because I thinking about going in a modernize look with keeping the essence. Kinda like what the with the new Thundercats.

I will try to make those changes in my future post.

Here more Recent WIP screenshot:

http://img718.imageshack.us/img718/6195/wip01.png
http://img710.imageshack.us/img710/4241/wip02.png

Almost ready for zbrush

I'm looking to more detail to the thrusters like this:

http://img12.imageshack.us/img12/7687/enginecomp1.jpg