View Full Version : Mount Up - Kaiune
Kaiune3D
18-09-2011, 02:12 AM
I am so down for this. I have no idea what I will be doing at this point, most likely something organic. But Zbrush 4 r2 is right around the corner and I have been dying to use some of these new features. Time to work on some CA.
Kaiune3D
18-09-2011, 04:44 AM
here are a couple of quick sketches of the two ideas floating in my head at the moment. These are the "Wild" versions before being made into a mount. Not too sure what one to go with. Opinions
definitely welcome.
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Kaiune3D
20-09-2011, 12:57 AM
I'm leaning towards it as well I'm going to play with the proportions.
Kaiune3D
20-09-2011, 04:03 AM
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The Prime
20-09-2011, 01:54 PM
the third one ;)
+1
hulahuga
22-09-2011, 07:35 PM
the third one ;)
+1
this is interesting! can't wait to see it in 3D
Kaiune3D
22-09-2011, 11:01 PM
Doing some shape finding in Sculptris while I wait for my ZB4R2 email this wait is killing me.
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Kaiune3D
25-09-2011, 12:35 AM
Got my ZB4r2 email :dance::dance:
Dynamesh is awesome.
used it to make the body and add the head with the insert tools
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krayzgerman
02-10-2011, 12:53 PM
Looks pretty cool, one thing though: the front legs are on backwards. Take a look at the anatomy of any quadruped and you'll see the (what would be considered the elbow) points in back not forward. Having it point forward makes it appear the animal is standing with 2 pairs of main legs--which as they are look really really awkward. Keep at it.
Check out the horse in this link: http://www.scott-eaton.com/outgoing/3dWorld-Animal-Anatomy-Eaton.pdf the third page. The elbow points back the wrist points forward etc. Excuse my ignorance of the correct terminology for horse anatomy.
Here is another link for quadruped locomotion: http://www.oricomtech.com/projects/legs.htm
Kaiune3D
03-10-2011, 10:27 AM
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Thanks for the tip. I adjusted the front legs during the retopo. Currently sitting at a little over 8k tris. Now to build a saddle system for him.
krayzgerman
04-10-2011, 04:56 PM
I know your creature isn't a horse but here is a link on youtube of some reference for anatomy which can only help, I'm learning a ton from it myself.
http://www.youtube.com/watch?v=c3xLCcH-S8Q&feature=related
This second video will really help. I'd also follow through on your muscle groups of the animal and think about how the bulges will be represented for how they connect on the bones to one another. This will greatly enhance the appearance and success of the models anatomy and aesthetics.
http://www.youtube.com/watch?v=CnbvCwlIOTI&feature=related
joshjamesh
07-10-2011, 01:42 PM
wow ur sculpt is awesome :)
muscle structure looks nice :) cant wait to see it textured :)
Kaiune3D
08-10-2011, 03:12 AM
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Sitting at 1074 tris without the rider
Going to head in to some clean up and back to Zbrush.
Perversonality
08-10-2011, 08:28 AM
Are you sure about triangle count? There's a lot more than that just it the base model! :)
Kaiune3D
08-10-2011, 02:27 PM
Sorry about that 10074. Man I'd be sitting good if that was the case.
Kaiune3D
09-10-2011, 08:23 AM
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Did some sculpting. Most are at about 6 sub-d or lower at the moment just to get in the bigger shapes.
darkmonk
09-10-2011, 03:29 PM
Looking good so far :)
Kaiune3D
11-10-2011, 04:35 AM
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Some more updates
The Prime
11-10-2011, 10:34 AM
That looks really good.
I'd advise trying baking in some lighting. Use a directional light from the top, straight down, and then bring it carefully into the texture. It will allow some more of the details to shine through.
Kaiune3D
13-10-2011, 12:50 PM
@ The Prime I have the AO maps made and will be combining them with the texture maps for final renders soon. I am a bit ahead of schedule on this one so I may be doing some texture variences
Here are some more Zbrush renders :dance:
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terry1337
13-10-2011, 02:36 PM
the style of the saddle looks way nicer then the creature it doesnt really blends in with the character
lampshadehead
15-10-2011, 03:39 PM
Nice work so far. For changes I think what stands out the most is that the dark brown of the body is the same heavy shade all over.
Likely his face or other areas would be lighter colours, or have some more variation to the colour. Try to thing about what's under the skin, like blood, bone, muscle. Also in some places the skin is bound to be thinner than others.
I know you're still working on the texture so these ideas might be a little premature. Keep up the good progress.
Kaiune3D
30-10-2011, 08:05 AM
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