Brummitt
24-07-2003, 07:21 AM
Hi everyone, im new here... Im also new in MAX and am trying to self teach myself a few bits before i go off to University to study computer animation, and i figured that if i learn the software a little, before i go, it will give me a head start.
My question is this: What is the best way to self teach myself some bits? Ive bought an expensive book on MAX which is more of a reference book really, but it seems to explain every last option MAX has to offer, and i have completed some tutorials on the internet, but i find that doing internet tutorials dont really help a lot, because although its nice to model and texture a car's wheel, or model a robot using primitive shapes, i find that i am left without confidence to go away and create something by myself. I need a detailed tutorial to learn how to create a WHOLE SCENE that will start from the modelling phase, and carry all the way through to rendering. A lot of tutorials just assume you can reproduce what the author has already done, and due to my lack of confidence, i really cant.
So can anybody point me in the right direction to where you found usefull when you started out using MAX.
Thanks alot!
Mat...
P.S - i know my way around MAX, and how to create primitive shapes, change their sizes, convert to editable mesh/poly, extrude and bevel, create lights/cameras.... and maybe some more, but not much.
My question is this: What is the best way to self teach myself some bits? Ive bought an expensive book on MAX which is more of a reference book really, but it seems to explain every last option MAX has to offer, and i have completed some tutorials on the internet, but i find that doing internet tutorials dont really help a lot, because although its nice to model and texture a car's wheel, or model a robot using primitive shapes, i find that i am left without confidence to go away and create something by myself. I need a detailed tutorial to learn how to create a WHOLE SCENE that will start from the modelling phase, and carry all the way through to rendering. A lot of tutorials just assume you can reproduce what the author has already done, and due to my lack of confidence, i really cant.
So can anybody point me in the right direction to where you found usefull when you started out using MAX.
Thanks alot!
Mat...
P.S - i know my way around MAX, and how to create primitive shapes, change their sizes, convert to editable mesh/poly, extrude and bevel, create lights/cameras.... and maybe some more, but not much.