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View Full Version : Morph Mixing bones in Max 5.1?


Ethe
26-07-2003, 08:12 PM
I'm looking for a way to be able to use sliders to control bone driven pose to pose animation.

So say pose 1 is a clenched fist, and pose 2 is a open hand, and a slider controller to control the degree of openess or closeness at any given time.

I know how to wire and everything. But I am unsure how to set up the poses to be called upon by Max 5. Any tutorials ya'll could point me to, or any personal advice, would be greatly appreciated.


Thanks for all your help.