View Full Version : Colt M4
29-07-2003, 11:47 PM
Well it's my first weapon & kind of my first finished anything as i began with 3D stuff one month ago.. It's made for an HL2 Mod & is 3352 polys (a bit too much i guess but we'll see :roll: )
Beh i just wanted to have some review of "professionals" ;)
"fly around" video: http://users.skynet.be/seldaek/3ds/M4.avi (600kb)
30-07-2003, 06:28 PM
looks good mate..... not too keen on the extra handle out the front... but I spose that was on the reference?? in terms of optimization there are a couple of things you could do to rake the poly count down a bit if you need too.. take the grooves out of the mag... they can easily be textured... the end of the barrel can have a bit of detail removed... and also the small lip near where the mag goes in.. that can go... apart from that nice work!! a month!? *sighs*
30-07-2003, 06:54 PM
Yeh the front handle is an accessory for the M4.. i put it there so it change a bit from all these M4 in all these mods.. for the polys yes i think you're right but it's too late now as it's being texturized by another guy :o
31-07-2003, 05:15 PM
01-08-2003, 02:59 AM
I made some more renders, u can find them there: http://seld.lickmy.org/
Working on a G36C now..
03-08-2003, 09:44 AM
RichardK>its a bit to boxy.
the cylinder on the stock goes through the big hanging box.
theres a flap on the shell ejector.
the lever sticking out of the side of the gun is a..BOX? whoah, educe the amount of segments in the stock cylinder and add some to the lever! quick!
The handle grip(top) has a big dip over the top that goes in for the rear site that u line up with the front sight.
other than that looks ok.
Seldaek>the lighthing on ya renders aint all to good, i cant see any of the details.
03-08-2003, 10:43 AM
look i'm a newbie so expect errors this is my first attempt at a gun so yes it may be wrong but that's what you get for a newbie ;) Take a look here:
08-08-2003, 04:03 PM
What the hell is that, a lawn mower?
08-08-2003, 04:05 PM
excuse me are you insulting my work?? :grr: :!!!:
08-08-2003, 04:13 PM
If thats what you think i am doing, then ok then, I am
10-08-2003, 07:15 AM
ah i forgot... new renders.. old were **** :)
better lightning, better background!
10-08-2003, 05:06 PM
no its not a lawnmower,
its called a Colt M4 assault rifle and an m3 bellini pump action shotgun. Give constructive crits rather than "what the hell is that?" and your, rather, urm, stupid comment "a lawn mower?"
10-08-2003, 07:11 PM
I think you're confusing me with someone who cares
11-08-2003, 11:09 PM
youre confusing yourself that ur not an idiot...
now either give constructive crits, or dont reply... if you dont like it, say why, not "what the hell is that?" and "oh! its a lawnmower!"
12-08-2003, 08:22 AM
Re-Read my previous reply.
19-08-2003, 07:57 AM
Both the colts are pretty good.
Seldaek, i wouldnt worry about the poly count too much, if hl2 modelling is like hl1, then you'll be able to remove all the unseen faces on the other side of the gun that you dont see in 1st person.
Nice modelling though to say youve only been at it a month, impressive.
RichardK, not a bad model, i think it looks maybe a bit too blocky though.
Im not sure if yours is intended for gaming use, but you do have quite a lot of poly waste going on there too, if its not intended for gaming use then i guess it doesnt matter much.
On a quick side note, reference weapons picks n blueprints and stuff can be found here:
Havent had a proper look at that site yet but from what ive seen it looks pretty useful.
The m4 schematics can be found here:
I'm aware the above schematics are for the air-gun replica, however im pretty sure theyre close to real life situation.
And for the really lazy people, heres a durect link to the colt info from that page I listed above.
Anyways, looking good so far, keep up the good work, and if you can, just try and keep poly limits in mind over certain features when your adding them, i know that hl2 should have alot of poly support, but its better to keep it low, then you have room for alterations and stuff later, as well as ensuring your mod runs smoothly on lower spec PC's.
07-09-2003, 02:29 PM
are you retarded maeman?
20-09-2003, 11:18 PM
Originally posted by Maeman
I think you're confusing me with someone who cares
Why bother posting then? :ugh:
BTW...by the way you post you look like someone who is a complete idiot.
Guys like you don't belong here on this forum...go to the "stupid...useless...nothing to do...Losers" forum!
As for the work shown here...I think it look pretty good.
Keep on posting...
20-09-2003, 11:34 PM
just dont mind the insulting-******* replys, btw, this gun is reaaaaly awesome, but it seems reaaly high poly, if so, i wont even have hl2 :P
20-09-2003, 11:40 PM
hey i have done loads more models (not just weapons) but i can't upload more than 1 unless i make more posts. So i picked the shotgun model i like the best!
02-10-2003, 09:10 AM
Seldaek: may i reccomend redoing the (the thingy between the trigger and where the bullets come out (cant remeber anything right now)) cause you have about 2000 polys just there, and you could also use Face Chamerfing from palce to place too get rid of some of the boxyness of it.
Use smoothing groups when your dealing with the (the thingy between the trigger and where the bullets come out) becouse you can get the same detail with 1/3 of the polycount.
Too further reduce the polycount you can try cutting some of the poly's that land together in a flat line by deleting them and just creating a new one, but only end with that.
The outcoming model should be just about 1500-2000 poly's not more than that, then you can start adding alot more detail and get too the total of 2000-2500.
11-10-2003, 03:50 PM
thats cool. redo the pump thingy and the the shoulder rest at the back. looks to squary to me
not bad Seldaek, 3000 polys will be no problem for the HL2 engine. I dont know Source directly, but i map for UT2K3, and many guns in that game are over 3000 polys. but engine capability aside, you could probably keep that model looking just as good with fewer poolys.
15-10-2003, 12:40 PM
I think you all misunderstood Maeman's statement - the way i read it he was making a compliment, but in a tongue-in-cheek manner: it obviously isn't a lawnmower, and in saying it is he is emphasising the fact that the guns look as they should. In short, he was saying it was good. See?
I found it rather funny. Hurrah for me and my superior sense of humour :p
As for my point of view - like the modelling on all weps, Richard's M4 looks a little high-poly for in game use, but depends on the engine - would like you to post a poly figure. I wouldn't go past about 2-3000, which is ok bearing in mind you can cull all backfaces.
Hope to see textures on the models posted in max mats! Otherwise - good work all round!
vBulletin® v3.7.4, Copyright ©2000-2013, Jelsoft Enterprises Ltd.