View Full Version : Character: Self Lowpoly
mehmetecevit
01-08-2003, 05:15 AM
Here is the model of me. I took my photos and textured it. Didnt model the hands.
waiting ur comments for better works. thanx
for more info click my website (http://www.mehmet.says.it)
rob_beddall
01-08-2003, 07:43 AM
hey!!
that looks really good for the amout of poly's you are using.
is it for the sims or something?
there seem to be a lot of poly's in the feet compared to the rest of the model, but then i guess your not gonna be breaking any budgets with that one.
cheers!!
mehmetecevit
01-08-2003, 06:07 PM
it is not for a specific game. This is my first low poly model and i did not wanna use lots of poly. It is just 574 polys of course without hands. thanx
it looks pretty good to me.
Thorgrim
14-08-2003, 04:42 AM
Very nice for your first low poly model :)
I agree with ROB_BEDUK on the feet though, I would optimise them a bit, and it looks as though there are a few problems with the textrue in that area too. My only other crit is that the face looks a little red, but maybe he is blushing or something :p
nathan 3d
17-08-2003, 06:41 PM
Good job so far. But I sugjest, if you like doing low poly to go ahead and make it higher poly. You have a perfect model to do it, just keep cuting and moving polys. And I think this is a good idea because not too many games ask for a poly count under 1000 for characters. And the higher poly you go the harder it gets, so practice, practice, practice.
And you have alot of polys in the feet for the amount of detail. Work on thows too.
mehmetecevit
17-08-2003, 10:52 PM
thanx
i am studying for the best. thanks all of you for ur good advices.
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