BiG ToE-3DT
07-11-2011, 01:29 AM
Game Art Challenge 10
Subject – Nightmare
http://i55.photobucket.com/albums/g129/DJBiGToE/Banners/Nightmare.png
Thread Naming: Your Name – Nightmare
Keep all questions in this thread
You are torn from a deep sleep, heart is racing. A cold sweat dripping down the full length of your face. You place your hand on your chest and take a small number of profound breaths trying to calm down. It doesn’t work. All you can think about while sitting there in the dark, is the disgust that woke you.
The screams, piercing even the deaf’s ears. No one is safe. Young and old alike, wakened from their slumber, all with no warning, no reason, just crying. Known for ripping open dreams and devouring the very meaning of happness. There is nothing anyone can do to stop it from happening. Caffeine is no use at all. Sleep will look for you, sleep will find you, and then the nightmares will get you.
UPDATE
DUE DATE: December 25th, 11:59 pm GMT - SUNDAY
Idea:
Create a nightmarish creature/character. This means you can model anything you want, real or fake. Only restriction, it must be scary. Let your imaginations run wild.
Poly limit:
18,000 Tris Total. You can do whatever you want with these, just don’t get carried away and don’t exceed the 18,000 Tri Limit. Remember, the limit tells you where to stop, there is no minimum, so use as much of the limit as you see fit.
Textures:
-1 x 1024 Color Map
-1 x 1024 Reflection Map
-1 x 1024 Specular Map
-1 x 1024 Specular Color Map
-1 x 1024 Normal Map
-1 x 1024 Bump Map
-1 x 1024 Opacity (transparency) Map
-1 x 1024 Glow map
-1 x 1024 Glossiness map.
You can not chop it up into multiple smaller textures.
Textures can be hand-painted or you can use photographic sources. Do what you do.
Pedestals/Stands:
You do not have to create one, but if you do, understand that there is no texture or tri limit. You can go as crazy as you want, or keep it basic.
Restrictions:
-Joint entries are prohibited for this challenge
-Your entry must be specifically created for this challenge. Do not use any pieces from previous personal works.
-There are no lighting restrictions.
-All Game/Render Engines are allowed.
-You must create a W.I.P Thread to show off your work in progress.
Final Pictures:
Required In The Final Post (1 post per entry):
- 1 x Winning shot. This image should consist of your object depicted in its most awesome angle.
- 1 x Beauty shot of your object. Feel free to put multiple angles of your object or just one big version or your object on this page. You are free to do whatever post effects you like on this image. Be careful how you do this though, simple is often better. It’s up to you.
- 1 x Construction shot of your object. Feel free to put multiple wire frame shots or just one big wire frame shot on this page. It is up to you.
- 1 x Texture sheet that includes all your used sheets squeezed into "one" sheet.
- Concept Sheet (if you have one)
Good luck everyone!
BiG ToE.
Subject – Nightmare
http://i55.photobucket.com/albums/g129/DJBiGToE/Banners/Nightmare.png
Thread Naming: Your Name – Nightmare
Keep all questions in this thread
You are torn from a deep sleep, heart is racing. A cold sweat dripping down the full length of your face. You place your hand on your chest and take a small number of profound breaths trying to calm down. It doesn’t work. All you can think about while sitting there in the dark, is the disgust that woke you.
The screams, piercing even the deaf’s ears. No one is safe. Young and old alike, wakened from their slumber, all with no warning, no reason, just crying. Known for ripping open dreams and devouring the very meaning of happness. There is nothing anyone can do to stop it from happening. Caffeine is no use at all. Sleep will look for you, sleep will find you, and then the nightmares will get you.
UPDATE
DUE DATE: December 25th, 11:59 pm GMT - SUNDAY
Idea:
Create a nightmarish creature/character. This means you can model anything you want, real or fake. Only restriction, it must be scary. Let your imaginations run wild.
Poly limit:
18,000 Tris Total. You can do whatever you want with these, just don’t get carried away and don’t exceed the 18,000 Tri Limit. Remember, the limit tells you where to stop, there is no minimum, so use as much of the limit as you see fit.
Textures:
-1 x 1024 Color Map
-1 x 1024 Reflection Map
-1 x 1024 Specular Map
-1 x 1024 Specular Color Map
-1 x 1024 Normal Map
-1 x 1024 Bump Map
-1 x 1024 Opacity (transparency) Map
-1 x 1024 Glow map
-1 x 1024 Glossiness map.
You can not chop it up into multiple smaller textures.
Textures can be hand-painted or you can use photographic sources. Do what you do.
Pedestals/Stands:
You do not have to create one, but if you do, understand that there is no texture or tri limit. You can go as crazy as you want, or keep it basic.
Restrictions:
-Joint entries are prohibited for this challenge
-Your entry must be specifically created for this challenge. Do not use any pieces from previous personal works.
-There are no lighting restrictions.
-All Game/Render Engines are allowed.
-You must create a W.I.P Thread to show off your work in progress.
Final Pictures:
Required In The Final Post (1 post per entry):
- 1 x Winning shot. This image should consist of your object depicted in its most awesome angle.
- 1 x Beauty shot of your object. Feel free to put multiple angles of your object or just one big version or your object on this page. You are free to do whatever post effects you like on this image. Be careful how you do this though, simple is often better. It’s up to you.
- 1 x Construction shot of your object. Feel free to put multiple wire frame shots or just one big wire frame shot on this page. It is up to you.
- 1 x Texture sheet that includes all your used sheets squeezed into "one" sheet.
- Concept Sheet (if you have one)
Good luck everyone!
BiG ToE.