PDA

View Full Version : Rate?


parleee
08-11-2011, 04:37 AM
Yeah, I'm sure this has been asked before, but indulge me I'm in a hurry.

Have a freelance interview with this studio. They want some hardsurface models made, nothing too fancy.

http://bear-studios.com/index.html

I can do the required work easy enough, but I strongly suspect the question of rates to come up. Any suggestions for what is proper? Vaguely at least, I don't have the details either. (I gut fish and make cappucinos, no real experience with the biz.)


Also this is in Vancouver.

Thanks in advance.

inveni0
08-11-2011, 10:42 AM
Always charge what make sit worth it to you. Don't be greedy, though. Be fair. But don't work for free, either.

McFly
08-11-2011, 12:10 PM
Quote from http://www.katsbits.com/articles/how-much-should-i-charge-for-freelance-3d-modeling-work.php

Some examples

The following are just some examples to get the ball rolling, naturally the actual rate you charge is going to depend on what needs to be done and your skill level/competence/quality/speed; are you making models that will include normal maps, if so does that mean having to model any additional high polygon meshes from which to 'bake' textures and so on. Or are you providing content for mobile media or iPhone's; low polygon, small texture size, diffuse only asset sets?

A barrel, box or crate, $10+
An empty simple warehouse structure, $200+
A series of map objects, pillars, arches, doorways, $500+
A small empty 'industrial' level, no map objects, $500+
A larger empty 'industrial' level, no map objects, $2000+
A 'city' scape level, no map objects, $5000+
A large level including terrain and buildings, no map objects, $5000+
A character model 1000 triangles or less, rigged, no animation, $500+
A character model 2500 triangles or less, rigged, no animation, $1000+
A character model 5000 triangles or less, rigged no animation, $2500+
A character model 5000 triangles or less, rigged with animations (walk, run, jump, etc.), $5000+
Content for small virtual world, $5,000+
Content for a large virtual world, $10,000+

Perversonality
08-11-2011, 12:45 PM
Alternatively work out a reasonable hourly rate ($25-35 for example), work out how long it should take you to do the job and then do something like multiply the time estimate by 5 then divide by 3 to allow for breaks, boredom, sickness (on a longer project) and general faffing around as you won't be productive for 100% of your initial time estimate. See what you come up with and if it seems reasonable then use that for the quote