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sarN
10-08-2003, 04:54 AM
Hey guys, sudden urge to learn how to make some cool shaders or materials lol
heres some of the things i liked that i came up with
the smallest one is my attempt at ttrying the translucency shader =/
tryin to learn more things in max rather than just modelling
feel free to post some of your materials here too

insect
10-08-2003, 09:25 AM
Hey, some of these look really nice. :)

Though I have no idea of where the max's translucency shader might be applied. It never works the way it should... :dunno:

Here are a couple of mine:

http://members.lycos.co.uk/insect666/spikything_006.jpghttp://members.lycos.co.uk/insect666/spikything_002.jpg

http://members.lycos.co.uk/insect666/spikything_illustr_001.jpghttp://members.lycos.co.uk/insect666/spikything_illustr_003.jpg

Almost forgot to add: max's default scanline renderer and no extra plugins/scripts...

Sounds like this thread should be pretty fun if more people join in. :)

sarN
10-08-2003, 02:54 PM
those are some freaky models insect~! lol
the material on them looks.... i dono i cant really explain it haha
yes, i think this thread would be pretty fun if more people joined in :D

Jojomondag
10-08-2003, 03:29 PM
too bad this thread is posted in work in progress then ; (

Emperor
10-08-2003, 03:34 PM
Shaders! Shaders, all around :D!

Emperor
10-08-2003, 03:41 PM
well it should be :D! so go post GO! Here is an other one of mine :D! All custom made. No fancy buisness. I used Raytrace shader as base on all.

sarN
10-08-2003, 03:52 PM
lol the first one looks like a pokeball :D
i love the second one too :D
keep em comin guys!
EDIT
oops im slowwwww
lol your new ones look like some kinda candy :D

Emperor
10-08-2003, 04:01 PM
Yep..YUMMY SPEHERES!!!

Yanik
10-08-2003, 04:05 PM
What if we put all the shaders shown in this thread in a 3dstudio matlib file, like visualboo did in cgtalk.

This way some may learn how to create nice materials.

Just a idea.

Emperor
10-08-2003, 04:12 PM
Thats a great idea. We could take all the saders we make here like u said and put in a matlib like u said and then we maybe could get it up under free stuff on the 3dtotal website :D! That way ppl can have a custom made library. It would be fun to see stuff like that. Maybe someone has brazil too so they make brazil specific shaders. Maybe other software then Max....

THERES NO EEEND TO THE POSSIBILITIES!!!

sarN
10-08-2003, 04:19 PM
i think its a good idea yanik :D
still trying to find something cool lookin... lol

Aurorae
10-08-2003, 04:41 PM
Just doing some brazil shader test, ill post later when its finished rendering

PyrOmonkey
10-08-2003, 04:44 PM
hehe, cool thread, here's my contribution, more to come soon

sarN
10-08-2003, 04:46 PM
whoaaaa love that pyromonkey!
i think i made something sorta neat... lol ill post in a minute

sarN
10-08-2003, 04:57 PM
heres the first time i tried using DOF
sphere inside a sphere, isnt that original? :D
i thought it looked sorta kool lol

Radarhead
10-08-2003, 07:17 PM
Chipped paint over subsurface scattering.

Aurorae
10-08-2003, 08:31 PM
Nice :)

Just some brazil shaders.

Ill post some more interesting ones later.

sarN
10-08-2003, 08:39 PM
nice guys :D
radar, thats some psychadelic paint lol!
what does subsurface scattering mean?
aurorae, i like the clear one the best but theyre all cool :D

Radarhead
10-08-2003, 09:04 PM
Sarn: Subsurface scattering simulates translucent materials like wax, skin, etc. It's light entering an object and scattering once inside. This one shows the effect better.

sarN
10-08-2003, 09:28 PM
ohhhh thanks lol
how do you make that sort of material in max? i ask this since most of your renders are with brazil
the pink one does show it better :D

Radarhead
10-08-2003, 09:36 PM
You can get something similar using falloff maps for the self illumination but with Max it never looks as convincing.
This one you can get with Max mats, using falloffs and a Blend material.

sarN
10-08-2003, 09:44 PM
ok radarhead thats it
youve mastered modelling
youve mastered materials
you can rig and morph target like theres no tomorrow (havent seen any of your animations though lol)
WHAT CAN YOU NOT DO
and how long have you been into 3d?

Radarhead
10-08-2003, 09:55 PM
Thanks Sarn. I've been 3D'ing for a year and a half. I've put my alien character on hold for now due to the rig or wiring corrupting the files. I may have to re-rig the alien.

chaos_seed
10-08-2003, 09:59 PM
That pink shader truly is nice how do you make it using brazil???
I'm working on character 'n I 'd love to give him some nice skin !!!

Radarhead
10-08-2003, 10:11 PM
It's Brazil Wax. Be mindful that due to the calculations involved, render times will be very high. For skin, I fake luminosity with painted maps and falloffs.

Daniel
10-08-2003, 10:47 PM
omg Radar, you've been in 3D only for a year an a half? I'm at a loss for words, I've been for about a year and a half too and you've left me back in your dust, lol

sarN
10-08-2003, 11:09 PM
a year and a.... OH! i meant how much time did you spend in your FIRST lifetime
:D
thats F%#&^ing amazing...
ive been doin 3d since May lol

daagom
10-08-2003, 11:41 PM
i too am at a loss of words.... I've been tinkering with 3d for about 4 or 5 years now.... but then..... nothing serious... i have just now started focusing on it.... besides.. its my major...

Radarhead
10-08-2003, 11:47 PM
Ok, ok. Enough of the ego-stroking. Back to cool materials!

sarN
10-08-2003, 11:55 PM
yes~ im gonna try and make a material scene lol
lotsa abstracts will appear :D

sarN
11-08-2003, 12:20 AM
well maybe later, lol not in the mood right now anymore :D
tried to make max wax lol

sarN
11-08-2003, 04:55 AM
dont say youre not good at it!
all you basically do is put a bunch of random maps in a bunch of random slots and render it!
thats what i do at least... :D

RickStefani
11-08-2003, 07:31 AM
Looks cool. Looks like you are getting a hang of the textures. Edd is the master and you are not the aprentice.

Dragot
11-08-2003, 10:11 AM
I love those materials.
My recent attempt at real Sub Surface Illumination And Realistic skin shader (NO TEXTURES ADDED JUST A SHADER) wonder how it would look with good maps applied now(retorical question)hmmmm
What do you all think of the look?:???:

Dragot
11-08-2003, 10:17 AM
I Think the above image posted tooooo Bright
hear is another.:roll:

rip|15
11-08-2003, 10:20 AM
i think this thread is great!
but explain huw did you done all this shaders:)

Aurorae
11-08-2003, 12:21 PM
Seriously when this thread grows, I would be more tha happy to compile all these, owner permitting of course. I've got brazil so I'd like to do those as well.
Ive got some more shaders, just doing loads of renders of them

Anyone who wants to send me the shaders send them to andrew.charlton@ntlwolrld.com

LittleJohn
11-08-2003, 12:41 PM
Great thread...Here`s two of mine...Car paint and sub-surface scattering (with default max shader and scanline)...

LittleJohn
11-08-2003, 12:43 PM
...

Dragot
11-08-2003, 01:04 PM
Thats it:grr: Im getting Max and Brazil to texture from now on

chaos_seed
11-08-2003, 02:24 PM
WOW amayzing this subscaterring material looks "wet" you know a bit like butter lol could anyone explain those material I don't know waht they are and how you make them I'd love to have a try ! !
PLEASEEEEEEEEEEEEEEE ! ! !:o

rip|15
11-08-2003, 04:56 PM
wow!
little john can you upload this metirial
or show exactly how did you done it?

Solidarity
11-08-2003, 05:11 PM
LittleJohns subscattering looks like Wax if you ask me, cool. :D
And the other one you posted looks amazing. :) *no sarcasm, really*

Emperor
11-08-2003, 05:33 PM
COOOOLZ!!!

I think we should like all upload our maxfiles containg these materials so ppl can dload them and look at them. A file can't be that big if its no geometry and u zip it can it?

Dire Wolf
11-08-2003, 05:36 PM
Even posting the material tree along with you material would be very helpfull. Granted you wouldnt get all the settings but it would be a starting point for creating your own material.

Radarhead
11-08-2003, 05:43 PM
LittleJohn: When did Max start supporting Subsurface scattering?

chaos_seed
11-08-2003, 06:05 PM
yeah we could do this I don't know maybe we could open an ftp with the material in it .Qick and not complicated to do Id'really love to check out some materials!!! mine ar ne that great but I'll try to put some...

Torlok2002
11-08-2003, 06:27 PM
paint and glass... ive wokred on them for q while, standard scanline...

LittleJohn
11-08-2003, 07:17 PM
Radarhead...3dsmax doesnt supports realife sub-surface scattering...By there are some ways to fake it...The best by far is Grant Adam`s technique. Its kinda tricky thought...

http://members.optushome.com.au/ghra/tutorials/tutoriaOne.htm

You can get similar results (and better in some cases)with more advanced renderers (brazil, final render). And rendering times are amazingly fast...The picture i posted before, was rendered in about 15 seconds!!!

LittleJohn
11-08-2003, 07:22 PM
http://members.optushome.com.au/ghra/

That works...

Radarhead
11-08-2003, 07:29 PM
Cool. That's a lot of work but it's a nice fake!

I was going to post the Mat Tree for this one but my Max keeps locking up my system. Might be time for a re-install.

Lava rock. This is easy to get with Max procedurals.

RickStefani
11-08-2003, 07:35 PM
Anyone know if Maya 4 can do sub-surface scatter?

sarN
11-08-2003, 08:58 PM
very nice everyone!!
i love these materials :D
compiling them all we be pretty damn cool too
love the lava rock radar, put it on a cylinder shaped thing and you could make a great pizza out of it too :D
keep em comin guys!

EDIT
Radarhead, what default materials does brazil come with? I was thinking of getting it as long as its not too much money... :D

sakuya
11-08-2003, 09:11 PM
Originally posted by Radarhead
Lava rock. This is easy to get with Max procedurals.
Also makes a very convincing meat sauce.:)

Torlok2002
11-08-2003, 09:12 PM
I think we need a lot of realistic metal textures.


I seem to suck at any metal texture.....

Dragot
12-08-2003, 03:12 AM
Well the problems i have with Mental Ray isn't the programs fault it's my fault for not knowing how to use it properly, but any way hear is something that excited me when i started really looking at MentalRay:D

Radarhead
12-08-2003, 03:18 AM
Dragot: Read the instruction book that came with Mental Ray. ;)

Corroded copper. Max procederals.

Dragot
12-08-2003, 03:19 AM
Sorry to those that could see the crappy format i don't know what happened there:roll:

Dragot
12-08-2003, 03:23 AM
Ware do i get the instructions since for some reason alias wavefronts MentalRay for maya didn't come with it since it's freeware :???: :???: :???:

Dragot
12-08-2003, 03:40 AM
The only thing i can find is a DVD TRAINING video that costs 140$
im not spending that much for basic knowlede on a program
i already have

Radarhead
12-08-2003, 06:45 AM
That sucks. Maybe there are some tuts on the net.

Dragot
12-08-2003, 07:12 AM
I have looked on the net for months and there is nothing on how to use the (lights or materials) just how to use
GI and Final Gathering over and over and ooover again:mad: :mad: :mad: :mad: :mad: :mad: :mad: :mad: :mad: :mad: :mad: :mad: :mad: :mad: :mad: :mad:

Well........you get the idea.


If ANYONE Can FIND MENTALRAY MANUALS ON THE NET FOR FREE I WOULD MUCH APPRECIATE IT:!!!:
thank you

TyKeiL
12-08-2003, 09:22 AM
hey radar head you could do with some more layers in those corroded metal materials

with only the two different mats for the blend you are rather limited.

still lookes awesome,, just too "photoshoped" if you understand the inflection

Aurorae
12-08-2003, 09:40 AM
Here we go :)

http://homepage.ntlworld.com/aurorae/Matreials/Single%20chromes%20ball.jpg

http://homepage.ntlworld.com/aurorae/Matreials/Chromed%20cell%205.jpg

http://homepage.ntlworld.com/aurorae/Matreials/Glow%20flour.jpg
This was the shader glow worm, that comes with brazil. If you turn on indirect lighting it emits this flourescent glow :)
http://homepage.ntlworld.com/aurorae/Matreials/Glow%20balls.jpg
http://homepage.ntlworld.com/aurorae/Matreials/Metal%20Balls.jpg
Standard chrome lit with HDRI (maps kinda busted, I should have done a better one)
http://homepage.ntlworld.com/aurorae/Matreials/Mix.jpg
SSS Blend material with Indirect illumination and caustics


Ill gladly compile all of the the materials, including the brazil ones.
So if you want, just email me the max scene at andrew.charlton@ntlworld.com
It would be great if we could have all these in a scene

TheHenk
12-08-2003, 03:15 PM
What the heck is that first material you have there aurorae!?
Looks like fried brain crossed with barbecued sweetcorn... Disgusting! Yet soooo cool...

Love this thread by the way... Youīre all so extremely talented at this stuff! Canīt wait until the day Iīm making equally interesting materials myself! 20 years from now or so...

Anyway!
Go on! Stun me with your magic!

//TheHenk

Zergling
12-08-2003, 04:56 PM
It'd be great if someone would make a material library. All us noobs could download it and study from the masters!!

Yeah...

Is there a free trial version of Brazil? or do ya have to pay for it to play with it? I'm too lazy to look.

Aerics
12-08-2003, 05:35 PM
Really nice thread. But plz show, explain or uppload the mats. So all the noobs can learn and understand, how you can make something like this.

Radarhead
12-08-2003, 06:25 PM
Is this going to be a learning thread or a show-off thread? I'm assuming it's for learning. I'm trying to limit myself to Max textures since many people don't have Brazil or other plug-ins.

Aerics: Ask the author of the material you like for the info on it.

Zergling: If you're too lazy to look, then I'm too lazy to tell you. LOL! J/K.



Gold nugget: Max Standard.

sarN
12-08-2003, 06:28 PM
great materials guys... i would be happy to send my max file to someone so they can compile it, ill try and make some more too :D
keep em comin!

sarN
12-08-2003, 07:21 PM
i dono... i thought this one kinda looked like rubber lol

Aurorae
12-08-2003, 07:28 PM
I will compile all material files

Ive said it twice in this thread, but on one has taken any notice :p

Anybody who wants any of there material files compiled into one big one (brazil, or max standard) then please email them to me at
andrew.charlton@ntlworld.com

I will gladly compile any materials you send me, as well as put them all in one big scene.

rubberduck
12-08-2003, 07:39 PM
This is LightWave materials, I hope that's ok to post in this thread
Anyway here's my contribution:D

neo_mosher_zion
12-08-2003, 07:52 PM
the blue transparant horse looks asome how'd ya make it

Zergling
12-08-2003, 07:54 PM
Radarhead wants to send all his materials.

Yes he does...

Anyway, I don't understand the schematic for the gold nugget, radar... i guess i don't hang out in the material browser enough, lol. There seem to be 3 materials in the diagram, all composite. there's the 2 standard mats., and a mask material. how does that work?

Radarhead
12-08-2003, 08:13 PM
Zergling: It's a blend material. Two materials separated by a mask. I also use the modified mask as the bump map for the materials. That way the dull orange-ish material shows up in the depressions. The Max help file explains blend material in more detail.

Here's how the gold nugget looks in a render. (I used to prospect for gold when I lived in California.) :)

sarN
12-08-2003, 08:16 PM
WHo would trade a quarter for 2 big gold nuggets? :D
EDIT
errrr, 2 gold nuggets for a quarter lol

RickStefani
12-08-2003, 08:18 PM
Must have lived in the bay area. great gold. Seems like the depression areas with the more colorful gold should be a bit more surface to area ratio than it is.

Radarhead
12-08-2003, 08:35 PM
Anyone who's found placer gold knows that no two pieces are alike. The Bay Area has virtually no gold. Most of the gold is located in the Sierra Nevada range. ('49'er Gold Rush started there.) The roughness of alluvial gold depends on how far it's traveled from it's sourse, being ground and pounded by sand and rock.

Enough of the gold lesson! LOL!

Anyone can find pictures of placer gold on the net for comparison.

Aurorae
12-08-2003, 08:42 PM
How do you do all those little ones?

RickStefani
12-08-2003, 08:56 PM
Yes, but I just figured if you were a cop you were probably from the bay area. Placerville is a small town and so is abourn , Rough and ready or Nevada city. I know gold is usually deposited in a veine around quartz because it is usually deposited around the same time that the flow of fluid that creates quartz. You usually find Gold in the rivers have been weathered away from the quartz vein. Here is a picture of one of the first ones found that was later made into a pendent. It has the quarts piece still on the bottom.

Radarhead
12-08-2003, 09:27 PM
Nice specimen. It obviously didn't travel from form the vein. I lived in the Valley and hour east of S.F. An hour away from the ocean and snow skiing! :)

Aurorae: for the small pieces, I used a technique I came up with when I was making ashes for an ashtray. I won't give away the entire process but I can give a big hint: Meshbomb! I've never seen it used as a modeling technique but hey... whatever works!

Here's what I used it for when I came up with it.

sarN
12-08-2003, 09:31 PM
wow... radarhead did you ever use tutorials? lol it seems that you do EVERYTHING yourself, and then it turns out awesome
those ashes look real

Jared
12-08-2003, 09:51 PM
This looks like good fun. I think I'll join in.
This is a kind of marble texture that i did with no idea how i did it.
It may looks simple, but it's pretty much things i had to press to make it looks like that.

Jared
12-08-2003, 10:08 PM
Another thing i did for fun. I just slapped some thing in here and there. Very simple texture but it has a nice effect, don't you think?

sarN
12-08-2003, 10:10 PM
nice jared, i love the marble, i am still trying to find out a way to make like a clear marble hehe... i know someone already has it tho lol

Jared
12-08-2003, 10:17 PM
Wow, thanks sarn.

Dire Wolf
12-08-2003, 10:29 PM
Here is my addition.

EDIT: The red teapot uses the same material just the color falloff was changed.

Jazzy
12-08-2003, 10:46 PM
The gold you use for your gold skull and the one you use for the gold nugget, are they achieved in pretty much the same way ? Aside from the bumpiness and so on.

Also, what exactly does the "Output" material do ? Does it just add one of those output graph things ?? I'm not too sure. Can anyone explain it a bit further ?

Thanks in advance :D

Radarhead
12-08-2003, 11:02 PM
Jazzy: It's a completely different mat than the one I used for the gold skull. The skull uses tinted chrome. The nuggets are Standard Max mats. I had to use the output in the mask to get the dull gold in the dents to stand out more.

Someone asked for a marble? Here it is. I had to use Brazil mats because Max would have taken forever to render this. Max don't like glass! LOL!

P.S. The color goes all the way through the marble. Not on the surface. Can anyone guess how I did it. I bet RickS knows.

scott99
12-08-2003, 11:24 PM
particles?

Radarhead
12-08-2003, 11:41 PM
Nope: I used particles for the bubbles, though.

RickStefani
12-08-2003, 11:50 PM
I would guess volume fog in a spherical gismo but I am not sure. Cool effect though.

Radarhead
12-08-2003, 11:56 PM
Strike 2!! LOL!

Emperor
13-08-2003, 12:01 AM
Brazil Glass material for the marble itself then geometry of different shapes and colourse inside the sphere that gets refracted n stuff. U allready said particles fot them bubbles so i won't say that :D! Anything close? Thats how I'd do it...And yes...Max don't like Glass :D

I think u got two spheres. One for glass, one for the colors with procedurals don't you. The caustics kind of suggest that :D

scott99
13-08-2003, 12:03 AM
*telports into radar's mind*

i see.... i see....... oh man, dont have a password... guess i cant get in.... soooooo i guess different meshes in the ball?

Incitatus
13-08-2003, 12:05 AM
yeah noised up planes or some other mesh, with some sexy translucency shaders. Perhaps using smoke/swirl procedurals.

Loved the gold nuggets, but perhaps make the colors a bit warmer.

RickStefani
13-08-2003, 12:06 AM
Does it have to do with sub-surface light scatter. I can not do it in stock maya. I hate you maxxers, J/K

Incitatus
13-08-2003, 12:11 AM
Originally posted by LittleJohn
Great thread...Here`s two of mine...Car paint and sub-surface scattering (with default max shader and scanline)...

Could you post this max file pls? the SSS one

Radarhead
13-08-2003, 12:20 AM
Good guesses guys. Yes, there are 2 noisy spheres inside of the glass sphere. I used some procedurals for the tint on the internal spheres. Using absorption (unique to Brazil, I think) i got the colored shadows of the swirls.

Incitatus: LittleJohns material is a script that you can DL. I think he has a link for it a few pages back. It's not really a material but it is a cool fake.

sarN
13-08-2003, 12:39 AM
oOOOOooooo radars got it :D:D:D
heres my shinyyyyy donut! lol

scott99
13-08-2003, 01:34 AM
i know it isnt much but have you ever seen one of the balls that is covered in like crystals? well here it is

sarN
13-08-2003, 01:43 AM
hmm, i tried using the HDRI tutorial... but for some reason my max cant import HDR files... is there something that i need for it? or any other file format i can import it as?

Radarhead
13-08-2003, 01:48 AM
Sarn: You need the plugin from Splutterfish.

Scott99: Most of those maps you have in the mat tree are doing nothing. Brazil's test mat has Max Raytrace settings that don't work like fog, flourescence.

Torlok2002
13-08-2003, 05:38 AM
so are we gonna compile these??


I forget who said they would do it, but i think in order to post a pic you must also contribute and upload you texture. No matter what, good, bad, and slow....Yuo can never have too many textures!

scott99
13-08-2003, 05:55 AM
Originally posted by Radarhead
Sarn: You need the plugin from Splutterfish.

Scott99: Most of those maps you have in the mat tree are doing nothing. Brazil's test mat has Max Raytrace settings that don't work like fog, flourescence.

the smoke may not work but the others do.... because i dont have anything in the background.... on flouresent and stuff, i have the hdri's.... as you can see

Aurorae
13-08-2003, 09:17 AM
Gah.

I've said 3 times that whoever wants to compile any material should send them to my email address, I'll compile the max files and we could have one huge material library.

Send your mats to andrew.charlton@ntlworld.com

Or, isnt anyone actually interested in doing so?

Incitatus
13-08-2003, 12:24 PM
I'll make few today and send them if they turn out nice

neo_mosher_zion
13-08-2003, 01:04 PM
i wouldnt mind have some of these textures acutally i would really enjoy it but willl a maya, brazil, (so on) texture work in 3dmax or vise versa
another question would be how many of you use 3Dmax

Emperor
13-08-2003, 01:40 PM
I think the majority here are maxers (this thread specific I mean) myself included. Brazil materials won't work in max unless u got brazil r/s for it. I don't think Maya mats work with max and vice versa.

Aurorae
13-08-2003, 01:44 PM
Of course, max materials will work with brazil.

I have brazil, so you can email me the brazils mats as well (cough radarhead :p) j/k

Thats if anyone wants to.

chaos_seed
13-08-2003, 04:20 PM
here you go after following this thread I'm giving a little contribution not much but well I'm trying I'll try to have a really good one for tomorow ! ! !

Radarhead
13-08-2003, 08:12 PM
I'm just trying to come up with some mats that will be useful to others. I can make exotic mats but if no one can use them then it defeats the purpose. Anyone have a material that they are having a problem making?

RickStefani
13-08-2003, 08:25 PM
semi wet painted Metal with water beads and drip marks, water spots and dust which has not been washed off yet. Haha. Have not tryed it yet but I would love to see what you come up with.

Radarhead
13-08-2003, 08:35 PM
LOL Rick. That sounds like the perfect material for let's say... and off-road vehicle! :) That's a material that will need to be painted with some masks for reflectivity, bump, etc. I just know you'll come up with something cool. ;)

RickStefani
13-08-2003, 08:45 PM
I am thinking anout actually modeling some of the water beads to get the refraction.

Brin
13-08-2003, 08:54 PM
Hi Guys Great thread.

love the nuggets RH ;)

here is my contribution, although I think a car paint material may be redundant in this forum, I havnt seen a single car modeled that needed material ;)

I found this one a few months ago, waddaya think?


Brin

RickStefani
13-08-2003, 08:58 PM
By the way. The little nuggets, did that have to do with a deflector and gravity did it?

Radarhead
13-08-2003, 09:30 PM
The little nuggets were made with a meshbomb. It explodes the mesh into pieces with a min and max setting for the size. I turned gravity off and played with the settings so that they stayed on plane and spread out nicely. I collapsed the modifier stack and made the polys solid and smoothed them a bit. Rick, you use Maya right? Maybe there is a space warp or something that will do the same thing.

Brin: Looks like the paint you see on some boat hulls. BIG metal flakes.

RickStefani
13-08-2003, 09:38 PM
Thanks. I have another one for you. Snow cover rocky mountain. Haha. I will have you do the texturing for me.

Radarhead
13-08-2003, 11:01 PM
Can anyone use this corroding copper mat? Max Standard and render.

sarN
13-08-2003, 11:03 PM
nice radar :D
you should model a statue of liberty and throw it on there :)
that would probably take you like... hmm.. 5 minutes :P

Radarhead
13-08-2003, 11:19 PM
Not a difficult set of mats but I thought they looked cool. Brazil.

sarN
13-08-2003, 11:22 PM
oOOOoooOOo
SHINY ! :D
nice man, i like the pearl one the best, it looks very realistic IMO

Radarhead
13-08-2003, 11:43 PM
Thanks sarN. This one might be useful too. All Max.

RickStefani
13-08-2003, 11:51 PM
Cool gems. nice textures. I got one for you and this time it is not a joke. The metal from this picture from T3.

Radarhead
14-08-2003, 12:39 AM
Idealy, one would want to paint maps for the filter color on the chrome but here's a procedural version. I added a few scratches.

Dire Wolf
14-08-2003, 12:59 AM
Is that brazil chrome with smoke/noise in the filter map slot, radarhead?

Also is that a HDRI map in the reflection or just a bitmap?

Radarhead
14-08-2003, 01:04 AM
Yup. Brazil chrome with an adjusted noise for the filter. The image is an adjusted HDRI. I make low dynamic range copies of my HDRI's so there is no output adjustment. I use these for chrome. Otherwise the sky would appear to be white due to the output required for HDRI's. I would use the regular HDRI for any non-chrome mats.

sarN
14-08-2003, 01:40 AM
no idea what this is supposed to be, jsut thought it looked cool lol

mastern00b
14-08-2003, 02:24 AM
Figured I would jump in here.. :)

Was playing around with materials and stumbled across this. I think it looks pretty cool.. :)

http://www.rserv.com/images/mat1.jpg

primal
14-08-2003, 03:08 AM
amazing...looks exactly like neil blevin's organic texture....with the color swatches changed....but thats just what i can see from the image

if u made this on your own, A+ for technique cause this mat has ALOT of procedural mapping

mastern00b
14-08-2003, 03:15 AM
Yes, I did do it 100% on my own. I was just playing with putting a mix in the diffuse slot with several sub mix's from there. Put the same material in the bump slot... and poof.. :) There really was no technique because as my name implies, I am a noobie.. :).

-Cody

B.R.Rajeev
14-08-2003, 04:46 AM
Well here's mine.... hope to make some more :)




compression sucks :(

Dire Wolf
14-08-2003, 05:21 AM
Radarhead - Where did you get that HDRI map you used in the terminator teapots? A map like that would look good on a Porsche I think. :)

Radarhead
14-08-2003, 06:00 AM
DW: I can't remember but I got it off the net somewhere. Maybe someone recognizes them and can tell you.

scott99
14-08-2003, 06:25 AM
all these materials are awesome..... i see a whole lot that i wouldnt mind know how to make :)

Radarhead
14-08-2003, 06:29 AM
I think I'll place many of the ones I've made for this thread and place them in a Max file for download. When it's complete, I'll post it on my website.

scott99
14-08-2003, 06:35 AM
cant wait radar :D

and i think radarhead got that hdri for the terminator chrome from

http://www.cs.kuleuven.ac.be/cwis/research/graphics/PICS/envmaps/

and here is a good one with lots of maps hdri.3dweave.com/library/

Emperor
14-08-2003, 06:58 AM
I FEEL SO BEHIND: Gotta experiment more. For now, this is what I use as a basic skin shader.

Emperor
14-08-2003, 06:59 AM
Skin shader in use.

Radarhead
14-08-2003, 07:03 AM
This one just looked a bit nasty. There's an ointment that will clear that right up.

Emperor
14-08-2003, 07:10 AM
LMAO...THAT POT HAS GOT ACNE!!!!

EEEEEEEEEW:D

Dragot
14-08-2003, 09:37 AM
More subsurface scattering work

Pavel
14-08-2003, 09:51 AM
Very nice materials ... :)

I need some help. I want to make leather material for car seats.
Any tips will be apriciated.

Thanks

Shadef
14-08-2003, 10:40 AM
Hi all !!
For my first post, here is my contribution...


http://shadef.free.fr/test2.jpg

scott99
14-08-2003, 11:56 AM
difusion is cool... i just now put it on my material im rendering... made it a wicked shape... although, since its clear, its taking 50 years to render lol

LIMBAUL_ABIGGOR
14-08-2003, 11:57 AM
any one know a good skin shader:)

scott99
14-08-2003, 12:00 PM
i think there was a material setting for a skin shader on one of the earlier post :)

LIMBAUL_ABIGGOR
14-08-2003, 01:23 PM
cool i was looking for one for softimage xsi, i seen one on the net but now i cant find it so i cant down load it any one seen this:cool:

Aerics
14-08-2003, 01:59 PM
Can someone show me, how i make a realistic whater mat?

neo_mosher_zion
14-08-2003, 02:02 PM
can someone show how to make a cool rusty bumped mat.

LittleJohn
14-08-2003, 03:15 PM
Corroded iron,,,max procedurals...

Corth
14-08-2003, 06:33 PM
Gone for a week and this is what I miss? dammit! oh well, lots of eye candy anyway :) Seeing some of this stuff made me want to go in max and play with materials to get some weird looking thing, and this is what I got:

http://www.corth.com/pics/texturetest.jpg

It's just an inverted sphere with some extruded poly's. Most of the mat's are falloff's, but the gloss is a falloff with a noise map. I wanted to post something, sorry it's not anything life like. :dunno:

Dire Wolf
14-08-2003, 06:54 PM
I wouldnt mind seeing an anodized aluminum material.

Brin
14-08-2003, 08:38 PM
I wouldnt mind seeing a battleship grey material that one might find on a wwII warship, say like the Bismarck? hehe

I did have a good lipstick material around here somewhere, trying to dig it out now :)

tedledz
15-08-2003, 03:39 AM
What about this...

whitewolf2759
15-08-2003, 08:32 AM
here's my contribution. Very simple mats, but some cool effects.

tedledz
15-08-2003, 10:38 AM
Well maybe these to?

Aerics
15-08-2003, 12:46 PM
Nobody can help me how i make a realistic water :/.

scott99
15-08-2003, 02:41 PM
well, i dont know materials for it but there is a plugin called SeaScape that creates realistic water... i liked it :) although i dont have it anymore since my computer was fdisked :(

Zergling
15-08-2003, 03:11 PM
Man, this topic sure got away from me :O

Just goes to show what happens when you move your computer for a few days.

Anyone posted all thier materials so far? it would be useful if you posted a max file with a cool material... That goes for you too Radar... hehehe

Brin
15-08-2003, 04:55 PM
Aerics: fir water get the basics from here

Water Tutorial (http://www.thaneweb.com/teensworld/tutorials/tutorials_3dmax_step1.htm)

Then play around with the settings and see what you can get.

HTH.

Brin

Zergling
15-08-2003, 05:19 PM
Radar, juat a guess (i been trying to figure out how you got the sprinkling of gold peices). You made a sphere, put a bomb in it, and blew it up, then rendered the end result... Well, thats all i can figure out, but that would just leave little chips...

Then there's the metapaticle system, and a deflector plane on the same level as the floor... you could just spray metaparticles into the air, then render one point, i guess...

Maybe i should play in 3ds some more. Not owning 3d studio sucks... Not having money sucks worse =\

Anyhoo, how close am i?

KingSomething
15-08-2003, 07:59 PM
well i know absolutly nothing about making my own materials but i had a mess around and came up with this i used only standard max stuffand the 3d total texture CD's and a lot of random button pressing (I think it kinda looks like an intestigne :D ) is there any tutorials about making some of the cool stuff you ppl have made? or could you give some hints :D or ideas what the different things mean and their effects like shell whatever etc??? i only usually use blend, raytrace, multi sub object

http://homepage.ntlworld.com/matty.sibley/mattest.jpg

Direct link (http://homepage.ntlworld.com/matty.sibley/mattest.jpg)

Zergling
15-08-2003, 08:24 PM
Insect666 and littlejohn, in your first images, how did you get the "glow" around the reflected light part of the model thing?

Is that in compositing, or the lighting settings, or whatever?

sarN
15-08-2003, 09:08 PM
thought this looked kinda cool... hehe

novoAlias
15-08-2003, 11:55 PM
some cool materials here... there is one thing i would like to know tho is how to make water that gets less transparent as it gets 'deeper' like one of thos neutrino pools or some kind of radioactive water of the light blue variety :p ill add a material maybe wen i get back on the other computer

Aurorae
16-08-2003, 08:32 AM
Cool Sarn!

It looks like a bowling ball texture!

FrodoBaggins
16-08-2003, 03:44 PM
use a radial gradient on the transparency slot...

Torlok2002
16-08-2003, 04:15 PM
Kinda looks liek a light rust, like on a ball bearing , or the rust on a part if you black oxide them wrong

Raf
17-08-2003, 02:32 PM
Hi. A while ago i messed around with anisotropic shaders and got this CD and disc brake materials. Too bad anisotropic doesnt have more options.

Jared
17-08-2003, 02:34 PM
Wow, i'd love to make a cd material like that raf.
May I ask how you did it?

beowulf
17-08-2003, 06:14 PM
me too, does it change color at different angles like a real cd does?

Dire Wolf
17-08-2003, 06:16 PM
I would love to get my hands on that rotor material and the carbon fiber material, Raf.

LoGiY
17-08-2003, 07:54 PM
using cinema 4D

just messing around looks good i think

http://users.pandora.be/logiy/test.jpg

mastern00b
17-08-2003, 08:13 PM
I am currently working on making my own materials. Unwrapping the object, painting on the 'skin' with photoshop then applying it to the object. Here is one such example..

http://www.rserv.com/images/mat5.jpg

The only way I can think of to make that Carbon Fiber material would be via photoshop(or another image editing program). I don't want to step on Raf's toes and post carbon fiber again, but PM me and I can hook ya up. :)

-Cody

nick74
17-08-2003, 08:34 PM
a render made in maya:

nick74
17-08-2003, 08:37 PM
another one:

droopdog
17-08-2003, 10:34 PM
every1 post such cool materials, i learned alot in this threat, so i tryed to make something too,
its almost one of my first times i rendered something

DD

droopdog
17-08-2003, 11:19 PM
i think this looks pretty cool:

Raf
18-08-2003, 05:16 AM
About my CD material.

You should model the plastic part of cd as it is in real life. Apply some sort of transparent mat with IOR on it. And on the inside reflective layer apply the mat from picture below.

beowulf : yes it does change color at different angles but not as a real cd, it fakes it pretty good though.

Dire Wolf : im not sure what do you think by rotor material. If it's disc brake then it is same as cd but without spec. color map, and carbon fibre has only simple map and low reflection.

TheHenk
18-08-2003, 08:43 AM
Ok,
this thread is just soo cool!

Gee, I canīt really figure out this Brazil sss material. Iīve been trying to achieve a waxcandle-like material for some time now and havenīt gotten it right yet. Iīve looked at the featus-thingy tutorial but (you can call me stupid) I still canīt figure it out! My objects donīt get that semi-see-thru feeling. It just gets a kinda strange glowish surface! Is there anyone who can help, explain what Iīm doing wrong!? Itīs so frustrating being an idiot! ;)

Maybe itīs the lighting setup???

Iīll submit a sample image too...

//TheHenk

neo_mosher_zion
18-08-2003, 03:26 PM
i thought i would contribute to the fray
its nothing much but i thought it looked cool

Radarhead
18-08-2003, 08:04 PM
TheHenk: You have to adjust the depth of the sub-surface scattering until it starts showing the SSS. It's in the wax material parameters.

neo_mosher_zion
18-08-2003, 10:06 PM
droopdog

how did you make the crome reflection texture?
it can't just be a ratrace is it??

Aurorae
18-08-2003, 11:15 PM
not much really

http://homepage.ntlworld.com/aurorae/not%20much.jpg

droopdog
19-08-2003, 12:25 AM
Originally posted by neo_mosher_zion
droopdog

how did you make the crome reflection texture?
it can't just be a ratrace is it??

no, i used a standard material, with multi layer, and in reflection i used fall off, and in fall off a raytrace

not that difficuld :d

TheHenk
19-08-2003, 09:18 AM
Thanks Radarhead! Iīll try that!

//TheHenk

LittleJohn
19-08-2003, 09:41 AM
Here`s my ``version`` for silk...Pretty easy and good results...

First render...Default scanline...

LittleJohn
19-08-2003, 09:43 AM
And here`s how it looks with brazil...(with the default max shader)...

Dragot
19-08-2003, 09:49 AM
STILL WORKING ON A SKIN SHADER:grr:

I NEED TO FIGURE OUT HOW TO GIVE IT A WAXY LOOK.

im useing Maya and MentalRay please help if you can?

anyway what do you think?:???:

Incitatus
19-08-2003, 11:40 AM
It looks good. But the lighting is a bit to even and too bright to really tell. You don't have any dark areas.

instinct
19-08-2003, 01:08 PM
Just a quick something then, not really hard to do, but i likes the look:

http://www.open3d.co.uk/blob.jpg

Aurorae
19-08-2003, 03:17 PM
Funky brazil stuff :p

http://homepage.ntlworld.com/aurorae/Matreials/cool.jpg

http://homepage.ntlworld.com/aurorae/Matreials/funkay%20stuff.jpg

Proud of that one, its just one glass sphere :dance:

Dilli
19-08-2003, 03:25 PM
I like the glow of the sphere in your first pic. Looks really nice to me :)

What kind of material is it? Glowworm?

Aurorae
19-08-2003, 04:29 PM
yes, its all credit to splutterfish though, just turn on indirect illumination and you'll get it. I'd advise anyone to get the demo of brazil.

Radarhead
19-08-2003, 04:54 PM
LittleJohn: Beautiful silk texture!!

neo_mosher_zion
19-08-2003, 04:57 PM
little late but thanks DD

is it just me or is brazil THE best for making textures and stuff?
thats the way it seems just by readin this thread?
if you disagree what do you think is the best?

Incitatus
19-08-2003, 04:58 PM
Originally posted by Radarhead
LittleJohn: Beautiful silk texture!!

I agree I'd like to see the mat tree on that one

Mav88
19-08-2003, 07:19 PM
Hey guys love all the stuff posted and its nice seeing everyone taking part, novices and the pro's. A little while ago i found a wb site with a ZIP download of a series of web pages that showed various aspects of brazil, inc sss, photons etc. Very good thing to have and play with. Unfortunatly i have lost the zip file due to a re-install and just wondered if any one had the link to the site. Would help everyone i think with this thread and general 3d scenes.

Any ideas. Ta in advance

dave

Jazzy
19-08-2003, 08:20 PM
Just out of interest how many Brazil materials should there be ? After reading some posts in various threads i have a feeling i don't have all of them.

Would it be possible for someone to list them all for me ?

Off topic: Radarhead, have you changed your avatar slightly ? It looks more intimidating with that red/orange light emitting from it :D

Radarhead
19-08-2003, 08:32 PM
Jazzy: Look at the screen cap for Brazil mats. Under Brazil Advanced you have Default, Car Paint, Ghost, Glow Worm, Lambert, Oren-Nayar, Velvet, and wax.

My avatar is an old rendering using idirect illumination so that the gold reflected onto the ground. A slightly different angle than my last avatar.

scott99
19-08-2003, 08:56 PM
Originally posted by Radarhead
Jazzy: Look at the screen cap for Brazil mats. Under Brazil Advanced you have Default, Car Paint, Ghost, Glow Worm, Lambert, Oren-Nayar, Velvet, and wax.

My avatar is an old rendering using idirect illumination so that the gold reflected onto the ground. A slightly different angle than my last avatar.

dang... knew i was missing something since i only have the "public test version" all thats on mine is brazil test mat hehehe

sarN
19-08-2003, 08:59 PM
like the new av radar :D
yeha we definitely have to send these to aurorae to compile these!
all of them are wicked cool
great job everyone :D
i havent done anything in a really long time lol

FireJin3
19-08-2003, 09:00 PM
Some pretty nice materials going around here:D

Aurorae
19-08-2003, 09:12 PM
yep, please do send them, Im eager to see some of these myself. I'll do two separate versions, one for max and one for brazil :D

remember, its andrew.charlton@ntlworld.com :)

Jazzy
19-08-2003, 09:35 PM
Thank you very much Radarhead for compiling that list, as it turns out i do have all the materials you mentioned. Except for some on the screen capture, but i'm assuming they're extra plug-ins you got from somewhere.

I guess i didn't look hard enough .... sorry.

rubberduck
20-08-2003, 07:36 AM
Really nice textures/mats here, too bad I can't use them in LightWave:( :)

Brin
20-08-2003, 07:10 PM
Ahh madam I see The problem,
Your Teapot has eaten some primatives.


Not sure where I got this mat from,

Aurorae: I have sent my two feeble mats to you.

neo_mosher_zion
20-08-2003, 07:11 PM
a little dark cant really see it too well

Brin
20-08-2003, 07:20 PM
here is a brighter one, It doesnt look right without a black background.

Aurorae
20-08-2003, 11:16 PM
Originally posted by Brin
Ahh madam I see The problem,
Your Teapot has eaten some primatives.


Not sure where I got this mat from,

Aurorae: I have sent my two feeble mats to you.

I got it buddy :)

That was the first of hopefully many! Keep em coming :)

mastern00b
21-08-2003, 01:35 AM
Here is my first attempt at the pearl color changing paint. You know, it changes from white to a pearl color depending on the angle you look at. The effect is a little subtle though.. hmmmm


http://www.rserv.com/images/pearlpaint1-web.jpg

nalhcal
21-08-2003, 05:25 AM
Is the pearl colour done by falloff?

mastern00b
21-08-2003, 05:40 AM
Yes it is. I can post the .mat file if needed. Just a Brazil advanced material with falloff in the color slot and falloff in the reflec slot.

You could do the same thing without brazil though.

Brin
21-08-2003, 08:10 AM
Hay mastern00b, that is the exact material I need for my clio model, I have spent ages trying to create it!

please share it, it may encourage me to have another go at my Car!


Brin

mastern00b
21-08-2003, 02:42 PM
Sure thing man. I havn't gotten a non-brazil version worked up quite yet but, I did post a link to the brazil version below. Should be able to open this mat file in max and use the material.

Brazil Pearl Mat (http://www.rserv.com/images/brazil-pearl.mat)


If you need a max only version let me know and I will work on it when I get off of work tonight.

Brin
21-08-2003, 07:23 PM
woo hoo, going to try a test render in a little while, Thanks :)

Radarhead
21-08-2003, 08:56 PM
Just because I could. Showing off Brazil.

Aurorae
21-08-2003, 09:00 PM
Gradient in the self illumination slot?
With 2nd illumination?

Maybe, im just guessing :)

mastern00b
21-08-2003, 09:19 PM
My guess is a Glow Worm material with a custom gradient in the Incandescense slot.

am I close? :)

Radarhead
21-08-2003, 09:21 PM
Yes, it's glow worm. It wasn't meant to be a secret. LOL!

mastern00b
21-08-2003, 09:24 PM
I just like to figure things out, that is all.. :). That is something I didn't think about trying before seeing you do it... :).

Aurorae
21-08-2003, 09:26 PM
well, I just tried a gradient in self illumination slot, and I think its rather nice :)

http://homepage.ntlworld.com/aurorae/ooo.jpg

(No glow worm)

Radarhead
21-08-2003, 09:45 PM
The gradient is a cool effect. :)
This isn't a mat test but I had no where else to show it. Sometimes I goof off and make strange things.

Radarhead
21-08-2003, 09:50 PM
This is a pretty cool effect too. The light is being focused through the glass sphere.

NoJo
21-08-2003, 09:56 PM
sweet dude :p nice effect...great work everybody else too ;)

Brin
21-08-2003, 10:26 PM
Hey mastern00b, here is a render of my car using your mat, I wont post it here cos it will brake the flow of these cool images,

:Clio pics (http://www.bj001a7775.pwp.blueyonder.co.uk/show.html)

RH, that image with the ball focusing the light isnt bad :eek: !

This self illumination stuff looks quite interesting, I remember trying it on some Max tutes about radiiosity, the render times where stupid!

Just curious, What sort of times are you guys getting on these images?

-----Edit------

ps, most of my site has dead links, I havn't used it for a while!
I have spent most of this eavning trying to get dreamweaver installed and remebering how to use it!

Aurorae
21-08-2003, 10:37 PM
Took me just under 30 seconds to render the self illumination one

RickStefani
21-08-2003, 10:38 PM
You know, I am going to stop looking at this if you do not stop making us maya users feel Inadequate "EDD". haha. That looks so cool. You know how hard that is to simulate in Maya. Things gust do not work the same:( .

Brin
21-08-2003, 10:40 PM
LOL Rick, I have max and I cant do it either. It is good to see how it should/can be done though. Inspiration for us all.

RickStefani
21-08-2003, 10:45 PM
I know. I do love to see it. I am just kidding. At least if you get it you can. They do not make it for Maya at all.

Aerics
21-08-2003, 11:12 PM
Radarhead, can you explain plz how you make the puzzle. I thinks its a thing wich is quickly to do, but with my skill now i have now idear how.

Radarhead
21-08-2003, 11:39 PM
Awwww, c'mon guyz. I'm not trying to make you feel bad. :)
Aerics: I was wondering if someone was going to ask about the puzzle. I used the exact same technique that I used for this neon signature. Before I tell you, let's see if anyone knows how I did it. (Yes, that's a challenge.) It's really not a big secret.

Aerics
21-08-2003, 11:42 PM
oki, is think you have draw it with splines. You have use a blueprint or something like this, becaus the puzzle looks well if you draw it only with you head. How lond do you model on this?

Radarhead
21-08-2003, 11:44 PM
The puzzle took me about 5 minutes to make. Hint: I didn't draw a single spline and I used no plug-ins.

Aerics
21-08-2003, 11:49 PM
And why you don`t explain me with what or how you have make it? You are a little god of 3D for me, so i hope you explain it. I want to learn so many how i can to get a better skill.

Radarhead
21-08-2003, 11:52 PM
LOL! I will tell you but first I want to see if anyone else has used this method first.

Aerics
21-08-2003, 11:57 PM
kk, so i wait :).

Do you have some tips how you learn the worl of 3D so fast. What you have do all the time to get a so nice skill in all things, moddeling, texturing etc.

3dsMaxer
21-08-2003, 11:58 PM
Radarhead did you use diplacement and booleons or something?

RickStefani
22-08-2003, 12:10 AM
Is I an opacity map with thickness and planar projection? Don't tell me that is one plane?

Radarhead
22-08-2003, 12:14 AM
Ok, ok... it may be a seldom used tool and many may be unaware of it in Max: You can import Adobe Illustrator paths into Max and it becomes a spline. For the puzzle, I created the puzzle outline in Photoshop and exported the path as an Illustrator path. I then imported the path into Max. A little extrusion and an oppropriate bump map and the illusion is complete. :)

Aerics
22-08-2003, 12:17 AM
Yea, thx for this. And can you answer of my question some post up plz.

Radarhead
22-08-2003, 12:24 AM
About how I learned 3D so fast? I don't know. I'm a traditional artist and that may have helped me figure things out a bit quicker. Just keep at it and you will get better too! :)

novoAlias
22-08-2003, 08:12 AM
well, you learn something new everyday and with radarhead you learn something every 5 minutes, if he will tell you :p. that paths thing is good so thanks :D maybe i will get a good mat sometime...

Glorious100
22-08-2003, 02:21 PM
Heres my litle contribute. Just a simple brazil toon mat.

http://users.pandora.be/glorious/images/G100Mattest1.jpg

RickStefani
22-08-2003, 06:39 PM
Edd is great at it but I also think that he has a lot more time to put into it than the rest of us. He might have been at it for a year but I am willing to bet he has more hours logged than most of us. Not saying you are not great because you are. Being somewhat of a traditional artist too ( I think, not as good as avatar but I can draw) I think it helps.

My hat is oof to your skill and knowledge.

Tom-3DT
22-08-2003, 08:54 PM
Great thread you have going here peeps, just plugged it on the forntpage www.3dtotal.com :)

Cheers

Tom

Mormegil
22-08-2003, 10:47 PM
and here's some of my materials :)
max procedurals + scanline

http://www.msuchy.3d.pl/mor/materials.jpg

dmxdxl
22-08-2003, 10:58 PM
Brazil subsurface scattering, and a painted texture, obviously not mapped right but take a look,..