Ragnar
10-08-2003, 09:56 PM
Hello all... I've been playing around with reactor recently and have been really pleased with the results thus far... although I have begun to wounder about setting up physics to work on a rigged character... like in next gen games engines (halflife 2's source.. unreal 2 etc etc) has anyone had any experience with this and if so could you point me in the right direction... as far as I can determine from the tutorials and help files reactor DOESNT support this... am I correct? Thanks