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skyboardsoftware
21-11-2011, 04:18 AM
http://img408.imageshack.us/img408/7400/bullfroggoldcorp3drende.jpg

Check out this coin I am working on...

you will see the Red/white stripes object getting rendered in the underbelly of the bullfrog.....

as you will see the white/blue stars passing through on the edge.. where the object clipping should of made the object hidden underneight the main top object... ... what a issue.

at first I thought it was just reflection... but it is the actual object that interfering with a proper render... ahh

none of my maps have transparency maps .... still trying to figure it out.


**EDIT** Material Screenshots/Wireframe views

Slideshow of Screens
http://img46.imageshack.us/slideshow/webplayer.php?id=redmat2.png

http://img46.imageshack.us/img46/3968/redmat2.png
http://img851.imageshack.us/img851/2613/redmat1.png
http://img811.imageshack.us/img811/3938/golmat2.png
http://img710.imageshack.us/img710/9651/golmat1.png
http://img846.imageshack.us/img846/6376/wireframe7.png
http://img843.imageshack.us/img843/4954/wireframe6.png
http://img718.imageshack.us/img718/7277/wireframe41.png
http://img268.imageshack.us/img268/6941/wireframe5.png
http://img444.imageshack.us/img444/2730/wireframe4stars.png
http://img846.imageshack.us/img846/4180/wireframe3stars.png
http://img41.imageshack.us/img41/7751/wireframe2.png

McFly
21-11-2011, 08:51 AM
Posting materials and wireframe could help us finding out your issue.

What software are u using?

skyboardsoftware
21-11-2011, 10:01 PM
some detailing of displacement issues I am talking about and object that is getting rendered through...


http://img403.imageshack.us/img403/2466/coindefectsdisplacement.jpg

wow. such heavy subdivision makes it extremely hard on my computer..

I dare to bring the subdivision below 0.2 as things getting pretty lagged at that point... but I need extreme detail for a gold coin..

i tried to use the turbosmooth on Iterations at above 2+ during render and my system exception-ed out saying that I need 12gigs of ram etc etc... not good.. considering I only have 4gigs....

hmmm I am hedging on the notion that there are micro holes in the top mesh that are allowing the stars/white/red stripes to show through....but that is just a thought....

Lenn

skyboardsoftware
22-11-2011, 10:34 PM
here is a zoom-in of the artifacts I notice.

http://img560.imageshack.us/img560/6271/subdivisionzoom.png

i think they are causing issues...

skyboardsoftware
22-11-2011, 10:42 PM
http://img522.imageshack.us/img522/4413/subdivisionzoomgoldtext.png

skyboardsoftware
23-11-2011, 12:54 AM
ohh wow. I think I got it solved....

seems that using a Circle that I then added the mod Cap Holes and then subdivided as the biggest problem that I was overlooking.

so what I did was I created a quad patch and then I subdivided.... . that I will crop into a circle.

the subdivision that you will see in the screen shot is soo perfect...

no issues as of yet. :) I was fighting with a circle where I should of started with a patch grid...

http://img823.imageshack.us/img823/2839/newsubdivion.png

hope this will get it going with no shinny areas that are not conformed properly.

skyboardsoftware
24-11-2011, 11:14 AM
here is one of my earliest renders.

trying to get the gold to look as real as possible.... sooo hard

http://img802.imageshack.us/img802/4213/bullfroggoldcorp3drende.png

skyboardsoftware
24-11-2011, 11:21 AM
and another one... exposure control set on..

http://img713.imageshack.us/img713/7400/bullfroggoldcorp3drende.jpg

you will see that I started to work in some red and white glossy plasticlike details

very awful gold material.. and wow.. my lighting is all out of control... .need to reset the scene.... omg

I also put in some gold bar strips that separate the flag colors....

I am trying to make it so that the flag area colors (red/white) look like actual paint that has been added to the gold... so it has a "dish" to sit in......

I was thinking of using thinking particles and some fumefx/glue3d to the mix... or use a particle settling spray to fill in the dishs with a liquid...

skyboardsoftware
25-11-2011, 01:01 AM
Posting materials and wireframe could help us finding out your issue.

What software are u using?


funny how a message that I replied with didn't show up...

hey i am using 3ds2012 64bit, Vray 2 as the render.


what I did as u will see from my now older posts that I fixed the glitches I was having in the subdividing...

** Big Trick **

Never try to subdivide a circle object as a base element that you want to eventually displace neatly.... it did turn out some very sweet looking images... and funny how I have yet to accomplish the degree of rendering...

as detailed .. I started off with a rectangle patch grid and it solved it. and I think just selected the inner verts and select invert / delete.. PooF.

perfect displacement....

skyboardsoftware
25-11-2011, 05:26 AM
http://img809.imageshack.us/img809/7880/bullfrogdisplacement2.png

skyboardsoftware
25-11-2011, 05:41 AM
this one shows the time it takes to render that little square on the right..... but also the detail on the smooth mesh vs the earily ones.


http://img208.imageshack.us/img208/525/bullfrogdisplacementzoo.png

skyboardsoftware
25-11-2011, 11:48 PM
http://img842.imageshack.us/img842/3869/bfgolden8bit1080p.jpg



http://www.youtube.com/watch?v=FKm3WR_b1AY

skyboardsoftware
27-11-2011, 11:45 PM
https://lh5.googleusercontent.com/FbloTzzsyqXC1k6Y-oX7HDPV938mooFDy9JVnoaZWz4KHYntoa9h274h6rpBa_-Z549f41QsDMFEFrgpgY2f0LwJeQXw2L-K_Xo=w1024

http://www.youtube.com/watch?feature=player_embedded&v=CQN8K-CysB8

skyboardsoftware
04-12-2011, 03:01 AM
here is a image of the back side of the coin. :)



http://img33.imageshack.us/img33/9595/bullfroggoldbacknewsboy.jpg

pretty sure this baby took about 4 hours to render... I should of timestamped it. :<